[android-beginners] Re: Hello, Stack Overflow!

2010-02-12 Thread Matt Kanninen
What belongs here, what belongs on the Android Developers Group, what
belongs on the Android Discuss Group, and what belongs on Stack
Overflow?

On Dec 21 2009, 12:38 pm, Roman (Google Employee)
api.ro...@google.com wrote:
 Hi Android beginners!

 Just wanted to let everyone know that we've just opened up an official
 *developer* QA channel on Stack Overflow! Here's our blog post on the
 launch:

    http://android-developers.blogspot.com/2009/12/hello-stack-overflow.html

 Stack Overflow is very well-suited for asking programming questions,
 and has some great features like syntax highlighting and tagging.

 I'd recommend you all try it out. Bookmark this link for a current
 list of Android developer questions on the site:

    http://stackoverflow.com/questions/tagged/android

 **NOTE** When asking a new question, make sure to use the 'android'
 tag!

 Lastly, if your question is more advanced and might warrant a threaded-
 style discussion, post that to the existing android-developers Google
 Group at:

    http://groups.google.com/group/android-developers

 Thanks, and happy coding!
 Roman Nurik, Android Developer Relations

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[android-beginners] Looking for a bit of design advice

2009-11-15 Thread Matt Payne
Hi,

I'm hoping that someone could provide me with a bit of advice around
managing the threads in my application.

I'm implementing an application for android that consists of several
activities. All work in the application is done using a series of
tasks, which are atomic units of work that are processed by what is
basically a threadpool. The threadpool is a singleton, so anywhere
within the application, I can do something like:

LoginTask login = new LoginTask(credentials)
BackgroundProcess.getInstance().addTask(login);

This fires off a message to our server asking to authenticate the
user. The application then polls for a resonse and handles it
accordingly when it receives it. This is a pretty basic example. There
are many other asynchronous tasks occurring within the application.

My confusion/uncertainty revolves around initializing and shutting
down the threadpool singleton. There appears to be no way to know when
the application is shutdown, since an application is simply a bunch
of interacting activities. I know when a given activity is destroyed
or stopped or paused, but that doesn't mean that the application is
shutdown.

I've read up on services. Might this be the way to go? Implement a
service that starts the threadpool in onCreate and that shuts it down
in onDestroy? My understanding is that the service can go on running
long after all activities have been destroyed. I may not quite
understand this correctly, though.

Any advice is appreciated and I'd be happy to provide more detail if
clarification is needed.

Thanks,
Matt

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[android-beginners] NFC support

2009-11-11 Thread Matt
Hi all.

Looking to develop an application to read rfid's and transmit the data
over the internet.
First of all, anyone got any recommendations on how to accomplish
this? I've been looking at using libnfc.org in conjunction with an
android phone.
I was hoping to use the emulator however it appears that the emulator
doesn't support usb plug in, hence I'm assuming it won't support the
emulation of reading an rfid tag?

Thanks all,

Matt

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[android-beginners] Re: getApplicationContext() AlertDialog.Builder

2009-11-11 Thread Matt
@TreKing
I did get the exact same error (token null is not for an application).
Because of curiosity I put the following in my source code:

Log.v(TAG, this is  + this);
Log.v(TAG, getApplicationContext() is  + getApplicationContext());

I found that these two values are in fact NOT equal. While 'this'
points to the current Activity (e.g.
com.example.mypackage.MyActivityClass), 'getApplicationContext()'
returns a reference to an android.app.Application class. So you and
Dianne Hackborn are right. The problem is that the Dialog cannot
display properly because the provided Context is not an Activity.
Thank you so much! Finally some enlightenment.

@Mark Murphy
Your guess that the cause of the error could be the fact that Toast
lives outside any Activity, while Dialogs are tied to an Activity
proved absolutely right! I agree that it would be nice to reflect that
fact in the parameter list of those methods.

However, in the future I will also try to avoid using
'getApplicationContext()' if it can cause these annoying runtime
errors. In fact you two people helped me out tremendously. Thank you
very much for putting your time and thought into this.


Best wishes,
Matt



On 10 Nov., 22:49, TreKing treking...@gmail.com wrote:
 I ran into this before.

 Are you seeing token null is not for an application in the log cat?
 Might be related to this 
 thread:http://groups.google.com/group/android-developers/browse_thread/threa...
 Specifically, this quote from Dianne:

 One cause of this error may be trying to display an application
 window/dialog through a Context that is not an Activity.

 I'll bet if you check the type returned from getApplicationContext()
 it's not the same as this.

 On Nov 10, 2:53 pm, Justin Anderson janderson@gmail.com wrote:

  Shoot... I was kinda hoping they were in different parts of your code.  I'm
  going to have to punt this one off to someone else...

  Anyone?

  --
  There are only 10 types of people in the world...
  Those who know binary and those who don't.
  --

  On Tue, Nov 10, 2009 at 1:27 PM, Matt reisc...@googlemail.com wrote:
   I have all the following code in my onCreate() method.

   Toast.makeText(getApplicationContext(), Hello World!,
   Toast.LENGTH_SHORT).show();
   AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
   ());

   [Dialog configuration]

   b.show();

   While the Toast message gets displayed right away, the AlertDialog
   won't. Instead there is a runtime error. Like I said, if you replace
   the getApplicationContext() with this, it works flawlessly.

   On 10 Nov., 20:44, Justin Anderson janderson@gmail.com wrote:
That's interesting.  I've never run into that problem before.  It
   probably
has something to do with what classes you are in or something like that.

Here's a question... did you try the Toast in the same place where using
AlertDialog.Builder gives an error or were they in different parts of
   your
code?

