Re: [313] Rick Wade (was Alan Oldham comics...etc,etc)
I had similar experiences with Stacey Pullen and Derrick May. It seems like they don't trust the crowd will get the deep and challenging tunes, and instead stick with safe and easy discoloops. H. I just can't equate either of those two 'playing it safe'. They're just not like that as individuals. They play what they're feeling. DM challenges the crowd by playing a wide spectrum. What is 'deepness' anyway? What passes as 'deepness' can be as cliched as anything else. Peace Cyclone
RE: [313] Rick Wade (was Alan Oldham comics...etc,etc)
Definitely. I'd love to see what Marvel would do with Suburban Knight : ). Or a UR comic. How bout a UR videogame? This provides the opportunity to incorporate the music with the characters, and... well... it would be cool ;`) I thought I would just use this as a segway into what I was going to post anyway. That is, Rick Wade was here last weekend and appeared on radio a few times, where he mentioned that he is working on a videogame with a workmate at Ford, something in a Street Fighter style. He's also writing a book (not music related). Interesting guy, seems to have a hand in many different projects. I laughed my ass off at hearing Rick's anecdote of how he first came into contact with Theo Parrish, when Theo was unknown and went into Recordtime where Rick was working (Theo with dreadlocks, baggy clothes, old boots and mouthing off I want some house like a fool), and how Rick subsequently came to hear a mixtape of Theo's which blew him away. Damn that was funny, anyone else hear this? Rick subsequently blew me away that night - best set of house I've heard in a long, long time. With respect to the local DJs who complemented Rick perfectly and made the whole night the most enjoyable I've had for ages. Look out for a Theo Parrish release on Harmonie Park soon as well as Rick's LP on Moods and Grooves, should be smokin'. Respect JasonB
Re: [313] Rick Wade (was Alan Oldham comics...etc,etc)
In a message dated 13/07/00 05:46:09 GMT Daylight Time, [EMAIL PROTECTED] writes: How bout a UR videogame? This provides the opportunity to incorporate the music with the characters, and... well... it would be cool ;`) Here's an idea! Sell it to Nintendo for the 64, or Sega for the Dreamcast, its their ultimate chance to bash on their main rival, it could be based around UR's battles with Sony (responsible for playstation of course) and allow the player to beat the crap out of fat record execs and the like. The various UR artists definately have video game friendly names, and the soundtrack would be UR throughout of course, however, if you lose the game, the gameover music could be the ripoff trance version of Knights of the Jaguar! While I doubt it will ever happen, its not that ridiculously far fetched of an idea, the Wu-Tang Clan have their own fighting game out for playstation, and its actually quite good. I wish I was a brilliant programmer, and I'd make it happen! Saying that, I doubt UR would be very interested in dealing with big video game companys and the like... Aaron
RE: [313] Rick Wade (was Alan Oldham comics...etc,etc)
I heard Rick Wade not so long ago and was very disappointed at his selection of what was ninetenths generic discoloops with only an occasional deep house track like the stuff he produces thrown in. What is it with these dj's who play such different music to what they produce? I had similar experiences with Stacey Pullen and Derrick May. It seems like they don't trust the crowd will get the deep and challenging tunes, and instead stick with safe and easy discoloops. When I see someone like Derrick Carter that's what I expect; but with the Detroit dj's I expect more. And I'm not just whinging, because I have definitely been treated to the pure and true stuff before: Jeff Mills and Claude Young come to mind. Maybe it's just the house dj's who aren't confident that the deepness is enough Cheers Rol Original Message Follows From: Batory, Jason [EMAIL PROTECTED] ...Rick subsequently blew me away that night - best set of house I've heard in a long, long time. With respect to the local DJs who complemented Rick perfectly and made the whole night the most enjoyable I've had for ages. Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
Re: [313] Rick Wade (was Alan Oldham comics...etc,etc)
I'm seeing a hybrid of Narc (member that one!?) and the Wu Tang game. Like Narc you'd have to destroy the evil big boss man, in this case Sony Records execs, and like the Wu game you'd get to choose between the various UR characters. Maybe even in 'special' mode you could choose the vague characters of Drexciya! Other characters could be the Burden brothers (like Double Dragon!!) Mad Mike, Rolando, etc Vince - Original Message - From: [EMAIL PROTECTED] To: [EMAIL PROTECTED]; 313@hyperreal.org Sent: Thursday, July 13, 2000 5:27 AM Subject: Re: [313] Rick Wade (was Alan Oldham comics...etc,etc) In a message dated 13/07/00 05:46:09 GMT Daylight Time, [EMAIL PROTECTED] writes: How bout a UR videogame? This provides the opportunity to incorporate the music with the characters, and... well... it would be cool ;`) Here's an idea! Sell it to Nintendo for the 64, or Sega for the Dreamcast, its their ultimate chance to bash on their main rival, it could be based around UR's battles with Sony (responsible for playstation of course) and allow the player to beat the crap out of fat record execs and the like. The various UR artists definately have video game friendly names, and the soundtrack would be UR throughout of course, however, if you lose the game, the gameover music could be the ripoff trance version of Knights of the Jaguar! While I doubt it will ever happen, its not that ridiculously far fetched of an idea, the Wu-Tang Clan have their own fighting game out for playstation, and its actually quite good. I wish I was a brilliant programmer, and I'd make it happen! Saying that, I doubt UR would be very interested in dealing with big video game companys and the like... Aaron - To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]