Re: DIS: Re: BUS: (@Herald) Victory by Quickdraw

2024-06-28 Thread ais523 via agora-discussion
On Fri, 2024-06-28 at 11:20 +0200, Yachay Wayllukuq via agora-discussion wrote:
> I believe that deals and alliances are going to be extremely strong here.
> To me, it seems to be in practice a prerequisite to incarnating at all in
> the first place.

There is no downside (other than the rather problematic tracking
burden, which is a SHOULD) to incarnating if you don't intend to win
via Bangs yourself – it helps to block a win, and may produce Bangs
which could potentially have value as trade items.

If enough players incarnate, it'll make a win via pooling quite hard to
achieve, because (under the current rules) the pool has to form at
least half of the players who incarnate (and would have to be an even
greater proportion if the cost to eliminate someone were increased).

There's also an interesting sort of relationship in which the more
players incarnate, the more valuable Bangs become (due to reduced
supply: some players would be willing to sell Bangs very cheaply, but
others will demand more, and with lots of players incarnated then deals
will have to be made with the more demanding players). That means that
even if a player would be willing to sell their Bangs cheaply, if lots
of players are incarnated, it makes more economic sense to increase
your price because you're still likely going to be within the top X
players to buy from. And that in turn means that the price of buying a
win is going to go up faster than linearly as more players incarnate.

All this means that players should be encouraged to incarnate rather
than discouraged: staying Ghostly only benefits players who are trying
to pool for a win.

-- 
ais523


Re: DIS: Re: BUS: (@Herald) Victory by Quickdraw

2024-06-28 Thread Yachay Wayllukuq via agora-discussion
I believe that deals and alliances are going to be extremely strong here.
To me, it seems to be in practice a prerequisite to incarnating at all in
the first place.

On Fri, Jun 28, 2024 at 4:45 AM ais523 via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Thu, 2024-06-27 at 21:34 -0500, secretsnail9 via agora-business
> wrote:
> > I stand Alone.
>
> Now I'm trying to figure out how you could afford to bribe so many
> people (particularly along the lines of "are these bribes large, in
> which case you might not be able to pay for them, or small, in which
> case how did you persuade people to accept them?"). I think it's
> possible that there is some sort of win-trading going on (i.e. you
> bribed the players by planning to support future wins).
>
> In any case, this has demonstrated that a 1 Bang = 1 elimination ratio
> is probably not enough to handle high levels of trading – possibly
> players should start with half a Bang rather than a whole one. (Because
> the way you eliminate a player is, in effect, to transfer a Bang to
> them, there will always be enough to finish the game unless players
> start hoarding.)
>
> --
> ais523
>


Re: DIS: Re: BUS: (@Herald) Victory by Quickdraw

2024-06-27 Thread 4st nomic via agora-discussion
In my defense, I have not read the rules, and snail was the only one who
asked. I figured it could not hurt because j don't know how to bang

On Fri, Jun 28, 2024, 5:45 AM ais523 via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On Thu, 2024-06-27 at 21:34 -0500, secretsnail9 via agora-business
> wrote:
> > I stand Alone.
>
> Now I'm trying to figure out how you could afford to bribe so many
> people (particularly along the lines of "are these bribes large, in
> which case you might not be able to pay for them, or small, in which
> case how did you persuade people to accept them?"). I think it's
> possible that there is some sort of win-trading going on (i.e. you
> bribed the players by planning to support future wins).
>
> In any case, this has demonstrated that a 1 Bang = 1 elimination ratio
> is probably not enough to handle high levels of trading – possibly
> players should start with half a Bang rather than a whole one. (Because
> the way you eliminate a player is, in effect, to transfer a Bang to
> them, there will always be enough to finish the game unless players
> start hoarding.)
>
> --
> ais523
>


DIS: Re: BUS: (@Herald) Victory by Quickdraw

2024-06-27 Thread ais523 via agora-discussion
On Thu, 2024-06-27 at 21:34 -0500, secretsnail9 via agora-business
wrote:
> I stand Alone.

Now I'm trying to figure out how you could afford to bribe so many
people (particularly along the lines of "are these bribes large, in
which case you might not be able to pay for them, or small, in which
case how did you persuade people to accept them?"). I think it's
possible that there is some sort of win-trading going on (i.e. you
bribed the players by planning to support future wins).

In any case, this has demonstrated that a 1 Bang = 1 elimination ratio
is probably not enough to handle high levels of trading – possibly
players should start with half a Bang rather than a whole one. (Because
the way you eliminate a player is, in effect, to transfer a Bang to
them, there will always be enough to finish the game unless players
start hoarding.)

-- 
ais523