Re: [PATCH] wined3d: Split comments in separate line to avoid buffer overflow when traces are enabled (try 2)

2010-02-18 Thread Christian Costa
Henri Verbeet a écrit : On 17 February 2010 17:54, Christian Costa wrote: +if (TRACE_ON(d3d_shader)) +{ +int size = strlen(comment) + 1; +char* str = (char*)HeapAlloc(GetProcessHeap(), 0, size); +int i = 0; +

Re: [PATCH] wined3d: Split comments in separate line to avoid buffer overflow when traces are enabled (try 2)

2010-02-18 Thread Henri Verbeet
On 17 February 2010 17:54, Christian Costa wrote: > +if (TRACE_ON(d3d_shader)) > +{ > +int size = strlen(comment) + 1; > +char* str = (char*)HeapAlloc(GetProcessHeap(), 0, size); > +int i = 0; > +char* line = s