Re: Article on wine development strategy

2009-04-22 Thread Scott Ritchie
Vincent Povirk wrote: Your model makes bugs that show up in only a few applications very rare. I've added some to your existing model with duct tape. I arbitrarily decided that about 40% of apps would have 1 or 2 unique bugs, in addition to the current ones. You can better model this by just c

Re: Article on wine development strategy

2009-04-21 Thread SorinN
You can identify this first user group by searching on secular requests - Novel showed us the first line is around Adobe clients. Dreamweaver ( which work OK now ), Photoshop, Flash, InDesign maybe - so webdesigners + DTP peoples can be 'the first' client. They are many millions now - no doubt the

Re: Article on wine development strategy

2009-04-19 Thread Ben Klein
2009/4/19 Roderick Colenbrander : > On Sun, Apr 19, 2009 at 12:31 AM, Remco wrote: >> On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet wrote: >>> 2009/4/18 Ben Klein : Right now, there's one thing bugging me: bug 14939. If Dan (or others) would like to implement a method of deferrin

Re: Article on wine development strategy

2009-04-19 Thread Roderick Colenbrander
On Sun, Apr 19, 2009 at 12:31 AM, Remco wrote: > On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet wrote: >> 2009/4/18 Ben Klein : >>> >>> Right now, there's one thing bugging me: bug 14939. If Dan (or others) >>> would like to implement a method of deferring S3TC texture >>> decompression to the a

Re: Article on wine development strategy

2009-04-18 Thread Remco
On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet wrote: > 2009/4/18 Ben Klein : >> >> Right now, there's one thing bugging me: bug 14939. If Dan (or others) >> would like to implement a method of deferring S3TC texture >> decompression to the appropriately licensed GPU, assuming there are no >> leg

Re: Article on wine development strategy

2009-04-18 Thread Henri Verbeet
2009/4/18 Ben Klein : > > Right now, there's one thing bugging me: bug 14939. If Dan (or others) > would like to implement a method of deferring S3TC texture > decompression to the appropriately licensed GPU, assuming there are no > legal issues with this, I'd be ecstatic. But I'm sure the D3D devs

Re: Article on wine development strategy

2009-04-18 Thread Ben Klein
2009/4/19 Rosanne DiMesio : > On Sat, 18 Apr 2009 15:22:34 +0100 > Reece Dunn wrote: > >> >> That also brings up a good point as to why focusing on applications - >> even those used by a large number of people - is only part of the >> equation: every user is different. > > Happiness is a subjectiv

Re: Article on wine development strategy

2009-04-18 Thread Reece Dunn
2009/4/18 Rosanne DiMesio : > On Sat, 18 Apr 2009 15:22:34 +0100 > Reece Dunn wrote: > >> That also brings up a good point as to why focusing on applications - >> even those used by a large number of people - is only part of the >> equation: every user is different. > > Happiness is a subjective s

Re: Article on wine development strategy

2009-04-18 Thread Rosanne DiMesio
On Sat, 18 Apr 2009 15:22:34 +0100 Reece Dunn wrote: > > That also brings up a good point as to why focusing on applications - > even those used by a large number of people - is only part of the > equation: every user is different. Happiness is a subjective state that depends as much on the use

Re: Article on wine development strategy

2009-04-18 Thread Dan Kegel
On Sat, Apr 18, 2009 at 1:23 AM, Kai Blin wrote: >> The one that worked out best was to pick some random >> user who's almost happy, fix the last few bugs that >> are keeping his apps from working, and then once >> he's happy, move on to the next such user. > > The problem seems to be identifying

Re: Article on wine development strategy

2009-04-18 Thread Reece Dunn
2009/4/18 Susan Cragin : > I would like to put in my two cents for making Dragon NaturallySpeaking 10 > work at about "50%." > DNS 10 is a terrible program in a lot of ways. It's interface is > over-engineered, clumsy, unintuitive, and packed with features that the > average user never even look

Re: Article on wine development strategy

2009-04-18 Thread Susan Cragin
I would like to put in my two cents for making Dragon NaturallySpeaking 10 work at about "50%." DNS 10 is a terrible program in a lot of ways. It's interface is over-engineered, clumsy, unintuitive, and packed with features that the average user never even looks at. People who don't know DNS sa

Re: Article on wine development strategy

2009-04-18 Thread David Gerard
2009/4/18 Scott Ritchie : > Thank you Dan, you reminded me to forward my blog post to the list ;) I'm not sure how to put this into your simulation as described, but there's another effect that's important: the good-enough-to-be-beta effect. I'd say there was a significant upturn in Wine's qual

Re: Article on wine development strategy

2009-04-18 Thread Jeff Latimer
Scott Ritchie wrote: Reece Dunn wrote: 2009/4/18 Kai Blin : On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: The one that worked out best was to pick some random user who's almost happy, fix the last few bugs that are keeping his apps from working, and then once he's happy, move on to the n

Re: Article on wine development strategy

2009-04-18 Thread Scott Ritchie
Reece Dunn wrote: 2009/4/18 Kai Blin : On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: The one that worked out best was to pick some random user who's almost happy, fix the last few bugs that are keeping his apps from working, and then once he's happy, move on to the next such user. The pr

Re: Article on wine development strategy

2009-04-18 Thread Scott Ritchie
Kai Blin wrote: On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: http://yokozar.org/blog/archives/48 is a fun little look at using simulation to see how various strategies might affect Wine development. Interesting, but largely academic. Fair enough. The fact that growth in applications

Re: Article on wine development strategy

2009-04-18 Thread Reece Dunn
2009/4/18 Kai Blin : > On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: >> The one that worked out best was to pick some random >> user who's almost happy, fix the last few bugs that >> are keeping his apps from working, and then once >> he's happy, move on to the next such user. > > The problem

Re: Article on wine development strategy

2009-04-18 Thread Kai Blin
On Saturday 18 April 2009 05:21:20 Dan Kegel wrote: > http://yokozar.org/blog/archives/48 is a fun little look > at using simulation to see how various strategies > might affect Wine development. Interesting, but largely academic. > The one that worked out best was to pick some random > user who'

Re: Article on wine development strategy

2009-04-17 Thread Dan Kegel
On Fri, Apr 17, 2009 at 8:38 PM, Scott Ritchie wrote: >> http://yokozar.org/blog/archives/48 is a fun little look >> at using simulation to see how various strategies >> might affect Wine development. > > Thank you Dan, you reminded me to forward my blog post to the list ;) YokoZar, eh? No wonde

Re: Article on wine development strategy

2009-04-17 Thread Scott Ritchie
Dan Kegel wrote: http://yokozar.org/blog/archives/48 is a fun little look at using simulation to see how various strategies might affect Wine development. The one that worked out best was to pick some random user who's almost happy, fix the last few bugs that are keeping his apps from working, an

Article on wine development strategy

2009-04-17 Thread Dan Kegel
http://yokozar.org/blog/archives/48 is a fun little look at using simulation to see how various strategies might affect Wine development. The one that worked out best was to pick some random user who's almost happy, fix the last few bugs that are keeping his apps from working, and then once he's ha