I'm fairly new to Python (2-3 months) and I'm trying to figure out a simple
way to implement Bezier curves... So far I've tried the following:
http://runten.tripod.com/NURBS/
...which won't work because the only compiled binaries are for Windows 2000,
python 2.1. I'm on Windows XP (for now), u
Warren Francis wrote:
> I'm fairly new to Python (2-3 months) and I'm trying to figure out a simple
> way to implement Bezier curves... So far I've tried the following:
>
> http://runten.tripod.com/NURBS/
> ...which won't work because the only compiled binaries are for Windows 2000,
> python 2.
On Sun, 20 Nov 2005 23:33:36 -0500
"Warren Francis" <[EMAIL PROTECTED]> wrote:
> I'm fairly new to Python (2-3 months) and I'm trying to
> figure out a simple way to implement Bezier curves... So
> far I've tried the following:
>
> http://runten.tripod.com/NURBS/
> ...which won't work because th
On Sun, 20 Nov 2005, Warren Francis wrote:
> Basically, I'd like to specify a curved path of an object through space.
> 3D space would be wonderful, but I could jimmy-rig something if I could
> just get 2D... Are bezier curves really what I want after all?
No. You want a natural cubic spline:
On Mon, 21 Nov 2005, Tom Anderson wrote:
> On Sun, 20 Nov 2005, Warren Francis wrote:
>
>> Basically, I'd like to specify a curved path of an object through space. 3D
>> space would be wonderful, but I could jimmy-rig something if I could just
>> get 2D... Are bezier curves really what I want a
The Bezier gives control points with natural interpretations and a
nice "within the convex hull" property. I happen to like Beziers to
control curves which are aestheticly, rather than computationally
defined.
--
-Scott David Daniels
[EMAIL PROTECTED]
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http://mail.python.org/mailman/listinfo
http://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm
has a Python example implementation of qubic Bezier curves available.
Claudio
"Warren Francis" <[EMAIL PROTECTED]> schrieb im Newsbeitrag
news:[EMAIL PROTECTED]
> I'm fairly new to Python (2-3 months) and I'm trying to figure out a
simple
>
> http://en.wikipedia.org/wiki/De_Casteljau%27s_algorithm
> has a Python example implementation of qubic Bezier curves available.
Here my port to Tkinter (doesn't need PIL)
from Tkinter import *
master = Tk()
objTkCanvas = Canvas(master, width=110, height=180)
objTkCanvas.pack()
def midpoint((x1
For my purposes, I think you're right about the natural cubic splines.
Guaranteeing that an object passes through an exact point in space will be
more immediately useful than trying to create rules governing where control
points ought to be placed so that the object passes close enough to where
On Tue, 22 Nov 2005, Warren Francis wrote:
> For my purposes, I think you're right about the natural cubic splines.
> Guaranteeing that an object passes through an exact point in space will
> be more immediately useful than trying to create rules governing where
> control points ought to be pla
> If you go right to the foot of my code, you'll find a simple test routine,
> which shows you the skeleton of how to drive the code.
Oops... my request just got that much more pitiful. :-) Thanks for the
help.
Warren
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Warren Francis wrote:
> For my purposes, I think you're right about the natural cubic splines.
> Guaranteeing that an object passes through an exact point in space will be
> more immediately useful than trying to create rules governing where control
> points ought to be placed so that the object
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