Re: [pygame] Webcam, OpenCV and Python/Pygame

2008-04-06 Thread AlgoMantra
We didn't use OpenCV (never heard of it) but here's what we made with a webcam, projector and pygame: http://algomantra.blogspot.com/2007/11/parab0xx-light-controlled-musical.html

Re: [pygame] space ships (Re: Misnamed threads (Re: Posting styles (Re: Text To Speech PYTTS)))

2008-03-04 Thread AlgoMantra
> That's like saying that an ocean liner isn't > > a ship because it wouldn't be able to get off > > the ground into the sea by itself. > > It has the body of a lion, and the head of a lion, but does that, in fact, make it a lion? ----.- 1/f ))) --. ---... http://www.algomantra

Re: [pygame] space ships (Re: Misnamed threads (Re: Posting styles (Re: Text To Speech PYTTS)))

2008-03-03 Thread AlgoMantra
which reminds me of: "There are no passengers on spaceship earth. We are all crew." (Marshall McLuhan)

Re: [pygame] space ships (Re: Misnamed threads (Re: Posting styles (Re: Text To Speech PYTTS)))

2008-03-03 Thread AlgoMantra
On Tue, Mar 4, 2008 at 5:29 AM, Lenard Lindstrom <[EMAIL PROTECTED]> wrote: > You have a space shuttle in your garage. Wow, that must be one big garage. We've not yet confirmed if Ian is humanoid. It is yet early to speculate about the size of his ship, and therefore, his garage. -- ---

Re: [pygame] PyDay #1

2008-02-27 Thread AlgoMantra
Yaaa...I'm on!!! Nothing like a challenge to get me off me lazyr pirate arse. -- ----.- 1/f ))) --. ---... http://www.algomantra.com

Re: [pygame] PyDay #1

2008-02-27 Thread AlgoMantra
On Thu, Feb 28, 2008 at 7:34 AM, PyMike <[EMAIL PROTECTED]> wrote: > Hey people! > > My team has started a Python/PyGame challenge called PyDay. In the > competition you will make a one file game in 24 hours, no larger than 32 KB, > drawing all graphics internally (inside the code. That means NO i

Re: [pygame] pygame project featured on Wired News

2007-11-27 Thread AlgoMantra
I got the clearance from my partners. I just want to thank the members of this list for helping me out during the making of this code. I love it! Parab0xx made it to Wired, I couldn't ask for more :) Source zip: http://rohitgupta.xwiki.com/xwiki/bin/download/Main/WebHome/parab0xx.zip That's the s

Re: [pygame] pygame project featured on Wired News

2007-11-27 Thread AlgoMantra
On Nov 28, 2007 8:45 AM, Mark Mruss <[EMAIL PROTECTED]> wrote: > That does look very cool, what were the motivations behind the > project? I'd also love to take a look at the source code. > > mark. > thanks, mark. there's a good description at our website (see below). I made this while learning

Re: [pygame] pygame project featured on Wired News

2007-11-27 Thread AlgoMantra
On Nov 28, 2007 8:33 AM, Kevin <[EMAIL PROTECTED]> wrote: > That's pretty cool; I'll be interested to see the Source. > I'd love to release the source on this list, Kevin. Just waiting for clearance from the other boys. I'm having a tough time explaining what open source means. ----.- 1/

[pygame] pygame project featured on Wired News

2007-11-27 Thread AlgoMantra
http://blog.wired.com/music/2007/11/video-prototype.html We've made this entirely in Pygame :) ----.- 1/f ))) --. ---... http://www.algomantra.com

Re: [pygame] Networking?

2007-11-21 Thread AlgoMantra
hey, please forgive me for any stupid observations.it's just that I've been avoiding testing Twisted because people seem to be of the opinion that it takes over the main loop. And they like having control over that. Can the main reactor be manipulated in such a way that it is not the main loop

[pygame] parab0xx: a light-controlled musical interface

2007-11-15 Thread AlgoMantra
this was made in Pygame! I hope pygamers like this. i can't share the source code yet but i'm happy to discuss the algorithm. http://algomantra.blogspot.com/2007/11/parab0xx-light-controlled-musical.html cheers! -- ----.- 1/f ))) --. ---... http://www.algomantra.com

Re: [pygame] image.load() -->> array?

2007-10-25 Thread AlgoMantra
On 10/25/07, Ian Mallett <[EMAIL PROTECTED]> wrote: > > On a not unrelated note, I've been trying to make a 3D map viewer that > loads height values from a black/grey/white image. I've been making > it a surface, and using surface.get_at() for each pixel. I think > surfarray should do it better,

Re: [pygame] image.load() -->> array?

2007-10-25 Thread AlgoMantra
it helps a lot! # def ston3d(join=2) confirm hypothesis if communication < = people: global conversation code += conversation pygame.ROCKS.get st0ned( ) On 10/25/07, Casey Duncan <[EMAIL PROTECTED]> wrote: > > On Oct 25, 2007, at 9:27 AM, AlgoMantra wro

Re: [pygame] image.load() -->> array?

2007-10-25 Thread AlgoMantra
> hth, casey, what do you mean by "hth"? yeah, I found surfarray :) ----.- 1/f ))) --. ---... http://www.algomantra.com On 10/25/07, Casey Duncan <[EMAIL PROTECTED]> wrote: > > On Oct 25, 2007, at 4:33 AM, AlgoMantra wrote: > > > Hi All, >

[pygame] image.load() -->> array?

2007-10-25 Thread AlgoMantra
Hi All, So I'm accessing and modifying pixels of a video capture image stream using image.load() which type() tells me is a "PixelAccess" object. I have a 160X120 image in RGB. Is there a simple way to convert this into an array for applying functions using Numpy? If the (x,y) coordinates for pi

Re: [pygame] Review Pygame book

2007-10-16 Thread AlgoMantra
we'd love a copy and review it toothe mailing address is given here: ----.- 1/f ))) --. ---... http://www.algomantra.com AlgoMantra Labs 20H Bungalow, New Kantwadi Perry Cross Road, Bandra (W) Mumbai - 50 INDIA On 10/16/07, Will McGugan <[EMAIL PROTECTED]> wr

[pygame] Pygame + VideoCapture?

2007-10-12 Thread AlgoMantra
Hi, I've been playing with the VideoCapture module to get a webcam working. It does work but only at 160,120 resolution and this is the error I get: Traceback (most recent call last): File "C:/Documents and Settings/user/Desktop/flutera/webcam.py", line 8, in webcam.setResolution(640,480)

Re: [pygame] font initialization error

2007-10-11 Thread AlgoMantra
Thanks Kyle. I had not initialized the font system. It works after I included "pygame.font.init() I have a couple of other issues with the code I'm working on right now. 1. if event.type == pygame.QUIT: sys.exit() I'm using this to close the Pygame window, but it always sort of hangs and

[pygame] font initialization error

2007-10-11 Thread AlgoMantra
Hi All, I keep getting an error from the "myfont = pygame.font.SysFont("Vera", 12)" line saying "Error: Font not Initialized". Could anyone tell me what is wrong here? I'm using Python2.5 on XP. -- ----.- 1/f ))) --. ---... http://www.algomantra.com