Thanks,
Justin

--
There are only 10 types of people in the world...
Those who know binary and those who don't.
--

On Tue, Nov 10, 2009 at 12:16 PM, Matt reisc...@googlemail.com wrote:
 Hi everybody,

 can somebody please explain why

 AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
 ());

 will result in a runtime error, while

 AlertDialog.Builder b = new AlertDialog.Builder(this);

 will run just fine? I can use this and getApplicationContext()
 with Toast.makeText() interchangeably without any problems. What is
 different with that AlertDialog.Builder? Any ideas?

 Cheers, Matt

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[android-beginners] Re: How to set clickable areas of a single image?

2009-11-11 Thread Matt Kanninen
You can put the image in a FrameLayout, and put other transparent
clickable views on top of the image.  I'm not at all sure this is the
best way to do this.

On Oct 28, 2:07 pm, Chris chris.mil...@gmail.com wrote:
 Hi All

 I have one image (it's a guitar fretboard), and I want to identify/act
 on touch of events when different parts of the image are touched/
 selected.

 I can set the whole image to be clickable with setClickOnListener of
 ImageView.

 Is there a way to either:

 1. Identify the coordinates of which point has been touched?
 2. Define sub areas on the image and setClickOnListener for those
 areas?

 Otherwise, I'm thinking I must implement a GridView and dissect my
 image into individual images and arrange them so they look like one
 large image.

 Thanks for any help!
 Chris

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[android-beginners] getApplicationContext() AlertDialog.Builder

2009-11-10 Thread Matt
Hi everybody,

can somebody please explain why

AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
());

will result in a runtime error, while

AlertDialog.Builder b = new AlertDialog.Builder(this);

will run just fine? I can use this and getApplicationContext()
with Toast.makeText() interchangeably without any problems. What is
different with that AlertDialog.Builder? Any ideas?


Cheers, Matt

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[android-beginners] Re: getApplicationContext() AlertDialog.Builder

2009-11-10 Thread Matt
I have all the following code in my onCreate() method.

Toast.makeText(getApplicationContext(), Hello World!,
Toast.LENGTH_SHORT).show();
AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
());

[Dialog configuration]

b.show();


While the Toast message gets displayed right away, the AlertDialog
won't. Instead there is a runtime error. Like I said, if you replace
the getApplicationContext() with this, it works flawlessly.



On 10 Nov., 20:44, Justin Anderson janderson@gmail.com wrote:
 That's interesting.  I've never run into that problem before.  It probably
 has something to do with what classes you are in or something like that.

 Here's a question... did you try the Toast in the same place where using
 AlertDialog.Builder gives an error or were they in different parts of your
 code?

 Thanks,
 Justin

 --
 There are only 10 types of people in the world...
 Those who know binary and those who don't.
 --

 On Tue, Nov 10, 2009 at 12:16 PM, Matt reisc...@googlemail.com wrote:
  Hi everybody,

  can somebody please explain why

  AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
  ());

  will result in a runtime error, while

  AlertDialog.Builder b = new AlertDialog.Builder(this);

  will run just fine? I can use this and getApplicationContext()
  with Toast.makeText() interchangeably without any problems. What is
  different with that AlertDialog.Builder? Any ideas?

  Cheers, Matt

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[android-beginners] Re: getApplicationContext() AlertDialog.Builder

2009-11-10 Thread Matt
I should mention that the runtime error does not occur in this line
here

AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
());

but when calling

b.show()

later on. According to DDMS, the WindowManager crashes because it is
trying to add a new Window (the dialog) with a token=null. How can
that be? Especially when the Toast message gets displayed properly and
that is created and shown even before creating that Builder instance.
I thought that maybe the application context wasn't fully initialized
yet, so I moved all the code to the onStart() method. Well, needless
to say that did not work either. Any clues?


Best wishes, Matt


On 10 Nov., 21:53, Justin Anderson janderson@gmail.com wrote:
 Shoot... I was kinda hoping they were in different parts of your code.  I'm
 going to have to punt this one off to someone else...

 Anyone?

 --
 There are only 10 types of people in the world...
 Those who know binary and those who don't.
 --

 On Tue, Nov 10, 2009 at 1:27 PM, Matt reisc...@googlemail.com wrote:
  I have all the following code in my onCreate() method.

  Toast.makeText(getApplicationContext(), Hello World!,
  Toast.LENGTH_SHORT).show();
  AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
  ());

  [Dialog configuration]

  b.show();

  While the Toast message gets displayed right away, the AlertDialog
  won't. Instead there is a runtime error. Like I said, if you replace
  the getApplicationContext() with this, it works flawlessly.

  On 10 Nov., 20:44, Justin Anderson janderson@gmail.com wrote:
   That's interesting.  I've never run into that problem before.  It
  probably
   has something to do with what classes you are in or something like that.

   Here's a question... did you try the Toast in the same place where using
   AlertDialog.Builder gives an error or were they in different parts of
  your
   code?

   Thanks,
   Justin

   --
   There are only 10 types of people in the world...
   Those who know binary and those who don't.
   --

   On Tue, Nov 10, 2009 at 12:16 PM, Matt reisc...@googlemail.com wrote:
Hi everybody,

can somebody please explain why

AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
());

will result in a runtime error, while

AlertDialog.Builder b = new AlertDialog.Builder(this);

will run just fine? I can use this and getApplicationContext()
with Toast.makeText() interchangeably without any problems. What is
different with that AlertDialog.Builder? Any ideas?

