Yeah! me too :)
On 5/16/2012 3:29 PM, Morten Bartholdy wrote:
I would be very interested in that one Sandy :)
Morten
Den 16. maj 2012 kl. 14:25 skrev Sandy Sutherland
<sandy.sutherl...@triggerfish.co.za>:
I can send you a scene I developed based on a technique I came
across somewhere to do awesome simulated strands, by creating
particle systems to loft the strands between and doing the sim on
the particles - this allow you to set orientation on the particles
and then the strands - I was using it to do grass and bushes being
flattened by a vehicle and I had the bushes/grass randomly
oriented as I was rendering a field using strand deforming.
S.
_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_____________________________
------------------------------------------------------------------------
*From:* softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Arda Sernaz
[a...@lhvfx.com]
*Sent:* 16 May 2012 14:16
*To:* softimage@listproc.autodesk.com
*Subject:* Re: ICE strand orientation trouble - again :/ now with
images
Yes i tried a feather instance on strands but i couldn't set the
orientation...
On 5/16/2012 1:37 PM, Christian Keller wrote:
try the loft ... checkbox in your create strands compound.
and if you use the sitoa strand compound, there´s also one for
the
rotations.
not sitting in front of xsi now, but sure you´ll figure it out
within
one minute ;)
Am 16.05.2012 11:36, schrieb Stefano Jannuzzo:
You posted an Arnold render. You mean that you can't
achieve the same result with mr, or that the Arnold result
itself is wrong?
Stefano
On Tue, May 15, 2012 at 1:49 PM, Morten Bartholdy <
x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk> > wrote:
Here are a couple of images showing what I am doing:
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_01.jpg
http://dl.dropbox.com/u/763668/ICE/Strands_InstanceGeo_Rotation_ICE_Tree_01.jpg
I just need to randomize of the geometrys y-rotation,
and according to the docs and pointers given here
earlier this should do the trick, but no go. Is there
a magic step I might have missed to get it working?
/Morten
Den 15. maj 2012 kl. 11:14 skrev Morten Bartholdy <
x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk> >:
I have a nice setup which creates lovely grass
deforming geometry instances on strands so I can
have turbulent wind moving the strands around. I
am using Emit Strands for this, but I seem to be
unable to randomize the instance y-orientation
using a Randomize Rotation by Cone - they are
unaffected by this. If I create a different setup
using Emit from Geometry and Create Strands on
that, I can control the y-rotation, but then the
instances are upside down, and my non simulated
turbulence does not work.
How can I get to control instance y-rotation when
using Emit Strands?
MOrten
--
christian keller
visual effects|direction
m +49 179 69 36 248
f +49 40 386 835 33
chris3...@me.com <mailto:chris3...@me.com>
--
Ardahan SERNAZ
VFX TD
www.lhvfx.com <http://www.lhvfx.com>
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Ardahan SERNAZ
VFX TD
www.lhvfx.com