Re: Can we please have a "packaging" bugzilla component and not close packaging bugs?

2010-09-23 Thread Dmitry Timoshkov
Scott Ritchie wrote: > Sometimes it's not 100% clear whether a problem is in the packaging or > upstream part of Wine, and packaging bugs are just as much legitimate > problems as normal Wine bugs. WineHQ is often the best place to have > that discussion as 1) more than one packager would see it

Re: Debugging 64-bit Wine Apps with winedbg

2010-09-23 Thread Peter Urbanec
On 24/09/10 06:43, Eric Pouech wrote: sure send me the .exe+pdb (+source) I'll have a look at it Source and binaries sent to Eric in private, so that the list isn't polluted with megabytes of binaries. If anyone else is interested in having a copy, please let me know and I'll forward it in p

Can we please have a "packaging" bugzilla component and not close packaging bugs?

2010-09-23 Thread Scott Ritchie
Sometimes it's not 100% clear whether a problem is in the packaging or upstream part of Wine, and packaging bugs are just as much legitimate problems as normal Wine bugs. WineHQ is often the best place to have that discussion as 1) more than one packager would see it, and 2) if we're doing somethi

Re: ie6 download failing

2010-09-23 Thread Reece Dunn
On 23 September 2010 23:01, Dan Kegel wrote: > Looks like Microsoft has been letting the ie6 download servers rot. > Over the last few weeks, 'winetricks ie6' has been hanging occasionally, > and today, it's failing right off the bat with > > wget http://www.microsoft.com/windows/ie/ie6sp1/downloa

ie6 download failing

2010-09-23 Thread Dan Kegel
Looks like Microsoft has been letting the ie6 download servers rot. Over the last few weeks, 'winetricks ie6' has been hanging occasionally, and today, it's failing right off the bat with wget http://www.microsoft.com/windows/ie/ie6sp1/download/rtw/x86/ie6sites.dat ... Resolving www.microsoft.com.

Re: Debugging 64-bit Wine Apps with winedbg

2010-09-23 Thread Eric Pouech
I'm happy to provide test source code, 64-bit and 32-bit binaries and matching PDB files, if anyone is interested in looking at the issue. sure send me the .exe+pdb (+source) I'll have a look at it I only tested winedbg on 64bit with gcc A+ -- Eric Pouech "The problem with designing something

RE: Debugging 64-bit Wine Apps with winedbg

2010-09-23 Thread Tom Grubbe
It's good to know someone else is also seeing these problems. In fact here's my tiny test app that should produce a backtrace but does not with winedbg 64-bit: % cat Crash.cpp #include extern "C" void crash_func() { char* p = 0; *p = 'x'; } extern "C" int main() { crash_func(); retu

Re: Debugging 64-bit Wine Apps with winedbg

2010-09-23 Thread Peter Urbanec
On 23/09/10 06:51, Tom Grubbe wrote: problem seems to be getting any kind of stack trace information from the 64-bit winedbg. This used to work with the 32-bit version of winedbg. I can confirm that wine64 winedbg can not produce valid backtraces for multi-threaded programs (.exe + .pdb) gen

Re: [PATCH 1/3] msxml3: Implement SelectionNamespaces property for XPath

2010-09-23 Thread Alexandre Julliard
Adam Martinson writes: > Ignore the previous stuff from me, rebased & split into a patch set. > > From bdc1ce7957ee1be31f4b39484285a164bc4ba6b2 Mon Sep 17 00:00:00 2001 > From: Adam Martinson > Date: Wed, 22 Sep 2010 14:02:47 -0500 > Subject: [PATCH 1/3] msxml3: Implement SelectionNamespaces pro

Re: Debugging 64-bit Wine Apps with winedbg

2010-09-23 Thread GOUJON Alexandre
Hi, I'm not a winedbg expert but I think your mis-using it. As it's your software, you can compile it from source and add debug info. I know Visual Studio can create .pdb files but I don't know if winedbg can use it. Personally, I'm using gcc mingw with -g and that perfectly works. The easies

Re: mscoree: Search for Mono in some predefined paths before using the registry. (try 2)

2010-09-23 Thread Vincent Povirk
That was why I was checking c:\windows\mono first. On Thu, Sep 23, 2010 at 5:05 AM, Alexandre Julliard wrote: > "Vincent Povirk" writes: > >> +    /* Last: the registry */ >> +    return get_mono_path_from_registry(path); > > You probably want to check the registry first, to make it possible to

Re: [PATCH 3/8] gameux: Add stub of IGameStatistics interface implementation (resend)

2010-09-23 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5427 Your paranoid android.

Re: [PATCH 1/8] gameux/tests: Add test of storing and reading game statistics (try2)

2010-09-23 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5426 Your paranoid android.

Re: [PATCH 8/8] gameux: IGameStatistics::GetMaxStatsPerCategory implementation

2010-09-23 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5432 Your paranoid android.

Re: [PATCH 4/8] gameux: IGameStatistics::GetMaxCategoryLength implementation

2010-09-23 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5428 Your paranoid android.

Re: [PATCH 5/8] gameux: IGameStatistics::GetMaxNameLength implementation

2010-09-23 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5429 Your paranoid android.

Re: configure: Detect resolver functionality on FreeBSD.

2010-09-23 Thread Alexandre Julliard
Tijl Coosemans writes: > @@ -1270,13 +1270,12 @@ AC_SUBST(RESOLVLIBS,"") > if test "$ac_cv_header_resolv_h" = "yes" > then > ac_save_LIBS="$LIBS" > -LIBS="$LIBS -lresolv" > -AC_LINK_IFELSE([AC_LANG_PROGRAM([[#ifdef HAVE_NETINET_IN_H > -#include > -#endif > -#include ]],[[res_init(

Re: [PATCH 6/8] gameux: IGameStatistics::GetMaxValueLength implementation

2010-09-23 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5430 Your paranoid android.

Re: [PATCH 1/8] gameux/tests: Add test of storing and reading game statistics (try2)

2010-09-23 Thread Mariusz Pluciński
W dniu 23.09.2010 15:40, (Marvin) pisze: Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/Jo

Re: mscoree: Search for Mono in some predefined paths before using the registry. (try 2)

2010-09-23 Thread Alexandre Julliard
"Vincent Povirk" writes: > +/* Last: the registry */ > +return get_mono_path_from_registry(path); You probably want to check the registry first, to make it possible to override the global install if necessary. -- Alexandre Julliard julli...@winehq.org