[android-developers] Re: android Telephony API access levels

2010-03-18 Thread saru
Hi i am searching the same feature (specially accepting call) from
last 3 months but found nothing significant

1.Some tell to change android source code and relative permission to
avail this feature.(fruitless)
2.some tell you should build your own application to accept call. Can
you imagine how much low level working needed to implement this
application.
3.some tell me for key injection. But android was aware of it and
blocked such types of key injection. Possible in Black Berry
4. most people tell it is impossible in present version but Google
might consider it in heir future release.
5. There is no way to override the existing phone application. though
android says All applications are same. But i think it is not true in
case android built in phone application.

I m urging if any people reading this thread have any idea about it
Please share as it is a long desired question


On Mar 17, 1:56 pm, Venu toyv...@gmail.com wrote:
 Hi,

 I'm also having similar kind oftarget.

 But I didn't find any thing suitable for my requirement in SDK.

 How can I develope  a complete third party telephony application using
 SDK.
 [Dialing a call
  Answering an incoming call
  Call supplementary services
  etc., using SDK ]

 Can any one at least say possibilities YES/NO

 FYI: I am exactly looking for CTelephony equivalent in Android. Is is
 possible in Android 1.5 SDK ???

 -regards
 Bytes

 On Feb 15, 10:26 am, mike hasitharand...@gmail.com wrote:

  intelephonyAPI what are the access levels, can i change certain
  methods
  in other terms i wanted to run my application on top oftelephonyAPI.
  When a call comes or when dialing a  certain number i want to access
  my application and need to display my application output as well.

  so will i be able to run third party applications on top of API???
  can i be able to change native methods???
  what are the access levels ??

  regards,
  Randika



-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: glBufferData crash

2010-03-18 Thread Andres Colubri

your suggestions solved the problem. Thanks!

Mario Zechner wrote:

Oh and one more thing

final int siz = testBuffer.capacity() * Integer.SIZE;

should really be

final int siz = testBuffer.capacity() * Integer.SIZE / 8;

as Integer.SIZE gives you the number of bits an integer occupies.

On 17 Mrz., 01:23, ac andres.colu...@gmail.com wrote:
  

Hello,

I have experienced some trouble using VBOs, since the method
glBufferData crashes when I try to copy data to the vertex buffer.
Below is the smallest snippet of code that I found to generate the
crash:

int numVert = 32;
GL11 gl11 = (GL11)gl;
testArray = new int[numVert * 3];
testBuffer = IntBuffer.wrap(testArray);
gl11.glGenBuffers(1, testID, 0);
gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, testID[0]);
final int siz = testBuffer.capacity() * Integer.SIZE;
gl11.glBufferData(GL11.GL_ARRAY_BUFFER, siz, testBuffer,
GL11.GL_STATIC_DRAW);
gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);

testArray, testBuffer and testID are members of the class containing
this code, declared as follows:

int[] testArray;
IntBuffer testBuffer;
int[] testID = {0};

I tried this code in several OpenGL applications which don't show any
problem otherwise.

The crash occurs specifically at the glBufferData() method call. If
numVert is set to zero, then the crash doesn't occur.

Any comments will be greatly appreciated.

Thanks,
ac



  


--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Application wake up

2010-03-18 Thread Andreas
Hi,

No, if you register a broadcast reciever in the manifest, it will be
started if the intent matches. From there you can either implement
your functionality, or start a service or an activity.

Best regards,

Andreas

On Mar 18, 2:49 pm, SAM gulati...@gmail.com wrote:
 hi,
 I found a 
 link:http://davanum.wordpress.com/2007/12/15/android-listen-for-incoming-s...

 But to recieve the SMS, my application need not be runnning. Can I
 receive SMS when my app is not running. Moreover after scanning the
 SMS prefix eg: 'MyAppID':XYZ,  I also also want to start the
 application through code.

 Thanks
 Sameer

 On Mar 18, 10:03 am, SAM gulati...@gmail.com wrote:

  Hi,
  I have a requirement to wake up my application upon receiving a
  particular formatted SMS or App directed notification from server.

  My application is in dead state. Whenever the device receives a event
  may be a SMS in a particular format OR some notification(eg app
  directed notification from server), android OS will start my
  application.

  Its possible in Windows Mobile and BREW.

  Please let me know if its possible in Android and how.

  Thanks
  Sam



-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Handler is not using seperate Thread

2010-03-18 Thread Nithin

Thanks for all replies, it really helps. It helps me to dig deep into
handler... Till now i thought, handler will create in a seperate
thread.. Thanks Lance for providng the link and of course Mark murphy,
always there to help us(Android Developers)..

Nithin

On Mar 17, 6:57 pm, Lance Nanek lna...@gmail.com wrote:
 When created by the no argument constructor, aHandlerruns on thethreadit is 
 created on. You often see aHandlercreated on the mainthreadintentionally, 
 like in Mark's example above, so that a secondthreadcan send messages to it 
 that will be acted on in the mainthread. This is needed because the Android 
 UI Toolkit isn'tthread
 safe; it needs to be called from the mainthread. TheHandlerin that
 case is just used for UI updates, not for the work that should be done
 in the otherthread.

 You can use aHandlerfor doing work in anotherthread, however.
 There's an example of that in the documentation 
 here:http://developer.android.com/intl/de/reference/android/os/Looper.html

 There are also some alternatives to that example explored 
 here:http://stackoverflow.com/questions/2187464/how-do-i-ensure-another-th...

 On Mar 17, 6:03 am, Nithin nithin.war...@gmail.com wrote:

  Hi,

  For showing loading screen, in the activity's mainthread, I draw
  loading screen and created ahandlerfor doing other extensive
  operations like database creations, parsing etc.

  But unfortunate;y, for me, all is executing in mainthreadonly. Seems
  likeHandleris not working as a seperateThread. Any idea please..

  Nithin

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Application wake up

2010-03-18 Thread Raj
Hi SAM,
As per the link that gives the sample application of handling the SMS,
you registers your application to the Android OS by mentioning in the
manifest file, the intended receiver on any incoming SMS message.
So your application need not be active for this. The moment device
receives an SMS, your application will get the notification at
onReceive.
Regards,
Raj

On Mar 18, 10:49 am, SAM gulati...@gmail.com wrote:
 hi,
 I found a 
 link:http://davanum.wordpress.com/2007/12/15/android-listen-for-incoming-s...

 But to recieve the SMS, my application need not be runnning. Can I
 receive SMS when my app is not running. Moreover after scanning the
 SMS prefix eg: 'MyAppID':XYZ,  I also also want to start the
 application through code.

 Thanks
 Sameer

 On Mar 18, 10:03 am, SAM gulati...@gmail.com wrote:



  Hi,
  I have a requirement to wake up my application upon receiving a
  particular formatted SMS or App directed notification from server.

  My application is in dead state. Whenever the device receives a event
  may be a SMS in a particular format OR some notification(eg app
  directed notification from server), android OS will start my
  application.

  Its possible in Windows Mobile and BREW.

  Please let me know if its possible in Android and how.

  Thanks
  Sam- Hide quoted text -

 - Show quoted text -

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Problem about GPS

2010-03-18 Thread Andreas
Hi,

I'm not sure what you mean, and I think it would help if you would
elaborate a bit. GPS is generally wireless, since the problem of
getting a cable to connect to objects in low earth orbit is still not
solved. ( *_^)

The connection to GPS satellites is generally a _lot_ better outside,
since the signal does not penetrate buildings very well. That is a
limitation of the GPS technology rather than of Android, and hence
cannot be solved through software. What you can do is trying to use
coarse location or wifi positioning, that might or might not be
suitable for your needs.

Best regards,

Andreas

On Mar 18, 1:49 pm, Ewing ewing0...@gmail.com wrote:
 I have a problem about getting GPS

 My app can getting GPS but only can using in outdoor , it cannot get
 the wireless GPS.
 Have anyone can tell me how can I getting wireless GPS when getting
 GPS in long time.

 Thank you

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Answer automatically to Incoming Call

2010-03-18 Thread saru
if NY ONE OUT THEIR FIND ANY CLUE PLEASE POST HERE. it is a long
desired question

On Mar 18, 6:43 am, phillip phtp...@gmail.com wrote:
 Hi,

 I got the same problem as you do. I'm trying to look atthe original
 Phone app fromgoogle, but have no clue. The app manifest doesn't have
 Action_answer.

 Phillip

 On Mar 17, 3:40 pm, midoub elmehdi.benso...@gmail.com wrote:

  hello,
  I know this is not the good forum to post my question, but I need help
  and I spend 3 days to try to find solution ,but no way:(.
  I'm trying to develop application that can answer incoming call
  automatically.
  In my code I use the intent Action_Anwser  but it's seem not work.
  The snippet of my code
  :
          public void onCallStateChanged(int state, String incomingNumber) {
                          super.onCallStateChanged(state, incomingNumber);
  :
   Intent intent = new Intent(Intent.ACTION_CALL_BUTTON);
                              intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
                                 startActivity(intent);
  
  Maybe I had forget the permission in manifest or somthing like this!!!
  Thanks for your help.
  best regards,



-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-18 Thread Robert Green
Kevin,

First of all, let me clarify some numbers:

Your average EA game costs a lot more than 10s of thousands of
dollars.  I bet no iphone port of any game cost them less than 100k to
do.  I wouldn't be surprised if they spent 100k-500k on an iphone
version of an existing title.  They deal with games that go into the
millions in development cost.  How much does it cost to pay a staff of
25 for 9 months to develop something?  Even at a modest 50k per person
(which is reasonable for a junior level artist dying to make game art)
you're looking at around a million dollars.  That's a normal size
staff and a very conservative timeline for a big title.  They're also
difficult to compete with because of that.  It's harder for us to put
together content that people won't scoff at.  Just the other day I got
a comment saying that one of my games looks like it took 2 weeks to
make.  That's after 6 months of development.  How much is 6 months of
your time worth?  At my last job, that would be around 50k.  One could
say that the true cost of developing that game was then 50k.  I won't
recoup those costs, but I think that over the course of releasing my
next few games which are far nicer than anything I've ever done before
(partially due to my experience from working on past games and the new
artist I work with) I think I'll get far better returns on future time
invested.

