Yes, I AM ignoring the RAM requirements of Elysium-style scenes. So none of those in my scenario.
On Tue, Feb 18, 2014 at 10:15 AM, Ed Manning <etmth...@gmail.com> wrote: > On Mon, Feb 17, 2014 at 6:04 PM, Steven Caron <car...@gmail.com> wrote: > >> doesn't work like that... i have to convince someone to buy it for the >> studio, then the graphics cards you guys talk about... 3 titans!? we don't >> have those types of investments. we have an existing farm with cpus and >> lots of ram. if i want to render a sequence with redshift... i have to >> render it on workstations only. also, i am not going to convert elysium to >> work for redshift on my free time ;) >> >> You might be able to write a script to convert the materials, since the > parameters are pretty close to Arnold's (they're VERY similar to MR's so > going from there would be relatively easy). > > One possible selling point to management -- since your workstations are > probably pretty well-equipped in GPU, and those GPUs are idle all night, > you'd be leveraging capacity that's already paid-for. You wouldn't even > need to take the workstations off the CPU farm, just earmark a couple of > cores on each for scene loading and conversion for Redshift. Network and > server might get stressed a bit, but that's kind of normal... > > Also see my other post on the costs to transition to GPU from CPU. > Speaking as a small business owner, I gotta say the GPU path looks MORE > attractive financially. >