DIS: Re: [CotC] CFJ 2809 judged TRUE by Murphy
I wrote: The context of proposal awarding a win to one or more persons comes from Rule 2188 (Win by Proposal), where it is most naturally interpreted as proposal that, if it took effect, would thereby award a win to one or more persons. Proposal 6745 is such a proposal; in particular, in the context of the text of a proposal, coppro wins is reasonably clear shorthand for Upon the adoption of this proposal, coppro is awarded a win. No one has presented any specific counterarguments to any of this. Gratuitous additional arguments: I'm not sure how this would apply to a proposal that was adopted, but prevented from taking effect; but I don't know of any reason that Proposal 6745 would have been so prevented.
DIS: Re: BUS: Re: failure notice
On Jul 5, 2010, at 10:32 PM, ais523 callforjudgem...@yahoo.co.uk wrote: Allegiance is a player switch, tracked by the Referee, whose values are none and all Teams, defaulting to none. Players whose Allegiance is none are said to be Independent; otherwise, players are said to be in the team, and a member of the team, which their Allegiance is set miscomma. assigned to. (In other words, calculation of which player is going to which team can take positive time, but the final flipping of teams must be simultaneous and instant.) This is ugly. Why allow it to take time? If there is ever simultaneously one or more empty Teams, and two or more are Whenever a non-Independent player gains an erg, that player's Allegiance gains a Fan. Whenever a Team owns at least 300 Fans, This number strikes me as sufficiently large that actions to directly increase erg count are not worth taking: it's more who has the highest salary.
Re: DIS: Re: BUS: Re: failure notice
On Mon, 2010-07-05 at 23:11 +0200, comex wrote: On Jul 5, 2010, at 10:32 PM, ais523 callforjudgem...@yahoo.co.uk wrote: Allegiance is a player switch, tracked by the Referee, whose values are none and all Teams, defaulting to none. Players whose Allegiance is none are said to be Independent; otherwise, players are said to be in the team, and a member of the team, which their Allegiance is set miscomma. No it isn't, unless you're using different grammar rules to me. assigned to. (In other words, calculation of which player is going to which team can take positive time, but the final flipping of teams must be simultaneous and instant.) This is ugly. Why allow it to take time? Because you can't pragmatically generate random numbers in zero time. If there is ever simultaneously one or more empty Teams, and two or more are That one could go either way, I think; I won't object to you Cleaning it. Whenever a non-Independent player gains an erg, that player's Allegiance gains a Fan. Whenever a Team owns at least 300 Fans, This number strikes me as sufficiently large that actions to directly increase erg count are not worth taking: it's more who has the highest salary. Your reasoning is off here; a higher or lower number would not make actions to directly increase erg count any more or less useful (unless such actions are, say, only possible to do once ever, rather than recurring every week), because in each case how quickly you reach the target depends on how quickly you gain ergs. -- ais523