Re: DIS: Proto: A new economy

2023-11-18 Thread Janet Cobb via agora-discussion
On 11/18/23 11:49, ais523 via agora-discussion wrote:
> * Democracy Gem (Assessor): As part of eir weekly duties, the Assessor
> SHALL, and CAN by announcement, award 3 Change Gems to each player who
> voted FOR on at least half the referenda that were resolved that week;
> and SHALL NOT resolve referenda for the rest of the week after doing
> so.


I'll have more thoughts later, but for now:

I don't see why this specifically is something that we want to incentivize.


> * Clean Gem (Referee); As part of eir weekly duties, the Referee SHALL,
> and CAN by announcement, grant 2 Clean Gems to each player who does not
> have Blots.

Similarly, I don't think it's a good to incentivize pointing out minor
crimes. That's caused issues in the past.

-- 
Janet Cobb

Assessor, Rulekeepor, S​tonemason


Re: DIS: Proto: A new economy

2023-11-18 Thread secretsnail9 via agora-discussion
On Sat, Nov 18, 2023 at 10:50 AM ais523 via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> Here are some thoughts about a new economy that I've been thinking
> about. These would ideally work in tandem with existing subgames /
> other subgames that other players might propose / other economies that
> other players might propose, rather than being a replacement.
>
> This is just a sketch, so it doesn't contain enactment language,
> Powers, etc.. yet (what would be a good power for the rules in
> question? is this the correct spelling of Jeweller in Agoran English?)
>
> I've tried to choose the timings of the various Gem awards to be easy
> for the officers in question (generally the timings are set up so that
> they could be performed at the same as the time at which the officer
> would be performing actions anyway). It is possible that this is too
> slow in some cases (e.g. potentially having to wait a month for the
> Tailor's report to gain Achievement Gems).
>
> I'd be interested on feedback both on the general concept and on the
> details. The basic idea is to award Gems in various categories for
> various different aspects of Agoran gameplay, which are used to buy
> Purchase Packs whose prices vary randomly each month, meaning that
> different aspects of the game randomly become more relevant from month
> to month. Gems are sort-of grindable over time, but decay slowly if not
> used, and can be converted to fast-decaying Score Stars, or non-
> decaying Stamps, or various other things. Some Purchase Packs are more
> valuable than others, but each can only be bought once per player per
> month.
>
>
> Gems
>
> The Jeweller is an office, and the recordkeepor of each type of Gem.
> Gems are a category of assets ownable by players and contracts. Each
> type of Gem is a currency, and has an associated office; the following
> list specifies the types of Gem, their associated offices, and one or
> more mechanisms for gaining each type of Gem (but other rules may
> specify additional methods to gain Gems).
>
> * Duty Gem (ADoP): As part of eir weekly duties, the ADoP SHALL, and
> CAN by announcement, grant each player a number of gems equal to twice
> the total complexity of the offices e holds.
>
> * Decision Gem (Arbitor): As part of eir weekly duties, the Arbitor
> SHALL, and CAN by announcement, grant a number of Decision Gems to each
> player equal to 4 times the number of CFJs that player judged in the
> previous week (except that e NEED NOT grant gems for a CFJ if the judge
> exceeded the time limit to judge it).
>

A simple improvement would be to make this (4 if e did judge a cfj) instead
of (4 for each cfj judged) so cfjs dont get spammed. Also deals with the
issue of linked cfjs.


>
> * Democracy Gem (Assessor): As part of eir weekly duties, the Assessor
> SHALL, and CAN by announcement, award 3 Change Gems to each player who
> voted FOR on at least half the referenda that were resolved that week;
> and SHALL NOT resolve referenda for the rest of the week after doing
> so.
>

This should be based on votes at the end of the voting period (automatic),
instead of votes at the resolution (manual), to avoid any assessor
tomfoolery (though i trust our current assessor would never do such a thing)


>
> * Trade Gem (Collector): Trade Participation is an untracked negative
> boolean player switch. When a player pays a Stamp of another player's
> type to perform an action defined in the rule "Stamps", eir Trade
> Participation becomes True. As part of eir weekly duties, the Collector
> SHALL, and CAN by announcement, grant each player whose Trade
> Participation is True 3 Trade Gems; such a grant causes the player's
> Trade Participation to become False.
>

> * Vision Gem (Dream Keeper): As part of eir weekly duties, the Dream
> Keepor SHALL, and CAN by announcement, award 5 Vision Gems to each
> Mining Dreamer. [With rule 2675 amended to add the new Dream.]
>
> * Triumph Gem (Herald): Whenever a player wins the game, the Herald CAN
> once by announcement, and SHALL within one month, grant em 25 Triumph
> Gems.  Whenever a player gains a Patent Title other than Champion, the
> Herald CAN once by announcement, and SHALL within one month, grant em
> 10 Triumph Gems.
>
> * Conspire Gem (Notary): As part of eir monthly duties, the Notary
> SHALL, and CAN by announcement, grant 35 Conspire Gems to each Group
> which has, or is tied for, the most, second-most or third-most parties.
> [With the rules amended to define a Group, which is a special case of a
> contract, designed so that each player can only be part of one Group at
> a time.]
>

That's a lot of gems. 105 a month?


