Hi everyone,
I'm closer to solving my arrow key problem with regard to getting pyHook to
snag the arrow keys first. I've blocked the four arrow keys, and I've used
the block to put a KEYDOWN event on the Pygame queue. The problem, though,
is that now Pygame receives a key down event several times
Hi everyone,
I wrote a little while back about how I wanted to tie the arrow keys
specifically to my program so that they could be used exclusively for the
program instead of being intercepted by a screen reader. I attempted to
modify the code from the tutorial I found, but it is producing some
Hello everyone,
In creating audio-based games, I'm trying to make my programs work with
major screen readers. The problem is that the industry leader, JAWS, likes
to intercept keystrokes sent to the system. This means that if you build
arrow key use into a pygame program, JAWS gets to your arrow
One more thing about this situation:
Just after writing my previous email, I discovered
pygame.event.set_grab(True). However, even when I set this to true outside
of the main loop, I did not steal keyboard input from the screen reading
software. In addition, I was still able to alt+tab out of the
, Ryan Strunk wrote:
If clock can force my program to run at a desired speed, how do I
program it to do so? Do I use clock.tick at a certain framerate, for
instance?
[Sent from wrong address, so re-posting]
Clock.tick(fps) effectively sleeps your program to keep it running at a desired
From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Vovk Donets
Sent: Monday, February 13, 2012 1:48 AM
To: pygame-users@seul.org
Subject: Re: [pygame] Substantial Lag
I would use builtin pygame clock, coz' no need for manual control of the
frame rate.
I
From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Santiago Romero
Sent: Monday, February 13, 2012 2:16 AM
To: pygame-users@seul.org
Subject: Re: [pygame] Substantial Lag
In order to save CPU power, do I need to put in a pygame.time.delay(10)
at the end of my
Hi everyone,
I apologize in advance for posting 43 lines of code, but I can't figure out
where on Earth the trouble is coming from.
When I run this code, the keys do exactly what I'd like, but I'm noticing a
delay of a few tenths of a second between when I press the key and when the
sound of the
From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Vovk Donets
Sent: Sunday, February 12, 2012 10:12 PM
To: pygame-users@seul.org
Subject: Re: [pygame] Substantial Lag
If you, by any chance, need this then for C++ like delay in miliseconds
you can use .sleep()
On 1/15/2012 8:16 PM, Ian Mallett wrote:
You should use pygame.key.get_pressed() to check whether the left/up
keys are pressed. Something like:
while pygame.event.get(): pass
key = pygame.key.get_pressed()
if key[K_LEFT]: #whatever
if key[K_UP]: #whatever
I understand the reasoning
Hello everyone,
I am testing my understanding of the pygame.key module by creating a program
that pans the sound of a car engine and raises/lowers its frequency. While
the individual keys do exactly what they're supposed to, I run into a big
problem when I try to do two things at once. For
--- On Fri, 1/13/12, Lenard Lindstrom le...@telus.net wrote:
Also,
though SDL does support streaming, Pygame does not.
Everything must be loaded before played.
Um... that's not true. pygame.mixer.music is Pygame's streaming module.
So if you were to stream audio, would that eliminate
Hello everyone,
As I embark on this journey of learning Pygame and game design, I have one
last burning question I haven't been able to find an answer to. I've heard
that Python, as an interpreted language, isn't as fast as languages like
C++. It follows, then, that Pygame would suffer the same
From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Christopher Night
Sent: Thursday, January 12, 2012 7:54 PM
To: pygame-users@seul.org
Subject: Re: [pygame] Capabilities of Pygame
Seriously, what kind of game do you want to make?
I have a couple in mind: an
Hello everyone,
I've been learning Python for about a year now, and I wanted to get more
seriously into developing audio games. I was told that Pygame is a good
package to look at, so I installed it on my machine and joined this list. On
looking at python.org, however, it appears as though there
Good to know. Thank you.
From: owner-pygame-us...@seul.org [mailto:owner-pygame-us...@seul.org] On
Behalf Of Nick Arnoeyts
Sent: Monday, January 09, 2012 1:55 PM
To: pygame-users@seul.org
Subject: Re: [pygame] Beginner Question
As far as I know, Pygame is still being actively developed.
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