[android-beginners] Reg: Mobile Applications For Your Organization
Dear Partner, Greetings, hope this mail finds you well. This is Jonathan representing WINIT. We propose to give you a great solution that would enable you to save 60% of your development costs. We at WINIT are a strategy firm providing clients with a complete package of solutions to identify and meet all their IT requirements. Our 13 yrs of expertise in Web development and almost 4 years on mobile application development for IPhone, Blackberry, Android, Windows Mobile, Symbian, J2ME, BREW and close to 42 applications on iPhone, Android and Blackberry have enabled us to create strategies for startups and existing companies. Here’s how we can help you. TECHNOLOGIES: Mobile: IPhone, Blackberry, Android, Windows Mobile, Symbian, J2ME, BREW etc WORKFLOW: 1)We will allocate a team of dedicated mobile developers for your project. This team would work for the price of just one developer onsite. 2)We can create mockups or prototypes that you could use a proof of concept to attract investors to your business. 3)Once you like the prototype we will build the entire application. The reason behind this is to save time on app developmentand you would save costs to a great extent by avoiding constant changes. 4)We can port your iPhone app into Android or Blackberry. 5)We are available 24/7 as we work for clients throughout the globe. 6)Our strategists can add ideas to your application and bring out the best functionalities 7)We offer you a lifetime free support for fixing any bugs or issues that may arise after production. Please feel free to visit our website with our mobile portfolio at www.winitsoftware.com and www.winitsoftware.com/mobile We look forward to work with you and have a lasting business relationship. Kindly give us a time to give you a call and discuss the potential opportunities we could explore and how you could save costs and make profits. Have a great day ahead. Thanks and Regards, Jonathan Rees, Business Development, WINIT Software Ph: 646-202-1011 jonathanr...@winitsoftware.com www.winitsoftware.com Note: The contents of this message are confidential and proprietary to WINIT Software Inc. and unauthorized possession or use may have legal consequences. If you are not the intended recipient of this message, please a reply with “REMOVE” in the subject line , and notify the sender. Thank You *conditions apply -- You received this message because you are subscribed to the Google Groups Android Beginners group. NEW! Try asking and tagging your question on Stack Overflow at http://stackoverflow.com/questions/tagged/android To unsubscribe from this group, send email to android-beginners+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en
[android-beginners] Hello World / Emulator Problem
Hey all, so I just completed the hello world tutorial but it won't seem to run. I waited for a long time at the Android screen with the blinking underscore, then finally I moved onto a screen with a fancy font Android and its kinda flashing silver. The console in eclipse still says waiting for Home anroid.process.acore... How long does it usually take to load?? Am I doing something wrong?? Thanks -- You received this message because you are subscribed to the Google Groups Android Beginners group. NEW! Try asking and tagging your question on Stack Overflow at http://stackoverflow.com/questions/tagged/android To unsubscribe from this group, send email to android-beginners+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en
[android-beginners] OpenGL and transparent PNG's
I'm having a problem with transparent 32-bit PNG's on both the emulator and the G1. They load fine, but I can't change their alpha value unless the texture is fully opaque to begin with. For a simple example: glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, fully_opaque_texture); // all pixels are opaque glColor4f(1, 1, 1, 0.5); glDrawArrays( ... ) // displays half transparency (correct) ... glBindTexture(GL_TEXTURE_2D, transparent_texture); // some pixels are transparent glColor4f(1, 1, 1, 0.5); glDrawArrays( ... ) // displays as fully opaque (wrong) I've also tried the following (as suggested on another thread) with no luck: setEGLConfigChooser(8, 8, 8, 8, 0, 0); getHolder().setFormat(android.graphics.PixelFormat.RGBA_); --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Obvious color banding
