DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread Alex Smith
On Mon, 2008-11-10 at 23:35 -0800, Ed Murphy wrote:
 Create a rule titled Interest Index of Judicial Cases with Power 1.5
 and this text:
 
   Each judicial case has an interest index, which CAN be set by
   its initiator at the time of initiation, and CAN be changed
   by any player without 3 objections, or by the Clerk of the
   Courts or Justiciar without 2 objections.
The second half of this is redundant; w3o is easier than w2o, not
harder, so the CotC would just use the first method rather than the
second method.
-- 
ais523



Re: DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread Roger Hicks
On Tue, Nov 11, 2008 at 07:18, Alex Smith [EMAIL PROTECTED] wrote:
 Presumably the idea is that high-rank cases would be more difficult,
 complicated and time-consuming to judge, whereas low-rank cases would be
 for typical CFJspam. The problem now is for people to decide which cases
 are important, hard to judge, and landmark-setting, and which ones are
 just spam; everyone thinks their own CFJs are important, often...
 --

I personally dislike judging the spammy CFJs with little or no effect
on the game, but enjoy judging those CFJs which are truly
controversial. Under such a system I would prefer to only judge cases
with interest level  1. NOTE: I have been criticized for expressing
this preference in the past.

BobTHJ


Re: DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread Ed Murphy
BobTHJ wrote:

 On Tue, Nov 11, 2008 at 00:35, Ed Murphy [EMAIL PROTECTED] wrote:
 Create a rule titled Judicial Rank with Power 1.5 and this text:

  Judicial rank is a player switch, tracked by the Clerk of the
  Courts, with the same range and default as interest indices.

  A player is poorly qualified to judge judicial cases whose
  interest index exceeds eir judicial rank.

 This seems backward to me. Wouldn't more judges be interested in
 higher interest cases instead of less?

The idea is that higher interest = higher complexity.  Thus, rank 1
= I can handle judging simple cases for low pay, rank 3 = I can
handle judging complex cases for high pay.

Hmm, one more tweak coming up.



Re: DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread Ed Murphy
BobTHJ wrote:

 On Tue, Nov 11, 2008 at 07:18, Alex Smith [EMAIL PROTECTED] wrote:
 Presumably the idea is that high-rank cases would be more difficult,
 complicated and time-consuming to judge, whereas low-rank cases would be
 for typical CFJspam. The problem now is for people to decide which cases
 are important, hard to judge, and landmark-setting, and which ones are
 just spam; everyone thinks their own CFJs are important, often...
 --
 
 I personally dislike judging the spammy CFJs with little or no effect
 on the game, but enjoy judging those CFJs which are truly
 controversial. Under such a system I would prefer to only judge cases
 with interest level  1. NOTE: I have been criticized for expressing
 this preference in the past.

If this passes, then I'll generally assign high-II cases first and
assign high-JR players to those cases first (similar to current
practice with criminal/equity cases and hanging judges), so you
would have at least a somewhat better shot of getting what you want.


Re: DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread Alex Smith
On Tue, 2008-11-11 at 08:09 -0700, Roger Hicks wrote:
 On Tue, Nov 11, 2008 at 07:18, Alex Smith [EMAIL PROTECTED] wrote:
  Presumably the idea is that high-rank cases would be more difficult,
  complicated and time-consuming to judge, whereas low-rank cases would be
  for typical CFJspam. The problem now is for people to decide which cases
  are important, hard to judge, and landmark-setting, and which ones are
  just spam; everyone thinks their own CFJs are important, often...
  --
 
 I personally dislike judging the spammy CFJs with little or no effect
 on the game, but enjoy judging those CFJs which are truly
 controversial. Under such a system I would prefer to only judge cases
 with interest level  1. NOTE: I have been criticized for expressing
 this preference in the past.
 
Probably it's best to set IIs for fact-based CFJs low and rule-based
CFJs high.
-- 
ais523



Re: DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread Ed Murphy
comex wrote:

 On Tue, Nov 11, 2008 at 2:10 PM, Ed Murphy [EMAIL PROTECTED] wrote:
 I retract my previous proposal with this title.

 Proposal:  Generalize complexity
 
 CFJ 1647.

In that case, I missed changing the proposal text.  In this case, I'm
pretty sure I didn't.



DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread comex
On Tue, Nov 11, 2008 at 2:10 PM, Ed Murphy [EMAIL PROTECTED] wrote:
 I retract my previous proposal with this title.

 Proposal:  Generalize complexity

CFJ 1647.


Re: DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread Alex Smith
On Tue, 2008-11-11 at 07:15 -0700, Roger Hicks wrote:
 On Tue, Nov 11, 2008 at 00:35, Ed Murphy [EMAIL PROTECTED] wrote:
  Create a rule titled Judicial Rank with Power 1.5 and this text:
 
   Judicial rank is a player switch, tracked by the Clerk of the
   Courts, with the same range and default as interest indices.
 
   A player is poorly qualified to judge judicial cases whose
   interest index exceeds eir judicial rank.
 
 This seems backward to me. Wouldn't more judges be interested in
 higher interest cases instead of less?
 
Presumably the idea is that high-rank cases would be more difficult,
complicated and time-consuming to judge, whereas low-rank cases would be
for typical CFJspam. The problem now is for people to decide which cases
are important, hard to judge, and landmark-setting, and which ones are
just spam; everyone thinks their own CFJs are important, often...
-- 
ais523



DIS: Re: BUS: Proposal: Generalize complexity

2008-11-11 Thread Roger Hicks
On Tue, Nov 11, 2008 at 00:35, Ed Murphy [EMAIL PROTECTED] wrote:
 Create a rule titled Judicial Rank with Power 1.5 and this text:

  Judicial rank is a player switch, tracked by the Clerk of the
  Courts, with the same range and default as interest indices.

  A player is poorly qualified to judge judicial cases whose
  interest index exceeds eir judicial rank.

This seems backward to me. Wouldn't more judges be interested in
higher interest cases instead of less?

BobTHJ