Yes, I AM ignoring the RAM requirements of Elysium-style scenes.  So none
of those in my scenario.


On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning <etmth...@gmail.com> wrote:

> On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron <car...@gmail.com> wrote:
>
>> doesn't work like that... i have to convince someone to buy it for the
>> studio, then the graphics cards you guys talk about... 3 titans!? we don't
>> have those types of investments. we have an existing farm with cpus and
>> lots of ram. if i want to render a sequence with redshift... i have to
>> render it on workstations only. also, i am not going to convert elysium to
>> work for redshift on my free time ;)
>>
>> You might be able to write a script to convert the materials, since the
> parameters are pretty close to Arnold's (they're VERY similar to MR's so
> going from there would be relatively easy).
>
> One possible selling point to management -- since your workstations are
> probably pretty well-equipped in GPU, and those GPUs are idle all night,
> you'd be leveraging capacity that's already paid-for.  You wouldn't even
> need to take the workstations off the CPU farm, just earmark a couple of
> cores on each for scene loading and conversion for Redshift. Network and
> server might get stressed a bit, but that's kind of normal...
>
> Also see my other post on the costs to transition to GPU from CPU.
>  Speaking as a small business owner, I gotta say the GPU path looks MORE
> attractive financially.
>

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