Cheers, Matt

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[android-beginners] Re: getApplicationContext() AlertDialog.Builder

2009-11-10 Thread Matt
I tried

b.create().show();

but that did not solve the problem. This is very strange. If I can use
'getApplicationContext()' and 'this' interchangeably when dealing with
Toast messages, I assume that those two are in fact pretty much the
same. Now, on the other hand, when dealing with that
AlertDialog.Builder class, where I can use 'this', but using
'getApplicationContext()' results in a runtime error when showing the
dialog, I must assume that 'this' and 'getApplicationContext()' are
NOT the same. How is that possible?

Anyway, here is a error log. Maybe someone can think of a solution
while looking at the actual error message.

...
WARN/WindowManager(56): Attempted to add window with non-application
token WindowToken{43be4580 token=null}.  Aborting.
DEBUG/AndroidRuntime(233): Shutting down VM
WARN/dalvikvm(233): threadid=3: thread exiting with uncaught exception
(group=0x4001b188)
ERROR/AndroidRuntime(233): Uncaught handler: thread main exiting due
to uncaught exception
ERROR/AndroidRuntime(233): android.view.WindowManager
$BadTokenException: Unable to add window -- token null is not for an
application
...

Oh, and thank you Justin for your effort! I really appreciate your
help!

Best wishes, Matt


On 11 Nov., 00:51, Justin Anderson janderson@gmail.com wrote:
 This may seem weird, but try doing this:

 b.create().show();

 I have never actually used the show method on the Builder class (I didn't
 realize it existed) and have never had any problems displaying a dialog.

 --
 There are only 10 types of people in the world...
 Those who know binary and those who don't.
 --

 On Tue, Nov 10, 2009 at 4:31 PM, Matt reisc...@googlemail.com wrote:
  I should mention that the runtime error does not occur in this line
  here

  AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
  ());

  but when calling

  b.show()

  later on. According to DDMS, the WindowManager crashes because it is
  trying to add a new Window (the dialog) with a token=null. How can
  that be? Especially when the Toast message gets displayed properly and
  that is created and shown even before creating that Builder instance.
  I thought that maybe the application context wasn't fully initialized
  yet, so I moved all the code to the onStart() method. Well, needless
  to say that did not work either. Any clues?

  Best wishes, Matt

  On 10 Nov., 21:53, Justin Anderson janderson@gmail.com wrote:
   Shoot... I was kinda hoping they were in different parts of your code.
   I'm
   going to have to punt this one off to someone else...

   Anyone?

   --
   There are only 10 types of people in the world...
   Those who know binary and those who don't.
   --

   On Tue, Nov 10, 2009 at 1:27 PM, Matt reisc...@googlemail.com wrote:
I have all the following code in my onCreate() method.

Toast.makeText(getApplicationContext(), Hello World!,
Toast.LENGTH_SHORT).show();
AlertDialog.Builder b = new AlertDialog.Builder(getApplicationContext
());

[Dialog configuration]

b.show();

While the Toast message gets displayed right away, the AlertDialog
won't. Instead there is a runtime error. Like I said, if you replace
the getApplicationContext() with this, it works flawlessly.

On 10 Nov., 20:44, Justin Anderson janderson@gmail.com wrote:
 That's interesting.  I've never run into that problem before.  It
probably
 has something to do with what classes you are in or something like
  that.

 Here's a question... did you try the Toast in the same place where
  using
 AlertDialog.Builder gives an error or were they in different parts of
your
 code?

 Thanks,
 Justin

  --
 There are only 10 types of people in the world...
 Those who know binary and those who don't.

  --

 On Tue, Nov 10, 2009 at 12:16 PM, Matt reisc...@googlemail.com
  wrote:
  Hi everybody,

  can somebody please explain why

  AlertDialog.Builder b = new
  AlertDialog.Builder(getApplicationContext
  ());

  will result in a runtime error, while

  AlertDialog.Builder b = new AlertDialog.Builder(this);

  will run just fine? I can use this and getApplicationContext()
  with Toast.makeText() interchangeably without any problems. What is
  different with that AlertDialog.Builder? Any ideas?

  Cheers, Matt

  --
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  To unsubscribe from

[android-beginners] Re: SDK Setup on Windows

2009-10-28 Thread Matt Raffel

maybe try deleting/uninstalling the old sdks first?

mellery451 wrote:
 I'm refreshing my android SDKs as I had some very old versions on my
 Windows XP machine.
 
 I grabbed the latest package for the windows tools - specifically:
 
 http://developer.android.com/sdk/download.html?v=android-sdk_r3-windows.zip
 
 I unpack it and put the tools directory in my path. When I try to run
 SDK Setup.exe, it does nothing. No output, nothing.
 
 Anyone else had this problem? How should I start diagnosing the issue?
 
  
 


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[android-beginners] Re: new'ing an Intent

2009-10-28 Thread Matt Raffel

Mark Murphy wrote:
 
 btw, I have class called RootGameScreen in my workspace, namespace
 
 button.setOnClickListener(new View.OnClickListener()
 {
 public void onClick(View v)
 {
 Intent startGameIntent = new Intent(this,
 RootGameScreen.class);
 
 In Java, this refers to the narrowest possible scope by default. So, in
 your Intent constructor, this is the View.OnClickListener anonymous
 inner class you are defining.
 
 Change your code to:
 
 Intent startGameIntent = new Intent(WelcomeScreen.this,
 RootGameScreen.class);
 
 and you may have better luck.
 

yes that was it.  A newbie error. :)  Thnx

Matt

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[android-beginners] Re: Visual Studio Android Development

2009-10-27 Thread Matt Raffel

I have to ditto what RichardC says.   Same experiences.  Eclipse its 
very mature and robust.  Yes, the UI is a little bit different. 
Wording/Terms different, so it will take a little time getting used to 
the differences.