I'm using Paint.NET to create textures for my game (all 32-bit png's), and noticed that some textures appear to get extreme color banding on the G1. What really confused me in the beginning was that the color banding wasn't consistent - in fact most of the textures looked fine - so at first I thought it was something I was doing wrong with OpenGL. Eventually I realized that the image I was using was the problem. After doing some tests with Paint.NET, I've discovered the following behavior: 1) Generating any image with the gradient tool using two different RGB colors (except for black white) had serious color banding when rendering on the G1. 2) Saving the images at 8-bit or 24-bit had no noticeable effect. 3) Adjusting the gradient image slightly (for example, a small Gaussian blur applied to the image) completely fixed the color banding. 4) The color banding never showed up on the emulator. Can anyone explain this unusual behavior? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] glSurfaceView and the game thread vs render thread
First of all, my framework is set up exactly like example code shown here, right under How about User Input? http://android-developers.blogspot.com/2009/04/introducing-glsurfaceview.html I think that the author forgot to mention one more thing, which is How about Game Logic?. So in a nutshell, this is what I have so far: ClearActivity extends Activity, ClearGLSurfaceView extends GLSurfaceView, ClearRenderer implements GLSurfaceView.Renderer Ok, so we have three classes - ClearActivity, which just sits there like a bump and a log and pretends to look important while really doing nothing, ClearGLSurfaceView, which handles input, and ClearRenderer, which updates the screen. So far so good (I guess?), but where does the game logic go? How about onDrawFrame()? Right now it's the only thing that's getting called every frame. But wait a minute - isn't ClearRenderer supposed to be running it's own thread so that the rendering code is decoupled from everything else? For example, say I wanted my game to run at 60hz while keeping my render update near 30hz. If that were the case, then I'd need to enable RENDERMODE_WHEN_DIRTY, which means onDrawFrame() will only get triggered when I call requestRender(). So I'm back to my original question - where should I put game logic? I've looked over the OpenGL API samples and they all simply use onDrawFrame() exclusively, conveniently avoiding the whole thing entirely. How nice... let's take a quick peek at the LunarLander sample, which unfortunately neither uses OpenGL nor GLSurfaceView, but it's better than nothing: class LunarView extends SurfaceView implements SurfaceHolder.Callback { class LunarThread extends Thread { public void run() { updatePhysics(); doDraw(); } } } It looks like they create a threaded class under the SurfaceView- derived class which updates the game and then renders it immediately afterward. So should I be creating a thread under ClearGLSurfaceView (replacing doDraw() with requestRender() every 30ms), or do I need to use a different approach? Am I at least going in the right direction? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] bring up display setting in my activity
I want to adjust display settings in my activity. Intent intent=new Intent(Settings.ACTION_DISPLAY_SETTINGS); startActivity(intent); got exception: 09-24 21:24:35.901: ERROR/AndroidRuntime(5892): android.content.ActivityNotFoundException: No Activity found to handle Intent { action=android.settings.DISPLAY_SETTINGS } --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Accelerometer on different devices
I'm currently developing an iPhone game and would like to port it to Android. The game relies heavily on the accelerometer. My question is - with all of the of the new Android phones entering the market next year - will the current dev phone 1 be sufficient for testing the game? In other words, will the accelerometer data be consistent across all devices? I understand that the hardware will be different for each, but is the API smart enough to recognize this and spit out the same data regardless of which type of hardware you're running? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Getting images to appear in the Gallery
Hi all, I'm working on a program that acquires camera captures and I'd like them to appear in the Gallery. I'm storing them on the SD card alongside pictures stored by the native camera application and I've verified with adb shell that the images are physically present, but when I open the Gallery I don't see the ones I've captured with my own application. Any thoughts? The storage URI I'm using to store the images is: android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI I use this code to insert into the ContentProvider: ContentValues values = new ContentValues(); values.put(Media.TITLE, filename); values.put(Media.DESCRIPTION, Image capture by camera); Uri uri = getContentResolver().insert(EXTERNAL_CONTENT_URI, values); And later I open an OutputStream to that URI and save the photo data. Thanks! -- Jonathan Daugherty --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Intent filters: how do I know which action to use?