Also, being at the top of the market helps a ton.  It can really make
a game, but take, for instance, Polarbit's last few games.  They got
the market late and STILL nailed it (relatively speaking).  It's the
games themselves... They brought a handful of high quality 3D games to
a platform with very few, and people took notice.

People (myself included sometimes) complain about how unfair the
mobile markets are.  It's true to a degree, but when I see good apps
and good games make breakthroughs, it reminds me that it's still
really about the well executed idea getting strong word of mouth
recommendations and making it.  It still works that way.  The problem
is that as the market gets more and more apps and games, you have to
make a bigger splash to get noticed, which takes more people and more
time to do.  It's at that point that people complain that the gold
rush is over.  I think that anyone who is here for a gold rush ought
to just pack up there bags and head somewhere else now because I can
only see those who are truly into what they do succeeding in markets
like this.  We'll see people succeed and act like they are lucky but
they really aren't.  Maybe they got some luck along the way but much
of what makes people successful is a genuinely well executed, good
idea.

Build truly great products for an audience who actually needs or would
really enjoy them and you'll do ok.

On Mar 17, 10:54 pm, Kevin Duffey andjar...@gmail.com wrote:
 I too am interested in how developers make money off of games... and other
 than the usual sell for .99 or ads in the game. By this I mean, unless your
 game is shown on the android market near the top, how do you either avoid
 your game going further down the list so as to most likely never be found by
 most people searching? I think that's the kiss of death, as some others have
 written about from time to time. When iPhone first opened it's store, it was
 ripe for new apps to make good money. Now, it seems very few apps make good
 money, enough to run a business around. I am amazed at companies like EA and
 even smaller ones that put a few games up each year... it must cost 10s of
 thousands in development dollars to make those games, and at a couple bucks
 a pop, I wonder if they ever recoup their costs, much less profit.

 I see games even on Android with over 250,000 downloads, but how much of
 that is turned into money for the developer. At $3 a pop, some of the
 defense games are really good, provides hours of fun, and worth $3, but I
 wonder if they've actually made $750,000 with their 250,000+ downloads.. or
 if about 95% of that is downloads then returns a day later to avoid the
 costs.

 I am also very interested in how many end users (not developers) actually go
 thru the trouble of setting up an account to pay for things. I still do not
 understand for the life of me why google (and even iPhone) did NOT make this
 charge directly to the carrier bill. It's a clear way to make it super easy
 to get people to pay more frequently. I would actually buy $1 apps, many of
 them, if I could just simply be charged on my phone bill each month and not
 have the hassle of going thru a setup process, google checkout, etc.

 I am also curious from another thread posted, with regards to games being
 able to do their own in-game charge process.. to allow players to buy game
 items, gold, etc using real money... or buying game money with real money,
 then using that to purchase game items, etc. Has anyone actually done
 this... or is this completely against googles rules... and thus google would
 take down/ban the game from 

[android-developers] is Styled.java been removed?

2010-03-18 Thread luo ian
but which one replaced this class? can anyone give me some clue?

Thanks
-- 
ian.luo

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Re: Accessing External Database

2010-03-18 Thread Bob Kerns
OK, it seems there's several things going on here.

From your URL, it looks like you can download a copy of a sqllite
database file.

If this is just static content, that you're treating as a document --
then you don't need any of what I've been talking about so far. At
this level, you have a file. You just copy it locally, perhaps to your
SD card, and then access it using Android's built-in sqllite
interfaces.

You CANNOT access directly over the network this way. Sqllite depends
on being able to manage concurrency, and update individual pages
within the database file. It cannot do these things over an HTTP
connection -- and shouldn't try to do it over any other kind of
network connection, either.

But once you have copied it to a local file, Android's sqllite should
be able to work on it directly. If you make changes, you can save it
over the network, treating it like any other docuument.

But that's not really using it as a database in the usual sense of
live shared data. It's a good approach, however, for static data, such
as historical records. For example, baseball statistics for a specific
year.

On the other hand, if you want to be able to access the data
simultaneously from multiple applications, and at least one process
somewhere is making changes, then you DO need a shared database, and
you DO want to expose it as a web service. Examples would be contacts
databases, current sales figures, stock price tickers, etc.

How I'd start, is to identify each logical kind of object, and define
URL's to refer to each of them, and to each collection of them. These
can be explicit entities in your database, or they can be the results
of queries, where the query is encoded in the URL.

Then I'd identify the data content of these, and write code to encode
each entity into this format. I'd pick either JSON or XML as a base
for my data format, just because they're readily available on most
platforms.

Then I'd define the operations on this data.

I'm afraid I've been around this stuff to have a good beginning
reference to suggest. But I will point out that the content: URIs used
by the provider interface generally follow this pattern, so you can
look at how the contacts provider has been designed.

In terms of the actual mechanics, an HTTP-based RESTful interface uses
regular HTTP connections and operations. The REST pattern is just an
effective way to use HTTP to build a web application.

On Mar 17, 9:40 pm, uday kiran uday.pic...@gmail.com wrote:
 Thanks Bob,
 I got very good information from this...
 Let me explain thing i want to do..
 There is a database present at some 
 IPhttp://10.117.23.45/databases/database.db
 I want to access this database from my android application.. for this
 im using HttpURLConnection interface..

 The way that im accessing the database is fine r not
         try
         {
                 URL url = new URL(http://www.uploadhub.com/mobile9/
 gallery/gallery_android/);
                 HttpURLConnection conn =
 (HttpURLConnection)url.openConnection();
                 conn.setDoInput(true);
                 conn.setDoOutput(true);
                 conn.setUseCaches(false);
                 conn.setRequestMethod(POST);
        }
 The code above i have given is some sample only..

 As u said how to implement RESTful interface instead of doing this??
 If u have any idea of code please let me know...

 Thanks for the information in advance..

 Cheers
 Uday

 On Mar 18, 4:26 am, Bob Kerns r...@acm.org wrote:



  Please don't do this. You really, really don't want to do this. I've
  written about this before -- it's the wrong way for a lot of reasons
  -- security, interoperability, performance, maintainability,
  upgradability, compatibility with firewalls...

  What you want to do instead, is to build a web service, that exposes
  the proper functionality. I'd suggest a RESTful interface (google it;
  there are lots of examples and documents available), as it's more
  flexible and simpler than SOAP.

  You don't even want to expose yourdatabaseserver to the internet. It
  should be securely behind a firewall.

  And think about what happens when you want to change yourdatabase,
  and you have all these applications out there, expecting to be able to
  use specific SQL queries to get at the data. You cannot force users to
  upgrade. You can just break, of course -- but you'll lose a lot of
  customers, and a lot of them will tell other customers to stay away --
  and they'd be right.

  Actually, I just saw the message that says you're using Sqllite. So
  you CAN'T even do it anyway, even if you wanted to. There is no
  network access to Sqllite.

  I'd saw sqllite isn't a good choice for a server application in any
  event. I'd suggest MySQL as an alternative. To quote the sqllite
  documentation:

  On the other hand, adatabaseengine that uses a server can provide
  better protection from bugs in the client application - stray pointers
  in a client cannot corrupt memory on 

[android-developers] Re: Http proxy settings not working in Android Emulator 2.1

2010-03-18 Thread Tony
Any idea for this problem?


On Mar 17, 8:42 pm, ademiguelglez ademiguelg...@gmail.com wrote:
 I'm stuck with the same problem.
 Any help?

 Regards,
 Alejandro.

 On 22 feb, 10:19, Vibhor Mahajan mahajan.vib...@gmail.com wrote:

  I am not able to access Internet from Android web browser but Internet
  is accessible from Development machine's web browser. Yes, Internet
  access using Android web browser is OK using Android 1.6 by Settings
 proxyusing APN settings.

  Any help of accessing Internet from Android 2.1?

  Regards,
  Vibhor

  On Feb 20, 3:34 am, Sam Dutton sam.dut...@gmail.com wrote:

   I'm no expert, but it looks like you might be having trouble with the
  proxyrather than troublesettingaproxyfrom Android.

   Can you use theproxyelsewhere, e.g. from a web browser?

   You say thatsettingtheproxyworked until Android 1.6 -- can you use
   theproxyif you use an early SDK version?

   Here are some ways to use theemulatorbehind aproxy-- not sure
   which of these you've tried.

   1. Set the defaultproxyfrom Windows  Preferences  Android 
   Launch.

   2. Add '-http-proxyhttp://www.example.com:80'toDebugConfigurations 
   Target (pane)  AdditionalEmulatorCommand Line

   Options (you need to resize the dialog to see this).

   3. Set theproxyon theemulatorfrom Settings  Wireless controls 
   Mobile Networks  Access Point Names  T-Mobile US  ...

   For me, none of these works on its own -- though a colleague tells me
   that 2. works on his Mac.

