unsubscribe pygame-users
thanks,
2008/2/29, PyMike [EMAIL PROTECTED]:
Juan:
http://groups.google.com/group/pyday
On Thu, Feb 28, 2008 at 6:57 PM, Juan José Alonso.
[EMAIL PROTECTED] wrote:
The event website?
thanks.
2008/2/28, PyMike [EMAIL PROTECTED]:
You may only use PyGame. No pyglet, pyopengl
., pyopengl, pil, pyode, etc).
Thoughts?
-Casey
--
- PyMike
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Someone know a Fight game similar to StreetFighter in Python?
. Unfortunately, the surface takes
a long time to resize. Is there any way around this? I need to scroll in
and out with the scroll wheel, and it must be fast.
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Hello family.
Today i create a new mail list for the little spanish community of pygame,.
pygame-es on googlegroups.
If someone spanish user are reading this, maybe are interesed.
happy hacking. :)
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
complaining, but not helping in any way.
Kamilche, as I am the OcempGUI head, I'd like to hear where exactly your
problems and expectation were (and still are) regarding an user
interface
system for your applications and games.
Regards
Marcus
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL
seem to have little
trouble dealing with multiple resolutions acceptably.
Oh well, that's probably a deal breaker for me for game development.
-Casey
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
engine is my own project still no finished. paused on really.
thanks
El 15/10/07, altern [EMAIL PROTECTED] escribió:
hola juan
no se si esto se puede acercar a lo que buscas
www.ixi-audio.net/mirra
enrike
Juan José Alonso.(e)k dio:
hi
Dont exist any point and click game engine for python
hi
Dont exist any point and click game engine for python? similar to scumm. thanks
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
no problems! is based on a internet public code :)
2007/10/3, Ian Mallett [EMAIL PROTECTED]:
WOW! Great! I've been hoping for something like this. I've never
used any code of the sort, so I don't know how good it is, but thanks!
Ian
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL
still work?
Only one way to find out!
--
- Rikard - http://bos.hack.org/cv/
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
Are ready, dont need any edit.!
2007/10/4, Ian Mallett [EMAIL PROTECTED]:
On 10/3/07, Rikard Bosnjakovic [EMAIL PROTECTED] wrote:
Only one way to find out!
Ask you? :-)
Juan, could you please be more specific about how to set this up?
Ian
--
Juan José Alonso. KarlsBerg.
eMail
and Settings\Administrador\Escritorioclient.py
Attacking: 2 damage (1d5)
Attacking: 3 damage (1d5)
Attacking: 3 damage (1d5)
(loop)
Thanks all.
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
:
I found a better way than I'd done before to switch between the various
states of a game, such as a main gameplay screen and a status screen.
Attached is some example code. Something for the Cookbook, maybe?
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
before calling pygame.init ?
--
Lenard Lindstrom
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
--
Lenard Lindstrom
[EMAIL PROTECTED]
--
Juan José Alonso. KarlsBerg.
eMail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
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