Hi! I am a student working on a game in which I am trying to use a gif as my
turtle. Currently, the turtle moves around the screen with the arrow keys, but
the gif does not move with it. Below is how I have tried to tell the code that
the gif is the turtle, but the code is not reading that the g
"Luhmann" wrote
I have only started using python after Py3 was released, so this is is
the only version I know. I have tried to make my code work in
Python 2 so I could use PIL,
This is one of the biggest barriers to adopting Python 3. Until PIL
gets ported it's a non starter for many fol
On Tue, Sep 29, 2009 at 7:00 PM, Corey Richardson wrote:
> I haven't looked into this, but could you make a real time image using
> python? I think it would be most hard
> Anyway, I am having trouble with int(). I am trying to int(raw_input("some
> number")), but it returns
> Traceback (most r
On Wed, Sep 30, 2009 at 1:29 AM, Corey Richardson wrote:
> One of my friends was asking if you could make a game using python, but he
> meant a Graphics, not text game. I was wondering if that was doable.
>
Yes, there are many libraries available for doing this. Pyglet is my
favorite, but Pygam
On Tue, Sep 29, 2009 at 6:00 PM, Corey Richardson wrote:
> I haven't looked into this, but could you make a real time image using
> python? I think it would be most hard
>
I haven't looked into this, but perhaps your questions are too vague? I
think that may be the case
What do you mean
On 05/11/2007, SwartMumba snake <[EMAIL PROTECTED]> wrote:
> Hi
>
> I would like to know which is the best module to use, with regard to my
> needs:
>
> - I would like to read an image off a website
> e.g. http://www.examplecom/image/1/PNG/
>
> - I would then like to read the pixels and do other th
the tutor mailing list didn't like the zip I attached, so here's the
text of the e-mail I wrote to
Joe without the zip included.
start-
Pygame-specific questions should be posted to the pygame mailing list,
not tutor, probably.
Joe F wrote:
> Hello, I have a code here. and I want to make
Dunno if this is the best way, but it works...
Replace this:
> if events.key == K_DOWN:
with this:
> if events.key == K_DOWN and not imagerect.colliderect(imagerects):
Alan
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