Don't have such heavy scenes, but did some architectural interiors, >
1-2 mio polys, 240 light sources with soft shadows... according to Panos
Zobolas, whom I sent the scene for testing, there was an extremely high
shadow ray count, which brought it to a crawl (6h for 1920x1920px,
GeForce 760).
Th
To be clear, when Redshift goes out-of-core, it goes into your system
ram. So in the end, you still need plenty of system ram for large
scenes. But I've only got 20GB in my workstation and I'm getting very
complex renders out of it without coming even close to that. More in
the 6-8GB range so fa
just so you know... athens was a fraction of what we rendered for
elysium. so... i think you guys should be aiming high... i mean REALLY
high. if i don't see a billion somewhere (instancing is fine) then i am
still not convinced the gpu renderer has overcome the memory
limitations.
but it sound
yep, looks nice.
I'm also wondering if redshift can use the combined vram when using several
cards in sli mode, if you have 3 titans, can you use 3x6gb or just 6gb for
your scene?
a tree scene like that, at that rez would probably take a few hours in
arnold or vray, so even at 30m in redshift it'
Well there are some guys that are using Redshift with Royal Render without
any issues.
Just started playing with Melena and Redshift.
60,000 strands with 150 subdivisions in 99 seconds from sending the scene
to redshift to final.
After sending the scene the frame went down to 57 seconds.
The sc
Well Steven, for $100 bucks for the Beta maybe you can try it. Will be
awsome to have some feedback on such scene as Elysium.
2014-02-17 16:28 GMT-06:00 Emilio Hernandez :
> Well there are some guys that are using Redshift with Royal Render without
> any issues.
>
> Just started playing with
solid angle isn't some massive company either...
On Mon, Feb 17, 2014 at 2:38 PM, Eugen Sares wrote:
> If they really managed to render a scene like this... that would be
> something I'd say...
> A 3 guys company, in such a short time, and they blow everybody out of the
> lake? What's the Osca
doesn't work like that... i have to convince someone to buy it for the
studio, then the graphics cards you guys talk about... 3 titans!? we don't
have those types of investments. we have an existing farm with cpus and
lots of ram. if i want to render a sequence with redshift... i have to
render it
Yeah it would involve quite an adjustment for a trad farm - rackmounts
would be a little useless. I also don't think RS is quite gunning for the
arnold market, its aiming for the smaller shops who don't have massive
render farms.
I rendered 10 million hairs on a character today, ended up using 20G
i don't think they care what market, as long as people buy it ;)
On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris wrote:
> Yeah it would involve quite an adjustment for a trad farm - rackmounts
> would be a little useless. I also don't think RS is quite gunning for the
> arnold market, its aiming fo
Hey Matt cool scene!
2014-02-17 17:16 GMT-06:00 Steven Caron :
> i don't think they care what market, as long as people buy it ;)
>
> On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris wrote:
>
>> Yeah it would involve quite an adjustment for a trad farm - rackmounts
>> would be a little useless. I
True dat.
On 17 February 2014 23:16, Steven Caron wrote:
> i don't think they care what market, as long as people buy it ;)
>
> On Mon, Feb 17, 2014 at 3:13 PM, Matt Morris wrote:
>
>> Yeah it would involve quite an adjustment for a trad farm - rackmounts
>> would be a little useless. I also d
On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron wrote:
> doesn't work like that... i have to convince someone to buy it for the
> studio, then the graphics cards you guys talk about... 3 titans!? we don't
> have those types of investments. we have an existing farm with cpus and
> lots of ram. if i
Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none
of those in my scenario.
On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning wrote:
> On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron wrote:
>
>> doesn't work like that... i have to convince someone to buy it for the
>> studio, t
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