--
Nikhil Murthy
I am really sorry for the blank e-mail before, and I am also sorry that I am
writing in so late, but as I would like to work on bringing it to Android,
is Pygame taking GSoC applications this year?
On Fri, Apr 8, 2011 at 11:19 AM, Nikhil Murthy murthyn...@gmail.com wrote:
--
Nikhil Murthy
for the
Android, but if there is any useful work that I can do otherwise, I would
really be interested in helping.
--
Nikhil Murthy
Hello,
I have tried installing pygame 1.9.1 with stackless python 3.1 on windows
vista, and whenever I try import pygame in the interactive prompt, it
crashes. Does anyone else have this problem? It works perfectly fine with
stackless 2.5.
--
Nikhil Murthy
There is no traceback. The program crashes, and windows pops up a stopped
working window.
On Tue, Jul 6, 2010 at 8:27 PM, Kenny Meyer knny.m...@gmail.com wrote:
Nikhil Murthy (murthyn...@gmail.com) wrote:
Hello,
I have tried installing pygame 1.9.1 with stackless python 3.1 on windows
I normally run it without any problem on CPython 2.6, I have not tried it
yet with CPython 3.1.
On Tue, Jul 6, 2010 at 10:13 PM, Lenard Lindstrom le...@telus.net wrote:
Hi Nikhil,
On 06/07/10 06:56 AM, Nikhil Murthy wrote:
Hello,
I have tried installing pygame 1.9.1 with stackless python
Windows Vista
Pygame 1.9.1
Python 2.6
On Wed, Apr 28, 2010 at 10:38 PM, David Taylor taylor...@comcast.netwrote:
Windows XP, SP3
Pygame 1.9.1
Python 2.6, very happy with it. Will move to 3.1 as soon as all the
libraries I use have been ported.
-Original Message-
From:
. To summarize
them:
- Take a look at pyBTS at hg.thadeusb.com . This was Thadeus Burgess's first
attempt at a pygame engine.
- Jason M. Marshall has recently been working on the sprite code, but that
doesn't stop you from working.
Good luck,
Nikhil Murthy
On Mon, Apr 5, 2010 at 8:38 AM, Ark cloudneoz
This is not in the least meant to be a serious solution for super surfaces,
it is just an idea I had and tried out for the fun of it.
import pygame
def supersurface(*surfaces):
*(surface, rect) - supersurface, *subsurfaces
Takes surfaces with their rectangles and forms a surface made up
You should really take a look at Thadues Burgess's pyBTS, where a lot of the
things you have mentioned have been done, at least partly. For instance,
look at his entity module and the weapon classes in there to get ideas for
the weapons you used as your first example.
On Sun, Mar 7, 2010 at 11:42
an example as soon as I can.
Nikhil Murthy
On Wed, Mar 3, 2010 at 9:03 PM, Nikhil Murthy murthyn...@gmail.com wrote:
Thank you for telling me. As far as possible I just wanted to use the old
sprite code. What I thought I would do is try to build these as
enhancements, rather than replacements
of the modules as an example.
Nikhil Murthy
On Tue, Mar 2, 2010 at 12:50 PM, René Dudfield ren...@gmail.com wrote:
Hi,
just a note... Jason M. Marshall has recently been working on the sprite
code. That doesn't stop you of course, just to note that he has been
working on it.
I think his plans
I wish to take up improving the sprite and scene system of pygame, and the
following is my proposal.
About Me:
Name: Nikhil Murthy
E-mail address: murthynik...@yahoo.com, murthyn...@gmail.com
Time Zone: IST (GMT+5:30)
Preferred Language: English
Other Time Commitments: None
Pygame Experience
Thadeus, when looking through the sprite.py file of pygame, line 123 in
Sprite.add, and line 138 in Sprite.remove both do this.
On Sat, Feb 13, 2010 at 7:46 AM, Thadeus Burgess thade...@thadeusb.comwrote:
I must have missed some emails I only got nikwins question through
gregs response.
I
Thanks, I am looking through it now. The entity module is pretty cool, and
the whole thing seems very well commented.
On Fri, Feb 12, 2010 at 9:03 PM, Thadeus Burgess thade...@thadeusb.comwrote:
Do take a look at PyBTS (Pygame Behind The Scenes) (which MyRTS uses
this engine) project in
the amount of work I can do before
summer is limited, and I cannot join IRC, but I would like to know
what is doable.
Thank you,
Nikhil Murthy
16 matches
Mail list logo