DIS: Re: BUS: Re: OFF: [Herald] The Scrolls of Agora
Geoffrey Spear wrote: Sometimes gmail's message threading is annoying... That is why I play Agora with Thunderbird instead of GMail's web interface. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Re: BUS: Re: OFF: Distribution of proposals 5731-5731
Elliott Hird wrote: We heard you the first time with your giant toppost. I apologize for spamming everyone with these notices, but there were five separate proposal distributions that I was dealing with. I quoted the entire notice and put my notice on top (toppost as you say) since my notice applied to the entire quoted notice and I wanted my notice to be prominently visible. I seem to remember a time when proposals were only distributed once a week and actually required game resources (papyri I believe) to distribute. I don't remember Agora generating 200+ emails over the span of a couple days back then... -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Re: BUS: Re: OFF: Distribution of proposals 5734-5739
comex wrote: For any Agoran decision with an adoption index, the available options are FOR, AGAINST, and PRESENT. Yes, yes... I am aware of the options. The issue is that the notice didn't specify them. Besides, are those truly the ONLY options? Isn't there an option to endorse another player? Contracts (Vote Market in particular) appear to have added additional options. Given the controversy regarding the adoption (or lack thereof) of proposal 5707, we may need to be more careful here. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Re: BUS: Re: OFF: Distribution of proposals 5731-5731
Elliott Hird wrote: Some distributespam was testing bayes Those proposals are easy enough to deal with. I'm not too worried about them, yet. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Re: BUS: Re: OFF: Distribution of proposals 5708-5726
Ian Kelly wrote: On Wed, Oct 1, 2008 at 6:44 PM, Jeff Weston (Sir Toby) [EMAIL PROTECTED] wrote: The quoted notice is invalid because it lacks information required by Rule 107. Specifically, the following information was not provided: (c) A clear indication of the options available. CFJ 1800 (and indirectly 1650 and 1722) set the precedent that if this is not explicitly specified, then it's implicit in the nature of the matter to be decided (i.e. whether to adopt a proposal). -root I was not aware of the precedent. I will retract my notice. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Re: BUS: Try 2: Repeal Partnerships
Kerim Aydin wrote: On Tue, 16 Sep 2008, Ian Kelly wrote: Identification is not a toggle switch with values unambiguously identified and completely unidentified. The message identifies its sender as a player, which is ambiguous but still communicates much more than if it contained no statement of identification at all. Just like writing a message in Turkish and identifying the language as Turkish clearly communicates that there is a message but for the purposes of the rules doesn't communicate the content. You know the CFJ of which I speak. I do not know of this CFJ. Can someone illuminate me please? -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Re: BUS: CFJ
Charles Reiss wrote: On Tue, Sep 23, 2008 at 12:17, Jeff Weston (Sir Toby) [EMAIL PROTECTED] wrote: I CFJ on the following statement: The message sent by [EMAIL PROTECTED] on Tue, 16 Sep 2008 20:16:23 + (see evidence 1) was successful in initiating a CFJ. I argue for a FALSE judgement in this case. The statement in the message is clearly an inquiry case. Rule 591 (see evidence 2) governs inquiry cases. In Rule 591, we see that, the initiator is unqualified to be assigned as judge of the case. The message in question clearly does not indicate who sent the message. Without knowing who sent the message, there is no way to ensure that the initiator is unqualified to be assigned as judge of the case. For all we know, Sir Toby was the sender of the message. Since he was assigned as judge of the resulting CFJ, it is possible that he was illegally assigned as judge to that CFJ. While I agree that it may have been IMPOSSIBLE to assign Sir Toby as the judge of that case (not ILLEGAL, I suggest CoE'ing on the relevant docket and such), I don't think it has much relevance in the success of the initiation... -woggle The example I gave of the possible legality problems with assigning me as the judge of the CFJ in question when it is possible that I initiated the CFJ was more an indication of the problem of submitting a CFJ anonymously, rather than an indication that assigning a judge to the CFJ was impossible. That should probably be a question for another CFJ. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Re: BUS: CFJ
Geoffrey Spear wrote: On Tue, Sep 23, 2008 at 3:17 PM, Jeff Weston (Sir Toby) [EMAIL PROTECTED] wrote: I CFJ on the following statement: The message sent by [EMAIL PROTECTED] on Tue, 16 Sep 2008 20:16:23 + (see evidence 1) was successful in initiating a CFJ. I argue for a FALSE judgement in this case. The statement in the message is clearly an inquiry case. Rule 591 (see evidence 2) governs inquiry cases. In Rule 591, we see that, the initiator is unqualified to be assigned as judge of the case. The message in question clearly does not indicate who sent the message. Without knowing who sent the message, there is no way to ensure that the initiator is unqualified to be assigned as judge of the case. For all we know, Sir Toby was the sender of the message. Since he was assigned as judge of the resulting CFJ, it is possible that he was illegally assigned as judge to that CFJ. I don't think it follows that since the assignment of the CFJ might have been illegal that the CFJ could not have been initiated at all; CotC Murphy certainly knows whether e sent the message purporting to initiate the CFJ emself, so it definitely wasn't impossible that e could assign it to a player e knew didn't send it. Of course, in this case if e didn't send the message than e didn't assign it to someone e could be absolutely sure didn't send it, but the CotC's actions after a CFJ has been initiated shouldn't be retroactively relevant to whether it was initiated in the first place. And, of course, when Murphy attempted to assign the case to you, you knew for sure whether that assignment was possible; the fact that you claimed to assign a judgment to the case should be taken as evidence that you believed to be assigned to judge it. Of course, since we don't have a truthiness rule anymore it's not actually against the rules for you to claim to assign judgment to a case you don't believe you're the judge of. I have issued one CFJ regarding whether or not the CFJ in question was even initiated and I intend to issue another CFJ regarding the legality of assigning someone to judge the CFJ. I issued a judgement to the CFJ in question because I am obligated to do so under the rules, and I wanted to make sure I fulfilled my duty in the event that it is ruled that the CFJ was indeed initiated and I was legally assigned to judge it. I will neither confirm nor deny that I sent any of the messages from [EMAIL PROTECTED]. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Proto-Contract: Agora: The Role-Playing Game (version 0.2)