   What works best for me in most contexts is to set theproxyon the
  emulator(as per 3.) and then use the following in my code:

   final String proxyHost = android.net.Proxy.getDefaultHost();
   final int proxyPort = android.net.Proxy.getDefaultPort(); // returns
   -1 if not set
   if (proxyPort != -1)
   {
           System.setProperty(http.proxyHost, proxyHost);
           System.setProperty(http.proxyPort,
   Integer.toString(proxyPort));

   }

   With DefaultHttpClient, I do this:

   client = new DefaultHttpClient();

   String proxyHost = android.net.Proxy.getDefaultHost();
   int proxyPort = 0;
   proxyPort = android.net.Proxy.getDefaultPort();
   if (proxyPort  0) // !!!hack: this means that aproxyhas been set
   {
           HttpHostproxy= new HttpHost(proxyHost, proxyPort);
           client.getParams().setParameter(ConnRoutePNames.DEFAULT_PROXY,
  proxy);

   } else {

           Log.d(Proxycould not be set for port: ,
   Integer.toString(proxyPort));

   }

   Sam Dutton

   On Feb 19, 12:37 pm,VibhorMahajan mahajan.vib...@gmail.com wrote:

Hello,

I am trying to configure http_proxy settings for Internet access from
Androidemulator(behind aproxy). I tried following options:

1. -http-proxyoption usingemulatorcommand.
2.settinghttp_proxy environment and then launching theemulator.
3. Settingsproxyusing APN settings (Telkilla) (this worked till
Android 1.6 version)
4. adding an entry in settings.db adb shell  sqlite3 /data/data/
com.android.providers.settings/databases/settings.db INSERT INTO
system VALUES(101,'http_proxy','10.0.0.27:80');
adb shell  sqlite3 /data/data/com.android.providers.settings/databases/
settings.db SELECT * FROM system

I also checked -debug-proxylog messages and it showed below messages
   emulator.exe -avd avd_21 -debug-proxy-http-proxy
http://vibhor.mahajan:xyz~1...@10.0.0.27:80
proxy_http_setup: creating httpproxyservice connecting to:
10.0.0.27:80
server name '10.0.0.27' resolved to 10.0.0.27:80
proxy_http_setup: creating HTTPProxyService Footer is (len=63):
'Proxy-authorization: Basic dmliaG9yLm1haGFqYW46eHl6fjEyMzQ=

'
http_service_connect: trying to connect to 209.85.231.104:80
http_service_connect: using HTTP rewriter
tcp:209.85.231.104:80(1496): cannot connect toproxy: unknown error
http_service_connect: trying to connect to 209.85.231.104:80
http_service_connect: using HTTP rewriter
tcp:209.85.231.104:80(1496): cannot connect toproxy: unknown error
http_service_connect: trying to connect to 209.85.231.104:80
http_service_connect: using HTTP rewriter
tcp:209.85.231.104:80(1456): cannot connect toproxy: unknown error
http_service_connect: trying to connect to 209.85.231.104:80
http_service_connect: using HTTP rewriter
tcp:209.85.231.104:80(1440): cannot connect toproxy: unknown error
http_service_connect: trying to connect to 10.0.0.22:80
http_service_connect: using HTTP rewriter
tcp:10.0.0.22:80(1440): cannot connect toproxy: unknown error
http_service_connect: trying to connect to 10.0.0.22:80
http_service_connect: using HTTP rewriter
tcp:10.0.0.22:80(1440): cannot connect toproxy: unknown error

Kindly suggest how can we access Internet fromemulator(behind a
   proxy).

Thanks,
   Vibhor

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to 

[android-developers] Re: Answer automatically to Incoming Call

2010-03-18 Thread Andreas
Hi,

I have not tried this, but it seems to me that you use the
ACTION_CALL_BUTTON in your code, rather than the ACTION_ANSWER, and
you should probably broadcast it using Context.sendBroadcast rather
than startActivity. Just my cents.

Regards

Andreas

On Mar 18, 7:40 am, midoub elmehdi.benso...@gmail.com wrote:
 hello,
 I know this is not the good forum to post my question, but I need help
 and I spend 3 days to try to find solution ,but no way:(.
 I'm trying to develop application that can answer incoming call
 automatically.
 In my code I use the intent Action_Anwser  but it's seem not work.
 The snippet of my code
 :
         public void onCallStateChanged(int state, String incomingNumber) {
                         super.onCallStateChanged(state, incomingNumber);
 :
  Intent intent = new Intent(Intent.ACTION_CALL_BUTTON);
                             intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
                                startActivity(intent);
 
 Maybe I had forget the permission in manifest or somthing like this!!!
 Thanks for your help.
 best regards,

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] The auto-generated R.java generation is invalid. Can't compile a new APK.

2010-03-18 Thread Agus
Hi all,

When I opened my old project, but surprisingly it generates non-compilable
R.java ,

I have checked all layout xml files for incorrect id attribute of this form:
android:id=@+id/, and found out that I am using all the the correct
values.

In the auto-generated R.java, it has this line:

public static final int =0x7f0b0027;

I am clueless, i need to get compile a new APK and I am stuck with this tiny
issue.

Agus.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Re: AVD which resembles the Nexus One?

2010-03-18 Thread petter


On Mar 16, 6:07 pm, Kumar Bibek coomar@gmail.com wrote:
 Try with WVGA800 and SDK 2.1 or 2.0

Thank you for your reply. But what about flash size, ram size,
touchscreen, and other properties?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: The auto-generated R.java generation is invalid. Can't compile a new APK.

2010-03-18 Thread Maps.Huge.Info (Maps API Guru)
Try deleting the R.java source file. That usually clears this problem.

-John Coryat

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: The auto-generated R.java generation is invalid. Can't compile a new APK.

2010-03-18 Thread Agus
I did. I generates the same R.java with errors.

On Thu, Mar 18, 2010 at 12:48 AM, Maps.Huge.Info (Maps API Guru) 
cor...@gmail.com wrote:

 Try deleting the R.java source file. That usually clears this problem.

 -John Coryat

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: The auto-generated R.java generation is invalid. Can't compile a new APK.

2010-03-18 Thread Agus
Interestingly, if i delete the bin folder, the Android plugin generates the
apk automatically just fine. but the R.java is still invalid.

On Thu, Mar 18, 2010 at 12:48 AM, Maps.Huge.Info (Maps API Guru) 
cor...@gmail.com wrote:

 Try deleting the R.java source file. That usually clears this problem.

 -John Coryat

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Re: Basic program structure questions

2010-03-18 Thread a2ronus
Interesting indeed that it freezes. Could you copy-paste the adb
logcat output?

Furthermore, you might wanna take a look at
http://www.warriorpoint.com/blog/2009/05/24/android-how-to-switch-between-activities/


On Mar 17, 8:30 am, Andreas andreas.bex...@gmail.com wrote:
 I think it is interesting that your program freezes. What can you see
 in your log?

 On Mar 17, 5:17 am, ARB andrewrbro...@gmail.com wrote:



  Hello everyone, I am starting my first Android program, and I am just
  having trouble structuring my program appropriately (in terms of
  views, activities, etc...)

  Basically, the program is a simple multiplayer trivia game where the
  phone is passed from player to player for each turn.  Right now, I am
  storing game state in an object that is accessible in all other
  classes of the program.  I have an activity that successfully
  retrieves a question, displays it for the current player, and
  correctly verifies input.  Then, how do I change it so that it is the
  next player's turn?  I tried starting a new instance of that same
  activity, since it could get the new game state from the separate
  object, but that just causes my program to freeze.  Similarly, a while
  loop inside my activity causes the program to loop infinitely at that
  spot.

    I'm sure I just don't quite understand how it all fits together, and
  I'd appreciate some help.  So, to be clear, here are the important
  parts of my program that I have so far:

  StartGame - activity that allows you to set up a new game launches
  PlayGame activity as an intent

  PlayGame - activity that displays a question and verifies input as an
  answer.  I can only launch it once and display one question.  This
  activity is meant to be re-used to display all the questions, since it
  gets information on the game state (turns, current question, answer,
  etc...) from the Game class.

  Game - object that is statically available to all other parts of the
  program.  It is a singleton, so there will only ever be one instance
  of it.

  How should I structure my program so that it can show multiple
  questions in succession until a certain condition is met (i.e. each
  player has had 4 turns, or there have been 10 total rounds, etc...)?

  Thanks in advance.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Help regarding Logging

2010-03-18 Thread MobDev
well preferably I wouldn't use a 3rd party library, simply because I
don't want to be dependable from someone else..
As in, if the service ceases to exist, and obviously it is a possible
security leak... After all I am sending my debugging logs to them...


On 16 mrt, 19:51, chris harper ch393...@gmail.com wrote:
 Oh and it's free.

 :-)

 On Tue, Mar 16, 2010 at 12:50 PM, chris harper ch393...@gmail.com wrote:
  Guys

  I had the same request. I wanted to monitor my app after it was out on the
  market to fix bugs etc.

  Someone pointed me to this:

 http://www.flurry.com/

  I am incorporating it into my app now. I have not launched my app yet but I
  seems like what we need.

  It's has capabilities to report exceptions and events in your app that you
  want to track among other things.

  -Chris

  On Tue, Mar 16, 2010 at 7:07 AM, MobDev developm...@mobilaria.com wrote:

  Hi,
  for my application I would like to be able to incorporate some good
  Logging capabilities...
  I would also like to use the networiking capabilitites for two
  purposes :
  - first I should be able to send a Logging Level from my server to my
  client (Android app)... So the Logging Level should be adjustable
  client-side
  - secondly I must be able to read out the Log to send it to my server
  through http...

  I have seen there are two options in Android :
  java.util.Log and java.util.Logging

  The first one seems pretty straight forward but there are two issues
  with that :
  - can I programmatically read out the Log ? And if so how ?
  - I have read that specific Logging Levels are automatically ignored
  once an app has been deployed (like the verbose level)... Because of
  the fact that I might want to have verbose-level logging from the
  server I was wondering if it's able to actually de-ignore those
  Levels ?

  Also are there any tutorials reagrding these two packages ?
  And what woul you, as an experienced developer, advise me to use of
  those two methods ?

  --
  You received this message because you are subscribed to the Google
  Groups Android Developers group.
  To post to this group, send email to android-developers@googlegroups.com
  To unsubscribe from this group, send email to
  android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
  For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] FLAG_ONLY_ALERT_ONCE not working in notification at all

2010-03-18 Thread yidongsoft
I check the flag and find the bit is set. But nothing happens at all.