Hi all, Here's my situation: I'd like to implement support for an alternative share feature for images taken with the camera. When I take a picture on my device and then pull up the menu for that picture, I get a Share option; then, I get a list of options (Picasa, Gmail, etc). I'd like to add my own sharing service to that list. My understanding of the framework thus far indicates I should probably create an activity with an intent filter saying I'm an alternative for the user- shares-an-image action. Now, I don't know if it's even possible to do that; but what I've found puzzling is that there doesn't seem to be a way to figure out, given some behavior in some application, how to find out which action is constituted by the behavior I want to augment. In this case, I think I want to provide an alternative sharing activity, but I haven't been able to find any documentation on what such an activity's intent filter should look like. If anyone has pointers for my specific situation, that would be great, but my bigger concern is how to solve this problem next time I see a behavior I want to modify/replace/etc. Thank you! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Intent filters: how do I know which action to use?
You can find more about Intents and how to use them at http://developer.android.com/reference/android/content/Intent.html It also has a list of standard android Intent Actions. The list of Intents used by Google Apps can be found at http://developer.android.com/guide/appendix/g-app-intents.html Thanks for the resources! Since my original post I did figure out how to do what I want. On my intent-filter element in AndroidManifest.xml, I needed these elements: action name=android.intent.action.CHOOSER action name=android.intent.action.SEND category name=android.intent.category.ALTERNATIVE category name=android.intent.category.SELECTED_ALTERNATIVE category name=android.intent.category.DEFAULT data mimeType=image/* While it's useful to know about the individual action and category types, it took what I think was far too much googling and trial and error to figure out that the above was necessary to do what I needed. Which is to say, I nearly had to hunt down the Gallery source code and look at the Intent object it was creating. Is this just the accepted procedure in this case? Or is there a better way to discern exactly what it's going to take to match something Android is doing to the intent-filter on my activity? Thanks, -- Jonathan Daugherty --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] data transfer between android device and pc
I have been looking for a way to transfer data from android device to pc via usb. The only thing I found that's slightly useful is adb, however that's a dev tool.. does the android sdk provide any means to transfer data via usb? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Playing Sound
This is showing a dialog to the user to tell them to enter a path. You should handle if path = after they close the dialog as well. On Tue, Jan 6, 2009 at 7:54 PM, Honest honestsucc...@gmail.com wrote: I am learning API related to sound playing. I was understanding code for it. The code is as below. private void playAudio(Integer media) { try { switch (media) { case LOCAL_AUDIO: /** * TODO: Set the path variable to a local audio file path. */ path = ; if (path == ) { // Tell the user to provide an audio file URL. Toast.makeText( MediaPlayerDemo_Audio.this, Please edit MediaPlayer_Audio Activity, + and set the path variable to your audio file path. + Your audio file must be stored on sdcard., Toast.LENGTH_LONG).show(); } mMediaPlayer = new MediaPlayer(); mMediaPlayer.setDataSource(path); mMediaPlayer.prepare(); mMediaPlayer.start(); break; I could not understand the block of code after the condition if (path==). What Toast.makeText() will do ? FRom my understanding it is not intializing any value to path variable so at the end of that code block the value of path will be (blank) after that there is a code to play file by giving path but the value of path is blank so will there be any exception ? I hope some one will give reply. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: making connections online
