Re: DIS: Proto: A new economy
On 11/18/23 11:49, ais523 via agora-discussion wrote: > * Democracy Gem (Assessor): As part of eir weekly duties, the Assessor > SHALL, and CAN by announcement, award 3 Change Gems to each player who > voted FOR on at least half the referenda that were resolved that week; > and SHALL NOT resolve referenda for the rest of the week after doing > so. I'll have more thoughts later, but for now: I don't see why this specifically is something that we want to incentivize. > * Clean Gem (Referee); As part of eir weekly duties, the Referee SHALL, > and CAN by announcement, grant 2 Clean Gems to each player who does not > have Blots. Similarly, I don't think it's a good to incentivize pointing out minor crimes. That's caused issues in the past. -- Janet Cobb Assessor, Rulekeepor, Stonemason
Re: DIS: Proto: A new economy
On Sat, Nov 18, 2023 at 10:50 AM ais523 via agora-discussion < agora-discussion@agoranomic.org> wrote: > Here are some thoughts about a new economy that I've been thinking > about. These would ideally work in tandem with existing subgames / > other subgames that other players might propose / other economies that > other players might propose, rather than being a replacement. > > This is just a sketch, so it doesn't contain enactment language, > Powers, etc.. yet (what would be a good power for the rules in > question? is this the correct spelling of Jeweller in Agoran English?) > > I've tried to choose the timings of the various Gem awards to be easy > for the officers in question (generally the timings are set up so that > they could be performed at the same as the time at which the officer > would be performing actions anyway). It is possible that this is too > slow in some cases (e.g. potentially having to wait a month for the > Tailor's report to gain Achievement Gems). > > I'd be interested on feedback both on the general concept and on the > details. The basic idea is to award Gems in various categories for > various different aspects of Agoran gameplay, which are used to buy > Purchase Packs whose prices vary randomly each month, meaning that > different aspects of the game randomly become more relevant from month > to month. Gems are sort-of grindable over time, but decay slowly if not > used, and can be converted to fast-decaying Score Stars, or non- > decaying Stamps, or various other things. Some Purchase Packs are more > valuable than others, but each can only be bought once per player per > month. > > > Gems > > The Jeweller is an office, and the recordkeepor of each type of Gem. > Gems are a category of assets ownable by players and contracts. Each > type of Gem is a currency, and has an associated office; the following > list specifies the types of Gem, their associated offices, and one or > more mechanisms for gaining each type of Gem (but other rules may > specify additional methods to gain Gems). > > * Duty Gem (ADoP): As part of eir weekly duties, the ADoP SHALL, and > CAN by announcement, grant each player a number of gems equal to twice > the total complexity of the offices e holds. > > * Decision Gem (Arbitor): As part of eir weekly duties, the Arbitor > SHALL, and CAN by announcement, grant a number of Decision Gems to each > player equal to 4 times the number of CFJs that player judged in the > previous week (except that e NEED NOT grant gems for a CFJ if the judge > exceeded the time limit to judge it). > A simple improvement would be to make this (4 if e did judge a cfj) instead of (4 for each cfj judged) so cfjs dont get spammed. Also deals with the issue of linked cfjs. > > * Democracy Gem (Assessor): As part of eir weekly duties, the Assessor > SHALL, and CAN by announcement, award 3 Change Gems to each player who > voted FOR on at least half the referenda that were resolved that week; > and SHALL NOT resolve referenda for the rest of the week after doing > so. > This should be based on votes at the end of the voting period (automatic), instead of votes at the resolution (manual), to avoid any assessor tomfoolery (though i trust our current assessor would never do such a thing) > > * Trade Gem (Collector): Trade Participation is an untracked negative > boolean player switch. When a player pays a Stamp of another player's > type to perform an action defined in the rule "Stamps", eir Trade > Participation becomes True. As part of eir weekly duties, the Collector > SHALL, and CAN by announcement, grant each player whose Trade > Participation is True 3 Trade Gems; such a grant causes the player's > Trade Participation to become False. > > * Vision Gem (Dream Keeper): As part of eir weekly duties, the Dream > Keepor SHALL, and CAN by announcement, award 5 Vision Gems to each > Mining Dreamer. [With rule 2675 amended to add the new Dream.] > > * Triumph Gem (Herald): Whenever a player wins the game, the Herald CAN > once by announcement, and SHALL within one month, grant em 25 Triumph > Gems. Whenever a player gains a Patent Title other than Champion, the > Herald CAN once by announcement, and SHALL within one month, grant em > 10 Triumph Gems. > > * Conspire Gem (Notary): As part of eir monthly duties, the Notary > SHALL, and CAN by announcement, grant 35 Conspire Gems to each Group > which has, or is tied for, the most, second-most or third-most parties. > [With the rules amended to define a Group, which is a special case of a > contract, designed so that each player can only be part of one Group at > a time.] > That's a lot of gems. 105 a month? > > * Idea Gem (Promotor): Proposal Participation is an untracked negative > boolean player switch. Whenever the Promotor distributes a proposal, > the Proposal Participation of its author and coauthors becomes True. At > the end of each week, the Proposal Participation of all players becomes > False. When a player's Proposal