Pavitra wrote: On Saturday 13 September 2008 08:56:16 pm Jeff Weston (Sir Toby) wrote: 22. Monsters are entities that Player Characters must fight. I'd pick a different term than Monster, as that's already in the Ruleset. Maybe Enemies? Also, the current wording implies that Player Characters SHALL fight Monsters, which is probably not what you want. Good points. I've re-written the paragraph and and renamed all occurrences of monster with enemy. Here's the new version: 22. Enemies are entities defined by this contract. 34. Combat - TBD I suggest using a diceless system if possible. I am having a hard time coming up with a combat system that isn't going to be overly complicated, be too easy, or be too hard. If anyone has inspiration for a specific combat implementation, I'm open to ideas. It's possible that the other concepts I've built up are over-engineered and using all of them in combat may be tedious, so I'm certainly open to simplifying the other concepts in the contract to make combat simpler. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
DIS: Proto-Contest: Agora: The Role-Playing Game
I've been thinking of ideas for a contest I could run (briefly considered bringing back the game of life, but thought I would try something new) and one of the ideas I've come up with is a very simple RPG. The basic idea is that contestants (Player Characters) get to explore a dungeon, fight monsters for gold and experience, find items such as weapons and armor, and ultimately score points by trading in gold. I've begun working on a contract for this idea. So far I've hammered out many of the basic concepts. I initially considered putting in a concept of a store where players can buy and sell items they no longer need, but I was having a hard time coming up with an interesting game mechanic for this, and it occurred to me that allowing for partnerships to join the contest as non-Player Characters to fill this role would be more interesting. I still have a lot more work to do, so I wanted to see if there was any interest in such a concept before I spend too much time on it. The current version of the proto-contract isn't formatted properly for sending via email, so I won't post that just yet, but if there is interest in this concept, I'd be happy to format the proto-contract to send it out either publicly or privately for discussion. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
DIS: Random Number Generation
One of the issues I've encountered with the Agora: The Role Playing Game contest I am working on is random number generation. Obviously RPGs require a large number of random numbers to determine the outcome to a variety of situations. While I could make the contestmaster responsible for generating all random numbers, that would prevent the contestmaster from participating in the contest, and would introduce delays in resolving actions. My thought for addressing this issue would be to use an on-line random number generator that can send emails with random numbers to a public forum so that contestants can generate their own random numbers. Would this be an acceptable solution? Does anyone know of any on-line random number generators that could be used for this purpose? I remember using http://www.pbm.com/dice/ at one point, but my emails to [EMAIL PROTECTED] are getting bounced currently. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Proto-Contest: Agora: The Role-Playing Game
Ian Kelly wrote: On Fri, Sep 12, 2008 at 2:00 AM, Jeff Weston (Sir Toby) [EMAIL PROTECTED] wrote: I still have a lot more work to do, so I wanted to see if there was any interest in such a concept before I spend too much time on it. The current version of the proto-contract isn't formatted properly for sending via email, so I won't post that just yet, but if there is interest in this concept, I'd be happy to format the proto-contract to send it out either publicly or privately for discussion. I'm interested. One suggestion: this could potentially integrate very nicely with cards. This is true. I'm currently thinking about how I want to work encounters. The idea I'm currently considering is using a random number and a lookup table to determine what happens. However, cards could be used for this (along the lines of Talisman or Munchkin). Since there seems to be some interest in this and I think it makes sense to start getting input on what I have, I'll format the proto-contract I've been working on and send it out to the discussion list. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Random Number Generation
Ian Kelly wrote: http://dice.nomic.net/email.html Alexander Smith wrote: I use [EMAIL PROTECTED] for randomisation in my role as Mad Scientist (and recently also as Deputy Speaker). Dice server wrote: For instructions on using the dice server, send a message with subject help to [EMAIL PROTECTED], or see http://www.nomic.net/~dice/. The Nomic.Net dice server looks perfect. Thank you both. I'll add that to the proto-contract I am working on. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
DIS: Re: BUS: Here Sir Toby, have some mills!
Benjamin Schultz wrote: I transfer Land #123 (* mill) and Land #132 (- mill) to Sir Toby. Cool! Thank you. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED
Re: DIS: Re: BUS: Registration
Kerim Aydin wrote: On Wed, 10 Sep 2008, Jeff Weston (Sir Toby) wrote: I register myself for Agora using the nickname Sir Toby. Hey, welcome back! -Goethe. Thank you. It is good to be back. Things sure have changed a lot since I was here last. -- Jeff Weston (Sir Toby) PGP public key available from http://pgp.mit.edu/ PGP Key ID: 0x14B456ED