Web services would be your best choice. Or maybe REST. On Tue, Jan 6, 2009 at 3:57 PM, Fender cmglassm...@gmail.com wrote: I want to try and figure out to connect to the internet and grab information, without using the androids browser. im probably being too vauge, so let me give an example. Say i have a MySQL database online. or a file. or anything. Say in that whatever, in this case maybe a table or some code, that has something along the lines of value1 = 1. Basically assigning a variable of value1 to equal 1. How do i grab that information from my site and give it to my app? How do i send it? For instance, a review. Say someone rates a particular item 5 stars in my app. How do i send that information to be stored online so whenever ANY user views it, it grabs that information and displays it? It could also be explained in terms of a highscore. Say someone gets a high score of 1000 on my app. How can i send that to a site/database and then retrieve it? Thank you! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Managing the activity history stack
If D needs information from A,B or C then it should retrieve it by running those activities.The fact that D is run first doesn't mean the user will see D first because you will be calling A,B or C in the onCreate of D. On Sun, Jan 4, 2009 at 3:20 PM, Adam Vartanian flo...@gmail.com wrote: I have an application that I'm writing that requires a complicated login screen to set up the application, but after login the middle screens are no longer valid, and I don't know how to remove those activities from the stack after they're no longer needed. In other words, given that I have activities A, B, C on the history stack, how can I launch activity D such that after launching the stack looks like either A, D or just D. It seems like I could launch A using FLAG_ACTIVITY_CLEAR_TOP with information in the Intent that it should immediately launch D, but that doesn't seem like a clean solution. Basically, I'm looking for a flag that just launches D and clears the rest of the stack, but it seems like the only options close to that are FLAG_ACTIVITY_CLEAR_TOP (which doesn't say what it does if the launched activity isn't currently running, but presumably does nothing) and FLAG_ACTIVITY_NEW_TASK (which will cause problems if the user goes home). Am I missing something? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Hello Android code not compiling
You need to install the eclipse plugin if you are using eclipse, otherwise you need to reference the android jar file. On Thu, Jan 1, 2009 at 5:29 AM, Eddie O'Hagan eddieoha...@optonline.netwrote: I cant figure out why my code isn't running. Its giving me errors even with the import statements package com.android.hello; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class HelloAndroid extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } I know its not the full code but even this will not compile. For the import statments its saying that android cannot be resolved. Any ideas? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Launching other applications
This is just a wild guess but maybe you need to use two intents (first a contacts intent and then a phone intent passing in the contact id). http://code.google.com/android/reference/android/provider/Contacts.Phones.html On Tue, Dec 30, 2008 at 5:54 PM, Sarath Kamisetty sarath.kamise...@gmail.com wrote: Hi, The following worked for me Intent i = new Intent(Intent.ACTION_PICK, Uri.parse(content://contacts/people)); startActivityForResult(i, CONTACTS_PICK_REQ); in my onActivityResult, I extract the picked URI like below: protected void onActivityResult(int requestCode, int resultCode, Intent intent) { Uri pickedContact; super.onActivityResult(requestCode, resultCode, intent); if ((requestCode == CONTACTS_PICK_REQ) (resultCode == RESULT_OK)) { pickedContact = intent.getData(); } } However this didn't quite solve the problem for me. What I want is to let user pick a contact *and* then select one of the home/mobile/work numbers. I am not sure how to proceed from this point onwards where I have URI for contact. Is there a way to let user first pick a contact in one screen and then display all his numbers in another screen and let user pick one of those numbers ? Thanks, Sarath On Mon, Dec 29, 2008 at 11:38 AM, Mark Murphy mmur...@commonsware.com wrote: Binesy wrote: Hi I was wondering is it posible to launch other applications within an activity, such as the native contacts application? If so how do you do this? startActivity(), with an Intent that will launch whatever it is you want. For example, if you want the user to choose a contact, you would use an ACTION_PICK Intent with the contacts Uri. -- Mark Murphy (a Commons Guy) http://commonsware.com Android Training on the Ranch! -- Mar 16-20, 2009 http://www.bignerdranch.com/schedule.shtml --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Can Java dynamically reference an object?
