DIS: Re: BUS: [Proposal] The Button

2023-06-02 Thread secretsnail9 via agora-discussion
On Fri, Jun 2, 2023 at 12:19 PM Juan F. Meleiro via agora-business <
agora-busin...@agoranomic.org> wrote:

> I create the following proposal, entitled “Game Theory”:
>
> {
> Create a Power 1.0 rule called “The Button” with text:
> {
> The Buttonmastor is an office.
>
> The Button is a singleton switch tracked by the Buttonmastor with instants
> in time as possible values, defaulting to the instant this rule was created.
>
> Buttonclass is a player switch traxked by the Buttonmastor with possible
> values Red, Orange, Yellow, Green, Blue, Indigo, Violet or None, defaulting
> to None.
>
> A player CAN, by announcement, press the button.
>
> When a player presses the button, two things happen:
>
> 1. The Button is flipped to the instant e did it.
>
> 2. That player's Buttonclass is flipped to a value depending on the amount
> of hours passed between the previous value of The Button and the current
> one, as specified below:
>
> * Less than 24: Red;
> * 24 or more, but less than 48: Orange;
> * 48 or more, but less than 72: Yellow;
> * 72 or more, but less than 96: Green;
> * 96 or more, but less than 120: Blue;
> * 120 or more, but less than 144: Indigo;
> * 144 or more: Violet.
>
> If a player announces correctly thay eir Buttonclass is Violet, they win
> the game.
>
> If value of The Button is more than 168 hours in the past, this rule
> repeals itself.
> }
> }
> --
> Juan
>

As is, this doesn't seem too interesting. A suggestion: different rewards
for each of the different colors. Maybe some kind of mechanic to limit
pressing the button.
--
snail


Re: DIS: Re: BUS: [Proposal] The Button

2023-06-02 Thread Forest Sweeney via agora-discussion
Which is why you press the button every 144 hours that are reliable to you:
or setup scheduled emails. I feel like also this is similar to apathy but
now you have to track it: anyone can block as long as they press the button

fre. 2. jun. 2023, 12:29 p.m. skrev ais523 via agora-discussion <
agora-discussion@agoranomic.org>:

> On Fri, 2023-06-02 at 14:18 -0300, Juan F. Meleiro via agora-business
> wrote:
> > I create the following proposal, entitled “Game Theory”:
> >
> > {
> > Create a Power 1.0 rule called “The Button” with text:
>
> This isn't really game theory, but "who has the most reliable Internet
> connection / is best at being online at the right time of day". The
> optimal play is to press the button 144 hours after a previous press,
> unless someone else does so first. In practice, the "unless someone
> else does so first" is going to be impossible to check for due to email
> communication delay, so we're going to have to come up with some rule
> to decide who pressed the send button first (which is likely to be
> practically impossible to determine, given the 1 second granularity of
> most email servers' timestamping – if two people seriously try for this
> then their emails will have the same timestamps on them).
>
> It would be possible to attempt to ruin other people's attempts to win
> by sending an email just before the 144-hour limit, but doing so would
> give up on your own chance to win, so it doesn't really make much sense
> (and you won't know whose attempts you are trying to ruin, because
> nothing's forcing players to try to win 144 hours after the *first*
> press – waiting for the later ones is just as good as winning at aiming
> for an earlier one).
>
> "Be awake at a specific time of day, chosen by the Assessor" is also
> the sort of gameplay that can unfairly disadvantage some players
> compared to others (depending on where they live compared to the
> Assessor's timezone, and/or at what times of day they are busy and thus
> unable to send email).
>
> Incidentally, the original Button that this was referencing had, IIRC,
> a 1.5-second grace period, which would remove the simultaneous-timing
> issues but lead to the win condition probably being too easy
> (especially if the grace period were scaled up to "1.5/60th of a week"
> rather than being left at its original length).
>
> --
> ais523
>


DIS: Re: BUS: [Proposal] The Button

2023-06-02 Thread ais523 via agora-discussion
On Fri, 2023-06-02 at 14:18 -0300, Juan F. Meleiro via agora-business
wrote:
> I create the following proposal, entitled “Game Theory”:
> 
> {
> Create a Power 1.0 rule called “The Button” with text:

This isn't really game theory, but "who has the most reliable Internet
connection / is best at being online at the right time of day". The
optimal play is to press the button 144 hours after a previous press,
unless someone else does so first. In practice, the "unless someone
else does so first" is going to be impossible to check for due to email
communication delay, so we're going to have to come up with some rule
to decide who pressed the send button first (which is likely to be
practically impossible to determine, given the 1 second granularity of
most email servers' timestamping – if two people seriously try for this
then their emails will have the same timestamps on them).

It would be possible to attempt to ruin other people's attempts to win
by sending an email just before the 144-hour limit, but doing so would
give up on your own chance to win, so it doesn't really make much sense
(and you won't know whose attempts you are trying to ruin, because
nothing's forcing players to try to win 144 hours after the *first*
press – waiting for the later ones is just as good as winning at aiming
for an earlier one).

"Be awake at a specific time of day, chosen by the Assessor" is also
the sort of gameplay that can unfairly disadvantage some players
compared to others (depending on where they live compared to the
Assessor's timezone, and/or at what times of day they are busy and thus
unable to send email).

Incidentally, the original Button that this was referencing had, IIRC,
a 1.5-second grace period, which would remove the simultaneous-timing
issues but lead to the win condition probably being too easy
(especially if the grace period were scaled up to "1.5/60th of a week"
rather than being left at its original length).

-- 
ais523