Thanks Holdger! Your shaders have been
used much more than you think!
And since these are postcardware, have you consider putting on the
main page you referenced a promenent link
(perhaps a dedicated email link that doesnt involve registering?)
to se
Cheers Holger,
Much appreciated
On 7 March 2016 at 11:02, Dan Yargici wrote:
> That's great, cheers Holger
>
> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley
> wrote:
>
>> Absolutely great Holger.. many thanks.
>>
>> Adam.
>>
>>
>>
>> On 7 March 2016 at 09:05, Morten Bartholdy wrote:
>>
>>> Gre
Hi Matt,
thanks for your response.
That trick didn't work for me.
I'm using 2014 and VBScript.
I'm doing something like this:
set myEnvelope = oObj.Envelopes.Item(0)
aWeights = myEnvelope.Weights.Array
' Round Weights in aWeights
myEnvelope.Weights.Array = aWeights
FreezeObj envelopePrope
You've uncovered a known bug that exists in the last several versions of
Softimage. At least 2012 and later.
You have to make a 2nd pass over the weights by iterating over the deformers
and calling SIModifyFlexEnvWght() and add 0% weight value. This will kick
Softimage to wake up and honor th
That's great, cheers Holger
On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley wrote:
> Absolutely great Holger.. many thanks.
>
> Adam.
>
>
>
> On 7 March 2016 at 09:05, Morten Bartholdy wrote:
>
>> Great stuff - thanks Holger!
>>
>> Morten
>>
>>
>>
>> > Den 6. marts 2016 klokken 17:29 skrev Schoenb
I wrote a tool to round weights decimals but I'm still having decimals.
I get the weighs with :
Obj.Envelopes(0).Weights.Array
Round them and put them back with
myEnvelope.Weights.Array = roundedWeights
But when I check my weights after that I'm still having decimals like:
0.30011920929
14
Absolutely great Holger.. many thanks.
Adam.
On 7 March 2016 at 09:05, Morten Bartholdy wrote:
> Great stuff - thanks Holger!
>
> Morten
>
>
>
> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
> >
> >
> > Hey
> >
> > The company has finished a milestone and I had now time to work a bit
" I was already doing 3D animation as a hobby on my Amiga."
...Can't be a bad guy.
Me, I'm still recovering from the end of Commodore :/
On Mon, Mar 7, 2016 at 11:20 AM, Morten Bartholdy
wrote:
> Agree :)
>
> Morten
>
>
>
> > Den 4. marts 2016 klokken 20:45 skrev Steven Caron :
> >
> >
> > Stil
Agree :)
Morten
> Den 4. marts 2016 klokken 20:45 skrev Steven Caron :
>
>
> Still is one of the best!
>
> *written with my thumbs
> On Mar 4, 2016 8:51 AM, "Stephen Blair" wrote:
>
> > xsibase 2004 interview with cg supe at Buzz Image
> > http://wp.me/powV4-3ih
> >
> > *What is your favor
Great stuff - thanks Holger!
Morten
> Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
>
>
> Hey
>
> The company has finished a milestone and I had now time to work a bit on my
> private project, the Binary Alchemy shaders.
>
> I have decided to cancel the new volume shader collection
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