Vessel in Distress

2017-12-20 Thread 313
Loving this electro-record. Does anyone here have any further details 
behind it?


https://www.discogs.com/Vessel-In-Distress-Distress-Call/release/9199740

cheers

C


Re: 313 music in the oddest of places.

2017-12-20 Thread Matthew Kane
I LOVE shmups; I am downloading MAME right now to experience this in full.

On Sat, Dec 16, 2017 at 2:22 AM, Mister Jones  wrote:
> Hey y'all... it's the member formerly known as Logic7
>
> I've been on an old video game kick, particularly old vertical shooters like
> Twin Cobra, Raiden, and the many bullet hell shooters from companies like
> Cave. While getting my fix I ran across a game called Battle Garegga by
> Raizing/Eighting. I'm playing for the first time a couple of nights ago in
> all of it's early bullet hell goodness when I get through the first level.
> The second level starts and the music changes and a melody of of stab chords
> starts playing... And I recognize it almost immediately. I played for less
> than a minute more and had to figure this out 'cause it sounded like a
> direct rip of something I've heard before. I paused MAME and hit Youtube for
> old Mills and UR, and I find the track: Jupiter Jazz by Underground
> Resistance.
>
> https://www.youtube.com/watch?v=xQv3dCkY2Tk
>
> More Google-fu turns up the music from Battle Garegga; a double-CD composed
> by Manabu Namiki, released last December. Among the track listing was the
> name of the track for the second level of the game: Underwater Rampart (an
> obvious nod to UR)
>
> https://www.youtube.com/watch?v=rYbINBnYeFA
>
> ^^^ That's the original version from the arcade game. The game wold be
> released for the Sega Saturn with a re-recorded version with different
> instruments instead of the Yamaha YM2151 4-op, 8 part FM chip used in the
> arcade game's system board (as well as the Yamaha DX100). With the
> composer's name, I ran across an interview with him where he states this:
>
> http://squareenixmusic.com/features/interviews/manabunamiki.shtml
>
> "... I held a great admiration for techno music, and I had a good deal of
> respect for the Detroit techno artists in particular: Derrick May,
> Underground Resistance, and Carl Craig. The main programmer of Battle
> Garegga was also a fan of their music. Inspired by their music, I almost
> felt that I had something of a mission to take that energy and breathe life
> into the game's music.
>
> Battle Garegga used FM synth and ADPCM synth for its hardware. This
> equipment was obsolete compared to the standards of other arcade games in
> 1995, so I needed to make full use of it to design the sound for this
> radical new shooting game. I made use of all the skill I had accumulated
> with this hardware at NMK, and I also studied Hitoshi Sakimoto's use of FM
> synth carefully.
>
> The sound of Battle Garegga was influenced by my friends at Raizing, by
> Detroit techno, by Summer Carnival '92 Recca, by FM and ADPCM (YM2151 and
> MSM6295), and by the game music of Hitoshi Sakimoto and Shinji Hosoe, all of
> these people and things I respect..."
>
> Since he's also done music for Cave (creators of my favorite bullet hell
> shooters), I'm now on a mission to find anything else he's slipped into his
> games that have a very Detroit-inspired sound.



-- 
matt kane's brain
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