Michael Ost wrote:
Does anyone know how to set up Eclipse to debug winelib applications?
I tried just replacing 'gdb' with 'winedbg' on the "Debugger" tab on the
"Debug" window. After Eclipse says "Launching..." there is an error that
says "Process terminated."
After reviewing the winelib de
On 12/2/05, Michael Ost <[EMAIL PROTECTED]> wrote:
> Does anyone know how to set up Eclipse to debug winelib applications?
>
> I tried just replacing 'gdb' with 'winedbg' on the "Debugger" tab on the
> "Debug" window. After Eclipse says "Launching..." there is an error that
> says "Process terminat
On 12/2/05, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> Ron Jensen <[EMAIL PROTECTED]> writes:
>
> > Alexandre,
> >
> > Can we get the Module name and/or modified files added back to the
> > subject line for CVS? IHMO, this is much more useful than knowing who
> > submitted the patch.
>
> Well
Hi,
Unfortunately, now Q2E cannot detects any valid pixel format. Here is
the Q2E output from wine-0.9.2
==
Initializing OpenGL driver
...getting DC: succeeded
...getting gamma ramp: failed
fixme:opengl:wglMakeCurrent (0x398,0x47c91210)
fixme:opengl:wglMakeCurrent cre
Does anyone know how to set up Eclipse to debug winelib applications?
I tried just replacing 'gdb' with 'winedbg' on the "Debugger" tab on the
"Debug" window. After Eclipse says "Launching..." there is an error that
says "Process terminated."
After reviewing the winelib debug docs, I found that
Message d'origine
>Date: Fri, 2 Dec 2005 14:07:24 -0800
>De: Toan T Nguyen <[EMAIL PROTECTED]>
>A: wine-devel@winehq.org
>Sujet: wglGetPixelFormatAttribivARB unexpected RenderType(100)
>
>Hi,
>
>I compile and run Quake2Evolved in linux using winelib. Although every
>seems fine,
Robert Shearman wrote:
ChangeLog:
Fix invoking dispinterface functions by using the internal
representation of the function, not the one returned to applications.
I've just noticed that this function now has some duplicated code, so
don't use this patch. I'll send a replacement one with a co
Hi,
I compile and run Quake2Evolved in linux using winelib. Although every
seems fine, there's this error printed out when Q2E scans for the best
pixel format:
err:opengl:wglGetPixelFormatAttribivARB unexpected RenderType(100)
I look up my /usr/include/GL/glxATI.h and found these lines:
#ifnde
Ron Jensen <[EMAIL PROTECTED]> writes:
> Alexandre,
>
> Can we get the Module name and/or modified files added back to the
> subject line for CVS? IHMO, this is much more useful than knowing who
> submitted the patch.
Well, I think having some description of what the patch is about is
more usefu
Alexandre,
Can we get the Module name and/or modified files added back to the
subject line for CVS? IHMO, this is much more useful than knowing who
submitted the patch.
Thankyou,
Ron Jensen
On Fri, 2005-12-02 at 09:43 -0600, Alexandre Julliard wrote:
> ChangeSet ID: 21634
> CVSROOT: /opt/c
Alex Villacís Lasso wrote:
Robert Shearman wrote:
What hRefType is passed to the function? I don't think the above is
quite correct. Can you try changing the if statement to something
like this:
if (hRefType == -1 &&
(This->TypeAttr.typekind == TKIND_DISPATCH) &&
(This->Type
Friday, December 2, 2005, 11:46:39 AM, Rein Klazes wrote:
> Hi,
[skip]
> Making this information not const makes the application proceed further.
> Changelog:
> dlls/ddraw: ddraw_hal.c, ddraw_user.c
> Make some driver info not const, some applications want to modify it.
