Re: DIS: Proto-contest: The Cylons of Battlestar Agora

2008-10-27 Thread Ian Kelly
So there is no interest in this?  What if it were based upon a different game?

-root

On Mon, Oct 20, 2008 at 10:56 PM, Ian Kelly [EMAIL PROTECTED] wrote:
 The following is a proto-contest.  Kudos to the Werewolves of Agora
 Nomic contest for providing templating.

 1a) The name of this public contract is The Cylons of Battlestar
Agora.

 1b) The purpose of this contract is to be a contest.

 1c) Any first-class person CAN become a party to this contract by
announcement. Any party not in a session CAN cease to be a party
by announcement.

 1d) The gamemaster is the contestmaster of this contract. If this
contract has no contestmaster, the gamemaster is root.

 1e) The gamemaster CAN amend this contract without member objection.

 2a) Each session SHALL generally follow the rules of Battlestar
Galactica: the Board Game, to be augmented and overridden by this
contract. In the context of the board game rules, the word
player shall mean colonial. The board game rules are available
in PDF form at:
http://www.fantasyflightgames.com/bsg/support.shtml

 2b) The gamemaster SHALL perform all random determinations and card
deals.

 2c) The gamemaster SHALL keep each colonial informed of all state of
eir session to which e is privy. The gamemaster SHALL NOT
otherwise disclose any non-public session state.

 2d) Where a colonial is required to make a public decision, e SHALL do
so by announcement. Where a colonial is required to make a private
decision, e SHALL do so by publicly informing the gamemaster of
eir decision.

 2e) Whenever a session is stalled for more than a week waiting for a
colonial to act, the gamemaster CAN take over eir position by
announcement. Upon doing so, the colonial is removed from the
session, and the gamemaster SHALL make all necessary decisions for
eir character.

 2f) The gamemaster CAN end a session without the objection of any
colonial in that session.

 2g) All rules disputes pertaining to a session shall be decided by the
gamemaster. The gamemaster shall follow the spirit of the board
game rules whereever possible.

 3) While there are at least 3 contestants not in a session, the
   gamemaster CAN, and SHALL as soon as possible:

   a) Initiate a session by announcement, indicating a set of
  contestants not already in a session, numbering between 3 and 6
  inclusive. The colonials for this session are the indicated
  contestants.

   b) Randomly determine and announce the turn order of the colonials.

   c) Announce the completion of the above requirements. This starts
  the session's character selection phase.

 4a) During a session's character selection phase, each colonial SHALL,
in turn order, announce eir selection of character as allowed by
the base rules.

 4b) After each colonial has announced eir character selection, the
gamemaster SHALL deal cards as needed to complete the session
setup. Once e has done so, e shall announce the completion of the
character selection phase; this begins the first colonial's turn.

 5) During a colonial's turn, after receiving eir skill cards, e SHALL
   do the following, in order:

   a) Optionally move to a different location by announcement.

   b) Optionally perform an available action by announcement,
  describing all the necessary parameters of the action. The
  gamemaster shall announce the outcome of the action, if
  necessary. If the colonial chooses not to perform an action, e
  SHALL announce this.

 6) After a colonial's action has been resolved, the gamemaster SHALL
   do the following, in order:

   a) Deal a crisis card by announcement, which shall then be
  resolved.

   b) Announce the outcome of the crisis card.

   c) Conduct the Activate Cylon Ships and Prepare for Jump steps by
  announcement.

   d) Remind each colonial with more than 10 skill cards to discard
  down to 10 by privately informing the gamemaster.

   e) Announce the completion of the turn. This starts the turn of
  the next colonial in turn order.

 7a) When a skill check is required, each colonial shall, in turn order
beginning with the colonial following the colonial whose turn it
is, privately inform the gamemaster which skill cards e chooses to
play, then announce the number of skill cards e has played.

 7b) After all colonials have played skill cards, the gamemaster SHALL
announce all skill cards contributing to the skill check and the
outcome of the skill check.

 8) The session ends when either the humans or the cylons win. The
   contestmaster SHALL announce the end of the game and award
   floor(P/N) points to each winner of the session, where P is equal
   to 5 times the number of parties that are first-class players, and
   N is the number of winners of the session.