Matt

RichardC wrote:
 BermudaLamb wrote:
 one of the largest communities of non-Java
 developers is probably the Visual Studio developers.
 
 As you say non-Java - but Andoid development is Java (with the option
 of excursions to native C/C++) so starting with Visual Studio is like
 taking a spade to drill a hole.  More than templates would be needed a
 complete VS-plugin would be required (this would also rule out VS
 Express users).
 
 As a long time VS user (back to the days of 1.4 and 16bit Windows) I
 have had no trouble picking up Eclipse and the getting start
 instructions worked 1st time for me.  However I might switch to Ant
 (XML based make equivalent) as I have not yet found a way to automate
 the checkout, build, release cycle in Eclipse for larger multi-project
 applications.
 
 --
 RichardC
 
 On Oct 27, 2:51 pm, BermudaLamb thoml...@gmail.com wrote:
 I spend my entire day in Visual Studio 2005 and 2008.  I want to
 develop Android applications as well.  I have taken a look at
 Eclipse.  I am Windows, not Mac, and not Linux.

 With that said ... Eclipse is not Visual Studio.  They may both be
 IDEs but they are so different.  I am looking for a step-by-step guide
 to gearing my Visual Studio environment for Android development.  I
 know that thishttp://developer.android.com/guide/developing/other-ide.html
 talks about other IDEs.

 Lets be honest though, one of the largest communities of non-Java
 developers is probably the Visual Studio developers.  Why not just
 recognize that and provide the necessary templates and steps to
 embrace this group, and kick the android market place into high gear.
 Anything is better that the i... world.

 Most of you may not remember, or even know the 70s and 80s.  But
 Microsoft did it when they released Basic on the first PCs, and
 Borland did it again in the 80s when thye came out with the 29.95
 Turbo Pascal.  This is akin to the same thought ... Sure I can
 restructure my thinking, and learn yet another way to develop my
 applications, but in this day and age why should I.  Since the the
 advent of the first GUI operating system I have been avidly waiting
 the developers panacea of point, click, drag and drop aplication
 development.  We are not there yet, but everytime someone comes out
 with yet another IDE we seem to all sigh in relief while taking two
 steps backward in productivity.

 So, please, please, please ... provide a step by step visual guide
 (with templates) for Android Development in Visual Studio.  Including,
 if necessary, steps for downloading and installing the various
 supporting stuff.  I admit I'm spoiled by the VS development
 environment.  I click on one EXE installation, answer a few simple
 questions, and in a few minutes my entire development environment is
 ready for me.  I don't have to download this, then download that, and
 don't forget to get some of those, and a few of these.

 It is like the bad old days of Linux, when it would weeks to get the
 environment set up just right.  However, don't breath on it because
 then Linux might think you installed something new and you would have
 to start all over again.
  
 


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[android-beginners] Re: How to begin with android

2009-10-27 Thread Matt Raffel

Windows works too.  :)  I happen to be old school XP for my windows box.

I dl/install android sdk, Eclipse, the adroid plug-in, etc...

I found the information somewhere at this site:
http://developer.android.com/guide/developing/eclipse-adt.html

Matt

neha wrote:
 Hi,
 
 I am new to android. I want to get the android source code,compile it
 and run it.
 I have read the instructions on the website http://source.android.com/download
 but there a big list of requirements is mentioned.
 
 I dont have any experience to work with Ubantu rather I use windows.
 Can anyone please let me know with all the details how to build and
 run android source code using both Windows XP and Linux.
 
 I also wanted to know about android browser.How to get its source
 code,how to compile it and run it and what are its prerequisites.
 
 It will be helpful to me if anyone can give me the list of good books
 or documentation to which i can refer and understand easily so that I
 can proceed.
 
 Please make it as soon as possible as I am stuck up.
 
 Thanks and Regards,
 Neha.
 
  
 


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[android-beginners] Re: Android 2.0 SDK is here!

2009-10-27 Thread Matt Raffel

how does this apply if my phone is currently 1.5 and I wanted my app to 
work on it?  Do I stick to 1.5?

Matt

Xavier Ducrohet wrote:
 Hello everyone!
 
 We've just announced the Android 2.0 SDK
 http://android-developers.blogspot.com/2009/10/announcing-android-20-support-in-sdk.html
 
 If you already have the 1.6 SDK, note that you can simply use the SDK
 Manager to add Android 2.0 to your SDK. Make sure you also get the new
 SDK Tools (revision 3), as the SDK Manager in revision 2 (the one that
 shipped with 1.6) doesn't enforce dependencies between platforms and
 Tools (fixed in rev 3)
 
 For more information about using the SDK Manager, see:
 http://developer.android.com/sdk/adding-components.html
 
 Have fun!
 Xav


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[android-beginners] Re: How to Align button to button of screen???

2009-10-27 Thread Matt Raffel

So that does not put my button at the bottom of the screen.  Is that 
because I am using a LinearLayout?

?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/android;
 android:orientation=vertical
 android:layout_width=fill_parent
 android:layout_height=fill_parent
 android:background=@drawable/blankscreen
 
TextView
 android:layout_width=fill_parent
 android:layout_height=wrap_content
 android:text=@string/hello
 /

Button
 android:layout_width=fill_parent
 android:layout_height=wrap_content
 android:gravity=bottom
 android:text=@string/btn_start_game
/

/LinearLayout




brucko wrote:
 Matt,
 
 The second text view cannot have height = fill parent
 
 On Oct 27, 6:23 am, Matt Raffel matt.raf...@gmail.com wrote:
 I tried that :)  I created a second textview control.  It ends up
 pushing the button off the bottom of the screen.

