[android-beginners] Re: Maximum SD Card size?
I think i read somewhere it was 8GB, although i have a feeling it depends more on the phone compatability. Im using the Dream(same as your G1), so id say its probably 8GB. Try to find a friend with a 16GB and try that first(dont forget to fill it up to make sure you can access all the data before going out to buy one and find out its only access 8gb of it haha). - Marak On May 29, 5:36 am, Troglodad troglo...@gmail.com wrote: Okay, I know this might sound like a dumb question, but is there a limit on miniSD Card size for the ADP1/G1? I am finding that using the Youtube link keeps my 3 year old occupied while we're out, shopping, restaurant, etc. So now I want to put some episodes of Spongebob or something as MP4s on my card to have ready to go. So far, I've only used the factory-installed 1GB card in the phone. Will a larger, say 4 or 8Gb pose any problem? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Sending sms via intents launches only the compose window
My comps working on software atm, so cant confirm it, but as its opening a new window/software, you will probably have to pass on a call to activate the *send* option, otherwise its just loading the software. Your code atm is sending the data, but not doing anything after that. I must say though, id be a little worried about my sms functions being called by external software - eg expensive signups being illegally run on your phone. Question though, is it passing on the sms data(eg the text) to the software? (i assume from your code it should) On May 27, 2:28 pm, Vignesh vignesh.kart...@gmail.com wrote: hi, I am trying to send an sms by using android native messaging application as follows Uri smsToUri = Uri.parse(smsto://5556); Intent i = new Intent(Intent.ACTION_SENDTO, smsToUri); i.putExtra(sms_body, This must get sent); startActivity(i); All it does is open a compose window with To and Body filled in. What do I need to do so that the SMS is sent automatically via existing application? Where can I find references to valid putExtras that I MUST do to send an SMS? I couldn't find any useful info on Android developer guide - perhaps I didn't notice them. Kindly help. -vignesh --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Corner-centric window backgrounds
Cant try it out myself as im about to run out the door for a meeting, but try setting the background color, then overlaying the image ontop of that at a certain position(use % based if you can so portrait/ landscape is just one code). Ill have a play when i get back myself, though this meeting will probably take a few hours. - Marak On May 24, 5:55 am, CaptainSpam captains...@gmail.com wrote: I'm not sure if this is exactly a beginner question or not, but I'll ask here anyway. What I'm trying to add to my app is a simple background for the common windows. That part is easy enough either through themes or defining a background attribute to the toplevel layouts, but what I'm specifically trying for is a background with a drawing in the lower- right of the window. Now, this is also easy to implement in a sort of brute-force method. That is, make a background the size of the screen that is mostly white and leave it at that. But, that seems sort of a waste of storage space (ignoring the fact that PNG compresses big empty spaces well) and would not scale well if used on a device that doesn't have the 320x480 screen of the G1. Plus, it requires two backgrounds for the G1 regardless, one for portrait and one for landscape. And I can't easily define it in a theme without checking the orientation on each layout and reassigning the theme then based on it (else it scales to the new orientation). So my question is, how hard would it be to make a background I can attach to a theme with a single image in the corner that does not scale with the rest of the single-color background? Would this be a job for a NinePatch (albeit not the job it was meant for)? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Where do i put Audio Files.
Your going to have to put them on the SD card, but the problem with that, is only a dev phone(or g1/dream in dev mode) can use the sd card to store active programs on. Do you really need 48mb of audio in your program lol? Consider that most people are on data limits when not at home on their wifi, and will baulk at downloading that much data. On May 27, 3:04 pm, Freshman csato...@gmail.com wrote: Any idea/help on this greatly appriciated. On May 26, 3:44 pm, Freshman csato...@gmail.com wrote: Hi Jack, Thax a lot for reply. It is aroung 48 MB big in size. i tried it by puting in raw folder but it wont work as it is larger in size. Thax in Advance, Freshman On May 26, 3:27 pm, Jack Ha (T-Mobile USA) jack...@t-mobile.com wrote: How big are your audio files? You should be able to place them in the res/raw folder and get to them with: getResources().openRawResource(R.raw.audio_file); -- Jack Ha Open Source Development Center ・T・ ・ ・Mobile・ stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On May 25, 10:21 pm, Freshman csato...@gmail.com wrote: Hi guys, I am new to android and i need to play list of audio files in my application. but i am bit confused where to put all the audio files as its large in size. any help/info regarding this greatly appreciated. many thax, Freshman --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Internet through ad-hoc wifi