Related information:
Pick the sound using system ringtone picker
Vibrate once
keep playing the ringtone ceaselessly.
Touch the title area and stop playing


Would anyone help me? thanks!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Windows Phone and XNA. Nightmare is real. What we do with that ?

2010-03-18 Thread Piotr

On 18 Mar, 05:18, Kevin Duffey andjar...@gmail.com wrote:
 [...]The screen touch issue
 that is causing massive lag on input and slowing games down greatly, and the
 buggy multi-touch capabilities...

yes, this event-driven approach is not good for games, and even for
most applications with their own graphics, where smooth animation is
required. I think, game low level framework should allow simple and
quick testing screen touch position or control keys in a game loop.

Eh.. even old j2me phones with a much slower cpus and less resources
are running great games with smooth animation, that I still never seen
on Android.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] HistoryRecord - Activity instance

2010-03-18 Thread sheng wang
Hi

This may sounds weird. I have a HistoryRecord variable, which stand for an
activiy (I think). How to get the real activity instance from it ?

Regards,
Shawn.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Re: How to find out when any activity starts or get focus

2010-03-18 Thread Csenteri Barna
I understand this scenarios Bob and I agree with You.
But what you say is DOABLE right now very-very easy with a background
service which is polling the current task (current activity)
periodically using the ActivityManager.getCurrentTasks function (ofc
GET_TASKS right is needed for it). This solution will eat a bit more
cpu that's it, but it is working, tried already. Since this wasn't
considered as a vulnerability I thought it is a simplier way to
achieve this. Maybe after Dianne reads this it won't be possible in
the next versions :)

IActivityWatcher
Thank You Dianne - I'll try this one.

At the end we might completly drop this feature - it seems to be too
complicated, we wanted only if it's easy, doesn't eats too much
resources and doesn't needs big changes in the activity manager deep
code. We will give led control for custom aplications via a service or
a lib which is more important for us. We'll see.

moved to android-porting
I think we can close this one - Your answer cleared up what is
possible and what's not. TY.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: OpenGL Circle drawing

2010-03-18 Thread tarin
Loki,

you can try this:

Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.BLUE);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(2);

c.drawCircle(100, 100, 60, paint);


On Mar 16, 11:38 pm, Loki117 thomas.sheppar...@gmail.com wrote:
 Afternoon all,

 I hope someone can help. I am trying to get my head around OpenGL on
 Android and hopefully start making some nice GUI's that are both quick
 and nice to look at. At the moment I am attempting to draw a radar
 type screen. To describe the screen think of a mapview with a point on
 the map. From the point a circle will radiate like a sonar pulse
 spreading out. Now I have tried doing this via MapOverlays and it is
 just not fast enough so I would like to try doing it via openGL ontop
 of the mapview.

 Does anyone know how I can draw this ring? I can't even work out
 where to start here. I did have a look at the OpenGL sample for the
 spinning cubes but that just confused me further. Any help would be
 much appreciated.

 Thanks in advance,

 Tom

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] IPSEC for Android

2010-03-18 Thread Ofer Goren
Hi.
I have a linux C application I need to port to Android. The
application has some IPSec features that need to be supported as well.
I looked in the latest NDK (1.6), but couldn't find ipsec.h header
file.
Does Android support IPSec? Any ideas how should I continue?

Thanks,
Ofer

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Accessing External Database

2010-03-18 Thread uday kiran


On Mar 18, 11:49 am, Bob Kerns r...@acm.org wrote:
 OK, it seems there's several things going on here.

 From your URL, it looks like you can download a copy of a 
 sqllitedatabasefile.

 If this is just static content, that you're treating as a document --
 then you don't need any of what I've been talking about so far. At
 this level, you have a file. You just copy it locally, perhaps to your
 SD card, and then access it using Android's built-in sqllite
 interfaces.

 You CANNOT access directly over the network this way. Sqllite depends
 on being able to manage concurrency, and update individual pages
 within thedatabasefile. It cannot do these things over an HTTP
 connection -- and shouldn't try to do it over any other kind of
 network connection, either.

So SQlite can't use over networks for accessing database...
I dont want to save this database file into my local folder..i want to
change the contents in the file by online..

 But once you have copied it to a local file, Android's sqllite should
 be able to work on it directly. If you make changes, you can save it
 over the network, treating it like any other docuument.

This is not a good idea to use as a document..

 But that's not really using it as adatabasein the usual sense of
 live shared data. It's a good approach, however, for static data, such
 as historical records. For example, baseball statistics for a specific
 year.

 On the other hand, if you want to be able to access the data
 simultaneously from multiple applications, and at least one process
 somewhere is making changes, then you DO need a shareddatabase, and
 you DO want to expose it as a web service. Examples would be contacts
 databases, current sales figures, stock price tickers, etc.

How to expose any database as a webservice??
If u have any example code pls provide me..because im new to android
as well as database concepts..
Thats y i dont have clear idea on this..

 How I'd start, is to identify each logical kind of object, and define
 URL's to refer to each of them, and to each collection of them. These
 can be explicit entities in yourdatabase, or they can be the results
 of queries, where the query is encoded in the URL.

 Then I'd identify the data content of these, and write code to encode
 each entity into this format. I'd pick either JSON or XML as a base
 for my data format, just because they're readily available on most
 platforms.

So for communicating database(On remote server)  from our application
it is compulsory to write a driver like odbc???

 Then I'd define the operations on this data.

 I'm afraid I've been around this stuff to have a good beginning
 reference to suggest. But I will point out that the content: URIs used
 by the provider interface generally follow this pattern, so you can
 look at how the contacts provider has been designed.

 In terms of the actual mechanics, an HTTP-based RESTful interface uses
 regular HTTP connections and operations. The REST pattern is just an
 effective way to use HTTP to build a web application.

 On Mar 17, 9:40 pm, uday kiran uday.pic...@gmail.com wrote:



  Thanks Bob,
  I got very good information from this...
  Let me explain thing i want to do..
  There is adatabasepresent at some 
  IPhttp://10.117.23.45/databases/database.db
  I want to access thisdatabasefrom my android application.. for this
  im using HttpURLConnection interface..

  The way that imaccessingthedatabaseis fine r not
          try
          {
                  URL url = new URL(http://www.uploadhub.com/mobile9/
  gallery/gallery_android/);
                  HttpURLConnection conn =
  (HttpURLConnection)url.openConnection();
                  conn.setDoInput(true);
                  conn.setDoOutput(true);
                  conn.setUseCaches(false);
                  conn.setRequestMethod(POST);
         }
  The code above i have given is some sample only..

  As u said how to implement RESTful interface instead of doing this??
  If u have any idea of code please let me know...

  Thanks for the information in advance..

  Cheers
  Uday

  On Mar 18, 4:26 am, Bob Kerns r...@acm.org wrote:

   Please don't do this. You really, really don't want to do this. I've
   written about this before -- it's the wrong way for a lot of reasons
   -- security, interoperability, performance, maintainability,
   upgradability, compatibility with firewalls...

   What you want to do instead, is to build a web service, that exposes
   the proper functionality. I'd suggest a RESTful interface (google it;
   there are lots of examples and documents available), as it's more
   flexible and simpler than SOAP.

   You don't even want to expose yourdatabaseserver to the internet. It
   should be securely behind a firewall.

   And think about what happens when you want to change yourdatabase,
   and you have all these applications out there, expecting to be able to
   use specific SQL queries to get at the data. You cannot force users to
   upgrade. You can 

答复: [android-developers] Re: How to launch YouTu be with specified keywords?

2010-03-18 Thread David
App1 calls the youtube search and can get the right result list as your 
solution, when press back key, the result list disappears, but the Youtube's 
main window appears automatically, we have to press back again to come back 
to the App1.

Anyone knows how to skip the second step?

Thanks in advance.

-邮件原件-
发件人: android-developers@googlegroups.com 
[mailto:android-develop...@googlegroups.com] 代表 Kumar Bibek
发送时间: 2010年3月11日 20:12
收件人: Android Developers
主题: [android-developers] Re: How to launch YouTube with specified keywords?


Check this link

http://tech-droid.blogspot.com/2010/03/youtube-intent-for-search-in-android.html

Thanks and Regards,
Kumar Bibek

On Mar 11, 5:01 pm, Kumar Bibek coomar@gmail.com wrote:
 This works

 Intent intent = new Intent(Intent.ACTION_SEARCH);
 intent.setPackage(com.google.android.youtube);
 intent.putExtra(query, Android);
 intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
 startActivity(intent);

 Thanks and Regards,
 Kumar Bibek.
 On Mar 11, 10:13 am, Kumar Bibek coomar@gmail.com wrote:

  Try this.

  Intent intent = new Intent(Intent.ACTION_SEARCH);
  intent.putExtra(query, Android);
  intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
  startActivity(intent);

  Here, you will get a Chooser activity. Now when you select Youtube,
  you will get video results for Android.

  Thanks and Regards,
  Kumar Bibek

  On Mar 11, 6:28 am, David android.and...@gmail.com wrote:

   Dear All,

I want launch the YouTube with specified video searching list at
   startup(e.g I want YouTube shows the video list all related with the key
   word Susan and U.S in the first page.)

   But The YouTube application is not open source in Éclair, would 
   you
   please tell me which YuTube API can implement this feature?

  Thanks,

   Best Regards,

   David

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] accessing database on server side

2010-03-18 Thread sid
Hi All,

I'm having a problem in accessing a database on remote server from my
android application.
In some blogs i found that by using Webservices we can do it.
but i dont know what are webservices?
Can any one help me how do i do that?

Thanks in advance
Sid

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Some Queries about ListView

2010-03-18 Thread SheikhAman
Well, your example is quite good.
but i need to be more aware of android to fully understand it LoL

still im unclear about how to add images to the row,and feed them with
image data, and add text views to a row, and feed them with data.
any examples?

