Re: [pygame] PyGame Runtime

2007-05-08 Thread Greg Ewing
Cameron Blackwood wrote: Yes, you'd be lagging the 'latest features' of most of the game libraries, but I always hate having to grab _yesterdays_ version of libfoo anyway. This wouldn't be so much of a problem if it could be designed to hold multiple versions of libraries, with the game specif

Re: [pygame] PyGame Runtime

2007-05-08 Thread Greg Ewing
[EMAIL PROTECTED] wrote: Distribution through repositories is the best way. Unknown .exe's > for download is why Windows users have the problems they do. So put your .exe in a repository, and then people can trust it. -- Greg

Re: [pygame] PyGame Runtime

2007-05-08 Thread Charles Joseph Christie II
On Tuesday 08 May 2007 11:05:07 am James Paige wrote: > On Tue, May 08, 2007 at 11:45:13AM +1000, Cameron Blackwood wrote: > > Hi, long time reader, first time caller... (well ok, second time :) > > > > James Paige writes: > > | > On Tue, 8 May 2007, James Paige wrote: > > | > > When packaging

Re: [pygame] PyGame Runtime

2007-05-08 Thread James Paige
On Tue, May 08, 2007 at 11:45:13AM +1000, Cameron Blackwood wrote: > > Hi, long time reader, first time caller... (well ok, second time :) > > James Paige writes: > | > | > On Tue, 8 May 2007, James Paige wrote: > | > > > | > > When packaging for Linux, you should NOT be trying to bundle

Re: [pygame] PyGame Runtime

2007-05-08 Thread Laura Creighton
In a message of Mon, 07 May 2007 22:22:45 EDT, Ethan Glasser-Camp writes: >Do we want to try to undercut Flash? If >so, what we need to do is start thinking about how to effectively >sandbox Python (widely accepted as impossible?) and get pygame apps to >run in the browser (deep magic?). I'm not su

Re: [pygame] PyGame Runtime

2007-05-07 Thread Brian Fisher
On 5/7/07, Ethan Glasser-Camp <[EMAIL PROTECTED]> wrote: I think in the ultra-casual market, Pygame is going to forever lose to Flash. Flash games run straight from the browser with no download. I don't think we can beat that, at least not with a technology like the one proposed by Will McGugan.

RE: [pygame] PyGame Runtime

2007-05-07 Thread John Krukoff
> Ethan Glasser-Camp wrote: > I think in the ultra-casual market, Pygame is going to forever lose to > Flash. Flash games run straight from the browser with no download. I > don't think we can beat that, at least not with a technology like the > one proposed by Will McGugan. Do we want to try to un

Re: [pygame] PyGame Runtime

2007-05-07 Thread Ethan Glasser-Camp
Cameron Blackwood wrote: > How about "if you build it, they will come"? > > If someone _did_ gather and build a 100% stand alone > > python + pygame + opengl + openal + ogre + etc > > 'tree' for windows, mac and linux then I think you'd > find that a lot of people would start to use it in pr

Re: [pygame] PyGame Runtime

2007-05-07 Thread Cameron Blackwood
Hi, long time reader, first time caller... (well ok, second time :) James Paige writes: | | > On Tue, 8 May 2007, James Paige wrote: | > > | > > When packaging for Linux, you should NOT be trying to bundle in a copy | > > of python and pygame and all other dependencies. You should inste

Re: [pygame] PyGame Runtime

2007-05-07 Thread [EMAIL PROTECTED]
rd Jones [mailto: [EMAIL PROTECTED] To: pygame-users@seul.org Date: Tue, 8 May 2007 08:20:20 +1000 Subject: Re: [pygame] PyGame Runtime On Tue, 8 May 2007, James Paige wrote:> Okay, I gotta step in here. Non-linux users should stop trying to impose> a windows-style installation scheme on

Re: [pygame] PyGame Runtime

2007-05-07 Thread James Paige
On Tue, May 08, 2007 at 08:20:20AM +1000, Richard Jones wrote: > On Tue, 8 May 2007, James Paige wrote: > > Okay, I gotta step in here. Non-linux users should stop trying to impose > > a windows-style installation scheme on Linux users. > > > > rpm's debs' and ebuilds are all great systems. All thr

Re: [pygame] PyGame Runtime

2007-05-07 Thread Richard Jones
On Tue, 8 May 2007, James Paige wrote: > Okay, I gotta step in here. Non-linux users should stop trying to impose > a windows-style installation scheme on Linux users. > > rpm's debs' and ebuilds are all great systems. All three of them do > something really tremendously important that windows/mac

Re: [pygame] PyGame Runtime

2007-05-07 Thread Nathan
On 5/6/07, Greg Ewing <[EMAIL PROTECTED]> wrote: Will McGugan wrote: > I know installers aren't that difficult to create. I've used Inno-setup > myself, it's an excellent system - but its still a hurdle that most > PyGame coders don't want to tackle So maybe what we want is an extension of py2e

Re: [pygame] PyGame Runtime

2007-05-07 Thread Ian Clark
RE: James Paige Amen brother!