 -root



Re: DIS: Proto-contest: The Cylons of Battlestar Agora

2008-10-27 Thread Roger Hicks
On Mon, Oct 27, 2008 at 13:13, Ian Kelly [EMAIL PROTECTED] wrote:
 So there is no interest in this?  What if it were based upon a different game?

Sounds interesting to me initially (though I haven't yet read the
rules of the board game).

BobTHJ


DIS: Proto-contest: The Cylons of Battlestar Agora

2008-10-20 Thread Ian Kelly
The following is a proto-contest.  Kudos to the Werewolves of Agora
Nomic contest for providing templating.

1a) The name of this public contract is The Cylons of Battlestar
Agora.

1b) The purpose of this contract is to be a contest.

1c) Any first-class person CAN become a party to this contract by
announcement. Any party not in a session CAN cease to be a party
by announcement.

1d) The gamemaster is the contestmaster of this contract. If this
contract has no contestmaster, the gamemaster is root.

1e) The gamemaster CAN amend this contract without member objection.

2a) Each session SHALL generally follow the rules of Battlestar
Galactica: the Board Game, to be augmented and overridden by this
contract. In the context of the board game rules, the word
player shall mean colonial. The board game rules are available
in PDF form at:
http://www.fantasyflightgames.com/bsg/support.shtml

2b) The gamemaster SHALL perform all random determinations and card
deals.

2c) The gamemaster SHALL keep each colonial informed of all state of
eir session to which e is privy. The gamemaster SHALL NOT
otherwise disclose any non-public session state.

2d) Where a colonial is required to make a public decision, e SHALL do
so by announcement. Where a colonial is required to make a private
decision, e SHALL do so by publicly informing the gamemaster of
eir decision.

2e) Whenever a session is stalled for more than a week waiting for a
colonial to act, the gamemaster CAN take over eir position by
announcement. Upon doing so, the colonial is removed from the
session, and the gamemaster SHALL make all necessary decisions for
eir character.

2f) The gamemaster CAN end a session without the objection of any
colonial in that session.

2g) All rules disputes pertaining to a session shall be decided by the
gamemaster. The gamemaster shall follow the spirit of the board
game rules whereever possible.

3) While there are at least 3 contestants not in a session, the
   gamemaster CAN, and SHALL as soon as possible:

   a) Initiate a session by announcement, indicating a set of
  contestants not already in a session, numbering between 3 and 6
  inclusive. The colonials for this session are the indicated
  contestants.

   b) Randomly determine and announce the turn order of the colonials.

   c) Announce the completion of the above requirements. This starts
  the session's character selection phase.

4a) During a session's character selection phase, each colonial SHALL,
in turn order, announce eir selection of character as allowed by
the base rules.

4b) After each colonial has announced eir character selection, the
gamemaster SHALL deal cards as needed to complete the session
setup. Once e has done so, e shall announce the completion of the
character selection phase; this begins the first colonial's turn.

5) During a colonial's turn, after receiving eir skill cards, e SHALL
   do the following, in order:

   a) Optionally move to a different location by announcement.

   b) Optionally perform an available action by announcement,
  describing all the necessary parameters of the action. The
  gamemaster shall announce the outcome of the action, if
  necessary. If the colonial chooses not to perform an action, e
  SHALL announce this.

6) After a colonial's action has been resolved, the gamemaster SHALL
   do the following, in order:

   a) Deal a crisis card by announcement, which shall then be
  resolved.

   b) Announce the outcome of the crisis card.

   c) Conduct the Activate Cylon Ships and Prepare for Jump steps by
  announcement.

   d) Remind each colonial with more than 10 skill cards to discard
  down to 10 by privately informing the gamemaster.

   e) Announce the completion of the turn. This starts the turn of
  the next colonial in turn order.

7a) When a skill check is required, each colonial shall, in turn order
beginning with the colonial following the colonial whose turn it
is, privately inform the gamemaster which skill cards e chooses to
play, then announce the number of skill cards e has played.

7b) After all colonials have played skill cards, the gamemaster SHALL
announce all skill cards contributing to the skill check and the
outcome of the skill check.

8) The session ends when either the humans or the cylons win. The
   contestmaster SHALL announce the end of the game and award
   floor(P/N) points to each winner of the session, where P is equal
   to 5 times the number of parties that are first-class players, and
   N is the number of winners of the session.

-root