On Mar 16, 10:15 pm, Kumar Bibek coomar@gmail.com wrote:
 Yes, theListViewis fully customisable. Look forsomeexamples on the
 net.

 http://tech-droid.blogspot.com/2009/07/custom-listview-for-android.html

 Thanks and Regards,
 Kumar Bibek

 On Mar 16, 2:14 pm, SheikhAman shekh.a...@gmail.com wrote:



  Hello all.
  I am very new to Android, but I love it because it has given me back
  what i was longing for : Java.

  but I am facingsomedoubts and confusions about is, since I am
  totally new to Mobile App Development.  :-|

  I am listing myquerieshere-

  1.) I wish to put various items in a single element of aListView.
  Like one image in the left, so many
       TextViews in a single element, and more things. Is it possible?

  2.) I wish to give my text different colors, different sizes, and
  different fonts.
        how to do this?

  3.) I wish to insert or delete elements from a List inListView. How
  to do that?

  4.) I wish to change the background color of my list. how to do this?

  Please reply so that i can advance with my programming.
  Thanks in advance guys.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: Some Queries about ListView

2010-03-18 Thread Mark Murphy
SheikhAman wrote:
 Well, your example is quite good.
 but i need to be more aware of android to fully understand it LoL
 
 still im unclear about how to add images to the row,and feed them with
 image data, and add text views to a row, and feed them with data.
 any examples?

http://commonsware.com/Android/excerpt.pdf

This is an excerpt from one of my books that discusses some of the
techniques.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

_Beginning Android_ from Apress Now Available!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] accessing database on server side

2010-03-18 Thread Mark Murphy
sid wrote:
 I'm having a problem in accessing a database on remote server from my
 android application.
 In some blogs i found that by using Webservices we can do it.
 but i dont know what are webservices?

http://en.wikipedia.org/wiki/Web_service

 Can any one help me how do i do that?

Here are some books on Web services:

http://www.amazon.com/Restful-Web-Services-Leonard-Richardson/dp/0596529260
http://www.amazon.com/Java-Web-Services-Up-Running/dp/059652112X
http://www.amazon.com/RESTful-PHP-Services-Samisa-Abeysinghe/dp/1847195520

You are better served by searching for how to build a Web service in a
particular technology or language you are comfortable with (Java, Ruby,
.NET, Perl, assembler, REXX, SNOBOL, etc.). Since this list is for
Android, not Web services, you will probably find more targeted support
resources elsewhere.

There are also 400 questions on Stack Overflow pertaining to Web
services -- perhaps one of them will help:

http://stackoverflow.com/search?q=web+services

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

_Beginning Android_ from Apress Now Available!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] accessing database on server side

2010-03-18 Thread Néstor Pavón Puro
As its name aims webservice are services that a client can access through 
internet. If you googling a bit you'll find lot of information. There are two 
ways of accesing to an external database: SOAP and REST. I did it (access to 
the external database) with a REST architecture which is an easy way. I ve used 
Tomcat as the container of the webservice and  then use a HttpClient in 
android. As you alredy know you can t use JDBC driver in android i wasted a lot 
of time until i noticed this so i warned you. You also must know that the 
communication between the client and the server is with XML so you must know 
how to work with it.

i refer you this link which was very useful for me to code the client side:

http://senior.ceng.metu.edu.tr/2009/praeda/2009/01/11/a-simple-restful-client-at-android/

In the android google group there are lots of threads talking about this topic.

I hope you'll be succeded.
--- El jue, 18/3/10, sid wakeupsi...@gmail.com escribió:

De: sid wakeupsi...@gmail.com
Asunto: [android-developers] accessing database on server side
Para: Android Developers android-developers@googlegroups.com
Fecha: jueves, 18 de marzo, 2010 11:38

Hi All,

I'm having a problem in accessing a database on remote server from my
android application.
In some blogs i found that by using Webservices we can do it.
but i dont know what are webservices?
Can any one help me how do i do that?

Thanks in advance
Sid

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en



  

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Re: Some Queries about ListView

2010-03-18 Thread SheikhAman
I want this thing from my list view-
http://lh3.ggpht.com/_o9EYB0b5APY/S6IYbRBvOcI/CoA/Kv94dWitZXY/custom%20listview.PNG


On Mar 18, 4:44 pm, Mark Murphy mmur...@commonsware.com wrote:
 SheikhAman wrote:
  Well, your example is quite good.
  but i need to be more aware of android to fully understand it LoL

  still im unclear about how to add images to the row,and feed them with
  image data, and add text views to a row, and feed them with data.
  any examples?

 http://commonsware.com/Android/excerpt.pdf

 This is an excerpt from one of my books that discusses some of the
 techniques.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 _Beginning Android_ from Apress Now Available!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Some Queries about ListView

2010-03-18 Thread SheikhAman
thanks for the resource.
how much the book costs?
is it the famous USD$40 subscription every developer keeps talking
about??
:-)

On Mar 18, 4:44 pm, Mark Murphy mmur...@commonsware.com wrote:
 SheikhAman wrote:
  Well, your example is quite good.
  but i need to be more aware of android to fully understand it LoL

  still im unclear about how to add images to the row,and feed them with
  image data, and add text views to a row, and feed them with data.
  any examples?

 http://commonsware.com/Android/excerpt.pdf

 This is an excerpt from one of my books that discusses some of the
 techniques.

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 _Beginning Android_ from Apress Now Available!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Google Analytics for Android: Dispatcher thinks it finished, but there were 65 failed events

2010-03-18 Thread Stefan Klumpp
I get this strange error message: W/googleanalytics(29930): Dispatcher
thinks it finished, but there were 65 failed events

Anyone an idea where this comes from and what the solution/workaround
is?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: Some Queries about ListView

2010-03-18 Thread Mark Murphy
SheikhAman wrote:
 I want this thing from my list view-
 http://lh3.ggpht.com/_o9EYB0b5APY/S6IYbRBvOcI/CoA/Kv94dWitZXY/custom%20listview.PNG

You can achieve that with a RelativeLayout for your rows. In fact,
here's a project that uses a row almost identical to that:

http://github.com/commonsguy/cw-andtutorials/tree/master/05-FancyList/

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android Consulting/App Development: http://commonsware.com/consulting

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: Some Queries about ListView

2010-03-18 Thread Mark Murphy
SheikhAman wrote:
 thanks for the resource.
 how much the book costs?
 is it the famous USD$40 subscription every developer keeps talking
 about??
 :-)

That book is available in print as _Beginning Android 2_ from Apress, or
as _The Busy Coder's Guide to Android Development_ under the 40 USD
Warescription.

If you have questions about the books, head over to the [cw-android]
Google Group, and we can answer them there:

http://groups.google.com/group/cw-android

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android Consulting/App Development: http://commonsware.com/consulting

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] onFling

2010-03-18 Thread Ajay
Hi,
   I am having two horizontal scroll views in my app. If I do a scroll/
fling in one view, I have to scroll/fling the other view. It does
work, but it has a minor mismatch sometimes in the amount of scroll. I
suspect this might be because the onFling listener callback has a
float velocity, whereas the call method fling() takes an integer
parameter. Any idea why is this mismatch?

Thank you,
AJ

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: android Telephony API access levels

2010-03-18 Thread David Ashwood
The Fring Android app does much of this already - which indicates that it's
possible.

On 18 March 2010 07:09, saru sarucs...@gmail.com wrote:

 Hi i am searching the same feature (specially accepting call) from
 last 3 months but found nothing significant

 1.Some tell to change android source code and relative permission to
 avail this feature.(fruitless)
 2.some tell you should build your own application to accept call. Can
 you imagine how much low level working needed to implement this
 application.
 3.some tell me for key injection. But android was aware of it and
 blocked such types of key injection. Possible in Black Berry
 4. most people tell it is impossible in present version but Google
 might consider it in heir future release.
 5. There is no way to override the existing phone application. though
 android says All applications are same. But i think it is not true in
 case android built in phone application.

 I m urging if any people reading this thread have any idea about it
 Please share as it is a long desired question


 On Mar 17, 1:56 pm, Venu toyv...@gmail.com wrote:
  Hi,
 
  I'm also having similar kind oftarget.
 
  But I didn't find any thing suitable for my requirement in SDK.
 
  How can I develope  a complete third party telephony application using
  SDK.
  [Dialing a call
   Answering an incoming call
   Call supplementary services
   etc., using SDK ]
 
  Can any one at least say possibilities YES/NO
 
  FYI: I am exactly looking for CTelephony equivalent in Android. Is is
  possible in Android 1.5 SDK ???
 
  -regards
  Bytes
 
  On Feb 15, 10:26 am, mike hasitharand...@gmail.com wrote:
 
   intelephonyAPI what are the access levels, can i change certain
   methods
   in other terms i wanted to run my application on top oftelephonyAPI.
   When a call comes or when dialing a  certain number i want to access
   my application and need to display my application output as well.
 
   so will i be able to run third party applications on top of API???
   can i be able to change native methods???
   what are the access levels ??
 
   regards,
   Randika
 
 

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Re: How do i check app close gracefully during shutdown scenario

2010-03-18 Thread extrapedestrian
I also wonder is there shutdown event in 2.0 maybe?
I could save some service data to file, before shutdown.


On Mar 13, 9:20 am, James Wang jameswangc...@gmail.com wrote:
 I think Not unregisterReceiver is no harm to system because power
 down.
 I believe the foreground activity's onDestroy will be called. As for
 others, there seems be no assurance.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: How do i check app close gracefully during shutdown scenario

2010-03-18 Thread Csenteri Barna

Did You tried this?
http://developer.android.com/reference/android/content/Intent.html#ACTION_SHUTDOWN

I also wonder is there shutdown event in 2.0 maybe?
I could save some service data to file, before shutdown.


On Mar 13, 9:20 am, James Wang jameswangc...@gmail.com wrote:
  

I think Not unregisterReceiver is no harm to system because power
down.
I believe the foreground activity's onDestroy will be called. As for
others, there seems be no assurance.