Re: [pygame] PyGame Runtime

2007-05-07 Thread James Paige
On Mon, May 07, 2007 at 01:50:03PM +1200, Greg Ewing wrote: > Nathan wrote: > >is there a comparable > >python packaging system that works for a good portion of Linux > >distributions? (I'm NOT talking about rpm's, ebuilds, etc.) > > Someone needs to get all the Linux distributors, > bang their h

Re: [pygame] PyGame Runtime

2007-05-06 Thread Greg Ewing
Nathan wrote: is there a comparable python packaging system that works for a good portion of Linux distributions? (I'm NOT talking about rpm's, ebuilds, etc.) Someone needs to get all the Linux distributors, bang their heads together and make them come up with a single packaging system that wo

RE: [pygame] PyGame Runtime

2007-05-06 Thread Brian Bull
> -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Greg Ewing > Sent: Monday, 7 May 2007 12:42 p.m. > To: pygame-users@seul.org > Subject: Re: [pygame] PyGame Runtime > > Will McGugan wrote: > > > I know installer

Re: [pygame] PyGame Runtime

2007-05-06 Thread Greg Ewing
Will McGugan wrote: I know installers aren't that difficult to create. I've used Inno-setup myself, it's an excellent system - but its still a hurdle that most PyGame coders don't want to tackle So maybe what we want is an extension of py2exe that not only creates an executable but an install

Re: [pygame] PyGame Runtime EGGS

2007-05-06 Thread [EMAIL PROTECTED]
From: Laura Creighton [mailto: [EMAIL PROTECTED] To: pygame-users@seul.org Date: Sun, 06 May 2007 22:04:29 +0200 Subject: Re: [pygame] PyGame Runtime Python eggs are supposed to be the way to go.see:http://blogs.nuxeo.com/sections/blogs/lennart_regebro/2006_04_13_easter-python-eggshttp://peak.teleco

Re: [pygame] PyGame Runtime

2007-05-06 Thread Brian Fisher
On 5/6/07, Nathan <[EMAIL PROTECTED]> wrote: pis there a comparable python packaging system that works for a good portion of Linux distributions? (I'm NOT talking about rpm's, ebuilds, etc.) people have previously posted about pyinstaller to this list, and it's web page says it can package as

Re: [pygame] PyGame Runtime

2007-05-06 Thread René Dudfield
Source code in a tar ball, with a setup.py, and a ./configure make. You can make binaries too... but source is preferred. On 5/7/07, Nathan <[EMAIL PROTECTED]> wrote: I agree with Brian. Slightly related to this topic: I've had good success with py2app and py2exe for OS X and Windows, respect

Re: [pygame] PyGame Runtime

2007-05-06 Thread Nathan
I agree with Brian. Slightly related to this topic: I've had good success with py2app and py2exe for OS X and Windows, respectively--is there a comparable python packaging system that works for a good portion of Linux distributions? (I'm NOT talking about rpm's, ebuilds, etc.) ~ Nathan

Re: [pygame] PyGame Runtime

2007-05-06 Thread Laura Creighton
Python eggs are supposed to be the way to go. see: http://blogs.nuxeo.com/sections/blogs/lennart_regebro/2006_04_13_easter-python-eggs http://peak.telecommunity.com/DevCenter/PythonEggs but not http://www.python-eggs.org/ which doesn't appear to have anything to do with the topic at all. But I h

Re: [pygame] PyGame Runtime

2007-05-06 Thread Brian Fisher
On 5/6/07, Will McGugan <[EMAIL PROTECTED]> wrote: > [Runtime is step backwards] Surely it is better than the current situation where there all these great games on pygame.org that are only ever played by other PyGame coders. This assertion isn't continuing the argument - it's claiming some go

Re: [pygame] PyGame Runtime

2007-05-06 Thread Will McGugan
Brian Fisher wrote: Will, first off I think it's wonderful that you're thinking so much of distribution. When it comes to the majorty of the downloadable game audience (the less technical part) I think having reasonable end-user distribution is a pre-requisite to the success of any game generati

Re: [pygame] PyGame Runtime

2007-05-06 Thread Brian Fisher
Will, first off I think it's wonderful that you're thinking so much of distribution. When it comes to the majorty of the downloadable game audience (the less technical part) I think having reasonable end-user distribution is a pre-requisite to the success of any game generation tool chain. To put

Re: [pygame] PyGame Runtime

2007-05-06 Thread Jason Coggins
My biggest problem is to get the programs to run on Linux. Thus far every PyGame program I have created works perfectly on Windows but I am having trouble getting them to run on Linux. To be honest the parts I am having trouble with are in the non-PyGame Python parts of the program. That bei