hi??there??
Thank you very much on producing 3D audio in stereo. some suggests me to using
binaural or Ambisonics signal for industrial stereo applications, which ,
however, make a crosstalk cancellation system into this DSP so that listeners
could get the right position information when playbac
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YL wrote:
> Hi, there,
> I'm radio program producer and recently my boss asked me to think about how
> to produce 3D audio in stereo.
It is not clear to me what you hope to achieve;
more information would be helpful. By
"produce 3D audio" do you mean full-sphere
surround sound, or horizontal-onl
On Tue, Jun 10, 2014 at 11:49:13AM +0100, Curtis Alcock wrote:
> Thanks for your replies, Fons.
>
> > If your studio is to be used for hearing research you should
> > probably ask yourself if you want this sort of processing - it
> > sort of 'interpretes' the spatial information in a way that
> >
Thanks for your replies, Fons.
> If your studio is to be used for hearing research you should
> probably ask yourself if you want this sort of processing - it
> sort of 'interpretes' the spatial information in a way that
> is not at all related to how our brains do it.
Do you think it depend on
On Tue, Jun 10, 2014 at 07:40:14AM +0100, Curtis Alcock wrote:
> 1. Just out of interest, when you "upsample" to Third Order Ambisonics,
> does that mean simulating the missing information?
In a sense, yes. What happens is that the input signal is divided
in a large number of narrow frequency ban
> Thank you Michael and Richard. It's now beginning to make more practical
> sense to me!
>
> 1. Just out of interest, when you "upsample" to Third Order Ambisonics,
> does that mean simulating the missing information?
I suppose so, but there are people on this list who could give a better
verb t