This is more a problem with your laptop and less with the phone. There is a function in windows xp/vista to turn your existing wired connection(with a wireless connection on the system) into a hotspot. Google that and set it up, then you will probably have to access your network settings on the laptop and turn on *share this internet connection with the network*. There is a login security feature that exists though, im not sure if the android will be able to mesh with it properly, but its worth a try. If it cannot, its going to take custom software to make its own link(then id route that data to the internal wifi connection on the phone, should save on code) - Marak On May 25, 8:40 pm, Mina Shokry minasho...@gmail.com wrote: Hi all, I saw many threads on web talking about using G1 phone as modem to give internet to laptops. but my problem is the reverse and I can not find any threads on web talking in this. I have a wired internet connection that I use with my laptop and my laptop has a wifi card. I could make a shared wifi connection that I am able to use from other mobile phones like Nokia N81. and the nokia phone can get internet through this connection. My problem is that I want my android phone (developer phone) to get internet using same approach (i.e through an ad-hoc wifi connection to the laptop that has wired internet access). can I? when I do a wifi scan from the android phone, it doesn't discover this shared wifi connection also entering connection ID manually doesn't work.. any help is much appreciated. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Threading with UI components
Hey don, Im still playing around with the threading atm, but here`s an article that may help you out a bit. http://developer.android.com/guide/appendix/faq/commontasks.html#threading Hope that helps mate, Marak On May 27, 8:58 am, Don Oleary donole...@gmail.com wrote: Hi guys I have a question around threading. I have one Activity that does the following tasks on first load - Queries the DB - Aggregates the results (some intensive post processing) - Displays the results to the user Depending on the amount of data, this can take a bit of time. I am trying to push this DB query and post processing off to a separate thread to the UI so the user will perceive the app to be faster while also avoiding the application not responding message. I can successfully do this using an inner class that extends AsyncTask, and can update Views (set as member variables of the Activity class) that have been defined in XML with the updated content. Where I am running into problems is when I need to dynamically create views (TableRows for example). Can I (should I) access the App Context object from the extended AsyncTask inner class ? Where one is dynamically creating views, what is the best way to do this in a separate thread to the UI ? Regards Don --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: SDK USB driver for Vista SP1 won't install - Solution?
I assume you mean connecting the phone, not just the SD card as raphael mentioned? My best bet would be to upgrade your XP to the latest SP. Im not sure which drivers the G1 is going under, but i do remember i had to upgrade for other USB products to get them working (some sort of internal conflict for data passing in the usb channel was kicking up an non-reported error). - Marak On May 22, 6:39 am, Tony Su ton...@su-networking.com wrote: Howdy, When I connect a G1 to Vista SP1, the phone is automatically recognized and Vista's own USB driver (WpdFs.dll and WUDFRd.sys) is installed, but that driver doesn't work. Nothing I try seems to update or change the USB driver to the one supplied by the SDK... Have tried uninstalling the device and re-scanning Updating the driver in the Device Properties When I try to force updating by manually pointing to the SDK driver, Vista says it's not even a driver. Of course, with Vista's improved security I can't disable/rename the Microsoft driver (permissions even an Admin can't touch). Any ideas? TIA, Tony Full deatils on the Vista SP1 driver... Provider: Microsoft Corporation File Version: 6.0.60001.18000(longhorn_rtm.080118-1840 --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Wondering if my computer can handle the Emulator
I had a similar problem when using one of my other computers(main computer was busy running software). I had to shut down basicly everything on the computer - virus scanner definatly, go through your process`s and kill all the non-necessary, if on XP switch your graphics mode to classic(chews up less resources). Basicly strip it down to a very very base setup and you shouldnt have a problem. Still its quite a push, and could take 3-4 minutes to load the home screen on the emulator, but you will find if you dont shut down the computer (or run other software), it will respond faster and faster each time. Initally it took me about 7 minutes to load the home on the emulator, after a few runs it was down to 2 minutes. - Marak On May 25, 11:02 am, rnstewart rnstew...@gmail.com wrote: I'm running a 5-year-old Dell Inspiron 600m with 512MB of RAM. I've been trying to get going with the Android SDK and Developer Tools, but the Emulator has stopped me in my tracks. It just won't boot. I don't get any error messages, but I can never get past the animated boot logo. I'll leave it running for 15, 20, even 30 minutes, but it never finishes booting. And it eats up so much CPU that it leaves my system basically unusable -- in fact, at one point I decided to just leave it running for a while, but when I came back to my computer, it had shut itself down. I assume the CPU was overheating. I've tried running the emulator with nice +1, and that at least keeps the CPU from running too hot, but it still never finishes booting. Is this a hopeless case? I am hoping that I will be able to buy a new computer in a few months, but I don't want to wait that long to at least get started. Does anyone have any suggestions? Is there a way I can check the boot progress of the emulated system, so I can at least have an idea if it's actually getting anywhere? I would appreciate any help. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: icon not compatible?
