Re: New tarball of valgrind for WINE available

2003-11-07 Thread Adam Gundy
At 13:37 04/11/2003 +0100, Lionel Ulmer wrote: >On Tue, Nov 04, 2003 at 10:57:07AM +0000, Adam Gundy wrote: >> that looks like an incorrect or corrupt segment selector (thread local storage). >> >> one possibility is that it is trying to use the GDT instead of the LDT - are y

Re: New tarball of valgrind for WINE available

2003-11-04 Thread Adam Gundy
At 23:06 03/11/2003 +0100, Lionel Ulmer wrote: >> Trying to run valgrind on wine directx (running Unreal2 with nvidia openGL >> drivers) > >I think it's best to use software GL when using Valgrind... It is reported >to make the DRI crash and not support all syscalls needed by the NVIDIA GL >driver

Re: New tarball of valgrind for WINE available

2003-10-31 Thread Adam Gundy
At 23:26 29/10/2003 -0500, Dimitrie O. Paun wrote: >On October 29, 2003 08:44 am, Adam Gundy wrote: >> A new tarball of valgrind modified to work with WINE is available from the >> valgrind home page: >> >> http://developer.kde.org/~sewardj/ >> http://de

New tarball of valgrind for WINE available

2003-10-29 Thread Adam Gundy
A new tarball of valgrind modified to work with WINE is available from the valgrind home page: http://developer.kde.org/~sewardj/ http://developer.kde.org/~sewardj/valgrind-20031012-wine.tar.bz2 this is based on the latest stable valgrind release. use a current CVS or the latest snapshot of