  


--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] screen flickering in GLSurfaceView

2010-03-18 Thread ac
Hello,

I'm using GLSurfaceView to create a simple OpenGL drawing application.
Since the elements drawn in each frame must remain on screen in order
to be composed into the whole drawing, I don't use
gl.glClear(GL10.GL_COLOR_BUFFER_BIT) at the beginning of each frame.
But not clearing the color buffer leads to substantial flickering.

Is there any way to eliminate flickering while still not clearing the
screen at the beginning of each frame?

Thanks a lot,
ac

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Manually set preferences being overwritten by a subclass of PreferenceActivity

2010-03-18 Thread Pete
Thanks for the reply.

In answer to your questions:

 Are you calling commit() on the editor to actually save your preferences?
Yeah, the bespoke preference screen that isn't backed by a subclass of
PreferenceActivity has buttons which allow the user to persist their
preference changes. The codes updates the preference and calls
commit().

 Are you sure both Activities are using the same SharedPreferences object (the 
 default global one)?
The bespoke one is using a call to getSharedPreferences and passing in
a name for the preferences that is unique to my application. This has
been working fine for a long time and has only had problems when
introducing another preference screen that is backed by a subclass of
PreferenceActivity.

 What do you mean overwritten?
What I mean is that any preference that I store using the bespoke
preference screen is persisted fine. But after I change a preference
from the screen that is backed by an Activity that extends
PreferenceActivity, the value that I set originally in my bespoke
screen is no longer there.

 Are you using the same keys to store different things in both activities?
Nope.

 Are the first set of values being set to default?
Nope.

 What happens if you use the PreferenceActivity first and then your custom 
 one? Does that overwrite the PreferenceActivity settings?
Good question. I will try that a little later and see what happens.

Its really quite odd and I need to do a little more testing to try to
determine the precise cause of the problem.

On Mar 17, 4:33 pm, TreKing treking...@gmail.com wrote:
 On Tue, Mar 16, 2010 at 5:33 PM, Pete petesla...@gmail.com wrote:
  I am finding that any data that I store from the first activity, my
  bespoke preference screen which manually adds the data using a
  StoredPreferences.Editor instance is overwritten once the user selects
  an option in my activity that extends PreferenceActivity.

 Are you calling commit() on the editor to actually save your preferences?
 Are you sure both Activities are using the same SharedPreferences object
 (the default global one)?
 What do you mean overwritten?
 Are you using the same keys to store different things in both activities?
 Are the first set of values being set to default?
 What happens if you use the PreferenceActivity first and then your custom
 one?
 Does that overwrite the PreferenceActivity settings?

 -
 TreKing - Chicago transit tracking app for Android-powered 
 deviceshttp://sites.google.com/site/rezmobileapps/treking

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Some Queries about ListView

2010-03-18 Thread SheikhAman
ohh thanks!!
What is a warescription?
a subscription to an ebook?
will it be getting updates?
how long this subscription will last for?

On Mar 18, 5:23 pm, Mark Murphy mmur...@commonsware.com wrote:
 SheikhAman wrote:
  thanks for the resource.
  how much the book costs?
  is it the famous USD$40 subscription every developer keeps talking
  about??
  :-)

 That book is available in print as _Beginning Android 2_ from Apress, or
 as _The Busy Coder's Guide to Android Development_ under the 40 USD
 Warescription.

 If you have questions about the books, head over to the [cw-android]
 Google Group, and we can answer them there:

 http://groups.google.com/group/cw-android

 --
 Mark Murphy (a Commons 
 Guy)http://commonsware.com|http://twitter.com/commonsguy

 Android Consulting/App Development:http://commonsware.com/consulting

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] How to choose connection type

2010-03-18 Thread badzio
Hi,

in my application I need sometimes send data via http (using
HttpClient, HttpGet and HttpPost). Can I choose (from source code)
connection which is used? For example, I'd like to use only gprs, not
wifi, not bluetooth. Or only wifi, not gprs.
Thanks for replies :)

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: screen flickering in GLSurfaceView

2010-03-18 Thread Mario Zechner
The problem is that there's actually to targets you render to, the
back and the frontbuffer of the OpenGL surface. In each call to
Renderer.onDrawFrame()  you actually render to the back buffer while
the front buffer is presented on screen. Once you leave the
onDrawFrame method the back buffer becomes the new front buffer and is
presented on screen, while the former front buffer becomes the new
back buffer. This is called double buffering and is actually used to
reduce another form of flickering which is related to screen refresh
rates.

What happens in your case is the following (as far as i can tell). In
the first onDrawFrame() call you render some elements to the initially
black back buffer. The front buffer is also black. Now you leave
onDrawFrame() and the back buffer gets presented while the front
buffer becomes your new back buffer. But the new back buffer does not
contain the elements you just rendered! So you render your new
elements to a completely black back buffer this time so the final
image is not a composition of the first onDrawFrame and the second
one. As the buffers are constantly swaped they never have the same
content as half of the elements is in one buffer and the others are in
the other buffer.

There might be a way to disable double buffering in the GLSurfaceView
if you use that. Otherwise you will need to use EGL directly to setup
your OpenGL surface without double buffering. On the other hand i
wonder why you don't compose your complete scene in a single
onDrawFrame call.

On 18 Mrz., 13:44, ac andres.colu...@gmail.com wrote:
 Hello,

 I'm using GLSurfaceView to create a simple OpenGL drawing application.
 Since the elements drawn in each frame must remain on screen in order
 to be composed into the whole drawing, I don't use
 gl.glClear(GL10.GL_COLOR_BUFFER_BIT) at the beginning of each frame.
 But not clearing the color buffer leads to substantial flickering.

 Is there any way to eliminate flickering while still not clearing the
 screen at the beginning of each frame?

 Thanks a lot,
 ac

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Application losing SharedPreferences and Sqlite database on Droid

2010-03-18 Thread Matt (preinvent)
 Out of curiosity, why? Have you tried not doing this, and just using
 PreferenceManager.getDefaultSharedPreferences() everywhere, to see if
 this is somehow contributing to your woe?


That's what the docs said when I read them! I'm loathe to change as
all my disgruntled users who upgrade will lose all their data...
again... but I guess I could at least test it to see what happens.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Application losing SharedPreferences and Sqlite database on Droid

2010-03-18 Thread Matt (preinvent)
 Well, it could point to a different application, if you make the
 mistake of calling getApplicationContext() rather than
 getApplication().

 So make sure to use getApplication() instead!

I only see getApplication() for services and activities - how do I get
this in my widget code and my broadcast receivers?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: screen flickering in GLSurfaceView

2010-03-18 Thread Andres Colubri



What happens in your case is the following (as far as i can tell). In
the first onDrawFrame() call you render some elements to the initially
black back buffer. The front buffer is also black. Now you leave
onDrawFrame() and the back buffer gets presented while the front
buffer becomes your new back buffer. But the new back buffer does not
contain the elements you just rendered! So you render your new
elements to a completely black back buffer this time so the final
image is not a composition of the first onDrawFrame and the second
one. As the buffers are constantly swaped they never have the same
content as half of the elements is in one buffer and the others are in
the other buffer.
  
Thanks for the explanation, this makes the source of the problem 
perfectly clear.



There might be a way to disable double buffering in the GLSurfaceView
if you use that. 
  
That would be nice, I wonder if it is possible to do at all... After a 
quick look at the source code of GLSurfaceView, it seems to me that the 
double buffering is hard coded into the EglHelper class.



Otherwise you will need to use EGL directly to setup
your OpenGL surface without double buffering. 
I'd like to avoid this, since it basically means implementing my own 
GLSurfaceView...



On the other hand i wonder why you don't compose your complete scene in a single
onDrawFrame call.
  
Because the goal is to have an interactive drawing application 
controlled by the user input (brushes strokes, etc).


--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Android mapview getbounds

2010-03-18 Thread veradis
Hi,

  How can we get latitude and longitude values of northwest and
southeast coordinates points of the mapview. Please help!.

 In GMap JS/AS API, ders getbounds() property. i want the same in
android mapview.




Thanks
Veradis

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] recording volume indicator

2010-03-18 Thread manigault
Hi i have an application that records audio and i want to add an
indicator which shows the volume of the recorded audio ( in real
time ). Any ideas how to do is. Thanks

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Problem about GPS

2010-03-18 Thread Kevin S.
  I think what he means is that Google Maps can still get your
approximate location by knowing which cell towers you are closest
too.  It uses this to get a general location when the GPS doesn't have
enough signal.

-Kevin

On Mar 18, 2:27 am, Andreas andreas.bex...@gmail.com wrote:
 Hi,

 I'm not sure what you mean, and I think it would help if you would
 elaborate a bit. GPS is generally wireless, since the problem of
 getting a cable to connect to objects in low earth orbit is still not
 solved. ( *_^)

 The connection to GPS satellites is generally a _lot_ better outside,
 since the signal does not penetrate buildings very well. That is a
 limitation of the GPS technology rather than of Android, and hence
 cannot be solved through software. What you can do is trying to use
 coarse location or wifi positioning, that might or might not be
 suitable for your needs.

 Best regards,

 Andreas

 On Mar 18, 1:49 pm, Ewing ewing0...@gmail.com wrote:



  I have a problem about getting GPS

  My app can getting GPS but only can using in outdoor , it cannot get
  the wireless GPS.
  Have anyone can tell me how can I getting wireless GPS when getting
  GPS in long time.

  Thank you

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: File operation in Android

2010-03-18 Thread dillipk
Hi Mark,
   I tried the same. Along with that I also set the
WRITE_EXTERNAL_STORAGE permission, it(file.mkdir()) still returns
false. Am I missing something?

