Re: How to build a standalone app for Windows using Mac

2020-06-29 Thread David Belote via 4D_Tech
James,

I have 4D Developer Pro licenses for both macOS and Windows.  I run my Windows 
10 environment as a virtual machine on my Macbook Pro using Parallels.  My 
primary 4D development has been done for years on a Mac as I like the macOS 
environment much better for many reasons.  You simply copy the standalone app 
from the Mac to the PC and then using 4D Developer Pro, test it in the Windows 
environment and once bug free, re-compile it using your 4D Developer Pro for 
Windows license.

There are minor and generally well-documented differences when running a 4D app 
between the two operating system environments.  As an example, I ported 4D v18 
app from macOS Catalina to Windows 10 three weeks ago that reads and writes 
directories.  I thought I'd taken care of the path delimiter differences 
between Mac (colon) and PC (backslash), but it is currently aborting in testing 
when trying to read a Windows directory.  It works flawlessly in macOS.  It is 
probably a very simple fix, but fixing it right now is not at the top of my 
priority list.

David Belote

On 6/28/20, 5:04 PM, "4D_Tech on behalf of Chuck Miller via 4D_Tech" 
<4d_tech-boun...@lists.4d.com on behalf of 4d_tech@lists.4d.com> wrote:

Needs to be done on windows. And it has to be licensed

Regards 

Chuck

Sent from my iPhone

> On Jun 28, 2020, at 6:57 PM, James Knight via 4D_Tech 
<4d_tech@lists.4d.com> wrote:
> 
> Hi
> 
> 
> 
> It’s a long time since I compiled & built an application for Windows.
> 
> 
> 
> I’m on 17.4 for Mac, and I can compile & build an application for Mac no 
problem.
> 
> 
> 
> What hoops do I need to jump through to build a standalone application 
which will run on Windows? Can I do that on a Mac or do I need to download the 
developer edition for Windows and build it on a Windows box?
> 
> 
> 
> Thanks!
> 
> 
> 
> James
> 
> **
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Re: How to build a standalone app for Windows using Mac

2020-06-29 Thread macjimbo via 4D_Tech
Thanks everyone for prompt replies.



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Re: How to build a standalone app for Windows using Mac

2020-06-29 Thread Pat Bensky via 4D_Tech
I use Virtual Box to run Windows on my Mac. It's free and works really well.

On Mon, 29 Jun 2020 at 01:02, Spencer Hinsdale via 4D_Tech <
4d_tech@lists.4d.com> wrote:

> you need to run Windows. one way is to buy Parallels online and have it
> install Windows 10
>
> > On Jun 28, 2020, at 3:57 PM, James Knight via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
> >
> **
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Re: How to build a standalone app for Windows using Mac

2020-06-28 Thread Spencer Hinsdale via 4D_Tech
you need to run Windows. one way is to buy Parallels online and have it install 
Windows 10

> On Jun 28, 2020, at 3:57 PM, James Knight via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
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Re: How to build a standalone app for Windows using Mac

2020-06-28 Thread Chuck Miller via 4D_Tech
Needs to be done on windows. And it has to be licensed

Regards 

Chuck

Sent from my iPhone

> On Jun 28, 2020, at 6:57 PM, James Knight via 4D_Tech <4d_tech@lists.4d.com> 
> wrote:
> 
> Hi
> 
> 
> 
> It’s a long time since I compiled & built an application for Windows.
> 
> 
> 
> I’m on 17.4 for Mac, and I can compile & build an application for Mac no 
> problem.
> 
> 
> 
> What hoops do I need to jump through to build a standalone application which 
> will run on Windows? Can I do that on a Mac or do I need to download the 
> developer edition for Windows and build it on a Windows box?
> 
> 
> 
> Thanks!
> 
> 
> 
> James
> 
> **
> 4D Internet Users Group (4D iNUG)
> New Forum: https://discuss.4D.com
> Archive:  http://lists.4d.com/archives.html
> Options: https://lists.4d.com/mailman/options/4d_tech
> Unsub:  mailto:4d_tech-unsubscr...@lists.4d.com
> **

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