It can but in this case (R) it is not supported. On Wed, Dec 31, 2008 at 3:17 AM, myIP marckas...@gmail.com wrote: As being a programmer from ActionScript, I am trying to use brackets ( [ ] ) to reference an Object. In ActionScript the following is syntactically correct: //ActionScript var currentIcon:Drawable = getResources().getDrawable( R [drawable].icon ); //attempt in Java Drawable currentIcon = getResources().getDrawable( R [drawable].icon ); --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Starting to get my grips with Java....question
When using android:id in the xml this will be compiled into the R class and you will have access to it via R.id.name So: ListView android:id=@android:id/list android:layout_width=wrap_content android:layout_height=wrap_content/ When compiled will give: R.id.list in java. From ( http://code.google.com/android/intro/tutorial-ex1.html ): Resources and the R class The folders under res/ in the Eclipse project are for resources. There is aspecific structure http://code.google.com/android/kb/commontasks.html#filelist to the folders and files under res/. Resources defined in these folders and files will have corresponding entries in the R class allowing them to be easily accessed and used from your application. The R class is automatically generated using the contents of the res/ folder by the eclipse plugin (or by aapt if you use the command line tools). Furthermore, they will be bundled and deployed for you as part of the application. On Wed, Dec 31, 2008 at 4:28 AM, Fender cmglassm...@gmail.com wrote: OK, so im starting to get the hang of things with android. XML wise, i get it. Its the java side that im currently struggling with. For a test app, im trying to do something very simple. Create a field and a radio box with a value (an empty field, then a radio group with like 1, 2, 3, 4, etc.). That i can do. Now, i want my app to be able to define the inputs as variables. AKA Whatever is put into the field is stored as fieldvariable, then whatever number is selected is stored as selectednumber or something, then i want to be able to do some basic math with it, and display the answer. For example, i type 4 in the field, i select 1 from the radio group, then hit a button that says calculate, and the answer is displayed. XML wise, i get it. I can create a field for numbers only, i can create the radiobox no problem, its the java side i dont get. Would someone be kind enough to show me what java id have to use, and break down the different parts for me? Id GREATLY appreciate it. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: TextView Widget - OnResume
I think the problem is that you should be using a service instead of a background thread as you will be able to control it better.The thread will probably become disconnected from the UI when you resume the activity. With a service you should be able to pause/stop it when the user clicks back and then resume it when they reenter the UI. http://code.google.com/android/intro/lifecycle.html On Tue, Dec 30, 2008 at 8:54 AM, Dan danscott0...@gmail.com wrote: Hi All, I have a basic application running under the 1.0 SDK of Android. My application just opens an activity that has a textview onscreen and then has a background thread listening for any incoming messages on a specific IP address and port. The app works great the first time into the activity. The messages are received on the background thread and posted to the UI thread and from there it is written to the textview via an append() call. The issue I'm having is when I exit the activity - via the back button on the G1 and then reenter the activity. When running under the debugger, I can still see the messages being received but when I try to write the message to the textview nothing happens. No text is written out to the control. Has anyone seen this behavior? I make sure to get a valid instance to the textview in the onCreate() method and I can see the code getting executed on the first entry as well as all subsequent entries to the activity. I have even tried moving my code to get the instance of the control within my message handler method and still nothing. I'm just wondering if there is anything that I am missing (like resetting the textview somehow) when I resume execution of the activity? Any help is greatly appreciated, Dan --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Shipping price to Singapore
Kogan.com.au ( http://www.kogan.com.au/shop/category/mobile-phones/ ) has an android phone for $399 AUD.International delivery is $60 AUD. On Sun, Dec 28, 2008 at 9:28 AM, InterestedDev dota...@hotmail.com wrote: That would be in USD am i right? thx On Dec 27, 11:14 am, Zi Yong Chua chu...@gmail.com wrote: $120. On Dec 26, 2:04 am, InterestedDev dota...@hotmail.com wrote: Hi all. I was looking around everywhere on theshippingprice of the Android Dev Phone 1 to Singapore. I know that the device cost $399 USD but thats excluding theshippingcost andshippingcost differ from country to country. Would any one happen to be able to check for theshippingprice of the phone to Singapore since I do not want to waste the dev fee of $25 just to move on to find thatshippingprice would be too expensive and I change my mind. Help on the price would be greatly appreciated. Thanks InterestedDev- Hide quoted text - - Show quoted text - --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Developing an IMS client on Android : Request for Comments.
