Re: [pygame] "Nutshell" Simple Game Framework

2007-04-10 Thread Samuel Mankins
Greg Ewing wrote: Kris Schnee wrote: I'm trying to build a game framework that's simple and easy to use, and that incorporates the ideas of a huge game space and basic physics that I've been working on. > I'm willing to open-source this if anyone's interested I'm certain there will be intere

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-09 Thread Greg Ewing
Kris Schnee wrote: I plan to rebel against one rule, because: chainsaw.PullCord("AR!") looks much nicer to me than: chainsaw.pull_cord("AR!") Well, that's up to you, as long as you're aware that it will be regarded as unusual and jarring by experienced Python users. The guidelin

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-09 Thread Greg Ewing
Charles Joseph Christie II wrote: Where can I find these PEP 8 guidelines? Sorry, I meant to include a URL: http://www.python.org/dev/peps/pep-0008/ The relevant section is about half way down under Naming Conventions. -- Greg

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-08 Thread Bob Ippolito
On 4/8/07, Kris Schnee <[EMAIL PROTECTED]> wrote: Greg Ewing wrote: > > I'm willing to open-source this if anyone's interested > > I'm certain there will be interest -- you can't have too > many open-source easy-to-use game libraries!-) It's kind of depressing seeing all the other libraries out

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-08 Thread Kris Schnee
Greg Ewing wrote: > I'm willing to open-source this if anyone's interested I'm certain there will be interest -- you can't have too many open-source easy-to-use game libraries!-) It's kind of depressing seeing all the other libraries out there, some of them with awesome-looking 3D graphics! S

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-08 Thread Lamonte(Scheols/Demonic)
You can find them here: http://www.python.org/dev/peps/pep-0008/ Little google search helps ;) On 4/8/07, Charles Joseph Christie II <[EMAIL PROTECTED]> wrote: Where can I find these PEP 8 guidelines? and I am very interested in this... I hope it gets big and gains popularity sounds great!

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-08 Thread Charles Joseph Christie II
Where can I find these PEP 8 guidelines? and I am very interested in this... I hope it gets big and gains popularity sounds great! And if it can do platforming and RPG at the same time, I already have an awesomely weird idea... no, not a Super Paper Mario clone. the flip-3D thing is outta my l

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-08 Thread Greg Ewing
Kris Schnee wrote: I'm trying to build a game framework that's simple and easy to use, and that incorporates the ideas of a huge game space and basic physics that I've been working on. > I'm willing to open-source this if anyone's interested I'm certain there will be interest -- you can't hav

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-08 Thread Charles Joseph Christie II
Open it up and I'll be glad to do everything I can to help. Most likely music, not art though. I'll try my hand at graphics code although I'm still learning... and I am a Math expert so I can help with RPG-ish stuff. On Sun, 08 Apr 2007 08:29:35 -0400 Kris Schnee <[EMAIL PROTECTED]> wrote: > I'm

Re: [pygame] "Nutshell" Simple Game Framework

2007-04-08 Thread Lamonte(Scheols/Demonic)
Ill be willing to try it once your done and tell me how it works. Will this be able to work with other library frame works? :D(me be the noob but o well). On 4/8/07, Kris Schnee <[EMAIL PROTECTED]> wrote: I'm trying to build a game framework that's simple and easy to use, and that incorporates

[pygame] "Nutshell" Simple Game Framework

2007-04-08 Thread Kris Schnee
I'm trying to build a game framework that's simple and easy to use, and that incorporates the ideas of a huge game space and basic physics that I've been working on. I don't care about complex physics simulations like hinges, and am willing to callously treat objects as hard boxes standing upri