On Mon, Feb 06, 2012 at 09:13:48AM -0500, Nate Lastname wrote:
> Hello List,
>
> I am quite sorry for my attitude. I will look more thoroughly into the
> search results. Thanks for the link to Epik. I had found this, but I
> didn't realize that it was Python. I apologize once again, and thank
Thanks, Greg. I actually have two projects on the pygame website, and
I already have a great book, too. But thank you very much :D
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Nate,
I myself am a newer programmer with most of my experience in the use
of pygame, perhaps I could help point you in the right direction. First,
there is a lot of cool stuff over at the main pygame website, and a lot of
the users will post projects with images, general overviews, and a lin
Hold on... I just found one! It's not ideal, but it will work at
least for a base -
http://www.pygame.org/project-pysand-1387-2577.html. Thanks again,
all, for your excellent help!
The Defenestrator
On 2/6/12, Nate Lastname wrote:
> Some more info:
>
> It's in pygame.
> It's 2d.
> I cannot fin
Some more info:
It's in pygame.
It's 2d.
I cannot find any python versions out there. Yes, there is a
graphical interface, and yes, it is a user-controlled game.
Thank you all for your help!
The Defenestrator
On 2/6/12, bob gailer wrote:
> On 2/6/2012 11:16 AM, Nate Lastname wrote:
>> Hey all,
On 2/6/2012 11:16 AM, Nate Lastname wrote:
Hey all,
The basic idea is that there are different types of sand. They fall
and move (or don't, if they are solid) and interact with each other in
different ways. I.E.; there is a lava type; it falls, and when it
hits other sand types, it heats them
Hey all,
The basic idea is that there are different types of sand. They fall
and move (or don't, if they are solid) and interact with each other in
different ways. I.E.; there is a lava type; it falls, and when it
hits other sand types, it heats them up. If it gets cold, it becomes
sand.
I do
On 2/6/2012 9:16 AM, Nate Lastname wrote:
P.S.: I also would like to say that I am a noob at Python, Pygame,
and the list. I'll try not to post more stupid questions, though.
We are here to help the newcomers. Questions are not "stupid".
The easier you make it for us to answer the more likel
On 2/6/2012 9:13 AM, Nate Lastname wrote:
Hello List,
I am quite sorry for my attitude. I will look more thoroughly into
the search results. Thanks for the link to Epik. I had found this,
but I didn't realize that it was Python. I apologize once again, and
thank you for your help. I did
P.S.: I also would like to say that I am a noob at Python, Pygame, and the
list. I'll try not to post more stupid questions, though.
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Hello List,
I am quite sorry for my attitude. I will look more thoroughly into the
search results. Thanks for the link to Epik. I had found this, but I
didn't realize that it was Python. I apologize once again, and thank you
for your help. I did give you a link to a sandbox game (powdertoy.co
Nate Lastname wrote:
Hey List,
I am thinking about making a sandbox game. Where should I start? Has
anyone done this before? I'm having trouble in MANY places, and
This mailing list is for learning the Python programming language, not for
answering arbitrary questions about anything vague
On 05/02/12 20:44, Nate Lastname wrote:
I appreciate the reply, but I have two things to say:
1. Your nastiness is not appreciated or really needed.
I don't think Robert intended to be nasty. But you
don't really give us much of a clue what you want.
There is a ton of stuff on Google, if it do
Hello Robert,
I appreciate the reply, but I have two things to say:
1. Your nastiness is not appreciated or really needed.
2. If you look at the results, none of them actually give relavant info. I
DID do research before I asked here, extensively, and found nothing.
Thanks,
The Defenestrator.
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On 02/05/2012 02:43 PM, Nate Lastname wrote:
Hey List,
I am thinking about making a sandbox game. Where should I start? Has
anyone done this before? I'm having trouble in MANY places, and I
couldn't find any similar projects with a Google search.
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>
> More details: I want it to be something similar to this: powdertoy.co.uk.
> It will have different elements, though.
>
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