Sounds interesting to me but I have no knowledge of IMS. Feel free to let me know of line if you need any help or if the project goes ahead. On Tue, Dec 30, 2008 at 1:20 AM, aayush bhatnagar abhatnagar192...@gmail.com wrote: Thanks Faber,Mark for the replies. I will explore those mailing lists. But, just for the record, there are no changes required to the Android SDK as such to support IMS. As a matter of fact, one popular sip stack works perfectly on Android, with zero porting effort. The IMS client will be like any other android application that builds upon the stack. Warm Regards Aayush On 12/29/08, Mark Murphy mmur...@commonsware.com wrote: aayush bhatnagar wrote: Hmm...any opinions ? Or have i said something out of the group's context? This group is for questions-and-answers for new developers of applications on the Android platform, using the Java-based SDK. General discussion should be posted on [android-discuss]. Questions regarding modifying the Android platform -- and, from what I can see, a 4G IMS client might be a firmware project -- should go to one of the mailing lists related to the Android platform: http://source.android.com/discuss -- Mark Murphy (a Commons Guy) http://commonsware.com _The Busy Coder's Guide to Android Development_ Version 1.9 Available! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: my application wont even appear in the emulator
Probably something in the manifest file that is out of date. On Tue, Dec 30, 2008 at 4:06 AM, Fender cmglassm...@gmail.com wrote: i think i found the problem. when i boot up a hello android program, i get this: [2008-12-29 09:02:21 - Copy of HelloAndroid] Installing Copy of HelloAndroid.apk... [2008-12-29 09:02:23 - Copy of HelloAndroid] Success! [2008-12-29 09:02:23 - Copy of HelloAndroid] Starting activity com.android.hello.HelloAndroid on device [2008-12-29 09:02:25 - Copy of HelloAndroid] ActivityManager: Starting: Intent { comp={com.android.hello/ com.android.hello.HelloAndroid} } when i boot up the app im writing, i get this: [2008-12-29 09:02:30 - Copy of Sudoku] Uploading Copy of Sudoku.apk onto device 'emulator-5554' [2008-12-29 09:02:30 - Copy of Sudoku] Installing Copy of Sudoku.apk... [2008-12-29 09:02:32 - Copy of Sudoku] Application already exists. Attempting to re-install instead... [2008-12-29 09:02:33 - Copy of Sudoku] Success! [2008-12-29 09:02:33 - Copy of Sudoku] \Copy of Sudoku\bin\Copy of Sudoku.apk installed on device [2008-12-29 09:02:33 - Copy of Sudoku] Done! its not starting the activity. any idea why??? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Web App
Maybe just call the browser with the URL of the site. Have a look at http://code.google.com/android/reference/available-intents.html On Tue, Dec 30, 2008 at 12:41 PM, Bear34238 bear123434...@comcast.netwrote: I have project where the end user has a web application. He wants the server to do most of the work, and just wants an android app to connect. Can any give some sample code to point me in the right direction? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: syncing with pc
I need to sync some proprietary data between my applications on gphone and on desktop pc. Basically the app on gphone allows data entry. Then the user plugs the phone into desktop pc to open an app to view these data. Is Gphone/Android a suitable platform? thanks On Dec 3, 8:24 am, Fugita [EMAIL PROTECTED] wrote: No there is no data sync application for Android. But you can mount the SD card as an external drive and drag and drop any data to your PC. The real question is what do you want to transfer? Contacts and Calendar? Cause if that is all you want to copy, that is stored via Google e-mail and calendar. So, there is no need to sync that data. What else would you want to sync? On Dec 2, 4:17 pm, jon [EMAIL PROTECTED] wrote: I need to write an offline application that will be able to sync with the pc to transfer its data. The app provides some data entry capability, then the user connects it to the pc and view these data in a desktop version of the app. Will android be a good platform for what I described? Does it provide interface for syncing with pc and proprietory data transfer? thanks! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Is the valid cert store available (or viewable)?
Me too, please! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Emulator problems :(
Hey im thinking of doing something with android for my final year project in college, ive downloaded the sdk and installed the plugin in eclipse but then when i run a program (like the simple hello world one) the emulator will appear but wont display hello world or do anything else. Can someone please help me? :( do i need to do some other configurations or something like that. Thanks in advance J :D --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---