DIS: Re: BUS: [Proposal] An Agoran Standoff

2024-05-14 Thread ais523 via agora-discussion
On Tue, 2024-05-14 at 06:55 -0500, secretsnail9 via agora-business wrote:
> A ghostly player CAN incarnate by announcement, which means
> to flip eir Vitality to Invulnerable, provided there are only
> Invulnerable or Ghostly players.
[snip]
> When the match is reset, each player is set to Ghostly, all bangs are
> destroyed, and then each player gains 1 bang.
> 
> When 3 days have passed since the match is reset, all Invulnerable
> players have eir Vitality set to Alive.

The timing here is incredibly tight given Agora's typical pace of
play – not only is it faster than the "once per week" cadence at which
many players seem to be paying attention, it's even faster than the 4-
day without-objection timer.

This makes it likely that only players who are continuously paying
attention will end up joining the match, and could arguably be
considered a scam, or at least biased proposal-writing in favour of the
continuously active.

> Each corporeal player SHOULD list eir Vitality and Bang Balance in
> all eir messages.

This one is also a problem, seeing as it includes things like official
reports (and even the SLR/FLR) – although some means is needed to track
things, and I think officer-less subgames are an experiment worth
trying, "every message" seems like too high a frequency for this.

> Eliminating a player makes em Unalive, and then grants em 1
bang.

The eliminated player has no obvious use for the granted bang, as it
will be destroyed before they next become alive. Is this intended to
give em something to trade with?

-- 
ais523


DIS: Re: BUS: [Proposal] An Agoran Standoff

2024-05-14 Thread Yachay Wayllukuq via agora-discussion
I like it.

" A ghostly player CAN incarnate by announcement, which means to flip eir
Vitality to Invulnerable"

I'd remove "means" from there and just use phrasing that already exists in
other rules, because I have the suspicion that it's very dangerous (or at
least, prone to bugs) to redefine the *mean*-ing of things.





On Tue, May 14, 2024 at 1:56 PM secretsnail9 via agora-business <
agora-busin...@agoranomic.org> wrote:

> It seems like Agora could use some more gameplay right now, so I present
> this subgame that got drafted a while ago. It experiments with an
> officerless tracking system, where players should report their status in
> all their messages. For example (Alive, 3 Bangs) after a signature would
> suffice.
>
> I submit the following proposal:
>
> {{{
> Title: A friendly game
> Adoption Index: 1.0
> Author: snail
> Co-author(s): juan
>
> Enact the following rule with title "Bang!" and the following text:
>
> {
> Bangs are a fungible asset.
>
> Vitality is an untracked player Switch with possible values of
> Invulnerable, Alive, Unalive, or Ghostly (default). A player with a
> Vitality that is not Ghostly is called “corporeal”, else e is called
> "ghostly".
>
> A ghostly player CAN incarnate by announcement, which means
> to flip eir Vitality to Invulnerable, provided there are only
> Invulnerable or Ghostly players.
>
> Each corporeal player SHOULD list eir Vitality and Bang Balance in all eir
> messages.
>
> Any player CAN publish a report of all Bang Balances and Vitalities. Such a
> purported report is self-ratifying, and SHOULD be made as needed.
>
> Each Alive player CAN eliminate another specified Alive player by paying a
> fee of 1 bang. Eliminating a player makes em Unalive, and then grants em 1
> bang.
>
> Any Alive player CAN Stand Alone by announcement, if there are no other
> players that are Alive, and no person has won the game by doing so in the
> past 7 days. When a player Stands Alone, e wins the game. If a player won
> the game in this manner 4 days ago, then the match is reset.
>
> When the match is reset, each player is set to Ghostly, all bangs are
> destroyed, and then each player gains 1 bang.
>
> When 3 days have passed since the match is reset, all Invulnerable
> players have eir Vitality set to Alive.
>
> When 14 days have passed since a player was last eliminated, the match
> resets, and then each player that was alive immediately before the match
> reset gains 1 bang.
> }
>
> The match is hereby reset.
> }}}
> --
> snail
>