I created a bot that was running Warcraft for awhile. No true AI, but using a
small set of rules it was able to walk aroudn and kill things, and loot and not
die.
The next goals were auto-mapping and adding in small bits of real AI.
I looked at using Second Life as a richer AI envorinment, but havnt gotten into
that very deeply.
A virtual world, though not as rich as the real world is a good place to test
out AI's as it is quick and repeatable, but allows a user-admin to watch over
the shoulder to see always what the agent is doing, and even without a good
graphical environment, most any object can quickly be thrown into the world and
interacted with.
James Ratcliff
Bob Mottram <[EMAIL PROTECTED]> wrote:
Creating compelling virtual characters for games or online worlds sounds like a
nice direction to go down, which fits well with the overall aims of producing
an AGI. Although most of my own focus is in producing real world intelligent
entities in the form of robotics I've long thought, ever since trying some of
the first online worlds in the late 1990s, that one of the likely places where
the first really intelligent entities appear might be in one of these online
environments.
These days I spend hardly any time playing games, and am not an especially big
fan of SL, but there does seem to be an increasing amount of money being thrown
in that direction. Eventually I imagine that computer operating systems will
be not much more than a window onto these virtual worlds.
Incidentally my favourite online characters are the animations done by Jeffrey
Ventrella within the online wold called "There". The way that the pet dogs are
animated is great, and quite life like.
On 26/03/07, Ben Goertzel <[EMAIL PROTECTED]> wrote:
Hi all,
As there has been a lot of discussion of the Novamente AI system on this
list,
it seems apropos to announce here that Novamente LLC has decided upon a
significant shift in business direction/approach.
If you're curious a pertinent "company blog entry" is here:
http://www.novamente.net/blog/
-- Ben
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