Thanks,
DK

On Mar 17, 4:18 pm, dillipk codersnet2...@gmail.com wrote:
 Thanks Mark for the info. Let me try these

 On Mar 17, 1:25 pm, Mark Murphy mmur...@commonsware.com wrote:

  dillipk wrote:
   Hi,
   I am new to Android development. I was wondering how the file
   operations works in Android. As in J2ME it has FileConnection class
   that takes care of most of the File operation tasks.. and it
   FileConnection doesn't support Android, what is the best way to
   accomplish the File Operation tasks? I would appreciate if someone
   could send me some code snippet: Thanks..

 http://exampledepot.com/egs/java.io/pkg.html

  The above link should have everything you need for standard Java I/O.

   Tasks I want to do :

   1) Create a Directory( check for its existence first, if not then
   create it)
   2) Create a File in the newly created Directory
   3) Write data into the file
   4) Read from the file
   5) Delete the file

  That is standard Java I/O. See the above link.

   I want to create the file in Built-in memory or SDCard.. so for this,
   how do I specify the PATH.?

  Use getFilesDir() on Activity (or any Context) to get the app-local file
  storage area. Use Environment.getExternalStorageDirectory() to get the
  path to the SD card.

  --
  Mark Murphy (a Commons 
  Guy)http://commonsware.com|http://twitter.com/commonsguy

  Android App Developer Training:http://commonsware.com/training

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: screen flickering in GLSurfaceView

2010-03-18 Thread Mario Zechner
oh, i tried that once with OpenGL ES. I didn't use the backbuffer but
drew directly to a texture using an intermediate Bitmap as the drawing
surface and reuploading only those parts of the texture that changed.
You can find a video and an apk of that at
http://apistudios.com/hosted/marzec/badlogic/wordpress/?cat=10. The
problem is that if you update to much of the texture at once you get
100ms interruptions which might be visible to the user.

On 18 Mrz., 14:46, Andres Colubri andres.colu...@gmail.com wrote:
  What happens in your case is the following (as far as i can tell). In
  the first onDrawFrame() call you render some elements to the initially
  black back buffer. The front buffer is also black. Now you leave
  onDrawFrame() and the back buffer gets presented while the front
  buffer becomes your new back buffer. But the new back buffer does not
  contain the elements you just rendered! So you render your new
  elements to a completely black back buffer this time so the final
  image is not a composition of the first onDrawFrame and the second
  one. As the buffers are constantly swaped they never have the same
  content as half of the elements is in one buffer and the others are in
  the other buffer.

 Thanks for the explanation, this makes the source of the problem
 perfectly clear.

  There might be a way to disable double buffering in the GLSurfaceView
  if you use that.

 That would be nice, I wonder if it is possible to do at all... After a
 quick look at the source code of GLSurfaceView, it seems to me that the
 double buffering is hard coded into the EglHelper class.

  Otherwise you will need to use EGL directly to setup
  your OpenGL surface without double buffering.

 I'd like to avoid this, since it basically means implementing my own
 GLSurfaceView...

  On the other hand i wonder why you don't compose your complete scene in a 
  single
  onDrawFrame call.

 Because the goal is to have an interactive drawing application
 controlled by the user input (brushes strokes, etc).

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Accessing External Database

2010-03-18 Thread cellurl
Look at line 395 of this sql access. It hits a php file I can send you
if you go this route. Good Luck. jp
http://code.google.com/p/speedlimit/source/browse/BackSeatDriverV-X-Ship-Pulp/src/org/wikispeedia/backseatdriverV/TranslateTask.java

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: File operation in Android

2010-03-18 Thread Mark Murphy
dillipk wrote:
I tried the same. Along with that I also set the
 WRITE_EXTERNAL_STORAGE permission, it(file.mkdir()) still returns
 false. Am I missing something?

You might be missing an SD card. If you are using the emulator, and you
did not set up an SD card image, you won't have a (virtual) card to
write to.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 3.0
Available!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] How to use scroller in an application?

2010-03-18 Thread satish bhoyar
Hello all,

How to use Scroller in an application? do anyone have any reference?


please help .

Thanks,
satish

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Re: screen flickering in GLSurfaceView

2010-03-18 Thread Andres Colubri

ok, I see... thanks for the link.

So I guess that finding a way to disable the double buffering, at least 
temporarily, should be the best way to go then...


Mario Zechner wrote:

oh, i tried that once with OpenGL ES. I didn't use the backbuffer but
drew directly to a texture using an intermediate Bitmap as the drawing
surface and reuploading only those parts of the texture that changed.
You can find a video and an apk of that at
http://apistudios.com/hosted/marzec/badlogic/wordpress/?cat=10. The
problem is that if you update to much of the texture at once you get
100ms interruptions which might be visible to the user.

On 18 Mrz., 14:46, Andres Colubri andres.colu...@gmail.com wrote:
  

What happens in your case is the following (as far as i can tell). In
the first onDrawFrame() call you render some elements to the initially
black back buffer. The front buffer is also black. Now you leave
onDrawFrame() and the back buffer gets presented while the front
buffer becomes your new back buffer. But the new back buffer does not
contain the elements you just rendered! So you render your new
elements to a completely black back buffer this time so the final
image is not a composition of the first onDrawFrame and the second
one. As the buffers are constantly swaped they never have the same
content as half of the elements is in one buffer and the others are in
the other buffer.
  

Thanks for the explanation, this makes the source of the problem
perfectly clear.



There might be a way to disable double buffering in the GLSurfaceView
if you use that.
  

That would be nice, I wonder if it is possible to do at all... After a
quick look at the source code of GLSurfaceView, it seems to me that the
double buffering is hard coded into the EglHelper class.



Otherwise you will need to use EGL directly to setup
your OpenGL surface without double buffering.
  

I'd like to avoid this, since it basically means implementing my own
GLSurfaceView...



On the other hand i wonder why you don't compose your complete scene in a single
onDrawFrame call.
  

Because the goal is to have an interactive drawing application
controlled by the user input (brushes strokes, etc).



  


--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-18 Thread Kevin Duffey
I agree full heartedly Robert. I can't imagine EA spending a few hundred
grand on a game for mobile, knowing that they likely won't recoup the
costs.. unless it's just a brand recognition thing and an exepected loss. I
am well aware of the costs for large scale games, have a few friends in the
business working for EA, Blizzard, etc. I've wanted to break into the gaming
business for a looong time. I am just not so good with all that extensive
math involved in the bigger games. That is why kits like Rokon are really
interesting to me, might give me a chance to build some decent games and
focus less on the stuff I don't know much about and more on the game itself.
I hope anyway. Couple other kits were mentioned in a different thread that
sound promising.

I am looking to just learn, have some fun, and possibly make a little money,
but not holding my breath to do so. My kids are always telling me about this
pokemon like fantasy world they've invented, thought it would be really fun
to do something like that for them so they could show their friends.

I don't know if Android has enough of any one type of game or app to be over
that hill where you absolutely must be at the top to succeed.. there is only
room for a few there and it would seem to me that the chances your app will
make it are so slim, it's not worth the effort. Hence, making games or apps
for yourself or in your spare time are a better effort to me than trying to
make a living. I can see where contracting out to do apps for specific
companies, like banks, warehouses, etc could be profitable tho... although I
have no clue how to market myself to get such gigs. lol.

It is pretty impressive how one developer can write a game, the aI,
collision detection, physics, music/sound fx, and more in a couple months
time tho. I commend you and the others that can do that. I am stuck on how
to do graphics as well. I can't pay anyone to do art, so I think I am going
to have to digitize stick figures.





On Wed, Mar 17, 2010 at 11:41 PM, Robert Green rbgrn@gmail.com wrote:

 Kevin,

 First of all, let me clarify some numbers:

 Your average EA game costs a lot more than 10s of thousands of
 dollars.  I bet no iphone port of any game cost them less than 100k to
 do.  I wouldn't be surprised if they spent 100k-500k on an iphone
 version of an existing title.  They deal with games that go into the
 millions in development cost.  How much does it cost to pay a staff of
 25 for 9 months to develop something?  Even at a modest 50k per person
 (which is reasonable for a junior level artist dying to make game art)
 you're looking at around a million dollars.  That's a normal size
 staff and a very conservative timeline for a big title.  They're also
 difficult to compete with because of that.  It's harder for us to put
 together content that people won't scoff at.  Just the other day I got
 a comment saying that one of my games looks like it took 2 weeks to
 make.  That's after 6 months of development.  How much is 6 months of
 your time worth?  At my last job, that would be around 50k.  One could
 say that the true cost of developing that game was then 50k.  I won't
 recoup those costs, but I think that over the course of releasing my
 next few games which are far nicer than anything I've ever done before
 (partially due to my experience from working on past games and the new
 artist I work with) I think I'll get far better returns on future time
 invested.

 Also, being at the top of the market helps a ton.  It can really make
 a game, but take, for instance, Polarbit's last few games.  They got
 the market late and STILL nailed it (relatively speaking).  It's the
 games themselves... They brought a handful of high quality 3D games to
 a platform with very few, and people took notice.

 People (myself included sometimes) complain about how unfair the
 mobile markets are.  It's true to a degree, but when I see good apps
 and good games make breakthroughs, it reminds me that it's still
 really about the well executed idea getting strong word of mouth
 recommendations and making it.  It still works that way.  The problem
 is that as the market gets more and more apps and games, you have to
 make a bigger splash to get noticed, which takes more people and more
 time to do.  It's at that point that people complain that the gold
 rush is over.  I think that anyone who is here for a gold rush ought
 to just pack up there bags and head somewhere else now because I can
 only see those who are truly into what they do succeeding in markets
 like this.  We'll see people succeed and act like they are lucky but
 they really aren't.  Maybe they got some luck along the way but much
 of what makes people successful is a genuinely well executed, good
 idea.

 Build truly great products for an audience who actually needs or would
 really enjoy them and you'll do ok.

