Thank you guys! I'll take a look at these solutions :)
Date: Wed, 3 Feb 2016 18:11:28 +0100
Subject: Re: What's going on here? (Vectors in ICE)
From: martin.chatterjee.li...@googlemail.com
To: softimage@listproc.autodesk.com
Hey Tim,
yeah, I'd like to suggest storing
" for example, does something similar and uses it. I've never used
> it before so I'm little in the dark about what it's doing.
>
> Cheers,
>
> Tim
>
> ------------------
> From: danyarg...@gmail.com
> Date: Wed, 3 Feb 2016 16:46:10 +
>
checking it makes sense anyway
From: Dan Yargici
Sent: Wednesday, February 03, 2016 4:46 PM
To: softimage@listproc.autodesk.com
Subject: Re: What's going on here? (Vectors in ICE)
Hey Tim,
If I'm not mistaken, you should be multiplying the re-interpreted vectors by
the global tran
omething similar and uses it. I've never used it before so
I'm little in the dark about what it's doing.
Cheers,
Tim
From: danyarg...@gmail.com
Date: Wed, 3 Feb 2016 16:46:10 +
Subject: Re: What's going on here? (Vectors in ICE)
To: softimage@listproc.autodesk.com
He
ode no longer crashes which is good, but I have
> that behaviour still. I even checked in an older version and it happens
> there too.
>
> Cheers,
>
> Tim
>
> *From:* Martin Chatterjee
> *Sent:* Wednesday, February 03, 2016 5:32 PM
> *To:* softimage@listproc.autodes
x27;s going on here? (Vectors in ICE)
Hey there Tim,
what Softimage version are you using?
AFAIK the Reinterpret Location node has been broken in 2015, but supposedly got
fixed in 2015 SP2. Maybe that's the reason?
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technica
Hey there Tim,
what Softimage version are you using?
AFAIK the Reinterpret Location node has been broken in 2015, but supposedly
got fixed in 2015 SP2. Maybe that's the reason?
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https
Hi, I'm little stumped with this behavior in ICE. I'm using a static version of
a mesh to pick up and store curve tangencies. I then use the reinterpret
location node to grab the stored vectors on an animated copy of the mesh. This
works as expected and I see the vectors have translated nicely.
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