Am Samstag, 4. Juni 2005 22:58 schrieb Andreas 'GlaDiaC' Schneider:
Hello,
I have updated our Steam How-To. It is possible to get Steam working
without Internet Explorer. You need only 3 dll files. HL2 doesn't work
very well at the moment. I hope Oliver will release a new patchset soon.
You
Sorry, the file is not available from my main site. It is available at
http://www.anr1963.pwp.blueyonder.co.uk/files/make.errors
Andrew
You can be the captain
I will draw the chart
Sailing into destiny
Closer to the heart
Closer to the Heart by Rush (A Farewell to Kings, 1977)
@@ -135,7 +154,7 @@
IEnumMediaTypesImpl *This = (IEnumMediaTypesImpl *)iface;
ULONG refCount = InterlockedIncrement(This-refCount);
-TRACE(()\n);
+TRACE((%p)-() Release from %ld\n, iface, refCount + 1);
^^
This is in AddRef so the comment (and
Mike Hearn wrote:
Oops, I forgot to unapply various patches that aren't ready yet or will
be submitted separately. Here it is on its own.
This fixes the FunFlash Polaroid installer.
ChangeLog:
Disconnect IRemUnknown proxy after the others. Add some tracing.
The IRemUnknown proxy
Mike Hearn wrote:
On Sun, 05 Jun 2005 11:32:14 -0500, Robert Shearman wrote:
The IRemUnknown proxy shouldn't be disconnected at all. Can you try this
patch for me?
Yes, that works too. This patch is simpler and equivalent though?
Yes it is.
--
Rob Shearman
On Sat, Jun 04, 2005 at 03:16:26PM -0400, Ivan Gyurdiev wrote:
What about this?
../../../tools/winegcc/winegcc -B../../../tools/winebuild -mconsole
encode.o protectdata.o testlist.o -o crypt32_test.exe.so
-L../../../libs/port -lwine_port -L../../../dlls -L../../../dlls/crypt32
The rationale for this change is simple: the version sniffing
code is unreliable and gets it wrong frequently. Out of the box,
you can't run WINEDLLOVERRIDES=msi,msiexec.exe=n wine InstMsiA.exe
because of this code. You just get silence. It turns out that even
though this is the Win98
Hi,
On Sun, Jun 05, 2005 at 09:03:21PM +, Stefan Dösinger wrote:
This patch defaults us to Win98 mode.
Shouldn't we default to WinXP? I know no apps except Win98 specific system
files like InstMsiA.exe and dcom98.exe which fail with Winver=winxp. Contrary
many apps need winver=winxp(or
Antoine Chavasse wrote:
Direct3D allows to set any number of light, and limits the number of
lights that can be active at the same time.
The current wine code allows to setup only 16 lights. It made Anarchy
Online crash, because it tried to setup more lights than that and
didn't like to get
On 6/5/05, Christian Costa [EMAIL PROTECTED] wrote:
May I ask you to wait a little until I finish reorganizing the DDraw
directory?
This task involves file renaming so if your patch is aplly later, we can
save the history
of your modifications. :-)
Ok. I'll resubmit it when you're done.
On Sun, 05 Jun 2005 21:24:10 +0200, Andreas Mohr wrote:
yup, I think we should try to go for that for now, despite some quite system
specific
programs overwhelming us in case of an NT version.
Well, Win98 was a deliberate choice. Just before WineConf we set
the Crossover nightlies to Win2k by
Hi,
the current cvs (2005/06/05 14:19:50) gives me a Segmentation Fault on a
simple 'wine' command.
Regression testing is not ended yet, but the problem wasn't there this
morning (with Saturday's CVS).
It appears to be http://cvs.winehq.org/patch.py?id=17949 but I'm not a
100% sure on that one
Alexandre Julliard wrote:
Index: wine/include/wine/server.h
diff -u -p wine/include/wine/server.h:1.21 wine/include/wine/server.h:1.22
--- wine/include/wine/server.h:1.21 Sun Jun 5 20:45:53 2005
+++ wine/include/wine/server.h Sun Jun 5 20:45:53 2005
@@ -55,6 +55,7 @@ extern void
Paul Vriens wrote:
Hi,
the current cvs (2005/06/05 14:19:50) gives me a Segmentation Fault on a
simple 'wine' command.
I've just updated my tree. Same thing here...
Regression testing is not ended yet, but the problem wasn't there this
morning (with Saturday's CVS).
It appears to be
Robert Shearman [EMAIL PROTECTED] writes:
Couldn't wine_server_exit_thread be merged into LdrShutdownThread to
avoid this Wine-specific export?
Not really, there's no way to transmit the exit status, and it would
make LdrShutdownThread incompatible with the Windows version, which is
not that
Paul Vriens wrote:
It appears to be http://cvs.winehq.org/patch.py?id=17949 but I'm not a
100% sure on that one yet.
Any ideas, or does someone have the same problem ?
I can confirm that patch is the problem, Alexandre will commit a workaround
shortly.
Ivan.
In the WWN #277 there is mention that I am using Solaris 9 while
attempting to get Wine to work. I am actually using Solaris 10 not
Solaris 9.
What I did was compare what was different between Solaris 9 and Solaris 10
so I could figure out what the problem is/was.
--
Have Fun!
Chuck Hall
On 6/4/05, Lionel Ulmer [EMAIL PROTECTED] wrote:
* Quartz32 does not seem to support the divx codec the game uses.
Here we should check what is wrong... Basically, check if this codec is
installed 'by default' in a Windows installation (if it's really DivX I
doubt it). If it's not in basic
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