On Fri, Oct 04, 2019 at 01:52:41PM -0500, Paul Clarke wrote:
> On 10/4/19 8:43 AM, Stefan Brankovic wrote:
> > In previous implementation, invocation of TCG shift function could request
> > shift of TCG variable by 64 bits when variable 'sh' is 0, which is not
> > supported in TCG (values can be sh
On 10/4/19 8:43 AM, Stefan Brankovic wrote:
> In previous implementation, invocation of TCG shift function could request
> shift of TCG variable by 64 bits when variable 'sh' is 0, which is not
> supported in TCG (values can be shifted by 0 to 63 bits). This patch fixes
> this by using two separate
> Reported-by: Paul Clark
Stefan,
Paul's full name is Paul A. Clarke.
Thanks for the fix!
Aleksandar
This patch fixes bug in optimized vsl/vsr instructions reported by Mark
Cave-Ayland and Paul Clarke. Sorry for not responding earlier, I was absent
last couple of days. I also integrated some suggestions made by Aleksandar
Markovic. New soultion is tested and still has noticable performance
improve
In previous implementation, invocation of TCG shift function could request
shift of TCG variable by 64 bits when variable 'sh' is 0, which is not
supported in TCG (values can be shifted by 0 to 63 bits). This patch fixes
this by using two separate invocation of TCG shift functions, with maximum
shi