Phil Thompson schrieb:
On Wednesday 15 August 2007 8:57 pm, Diez B. Roggisch wrote:
Hi,
Do as Jim said and make sure the declaration of IEventReceiver::OnEvent()
is the same in the .h and .sip files (see attached).
Also remove the /Abstract/ annotation (for your example at least).
Including i
On Wednesday 15 August 2007 8:57 pm, Diez B. Roggisch wrote:
> Hi,
>
> > Do as Jim said and make sure the declaration of IEventReceiver::OnEvent()
> > is the same in the .h and .sip files (see attached).
> >
> > Also remove the /Abstract/ annotation (for your example at least).
> > Including it mea
Hi,
Do as Jim said and make sure the declaration of IEventReceiver::OnEvent() is
the same in the .h and .sip files (see attached).
Also remove the /Abstract/ annotation (for your example at least). Including
it means that "there are *other* abstract functions which I'm not going to
tell you
On 14/08/2007 9.47, Diez B. Roggisch wrote:
Essentially all I try to do is to create a interface in C++
(IEventReceiver), a subclass (PyIEventReceiver) to overload the pure
virtual methods of the base-interface so it can be overloaded in python
and a test-class that invokes the OnEvent-method
On Tuesday 14 August 2007 8:47 am, Diez B. Roggisch wrote:
> Giovanni Bajo schrieb:
> > On 12/08/2007 16.20, Diez B. Roggisch wrote:
> >> Any suggestions? Am I doing something fundamentally wrong wrt
> >> implementation of C++-interfaces?
> >
> > Please post a minimal, complete example that reprodu
Giovanni Bajo schrieb:
On 12/08/2007 16.20, Diez B. Roggisch wrote:
Any suggestions? Am I doing something fundamentally wrong wrt
implementation of C++-interfaces?
Please post a minimal, complete example that reproduces your problem.
Otherwise, it's a little hard to help you...
I know... S
On Sunday 12 August 2007 07:20, Diez B. Roggisch wrote:
> Hi,
>
> I'm in the process of wrapping the irrlicht 3d engine. So far, things
> have been working smoothly. However, now I stumbled over a problem that
> so far has not been willing to be disappearing, intensive gdb-use
> notwithstanding.
>
On 12/08/2007 16.20, Diez B. Roggisch wrote:
Any suggestions? Am I doing something fundamentally wrong wrt
implementation of C++-interfaces?
Please post a minimal, complete example that reproduces your problem.
Otherwise, it's a little hard to help you...
--
Giovanni Bajo
__
Hi,
I'm in the process of wrapping the irrlicht 3d engine. So far, things
have been working smoothly. However, now I stumbled over a problem that
so far has not been willing to be disappearing, intensive gdb-use
notwithstanding.
There is a pure abstract class in Irrlicht, IEventReceiver. It