>
> * Idea Gem (Promotor): Proposal Participation is an untracked negative
> boolean player switch. Whenever the Promotor distributes a proposal,
> the Proposal Participation of its author and coauthors becomes True. At
> the end of each week, the Proposal Participation of all players becomes
> False. When a player's Proposal 

DIS: Proto: A new economy

2023-11-18 Thread ais523 via agora-discussion
Here are some thoughts about a new economy that I've been thinking
about. These would ideally work in tandem with existing subgames /
other subgames that other players might propose / other economies that
other players might propose, rather than being a replacement.

This is just a sketch, so it doesn't contain enactment language,
Powers, etc.. yet (what would be a good power for the rules in
question? is this the correct spelling of Jeweller in Agoran English?)

I've tried to choose the timings of the various Gem awards to be easy
for the officers in question (generally the timings are set up so that
they could be performed at the same as the time at which the officer
would be performing actions anyway). It is possible that this is too
slow in some cases (e.g. potentially having to wait a month for the
Tailor's report to gain Achievement Gems).

I'd be interested on feedback both on the general concept and on the
details. The basic idea is to award Gems in various categories for
various different aspects of Agoran gameplay, which are used to buy
Purchase Packs whose prices vary randomly each month, meaning that
different aspects of the game randomly become more relevant from month
to month. Gems are sort-of grindable over time, but decay slowly if not
used, and can be converted to fast-decaying Score Stars, or non-
decaying Stamps, or various other things. Some Purchase Packs are more
valuable than others, but each can only be bought once per player per
month.


Gems

The Jeweller is an office, and the recordkeepor of each type of Gem.
Gems are a category of assets ownable by players and contracts. Each
type of Gem is a currency, and has an associated office; the following
list specifies the types of Gem, their associated offices, and one or
more mechanisms for gaining each type of Gem (but other rules may
specify additional methods to gain Gems).

* Duty Gem (ADoP): As part of eir weekly duties, the ADoP SHALL, and
CAN by announcement, grant each player a number of gems equal to twice
the total complexity of the offices e holds.

* Decision Gem (Arbitor): As part of eir weekly duties, the Arbitor
SHALL, and CAN by announcement, grant a number of Decision Gems to each
player equal to 4 times the number of CFJs that player judged in the
previous week (except that e NEED NOT grant gems for a CFJ if the judge
exceeded the time limit to judge it).

* Democracy Gem (Assessor): As part of eir weekly duties, the Assessor
SHALL, and CAN by announcement, award 3 Change Gems to each player who
voted FOR on at least half the referenda that were resolved that week;
and SHALL NOT resolve referenda for the rest of the week after doing
so.

* Trade Gem (Collector): Trade Participation is an untracked negative
boolean player switch. When a player pays a Stamp of another player's
type to perform an action defined in the rule "Stamps", eir Trade
Participation becomes True. As part of eir weekly duties, the Collector
SHALL, and CAN by announcement, grant each player whose Trade
Participation is True 3 Trade Gems; such a grant causes the player's
Trade Participation to become False.

* Vision Gem (Dream Keeper): As part of eir weekly duties, the Dream
Keepor SHALL, and CAN by announcement, award 5 Vision Gems to each
Mining Dreamer. [With rule 2675 amended to add the new Dream.]

* Triumph Gem (Herald): Whenever a player wins the game, the Herald CAN
once by announcement, and SHALL within one month, grant em 25 Triumph
Gems.  Whenever a player gains a Patent Title other than Champion, the
Herald CAN once by announcement, and SHALL within one month, grant em
10 Triumph Gems.

* Conspire Gem (Notary): As part of eir monthly duties, the Notary
SHALL, and CAN by announcement, grant 35 Conspire Gems to each Group
which has, or is tied for, the most, second-most or third-most parties.
[With the rules amended to define a Group, which is a special case of a
contract, designed so that each player can only be part of one Group at
a time.]

* Idea Gem (Promotor): Proposal Participation is an untracked negative
boolean player switch. Whenever the Promotor distributes a proposal,
the Proposal Participation of its author and coauthors becomes True. At
the end of each week, the Proposal Participation of all players becomes
False. When a player's Proposal Participation becomes true, the
Promotor CAN once by announcement, and SHALL before it becomes false,
grant 3 Idea Gems to that player.

* Clean Gem (Referee); As part of eir weekly duties, the Referee SHALL,
and CAN by announcement, grant 2 Clean Gems to each player who does not
have Blots.

* Activity Gem (Registrar): As part of eir weekly duties, the Registrar
SHALL, and CAN by announcement, grant 2 Activity Gems to each active
player. [Perhaps Welcome Packages should contain lots of these, and
smaller amounts of the other types of gem.]

* Change Gem (Rulekeepor): Whenever a proposal (other than a
disinterested proposal) takes effect and enacts, repeals, or changes a
substantive