 TextView
  android:layout_width=fill_parent
  android:layout_height=wrap_content
  android:text=@string/hello
  /
 TextView
  android:layout_width=fill_parent
  android:layout_height=fill_parent  -- this will fill 
 screen and leave no room for Button
  android:text=@string/empty_string
  /
 Button
  android:layout_width=fill_parent
  android:layout_height=wrap_content
  android:gravity=bottom
  android:text=@string/btn_start_game
 /
 
 Use a Relative Layout instead as recommended by paul. Something like
 this may work ( I haven't checked - but you get the idea)
 
 ?xml version=1.0 encoding=utf-8?
 RelativeLayout xmlns:android=http://schemas.android.com/apk/res/
 android
 android:layout_width=fill_parent
 android:layout_height=fill_parent
 android:background=@drawable/blankscreen
 
 TextView
 android:layout_width=fill_parent
 android:layout_height=wrap_content
 android:text=@string/hello
 /
 
 Button
 android:layout_width=fill_parent
 android:layout_height=wrap_content
 android:layout_alignParentBottom =true
 android:text=@string/btn_start_game
 /
 
 /RelativeLayout
 
  
 


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[android-beginners] Re: How to Align button to button of screen???

2009-10-26 Thread Matt Raffel

I tried that :)  I created a second textview control.  It ends up 
pushing the button off the bottom of the screen.


TextView
 android:layout_width=fill_parent
 android:layout_height=wrap_content
 android:text=@string/hello
 /
TextView
 android:layout_width=fill_parent
 android:layout_height=fill_parent
 android:text=@string/empty_string
 /
Button
 android:layout_width=fill_parent
 android:layout_height=wrap_content
 android:gravity=bottom
 android:text=@string/btn_start_game
/

Matt

Justin Anderson wrote:
 Depending on what you want to do, with the space in the middle, you 
 could create a view that acts as an empty space holder and set its 
 layout_height attribute to fill_parent.
 
 One simple way of doing this would be to use  a TextView that only 
 displays an empty string
 
 --
 There are only 10 types of people in the world...
 Those who know binary and those who don't.
 --
 
 
 On Sun, Oct 25, 2009 at 7:59 PM, tatman matt.raf...@gmail.com 
 mailto:matt.raf...@gmail.com wrote:
 
 
 I have two elements:  I want the text at the top of the screen and the
 button at the bottom with space between the two controls.How can I
 get the button to appear at the bottom of the screen?
 
 ?xml version=1.0 encoding=utf-8?
 LinearLayout xmlns:android=http://schemas.android.com/apk/res/
 android
android:orientation=vertical
android:layout_width=fill_parent
android:layout_height=fill_parent
android:background=@drawable/blankscreen

 TextView
android:layout_width=fill_parent
android:layout_height=wrap_content
android:text=@string/hello
/
 
 Button
android:layout_width=fill_parent
android:layout_height=wrap_content
android:gravity=bottom
android:text=@string/btn_start_game
 /
 
 /LinearLayout
 
 
 
 
  


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[android-beginners] Re: plz help with sdcard image file and push command not working!!

2009-10-21 Thread Matt Kanninen

I am having the same issue, SDK 1.6, on snow leopard.  I recall the
pictures showing up in the default agllery applciation more easily on
an earlier versions of the SDK, on windows.

I'll try with more images of different types to see if that fixes it.

On Oct 7, 6:15 pm, wahib haq wahib.t...@gmail.com wrote:
 i want to know how to push images to the emulator gallery. I tried
 using with push command but its not displayed in gallery and not
 accessed by my code. Actually i have to access the image taken by the
 camera in my code. i tried to push a jpeg image to sdcard/DCIM/Camera
 and file is shown there using shell. but its not displayed in camera
 pictures folder in gallery and also not accessible by my code :S

 plz help

 On 10/8/09, Jeffrey Blattman jeffrey.blatt...@gmail.com wrote:



 http://developer.android.com/guide/tutorials/views/hello-gallery.html

  On 10/7/09 5:03 PM, wahib haq wrote:
  thanks john. how to enter images in the gallery ???

  On 10/7/09, jbrohanjbro...@gmail.com  wrote:

  I'm a beginner too.
  I use ddms. Run the command window in Windows, then type ddms here. If
  you have the paths set up properly it will work, else you need to go
  toandroid sdk folder/tools and enter ddms. This program links with
  the debugger and provides real time readings of logcat and also
  devicefile explorer shows the files and offers an easy upload and
  download.

  Images as such do not show up in teh gallery, they need to be entered
  into the gallery which creates a thumbnail for them.
  best of luck
  John
  On Oct 5, 10:40 pm, wahibwahib.t...@gmail.com  wrote:

  hi !! I have created a image file in a folder /androidimages and when
  i try to run emulator from terminal giving path to this image file it
  gives error:

  i try =  $ emulator -sdcard /home/soms/androidemuimages/androidnew.img
  -avd androidnew
  error=  SDL init failure, reason is: No available video device

  as a second alternative i give path to this image file in AVD manager
  in eclipse but even it doesnt recognises it i guess. coz when i try to
  use camera it display the toast that sdcard is not enabled.

  =

  second problem is that when i try to push a .bmp file to sdcard using
  $ adb push bar3.bmp /sdcard
  there is no error but there is no change in logcat and no image added
  to gallery. or is it somewhere else?:S

  Plz forgive if i sound childish.

  Thanks in advance,
  regards,
  wahib

  --

 --
 Wahib-ul-haq

 Communications Engineering Student,
 NUST, Pakistan.www.sizzlotech.com
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[android-beginners] Re: plz help with sdcard image file and push command not working!!

