Greg Ewing wrote:
Kris Schnee wrote:
I'm trying to build a game framework that's simple and easy to use,
and that incorporates the ideas of a huge game space and basic
physics that I've been working on.
> I'm willing to open-source this if anyone's interested
I'm certain there will be intere
Kris Schnee wrote:
I plan to rebel against one rule, because:
chainsaw.PullCord("AR!")
looks much nicer to me than:
chainsaw.pull_cord("AR!")
Well, that's up to you, as long as you're aware
that it will be regarded as unusual and jarring
by experienced Python users. The guidelin
Charles Joseph Christie II wrote:
Where can I find these PEP 8 guidelines?
Sorry, I meant to include a URL:
http://www.python.org/dev/peps/pep-0008/
The relevant section is about half way down
under Naming Conventions.
--
Greg
On 4/8/07, Kris Schnee <[EMAIL PROTECTED]> wrote:
Greg Ewing wrote:
> > I'm willing to open-source this if anyone's interested
>
> I'm certain there will be interest -- you can't have too
> many open-source easy-to-use game libraries!-)
It's kind of depressing seeing all the other libraries out
Greg Ewing wrote:
> I'm willing to open-source this if anyone's interested
I'm certain there will be interest -- you can't have too
many open-source easy-to-use game libraries!-)
It's kind of depressing seeing all the other libraries out there, some
of them with awesome-looking 3D graphics! S
You can find them here: http://www.python.org/dev/peps/pep-0008/
Little google search helps ;)
On 4/8/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote:
Where can I find these PEP 8 guidelines? and I am very interested in
this... I hope it gets big and gains popularity sounds great!
Where can I find these PEP 8 guidelines? and I am very interested in
this... I hope it gets big and gains popularity sounds great!
And if it can do platforming and RPG at the same time, I already have
an awesomely weird idea... no, not a Super Paper Mario clone. the
flip-3D thing is outta my l
Kris Schnee wrote:
I'm trying to build a game framework that's simple and easy to use, and
that incorporates the ideas of a huge game space and basic physics that
I've been working on.
> I'm willing to open-source this if anyone's interested
I'm certain there will be interest -- you can't hav
Open it up and I'll be glad to do everything I can to help. Most likely
music, not art though.
I'll try my hand at graphics code although I'm still learning... and I
am a Math expert so I can help with RPG-ish stuff.
On Sun, 08 Apr 2007 08:29:35 -0400
Kris Schnee <[EMAIL PROTECTED]> wrote:
> I'm
Ill be willing to try it once your done and tell me how it works. Will this
be able to work with other library frame works? :D(me be the noob but o
well).
On 4/8/07, Kris Schnee <[EMAIL PROTECTED]> wrote:
I'm trying to build a game framework that's simple and easy to use, and
that incorporates
I'm trying to build a game framework that's simple and easy to use, and
that incorporates the ideas of a huge game space and basic physics that
I've been working on. I don't care about complex physics simulations
like hinges, and am willing to callously treat objects as hard boxes
standing upri
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