Hi Tyler and Bram,
One thing I noticed that caused seg faults was a movie file that was too
short, maybe plays only a minute or two in length. For me it a longer
movie passed more tests, though not all of them worked well. When
__movie_test.py got to the point where it was printing numbers to
I'll take a look at this when I get home tonight. For now I'm at work. What
this indicates to me is that for some reason surf is seen as an object.
2010/5/10 Bram Cymet
> Yes I did.
>
> The seg fault seems to happen whenever movie.Movie is called.
>
> It happens both on the line m=movie.Movie("
Yes I did.
The seg fault seems to happen whenever movie.Movie is called.
It happens both on the line m=movie.Movie("gsdsjgsdj")
and then on the line m = movie.Movie(filename)
On 05/10/2010 11:21 AM, Tyler Laing wrote:
> Oh wait. Have you changed the filename in __movie_test.py to a valid
> movi
Oh wait. Have you changed the filename in __movie_test.py to a valid
moviefile?
-Tyler
2010/5/10 Tyler Laing
> Could you please comment out lines in __movie_test.py so we can figure out
> which init this error is happening on?
>
> -Tyler
>
> 2010/5/10 Bram Cymet
>
> I got it to compile fine b
Could you please comment out lines in __movie_test.py so we can figure out
which init this error is happening on?
-Tyler
2010/5/10 Bram Cymet
> I got it to compile fine but now I am getting a seg fault when running
> __movie_test.py in the examples directory:
>
> Program received signal SIGSEG
I got it to compile fine but now I am getting a seg fault when running
__movie_test.py in the examples directory:
Program received signal SIGSEGV, Segmentation fault.
0x7fffea37c63e in _movie_init (self=0xbe3cb0, args=,
kwds=) at src/gmovie.c:89
89if(surf && PySurface_Check(surf))
You just need to change a few lines in the build file Setup.in:
#_movie src/_gsound.c src/_gmovie.c src/_gcommand.c src/gmovie.c $(SDL)
$(AVFORMAT) $(SWSCALE) $(MIXER) $(DEBUG)
Uncomment that line.
Then type ./configure
and then compile and build. :)The code is all there and should work if you
Thanks,
I am using linux. Do you know where I can find the patch to use ffmpeg
in pygame?
On 05/10/2010 07:44 AM, René Dudfield wrote:
> hi,
>
> it's the old one.
>
> The new one needs porting to mac/windows... but should work on linux
> at least.
>
> cheers,
>
>
> On Mon, May 10, 2010 at 12:27 P
hi,
it's the old one.
The new one needs porting to mac/windows... but should work on linux at
least.
cheers,
On Mon, May 10, 2010 at 12:27 PM, Bram Cymet wrote:
> Hi,
>
> What is the state of the movie module in pygame 1.9? Is it still the old
> one using smpeg or had it been updated to use
Hi,
What is the state of the movie module in pygame 1.9? Is it still the old
one using smpeg or had it been updated to use ffmpeg?
Thanks,
--
Bram Cymet
Software Developer
Canadian Bank Note Co. Ltd.
Cell: 613-608-9752
10 matches
Mail list logo