2009-10-21 Thread Matt Kanninen

Restarting the emulator didn't help.  Shutting it down then going to
my run configuations-target and selecting wipe user data worked.  I
think forced it to rebuild the database of images.  The wipe user data
option doesn't wipe the virtual sdcard I had attached to the emulator.

On Oct 21, 10:21 am, Matt Kanninen mathias...@gmail.com wrote:
 I am having the same issue, SDK 1.6, on snow leopard.  I recall the
 pictures showing up in the default agllery applciation more easily on
 an earlier versions of the SDK, on windows.

 I'll try with more images of different types to see if that fixes it.

 On Oct 7, 6:15 pm, wahib haq wahib.t...@gmail.com wrote:

  i want to know how to push images to the emulator gallery. I tried
  using with push command but its not displayed in gallery and not
  accessed by my code. Actually i have to access the image taken by the
  camera in my code. i tried to push a jpeg image to sdcard/DCIM/Camera
  and file is shown there using shell. but its not displayed in camera
  pictures folder in gallery and also not accessible by my code :S

  plz help

  On 10/8/09, Jeffrey Blattman jeffrey.blatt...@gmail.com wrote:

  http://developer.android.com/guide/tutorials/views/hello-gallery.html

   On 10/7/09 5:03 PM, wahib haq wrote:
   thanks john. how to enter images in the gallery ???

   On 10/7/09, jbrohanjbro...@gmail.com  wrote:

   I'm a beginner too.
   I use ddms. Run the command window in Windows, then type ddms here. If
   you have the paths set up properly it will work, else you need to go
   toandroid sdk folder/tools and enter ddms. This program links with
   the debugger and provides real time readings of logcat and also
   devicefile explorer shows the files and offers an easy upload and
   download.

   Images as such do not show up in teh gallery, they need to be entered
   into the gallery which creates a thumbnail for them.
   best of luck
   John
   On Oct 5, 10:40 pm, wahibwahib.t...@gmail.com  wrote:

   hi !! I have created a image file in a folder /androidimages and when
   i try to run emulator from terminal giving path to this image file it
   gives error:

   i try =  $ emulator -sdcard /home/soms/androidemuimages/androidnew.img
   -avd androidnew
   error=  SDL init failure, reason is: No available video device

   as a second alternative i give path to this image file in AVD manager
   in eclipse but even it doesnt recognises it i guess. coz when i try to
   use camera it display the toast that sdcard is not enabled.

   =

   second problem is that when i try to push a .bmp file to sdcard using
   $ adb push bar3.bmp /sdcard
   there is no error but there is no change in logcat and no image added
   to gallery. or is it somewhere else?:S

   Plz forgive if i sound childish.

   Thanks in advance,
   regards,
   wahib

   --

  --
  Wahib-ul-haq

  Communications Engineering Student,
  NUST, Pakistan.www.sizzlotech.com


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[android-beginners] Re: DDMS doesn't show my G1

2009-10-20 Thread Matt

Hi Mark,

I seem to be having the same problem.  I thought I could remedy it by
getting the G1 drivers in there, and I finally figured out how to do
it.  In the device manager, when the G1 is plugged in, it now shows
Android Phone  Android Composite ADB Interface.

I've also installed the Java Development Kit (JDK) as per the
instructions of this site which was recommended to me:
http://www.simplehelp.net/2009/07/21/how-to-take-screenshots-of-your-android-based-phone-from-windows/.

This has no effect.  I've also installed Eclipse as per the developer
instructions, and added the Android plugin.  Still nothing in ddms.

No matter what I do, connect, or install in any order, the ddms.bat
will not see my G1.  I'm just looking to get a few screen shots for an
article.  Is there any hope here?

Thanks for any insight.

Matt

On Oct 9, 2:05 pm, Mark Murphy mmur...@commonsware.com wrote:
 heartbraden wrote:
  I've been working at this for hours now, and I can't figure out what's
  going wrong.  I've got USB debugging turned on, I have eclipse, I have
  android-sdk-1.6, but when I clickddms.bat, I get a blank command
  prompt, and Dalvik Debug Monitor comes up, but it doesn't show any
  devices at all.

  I'm on Windows XP 32 bit.  What could I be doing wrong?

 Did you install the G1 driver?

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Warescription: Three Android Books, Plus Updates, $35/Year

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[android-beginners] Re: DDMS doesn't show my G1

2009-10-20 Thread Matt

Hi Wayne.  USB debugging was turned on at the time.

However, it did end up seeing the device after all, though I'm not
sure why.

In reading the installation instructions for the Android SDK, I messed
around with the Environment/System Variables of Win XP.

Changing the PATH to the SDK directory (as instructed) messed up the
computer a bit (a few errors, some programs wouldn't run, including
ddms).

Changing the PATH System Variable back to the default (actually, a
default setting I found online) brought everything back to normal,
and then the ddms began recognizing the G1.

I'm not sure what this change jogged, or why, but I'm happy with the
outcome.

Any thoughts?

Thanks for your help.

Matt

On Oct 20, 3:08 pm, Wayne Wenthin wa...@fuligin.com wrote:
 is USB debugging on?



 On Mon, Oct 19, 2009 at 8:29 PM, Matt m...@camerashymedia.com wrote:

  Hi Mark,

  I seem to be having the same problem.  I thought I could remedy it by
  getting the G1 drivers in there, and I finally figured out how to do
  it.  In the device manager, when the G1 is plugged in, it now shows
  Android Phone  Android Composite ADB Interface.

