Re: [Tutor] Killing an instance

2007-09-14 Thread Kent Johnson
Ara Kooser wrote: >I have two instances called and running. They interact with each > other and I would like one of the instances to cease to exist in the > second round based on a given condition. How do you kill an instance? What you really need is for your main code to stop using the instan

Re: [Tutor] Killing an instance

2007-09-13 Thread Alan Gauld
"Ara Kooser" <[EMAIL PROTECTED]> wrote > I have two instances called and running. They interact with each > other and I would like one of the instances to cease to exist in the > second round based on a given condition. How do you kill an > instance? Either set the variable to something else o

Re: [Tutor] Killing an instance

2007-09-13 Thread Alan Gauld
"Ara Kooser" <[EMAIL PROTECTED]> wrote > The code is below. I have Red and Yellow as my instances and I > want > them to die when life = 0 and not show up in the preceding rounds of > the game. I'm not sure I understand this last bit. Won't they already have shown up in the preceding bits of

Re: [Tutor] Killing an instance

2007-09-13 Thread Michael Langford
This is a little more complicated. The more object oriented way: Make each cell know its location and have a reference to the world its in. You can have the world set the object the coordinates the item is at when it adds it to itself. When the life==0, you can have the yeast cell call a remove( s

[Tutor] Killing an instance

2007-09-13 Thread Ara Kooser
I have two instances called and running. They interact with each other and I would like one of the instances to cease to exist in the second round based on a given condition. How do you kill an instance? The code is below. I have Red and Yellow as my instances and I want them to die when lif