On Fri, 2024-06-28 at 11:20 +0200, Yachay Wayllukuq via agora-discussion wrote: > I believe that deals and alliances are going to be extremely strong here. > To me, it seems to be in practice a prerequisite to incarnating at all in > the first place.
There is no downside (other than the rather problematic tracking burden, which is a SHOULD) to incarnating if you don't intend to win via Bangs yourself – it helps to block a win, and may produce Bangs which could potentially have value as trade items. If enough players incarnate, it'll make a win via pooling quite hard to achieve, because (under the current rules) the pool has to form at least half of the players who incarnate (and would have to be an even greater proportion if the cost to eliminate someone were increased). There's also an interesting sort of relationship in which the more players incarnate, the more valuable Bangs become (due to reduced supply: some players would be willing to sell Bangs very cheaply, but others will demand more, and with lots of players incarnated then deals will have to be made with the more demanding players). That means that even if a player would be willing to sell their Bangs cheaply, if lots of players are incarnated, it makes more economic sense to increase your price because you're still likely going to be within the top X players to buy from. And that in turn means that the price of buying a win is going to go up faster than linearly as more players incarnate. All this means that players should be encouraged to incarnate rather than discouraged: staying Ghostly only benefits players who are trying to pool for a win. -- ais523