  I've also installed the Java Development Kit (JDK) as per the
  instructions of this site which was recommended to me:

 http://www.simplehelp.net/2009/07/21/how-to-take-screenshots-of-your-...
  .

  This has no effect.  I've also installed Eclipse as per the developer
  instructions, and added the Android plugin.  Still nothing in ddms.

  No matter what I do, connect, or install in any order, the ddms.bat
  will not see my G1.  I'm just looking to get a few screen shots for an
  article.  Is there any hope here?

  Thanks for any insight.

  Matt

  On Oct 9, 2:05 pm, Mark Murphy mmur...@commonsware.com wrote:
   heartbraden wrote:
I've been working at this for hours now, and I can't figure out what's
going wrong.  I've got USB debugging turned on, I have eclipse, I have
android-sdk-1.6, but when I clickddms.bat, I get a blank command
prompt, and Dalvik Debug Monitor comes up, but it doesn't show any
devices at all.

I'm on Windows XP 32 bit.  What could I be doing wrong?

   Did you install the G1 driver?

   --
   Mark Murphy (a Commons Guy)http://commonsware.com|
 http://twitter.com/commonsguy

   Warescription: Three Android Books, Plus Updates, $35/Year

 --
 Writing code is one of few things
 that teaches me I don't know everything.

 http://www.fuligin.com
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[android-beginners] Re: Development on the MyTouch 3G

2009-09-14 Thread Matt
can i do everything on my g1 that i can on a mytouch?

On Sun, Sep 13, 2009 at 6:45 PM, Roman ( T-Mobile USA) 
roman.baumgaert...@t-mobile.com wrote:


 Don't worry. You have not to send back your MyTouch. You can do what
 you can do with the G1 or developer phone.

 I assume that the web page is not updated with newer information.

 Changes on myTouch

 - improved battery life
 - system RAM from 192MB to 288MB
 - ROM storage from 256MB to 512MB
 - Cupcake Android 1.5 firmware
 ...

 and of course the look changed ...

 --
 Roman Baumgaertner
 Sr. SW Engineer-OSDC
 ·T· · ·Mobile· stick together
 The views, opinions and statements in this email are those of the
 author solely in their individual capacity, and do not necessarily
 represent those of T-Mobile USA, Inc.

 On Sep 12, 7:52 am, Sid sida...@gmail.com wrote:
  Hi - I just ordered a T-Mobile myTouch 3g to develop Android apps on.
  I read on the Android Developers URL
 http://developer.android.com/guide/developing/device.html
  that the suggested devices to test/develop apps on are the Android
  dev phone and the classic G1.
 
  Can I test and/or develop apps on a myTouch 3g also? Apart from the
  virtual kbd, are there any differences, as far as app development
  goes?
 
  Thanks.
 


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[android-beginners] Re: Development on the MyTouch 3G

2009-09-14 Thread Matt
I for one would never buy a phone without a keyboard.  MyTouch is ridiculous
for exactly that reason.

On Sep 13, 2009 9:27 PM, Roman ( T-Mobile USA) 
roman.baumgaert...@t-mobile.com wrote:

 Well, a myTouch user isn't t likely to inadvertently write  applications
that don't work without...
Hm, he could ... but testing might me tough  :-)

-- Roman Baumgaertner Sr. SW Engineer-OSDC ·T· · ·Mobile· stick together The
views, opinions and st...

On Sep 13, 8:17 pm, Chris Stratton cs07...@gmail.com wrote:  On Sep 13,
9:45 pm, Roman ( T-Mobil...

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[android-beginners] Change color to another color in Drawable

2009-08-24 Thread Matt McMinn

I'm working on an android application, and I have a drawable that I'm loading 
up from a source image. On this image, I'd like to convert all of the white 
pixels to a different color, say blue, and then cache the resultant Drawable 
object so I can use it later.

So for example say I have a 20x20 PNG file that has a white circle in the 
middle, and that everything outside the circle is transparent. What's the best 
way to turn that white circle blue and cache the results? Does the answer 
change if I want to use that source image to create several new Drawables (say 
blue, red, green, orange, etc)?

I'm guessing that I'll want to use a ColorMatrix in some way, but I'm not sure 
how.

Thanks

Matt

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[android-beginners] Change color to another color in Drawable

2009-08-24 Thread Matt McMinn

Sorry if this shows up twice, I sent it via email to the list a few
days ago and it never showed up, so I'm trying from the web page.

I'm working on an android application, and I have a drawable that I'm
loading up from a source image. On this image, I'd like to convert all
of the white pixels to a different color, say blue, and then cache the
resultant Drawable object so I can use it later.

So for example say I have a 20x20 PNG file that has a white circle in
the middle, and that everything outside the circle is transparent.
What's the best way to turn that white circle blue and cache the
results? Does the answer change if I want to use that source image to
create several new Drawables (say blue, red, green, orange, etc)?

I'm guessing that I'll want to use a ColorMatrix in some way, but I'm
not sure how, and I couldn't find anything from searching on the list.

Thanks

Matt

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[android-beginners] Removing ListItems

2009-08-15 Thread Matt

I created a ListView from an array of strings. I also set an
OnItemLongClickListener. Inside that listener I actually want to
remove the list item that has been long-clicked on from the list, but
I don't know how. Is that even possible?

Greetings, Matt
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[android-beginners] Re: Removing ListItems

2009-08-15 Thread Matt

On 16 Aug., 01:23, Mark Murphy mmur...@commonsware.com wrote:
 You don't remove it from the list. You remove it from the data source
 underlying the list.

 -- ArrayAdapter? Remove it straight from the adapter.

 -- CursorAdapter? Remove it from the database or content provider, then
 requery().

 -- Other adapter? U...it should have similar stuff.