Its been a while since i worked with PNG images, but i believe you can save them in multiple bit formats correct? (32/16/8 etc). If thats the case(and its the only reason i could figure it wouldnt be passing the check), drop it down to 16 bit, which seems to be pretty much standard - except in graphics software lol. Or if that doesnt help, open an existing and working icon, and paste yours over that then hit save, which i use as a cheat to steal formats and sizes (lazyness at its best) - Marak On May 27, 2:30 pm, solid young...@gmail.com wrote: I have finished the first version of my app and I am trying to upload it to the market. But every time I select my apk file for upload, the market upload website says: The icon for your application is not valid. Please use a 48x48 PNG. I have checked my image and resaved it in gimp at various resolutions. I have rebuilt several times. I keep gettin the same error. what gives? Is there a fix? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Android 1.5 SDK now available
I had a quick look at your problem, and the others that reported the problems and it seems that your having trouble communicating with the server(remember the check box for agreeing to send google anon data?). Did you check that?? If not, there *may* be an internal update check, but i havnt researched that yet. If your sitting behind a proxy, maybe its not setup for that? Id recommend uninstalling/re-installing, this time un-checking that anon data box, see if that helps. My computer is running some software atm that will take about an hour to fix(on laptop atm), but when its done ill jump on and see if the software is sending/recieving network traffic, if so ill try to track down exactly what`s being transmitted and if i can figure a work around. - Marak On May 3, 9:27 am, david.lygagnon david.lygag...@gmail.com wrote: Hi, I am having the same problem as Javier with ubuntu 9.04 Jaunty, x64 and eclipse version: 3.4.2. On launching eclipse after installing the Android plugin, I get the following error: Multiple problems have occured: pingUsageServer failed Android sdk ping Does anyone have a solution to this problem? David On Apr 27, 12:41 pm, Javi javierjc1...@gmail.com wrote: I have problems with the new sdk (1.5), A dialog show with a error a and suggest me to exit the workbench. Other dialog appear with a pingUsageServer failed: Android SDK Ping pingUsageServer failed The .log file says: !SESSION 2009-04-27 21:31:38.570 --- eclipse.buildId=M20090211-1700 java.version=1.6.0_13 java.vendor=Sun Microsystems Inc. BootLoader constants: OS=linux, ARCH=x86_64, WS=gtk, NL=es_ES Command-line arguments: -os linux -ws gtk -arch x86_64 !ENTRY com.android.ide.eclipse.adt 4 0 2009-04-27 21:31:46.358 !MESSAGE Failed to load properties file for project 'WifiScan' !ENTRY com.android.ide.eclipse.adt 4 0 2009-04-27 21:31:48.330 !MESSAGE pingUsageServer failed !STACK 0 org.eclipse.swt.SWTError: Not implemented [multiple displays] at org.eclipse.swt.SWT.error(SWT.java:3803) at org.eclipse.swt.widgets.Display.checkDisplay(Display.java:712) at org.eclipse.swt.widgets.Display.create(Display.java:842) at org.eclipse.swt.graphics.Device.init(Device.java:154) at org.eclipse.swt.widgets.Display.init(Display.java:471) at org.eclipse.swt.widgets.Display.init(Display.java:462) at com.android.sdkstats.SdkStatsService.getUserPermission(SdkStatsService.java:278) at com.android.sdkstats.SdkStatsService.ping(SdkStatsService.java:126) at com.android.ide.eclipse.common.SdkStatsHelper.pingUsageServer(Unknown Source) at com.android.ide.eclipse.adt.AdtPlugin$12.run(Unknown Source) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) !ENTRY com.android.ide.eclipse.adt 4 0 2009-04-27 21:31:48.341 !MESSAGE pingUsageServer failed !STACK 0 org.eclipse.swt.SWTError: Not implemented [multiple displays] at org.eclipse.swt.SWT.error(SWT.java:3803) at org.eclipse.swt.widgets.Display.checkDisplay(Display.java:712) at org.eclipse.swt.widgets.Display.create(Display.java:842) at org.eclipse.swt.graphics.Device.init(Device.java:154) at org.eclipse.swt.widgets.Display.init(Display.java:471) at org.eclipse.swt.widgets.Display.init(Display.java:462) at com.android.sdkstats.SdkStatsService.getUserPermission(SdkStatsService.java:278) at com.android.sdkstats.SdkStatsService.ping(SdkStatsService.java:126) at com.android.ide.eclipse.common.SdkStatsHelper.pingUsageServer(Unknown Source) at com.android.ide.eclipse.adt.AdtPlugin$12.run(Unknown Source) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) I use the latest Ubuntu jaunty and Sun JDK The previous Android SDK (1.1) works without problems I tried to do a clean installation of the eclipse and the sdk but the problem persist Anybody else with this problem? -- Javier Jardón Cabezas --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---
[android-beginners] Re: Android Dev1 Phone network connection via USB connection
Wait let me confirm a question i have first. You want to use the phone through USB, WITHOUT an active simcard in it? If so, just grab a cheap simcard, throw it in the phone, sign up as normal and grab a wireless router for your computer($10). Setup your computer as a wireless access point, and to share its network connection. Then your android will be able to access the connection on the computer without having to be wired. If there`s another reason you need a USB connection, shout and ill try to figure a work around. - Marak On May 24, 10:30 am, Jorge Luis Méndez jlmendezbon...@gmail.com wrote: Hi, I'm considering to buy the dev1 phone but I would like to know if connection to the network through the USB connection works out of the box. Basically, the scenario would be the following: A desktop computer, no wireless nearby and no active data SIM card. Connection the phone to the computer with the USB cable allows the phone to connect to the network the computer is on?. Thank you very much in advance. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Beginners group. To post to this group, send email to android-beginners@googlegroups.com To unsubscribe from this group, send email to android-beginners-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-beginners?hl=en -~--~~~~--~~--~--~---