Hi Maarten,
I've tried to generate a small test-case, however it seems the
behaviour I was seeing was a bug in the old intel-driver I was using
on my production system (2.1.1), and seems to be fixed in git already.
With GIT, intel behaves exactly like pixman :)
Thanks, Clemens
2008/10/18 Clemens
Hi again
> I too saw some black pixels, but this isn't with the intel driver. Is
> there any outstanding bug on this for the intel driver?
Yes, this one:
https://bugs.freedesktop.org/show_bug.cgi?id=17933
> The transformation matrix values for the mask are very small, and
> prone to precision err
Hi again,
Sorry I completly forgot that the black pixels I see are caused by
another bug in the intel-driver, which is only visible on http://picasaweb.google.com/linuxhippy/Mask_Transformation#
So it seems the mask is a moved a bit left/up, thats why pixel show up
which are outside of source-sur
On Sat, Oct 18, 2008 at 12:52 PM, Clemens Eisserer <[EMAIL PROTECTED]> wrote:
>> Where do these transformation matrices come from?
> They were created by the Java AffineTransform class.
> I just dumped it and copied it into the C file.
>
> I basically get an AffineTransformation instance (set by th
> Where do these transformation matrices come from?
They were created by the Java AffineTransform class.
I just dumped it and copied it into the C file.
I basically get an AffineTransformation instance (set by the "user"),
inverse it and set it on the source.
For the mask I do exactly the same, ex
On Sat, Oct 18, 2008 at 12:35 PM, Clemens Eisserer <[EMAIL PROTECTED]> wrote:
> Hi Maarten,
>
>> Do you have a test program or at least share the transformation matrix
>> you're using, because i'm curious why it fails so badly.
> Yes I created one, http://pastebin.com/f729a71aa
> The testcase works
Hi Maarten,
> Do you have a test program or at least share the transformation matrix
> you're using, because i'm curious why it fails so badly.
Yes I created one, http://pastebin.com/f729a71aa
The testcase works perfectly with pixman (even with much higher
scale), but on intel seems the mask has t
On Sat, Oct 18, 2008 at 11:39 AM, Clemens Eisserer <[EMAIL PROTECTED]> wrote:
> Hi Maarten,
>
>> Bilinear and nearest are standard texture unit properties, this should
>> pose no difficulty for drivers.
> Good to know, thanks. I was a bit concerned when mixing both with src and
> mask.
>
>> As far
Hi Maarten,
> Bilinear and nearest are standard texture unit properties, this should
> pose no difficulty for drivers.
Good to know, thanks. I was a bit concerned when mixing both with src and mask.
> As far as the mask goes, nearest
> should guarantee a sharp border. I'd expect things to go ok w
On Sat, Oct 18, 2008 at 12:58 AM, Clemens Eisserer <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I am compositing a transformed source with RepeatPad (and billinear
> interpolation) and a mask (nearest) to get sharp edges.
> What I do for now is I draw a rect in the mask as large as the source
> and apply t
Hi,
I am compositing a transformed source with RepeatPad (and billinear
interpolation) and a mask (nearest) to get sharp edges.
What I do for now is I draw a rect in the mask as large as the source
and apply the same transformation.
However this requires me to have a mask as large or larger as th
11 matches
Mail list logo