How exactly do I remove something from the adapter? Do you really mean
the adapter or do you mean the actual array?
Here is what I did so far:

String[] names = {John, George, Jim};

ArrayAdapterString adapter = new ArrayAdapterString(
this,
android.R.layout.simple_list_item_1,
names);

setListAdapter(adapter);

I tried to use the method adapter.remove(John); but that resulted in
a runtime error. What am I doing wrong?

---
Matt
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[android-beginners] Re: Removing ListItems

2009-08-15 Thread Matt

On 16 Aug., 03:07, Mark Murphy mmur...@commonsware.com wrote:
 You gave it an array. To be able to modify it at runtime, you need to
 give it an ArrayList.

Alright, that did work. But why? Why is there an ArrayAdapter with a
method called remove that you cannot use to remove an item from an
array? The solution with that ArrayList seems to be not very obvious,
if I may say so.

---
Matt
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[android-beginners] Question about checkbox and gravity in layout

2009-07-21 Thread Matt

Hi,

here I have a part of my layout, where I want to position a checkbox
to the right of the screen while it with two lines of text. I was
trying to mimic the look of the layout on the settings pages in the
emulator.
Here is the layout XML:

LinearLayout
android:orientation=horizontal
android:layout_width=fill_parent
android:layout_height=wrap_content
android:padding=4dp
LinearLayout
android:orientation=vertical
android:layout_width=wrap_content
android:layout_height=wrap_content
android:padding=2dp
TextView
android:text=Use colored text
android:textSize=18sp
android:layout_width=wrap_content
android:layout_height=wrap_content
/TextView
TextView
android:text=Check to output colored text
android:textSize=12sp
android:layout_width=wrap_content
android:layout_height=wrap_content
/TextView
/LinearLayout
LinearLayout
android:orientation=vertical
android:gravity=right
android:layout_gravity=right
android:layout_width=fill_parent
android:layout_height=wrap_content
android:padding=2dp
CheckBox
android:id=@+id/check
android:layout_width=wrap_content
android:layout_height=wrap_content
/CheckBox
/LinearLayout
/LinearLayout

Now this works fine, but I was wondering why I need to wrap the
checkbox in another LinearLayout to actually get it to stick to the
right side. If I would remove the LinearLayout that's wrapping the
checkbox, it wouldn't be at the right side of the screen, even if I
would put gravity=right in the checkbox properties. Any idea why? Or
any suggestion on how to create this layout more efficiently? Thank in
advance!


Cheers, Matt

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[android-beginners] Re: microSDHC?

2009-05-25 Thread Matt Williams

I use an 8GB Sandisk microSDHC just fine.

On May 23, 6:58 pm, Kent Loobey k...@uoregon.edu wrote:
 Does the G1 support microSDHC chips?

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[android-beginners] Re: android.bat - NullPointerException for making AVD file !

2009-04-29 Thread Matt AndroidFun
hello Peter,

 deleteing the .Android file in my Users folder

thank you very much! It solved my problem too.

Regards

2009/4/29 peter.kullm...@googlemail.com peter.kullm...@googlemail.com


 I had the same problem.
 I was able to solve it by deleteing the .Android file in my Users
 folder, which was there from the previous SDK installation.
 Note, that deleting this file will delete your previous SDK settings.

 Peter

 


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[android-beginners] Listening for Volume / Ring Mode changed?

2009-02-02 Thread Matt

I am writing a simple application that will turn off the ringer for a
period of time and then turn it back on automatically.  I would use
this to turn off the ringer for an hour before a meeting or something,
and then I wouldn't have to remember to turn it back on.

I am using AudioManager.setRingerMode(RINGER_MODE_VIBRATE) to set the
phone to vibrate.  I am using AlarmManager with a PendingIntent to set
the ringer mode to RINGER_MODE_NORMAL after a delay.

I would like my application to be aware if the user is changing the
ringer on/off with the volume keys or some other system setting.  If
the user turns the ringer back on by them self, then I want to detect
this and cancel the my broadcast with the AlarmManager.

How can I detect if the volume is changing?  Is there some intent I
should register for?  Is there some sort of onRingModeChanged function
I need to implement?

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[android-beginners] Re: is there a way to install android on another phone besides the G1?

2008-11-04 Thread Matt

Check Android Porting http://groups.google.com/group/android-porting

On Nov 2, 3:13 pm, crazyman07 [EMAIL PROTECTED] wrote:
 I've been looking around for a way to install android on my
 Razor but i couldn't find anything
 is Android just for the G1
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[android-beginners] Re: Android for flip phones and smaller devices

2008-11-04 Thread Matt

http://groups.google.com/group/android-porting

On Nov 2, 8:03 am, marc0047 [EMAIL PROTECTED] wrote:
 I'm having little luck finding discussions for Android on smaller
 devices: for now I'm specifically curious about what kind of UI
 Android supports if non-touch is not capable on a phone?

 Basically, what are the minimum *hardware* requirements of a device
 that will make Android usable?
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[android-beginners] Terminal Emulation

2008-09-24 Thread Matt

I've searched all the SDK help pages  the group messages, all I find
about Telnet are posts about telnetting to the phone emulator.

Anyone know if it's possible to use Telnet on Android?

Specifically, I'd like to be able to open a Telnet session to an IBM
AS/400 (or iSeries or IBMi or whatever they're calling them this
month).  Then I'd like to be able to show a 25x80 screen with some F-
keys, Reset, Field Exit, etc around it.  I just can't find any way to
open the Telnet.  It could be as simple as telnet://ip.address but
that hasn't worked for me.

Any help would be greatly appreciated.

Thanks!


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