DIS: Proto: A new economy
Here are some thoughts about a new economy that I've been thinking about. These would ideally work in tandem with existing subgames / other subgames that other players might propose / other economies that other players might propose, rather than being a replacement. This is just a sketch, so it doesn't contain enactment language, Powers, etc.. yet (what would be a good power for the rules in question? is this the correct spelling of Jeweller in Agoran English?) I've tried to choose the timings of the various Gem awards to be easy for the officers in question (generally the timings are set up so that they could be performed at the same as the time at which the officer would be performing actions anyway). It is possible that this is too slow in some cases (e.g. potentially having to wait a month for the Tailor's report to gain Achievement Gems). I'd be interested on feedback both on the general concept and on the details. The basic idea is to award Gems in various categories for various different aspects of Agoran gameplay, which are used to buy Purchase Packs whose prices vary randomly each month, meaning that different aspects of the game randomly become more relevant from month to month. Gems are sort-of grindable over time, but decay slowly if not used, and can be converted to fast-decaying Score Stars, or non- decaying Stamps, or various other things. Some Purchase Packs are more valuable than others, but each can only be bought once per player per month. Gems The Jeweller is an office, and the recordkeepor of each type of Gem. Gems are a category of assets ownable by players and contracts. Each type of Gem is a currency, and has an associated office; the following list specifies the types of Gem, their associated offices, and one or more mechanisms for gaining each type of Gem (but other rules may specify additional methods to gain Gems). * Duty Gem (ADoP): As part of eir weekly duties, the ADoP SHALL, and CAN by announcement, grant each player a number of gems equal to twice the total complexity of the offices e holds. * Decision Gem (Arbitor): As part of eir weekly duties, the Arbitor SHALL, and CAN by announcement, grant a number of Decision Gems to each player equal to 4 times the number of CFJs that player judged in the previous week (except that e NEED NOT grant gems for a CFJ if the judge exceeded the time limit to judge it). * Democracy Gem (Assessor): As part of eir weekly duties, the Assessor SHALL, and CAN by announcement, award 3 Change Gems to each player who voted FOR on at least half the referenda that were resolved that week; and SHALL NOT resolve referenda for the rest of the week after doing so. * Trade Gem (Collector): Trade Participation is an untracked negative boolean player switch. When a player pays a Stamp of another player's type to perform an action defined in the rule "Stamps", eir Trade Participation becomes True. As part of eir weekly duties, the Collector SHALL, and CAN by announcement, grant each player whose Trade Participation is True 3 Trade Gems; such a grant causes the player's Trade Participation to become False. * Vision Gem (Dream Keeper): As part of eir weekly duties, the Dream Keepor SHALL, and CAN by announcement, award 5 Vision Gems to each Mining Dreamer. [With rule 2675 amended to add the new Dream.] * Triumph Gem (Herald): Whenever a player wins the game, the Herald CAN once by announcement, and SHALL within one month, grant em 25 Triumph Gems. Whenever a player gains a Patent Title other than Champion, the Herald CAN once by announcement, and SHALL within one month, grant em 10 Triumph Gems. * Conspire Gem (Notary): As part of eir monthly duties, the Notary SHALL, and CAN by announcement, grant 35 Conspire Gems to each Group which has, or is tied for, the most, second-most or third-most parties. [With the rules amended to define a Group, which is a special case of a contract, designed so that each player can only be part of one Group at a time.] * Idea Gem (Promotor): Proposal Participation is an untracked negative boolean player switch. Whenever the Promotor distributes a proposal, the Proposal Participation of its author and coauthors becomes True. At the end of each week, the Proposal Participation of all players becomes False. When a player's Proposal Participation becomes true, the Promotor CAN once by announcement, and SHALL before it becomes false, grant 3 Idea Gems to that player. * Clean Gem (Referee); As part of eir weekly duties, the Referee SHALL, and CAN by announcement, grant 2 Clean Gems to each player who does not have Blots. * Activity Gem (Registrar): As part of eir weekly duties, the Registrar SHALL, and CAN by announcement, grant 2 Activity Gems to each active player. [Perhaps Welcome Packages should contain lots of these, and smaller amounts of the other types of gem.] * Change Gem (Rulekeepor): Whenever a proposal (other than a disinterested proposal) takes effect and enacts, repeals, or changes a substantive