Vish,
Thank you for starting this thread. To place everyone on the same page
Saleel Velankar submitted a message to the Ayatana list titled
Community Artwork and Lessons learned from Gaia10 where he describes
his art experience with the Gaia10 project this past summer.
Thank you Saleel for
Hi!
I decided to post some related background and thoughts on my blog and
thus on Planet Ubuntu, to perhaps get some more people into it, who are
not on this or the Ayatana list:
http://thorwil.wordpress.com/2010/09/19/ubuntu-artwork-crisis/
--
Thorsten Wilms
thorwil's design for free
I am glad to see that others also seem to think that the death of this list
is a problem. This thread is for discussing how to get back on track.
Problem #1
There are far too many people on this list that never seem to post.
Solution:
Trim the list to contributors only, only those that post and
On Sun, 2010-09-19 at 20:28 +, Martin Owens wrote:
Hey Art Team,
On Sun, 2010-09-19 at 23:16 +0530, Vishnoo wrote:
Trim the list to contributors only, only those that post and
contribute regularly.
I would _highly_ advise against trimming a community, so long as the
silent
For those of you who might not know my name is Cory. I'm former
lead/creator of Ubuntu Studio. I've also coordinated various Ubuntu art
projects through this list.
That said, some steps were taken a while ago to let people know that
this list was for *community* art efforts and had little
Hi Cory
On 19/09/2010 19:36, Cory K. wrote:
Holy Hell. I started this set 2 years ago?
https://launchpad.net/breathe-icon-set Wow. I do feel old. :P (another
reference:
https://lists.ubuntu.com/archives/ubuntu-art/2008-September/007559.html)
Anyhow, life got complicated as it does for
I've been a lurker on this list for at least a year, and will probably
continue to lurk--I enjoy design but suck at it myself :).
That said, as a bit of an outsider, I think the overwhelming problem with
this list is that there's no apparent purpose to it: Canonical has its own
design team which
On Mon, 2010-09-20 at 00:32 -0500, Jake Tolbert wrote:
Doing design in a open source sort of way is really, really difficult
(I haven't yet seen a successful model--it may exist, but I haven't
seen it), which, I assume, is why it's not happening here.
I'd point to games for both successes to