s...
http://www.si-community.com/community/viewtopic.php?f=19&t=6237
DAN
--
Brandt Animation
www.brandtanim.co.uk <http://www.brandtanim.co.uk>
020 7734 0196
Thanks Dan :)
--
Untitled Document
Arda Sernaz Visual FX TD@ Lighthouse VFX http://www.lhvfx.com
Privileged / confid
Yes i tried a feather instance on strands but i couldn't set the
orientation...
On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, thereĀ“s also one for the
rotations.
not sitting in front of xsi now,
_
*From:* softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz
[a...@lhvfx.com]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/ now with
images
Yes i
Hi Rob,
Thanks for sharing, i was also looking for this tutorial. But the main
problem is the instances orientation when stranddeform applied onto
them.I am sending an image below .
http://dl.dropbox.com/u/40801938/error.jpg
On 5/16/2012 3:44 PM, Rob Chapman wrote:
'a technique I came across
ilto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] on behalf
of Arda Sernaz [a...@lhvfx.com <mailto:a...@lhvfx.com>]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.auto
wards rather than outwards? just revere the instance
and freeze - it will look wrong in openGL but render correctly.
On 16 May 2012 15:29, Arda Sernaz <mailto:a...@lhvfx.com>> wrote:
Rob,
i set both particle and strand orientation but nothing changed
after , i used align t
triggerfish.co.za>
_
*From:* softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] on behalf of
Arda Sernaz [a...@lhvfx.com <mailto:
Hi all,
I have trouble with rendering instanced flames. I made a flame then i
cached it, after that i instanced that cached flame on a pointcloud . On
the viewport everything is ok, i see my instanced flames but when it
comes to render there is nothing...
Any suggestions? Or is this a limita
ns in case something is set on in the region options that is not on in the
pass options.
S.
Sandy Sutherland | Technical Supervisor
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Arda
I guess no one had a problem like this or interested? :)
*Just wanted to bring front the question, thanks.
On 28.02.2013 11:41, Arda Sernaz wrote:
Thanks for the reply Sandy. I am rendering local, also in the region
and in the render out i see nothing.By the way If i don't use volume
sh
e, it could be because of the special way that the particle
volume shaders use attributes to tell mental ray to get the data from
the point cloud, not the geometry.
On 01/03/2013 7:12 AM, Arda Sernaz wrote:
I guess no one had a problem like this or interested? :)
*Just wanted to bring fron
Are you using 2013 ?And If it is possible, can you share your scene?
Thanks.
On 04.03.2013 12:27, Stephen Blair wrote:
As is mine.
On 04/03/2013 3:02 AM, Arda Sernaz wrote:
Thanks, i've tested it also but when it comes to simulation same
problem again. My pointcloud is simulated by th
Thanks, but i tried same things in 2012 many many before and there
wasn't any change. weird..
thanks a lot
On 04.03.2013 23:34, Stephen Blair wrote:
https://www.dropbox.com/s/in04smy1wsolao7/TEMP.rar
On 04/03/2013 10:03 AM, Arda Sernaz wrote:
Are you using 2013 ?And If it is possible
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