This is wrong. No user
Robert Shearman wrote:
What hRefType is passed to the function? I don't think the above is
quite correct. Can you try changing the if statement to something like
this:
if (hRefType == -1 &&
(This->TypeAttr.typekind == TKIND_DISPATCH) &&
(This->TypeAttr.wTypeFlags &
(TYPEFLAG_
Alex Villacís Lasso wrote:
I would like to know if the attached patch (which prevents
DBGRID32.OCX from crashing, as well as adding additional debugging
information when a reference is not found) would step on anybody's
toes (especially Robert Shearman, since he is sending several oleaut32
p
I would like to know if the attached patch (which prevents DBGRID32.OCX
from crashing, as well as adding additional debugging information when a
reference is not found) would step on anybody's toes (especially Robert
Shearman, since he is sending several oleaut32 patches himself). As of
2005-12
> My approach is:
> ...
I can't comment on the technical details, because I am not an OpenGL expert at
all. But I'd like to test it when you're finished.
There may be a workaround for the glReadPixels slowlyness. I've seen that both
mplayer and xine can draw a 2D movie fast onto an OpenGL texture
Stefan Dösinger wrote:
Hello,
The relevant bugzilla is here:
http://bugs.winehq.org/show_bug.cgi?id=2926
I'm just curious if this patch has been forgotten, or if this issue is
just too difficult to fix at this time.
The problem Steam shows is common to all boarderless Apps which don't s
Cihan Altinay <[EMAIL PROTECTED]> writes:
> It seems this patch was ignored and I would appreciate some comments because
> I haven't done much wine development yet (and probably made a lot of
> mistakes).
> Basically, I did some reverse engineering to see what is going on under
> Windows
> and i
"Francois Gouget" <[EMAIL PROTECTED]> wrote:
> msvideo1.c defines a DllMain() function but:
> * it is not exported in the spec file
> * it is not referenced in any way anywhere else
> * the native dll does not export a DllMain function either
DllMain does not need to be exported to define a
See http://bugs.winehq.org/show_bug.cgi?id=3902
Hey guys, a bit of help here! I did the following changes:
-added member to X_PHYSBITMAP:
XRectangle modified_rect;
-added 2 functions:
/***
* X11DRV_SetBoundRect
*/
v
On Thu, Dec 01, 2005 at 10:52:07PM +0100, Raphael wrote:
> On Thursday 01 December 2005 22:43, Huw D M Davies wrote:
> > On Thu, Dec 01, 2005 at 10:02:25PM +0100, Raphael wrote:
> > > Hi,
> > >
> > > Changelog:
> > > - add needed uuid generation
> >
> > I don't think libuuid should contain the msx
I've posted the message below to wine-users earlier, but I guess it's
more appropriate here.
Switched to wine-0.9.2 meanwhile, but Tomb Raider 4 behaves just the
same.
+++quote
Hi!
I've just installed wine-0.9.1 on my Fedora Core 3 system (Radeon 9600XT
- fglrx-8.19.10).
While TR3(demo) setup
On Fri, Dec 02, 2005 at 10:54:03AM +0100, Christoph Frick wrote:
> On Thu, Dec 01, 2005 at 07:01:24PM +0100, Alexandre Julliard wrote:
>
> > > can someone enlightenme, what the current state of this is? i run a
> > > dual opteron with ubuntu linux on it. after some symlinking with the
> > > ia32-l
On Thu, Dec 01, 2005 at 07:01:24PM +0100, Alexandre Julliard wrote:
> > can someone enlightenme, what the current state of this is? i run a
> > dual opteron with ubuntu linux on it. after some symlinking with the
> > ia32-libs and a change in wine (SYS_sigaction -> SYS_rt_sigaction
> > (read this
I have to read my emails four times before sending :-)
So what I meant: I did not find exactly the solution for the problem with
failed tests (which keeps my second path in the game), but completely
different approach by removing pixmap_depth=1 (and also my second patch that
is unneeded then).
Hi again,
I did not find the problem, but I found different solution - for
consideration:
There is problem that with pixmap_depth we loose the color information - there
can be workaround found for this (what I suggested in the second patch). I
removed now all the pixmap_depth stuff (just to te
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