I LOVE shmups; I am downloading MAME right now to experience this in full. On Sat, Dec 16, 2017 at 2:22 AM, Mister Jones <misterjones...@gmail.com> wrote: > Hey y'all... it's the member formerly known as Logic7 > > I've been on an old video game kick, particularly old vertical shooters like > Twin Cobra, Raiden, and the many bullet hell shooters from companies like > Cave. While getting my fix I ran across a game called Battle Garegga by > Raizing/Eighting. I'm playing for the first time a couple of nights ago in > all of it's early bullet hell goodness when I get through the first level. > The second level starts and the music changes and a melody of of stab chords > starts playing... And I recognize it almost immediately. I played for less > than a minute more and had to figure this out 'cause it sounded like a > direct rip of something I've heard before. I paused MAME and hit Youtube for > old Mills and UR, and I find the track: Jupiter Jazz by Underground > Resistance. > > https://www.youtube.com/watch?v=xQv3dCkY2Tk > > More Google-fu turns up the music from Battle Garegga; a double-CD composed > by Manabu Namiki, released last December. Among the track listing was the > name of the track for the second level of the game: Underwater Rampart (an > obvious nod to UR) > > https://www.youtube.com/watch?v=rYbINBnYeFA > > ^^^ That's the original version from the arcade game. The game wold be > released for the Sega Saturn with a re-recorded version with different > instruments instead of the Yamaha YM2151 4-op, 8 part FM chip used in the > arcade game's system board (as well as the Yamaha DX100). With the > composer's name, I ran across an interview with him where he states this: > > http://squareenixmusic.com/features/interviews/manabunamiki.shtml > > "... I held a great admiration for techno music, and I had a good deal of > respect for the Detroit techno artists in particular: Derrick May, > Underground Resistance, and Carl Craig. The main programmer of Battle > Garegga was also a fan of their music. Inspired by their music, I almost > felt that I had something of a mission to take that energy and breathe life > into the game's music. > > Battle Garegga used FM synth and ADPCM synth for its hardware. This > equipment was obsolete compared to the standards of other arcade games in > 1995, so I needed to make full use of it to design the sound for this > radical new shooting game. I made use of all the skill I had accumulated > with this hardware at NMK, and I also studied Hitoshi Sakimoto's use of FM > synth carefully. > > The sound of Battle Garegga was influenced by my friends at Raizing, by > Detroit techno, by Summer Carnival '92 Recca, by FM and ADPCM (YM2151 and > MSM6295), and by the game music of Hitoshi Sakimoto and Shinji Hosoe, all of > these people and things I respect..." > > Since he's also done music for Cave (creators of my favorite bullet hell > shooters), I'm now on a mission to find anything else he's slipped into his > games that have a very Detroit-inspired sound.
-- matt kane's brain im: mkb.dirty...@gmail.com (gtalk) / mkbatwerk (AIM) twitter: the_real_mkb / nynexrepublic http://hydrogenproject.com