 On Mar 17, 10:54 pm, Kevin Duffey andjar...@gmail.com wrote:
  I too am interested in how developers make money 

[android-developers] How to show a ScrollView with button anchored to bottom of screen?

2010-03-18 Thread I.E.
Hello,

I'm trying to show a ScrollView with a button anchored to bottom of
screen. This is coded programmatically (without using XML layout for
now).

The trouble is when the ScrollView has many items (requiring
scrolling), it prevents the button at the bottom from showing. The
bottom button is sort of pushed off the screen.

Look at the code below. I have a TODO which mentions a workaround to
specify the exact pixel height of the ScrollView, but this is not a
good solution. If you change the for loop to add only 2 buttons, then
the bottom button will show.

So how do I make the ScrollView show a scrolling list, with the bottom
button in view, and without specifying an exact size of the
ScrollView? I've seen some discussions here:

http://groups.google.com/group/android-developers/browse_thread/thread/fe2862a135b46f7f/bae38e8cf012e06a?lnk=gstq=add+button+below+scrollview#bae38e8cf012e06a

http://groups.google.com/group/android-developers/browse_thread/thread/7d45c5ba63c9f8e9/ec675a5ce8835d1d?lnk=gstq=set+layout_weight+in+code#ec675a5ce8835d1d

But I don't know how to apply these to my situation. Please help.

package com.test.ScrollViewTest;

import android.app.Activity;
import android.os.Bundle;
import android.view.Gravity;
import android.view.ViewGroup.MarginLayoutParams;
import android.widget.Button;
import android.widget.ImageView;
import android.widget.LinearLayout;
import android.widget.RelativeLayout;
import android.widget.ScrollView;
import android.widget.TextView;

public class MyScrollViewTest extends Activity
{
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);

LinearLayout ll = new LinearLayout(this); // the main layout of 
the
screen
ll.setOrientation(LinearLayout.VERTICAL);

TextView tv1 = new TextView(this);
tv1.setText(First line of text);

TextView tv2 = new TextView(this);
tv2.setText(Second line of text);

ll.addView(tv1);
ll.addView(tv2);

ScrollView sv = new ScrollView(this);
// You can only add one child (usually a layout) to a 
scrollview,
// otherwise you get exception: ScrollView can host only one 
direct
child
LinearLayout ll2 = new LinearLayout(this);

ll2.setOrientation(LinearLayout.VERTICAL);

/*
 * TODO: PROBLEM HERE: You cannot use WRAP_CONTENT for height,
because
 * the layout below the scrollView will not show (it's sort of
pushed
 * off the screen - even if a margin is specified).
 *
 * An alternate value of 300 works OK (remove the bottom margin
too).
 * But this is only suitable for screen size 320x480 in portrait
mode.
 */
LinearLayout.LayoutParams paramsLinear = new
LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT /*300*/);

// Add 50 pixel margin to bottom of scrollview (this margin 
doesn't
scroll)
paramsLinear.bottomMargin = 50;

sv.addView(ll2);

// Add some stuff to scrollView to test its depth
// (it should leave a margin at bottom of screen)
for (int i = 1; i  10; i++)
{
TextView textView = new TextView(this);
textView.setText(Text View  + i);
LinearLayout.LayoutParams p = new 
LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.WRAP_CONTENT);
ll2.addView(textView, p);

Button buttonView = new Button(this);
buttonView.setText(Button  + i);
ll2.addView(buttonView, p);
}

ll.addView(sv, paramsLinear);

RelativeLayout rl = new RelativeLayout(this);

RelativeLayout.LayoutParams paramsRelative = new
RelativeLayout.LayoutParams(
RelativeLayout.LayoutParams.FILL_PARENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);

// Make the button anchored to the bottom of the screen...
// ...But this doesn't work when the ScrollView has a scrolling 
list
of items. Why??
paramsRelative.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
rl.setLayoutParams(paramsRelative);

Button b = new Button(this);
b.setText(Button anchored to bottom);
rl.addView(b, paramsRelative);
ll.addView(rl);

  

[android-developers] Re: Want to execute arm compiled executable file on Android adb shell

2010-03-18 Thread Tim

On Mar 17, 11:20 am, Parse paritosh6...@gmail.com wrote:
 I stuck in a problem.

 I want a chmreader executable file to be used in android application.
 Now whenever I tried to execute it from adb shell, it gives error
 permission denied
 # su /sdcard/extract_chmLib /sdcard/docs/HArdcore.chm

I may be wrong, but I think the sdcard is mounted with the NOEXEC
flag, so you can't run programs from there. The best way is to
integrate the executable into your app as a native library using the
NDK.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] recording volume indicator

2010-03-18 Thread kyle smith
what are you using for the recording functions?

On Thu, Mar 18, 2010 at 9:54 AM, manigault manig...@gmail.com wrote:

 Hi i have an application that records audio and i want to add an
 indicator which shows the volume of the recorded audio ( in real
 time ). Any ideas how to do is. Thanks

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] recording volume indicator

2010-03-18 Thread Martin Obreshkov
Thanks for the answer. I am using AudioRecord.

On Thu, Mar 18, 2010 at 4:47 PM, kyle smith ksmithanimat...@gmail.comwrote:

 what are you using for the recording functions?

 On Thu, Mar 18, 2010 at 9:54 AM, manigault manig...@gmail.com wrote:

 Hi i have an application that records audio and i want to add an
 indicator which shows the volume of the recorded audio ( in real
 time ). Any ideas how to do is. Thanks

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


  --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en




-- 
When I raise my flashing sword, and my hand takes hold on judgment, I will
take vengeance upon mine enemies, and I will repay those who haze me. Oh,
Lord, raise me to Thy right hand and count me among Thy saints.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Life cycle

2010-03-18 Thread Anzi
Hi,

1. I want to know the behavior of activity for the cases where onStop
and onDestroy were not called like low memory situations.

2. I was registered my handler in onCreate() and unregistring in
onDestroy, what is the behavior if other thread sends messages to the
registrants after the activity was killed by android without calling
onDestroy. I know that those handler were not removed by GC as they
are still referring by the thread.

3. Also suggest me to handle the above situations.


Regards,
Anzi

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Re: Http proxy settings not working in Android Emulator 2.1

2010-03-18 Thread David Turner
It looks like I can't reproduce this on Linux and OS X, I guess you're all
on Windows, right ?

On Wed, Mar 17, 2010 at 11:50 PM, Tony liuguolong...@gmail.com wrote:

 Any idea for this problem?


 On Mar 17, 8:42 pm, ademiguelglez ademiguelg...@gmail.com wrote:
  I'm stuck with the same problem.
  Any help?
 
  Regards,
  Alejandro.
 
  On 22 feb, 10:19, Vibhor Mahajan mahajan.vib...@gmail.com wrote:
 
   I am not able to access Internet from Android web browser but Internet
   is accessible from Development machine's web browser. Yes, Internet
   access using Android web browser is OK using Android 1.6 by Settings
  proxyusing APN settings.
 
   Any help of accessing Internet from Android 2.1?
 
   Regards,
   Vibhor
 
   On Feb 20, 3:34 am, Sam Dutton sam.dut...@gmail.com wrote:
 
I'm no expert, but it looks like you might be having trouble with the
   proxyrather than troublesettingaproxyfrom Android.
 
Can you use theproxyelsewhere, e.g. from a web browser?
 
You say thatsettingtheproxyworked until Android 1.6 -- can you use
theproxyif you use an early SDK version?
 
Here are some ways to use theemulatorbehind aproxy-- not sure
which of these you've tried.
 
1. Set the defaultproxyfrom Windows  Preferences  Android 
Launch.
 
2. Add '-http-proxyhttp://www.example.com:80'toDebugConfigurations
 Target (pane)  AdditionalEmulatorCommand Line
 
Options (you need to resize the dialog to see this).
 
3. Set theproxyon theemulatorfrom Settings  Wireless controls 
Mobile Networks  Access Point Names  T-Mobile US  ...
 
For me, none of these works on its own -- though a colleague tells me
that 2. works on his Mac.
 
What works best for me in most contexts is to set theproxyon the
   emulator(as per 3.) and then use the following in my code:
 
final String proxyHost = android.net.Proxy.getDefaultHost();
final int proxyPort = android.net.Proxy.getDefaultPort(); // returns
-1 if not set
if (proxyPort != -1)
{
System.setProperty(http.proxyHost, proxyHost);
System.setProperty(http.proxyPort,
Integer.toString(proxyPort));
 
}
 
With DefaultHttpClient, I do this:
 
client = new DefaultHttpClient();
 
String proxyHost = android.net.Proxy.getDefaultHost();
int proxyPort = 0;
proxyPort = android.net.Proxy.getDefaultPort();
if (proxyPort  0) // !!!hack: this means that aproxyhas been set
{
HttpHostproxy= new HttpHost(proxyHost, proxyPort);
   
 client.getParams().setParameter(ConnRoutePNames.DEFAULT_PROXY,
   proxy);
 
} else {
 
Log.d(Proxycould not be set for port: ,
Integer.toString(proxyPort));
 
}
 
Sam Dutton
 
On Feb 19, 12:37 pm,VibhorMahajan mahajan.vib...@gmail.com wrote:
 
 Hello,
 
 I am trying to configure http_proxy settings for Internet access
 from
 Androidemulator(behind aproxy). I tried following options:
 
 1. -http-proxyoption usingemulatorcommand.
 2.settinghttp_proxy environment and then launching theemulator.
 3. Settingsproxyusing APN settings (Telkilla) (this worked till
 Android 1.6 version)
 4. adding an entry in settings.db adb shell  sqlite3 /data/data/
 com.android.providers.settings/databases/settings.db INSERT INTO
 system VALUES(101,'http_proxy','10.0.0.27:80');
 adb shell  sqlite3
 /data/data/com.android.providers.settings/databases/
 settings.db SELECT * FROM system
 
 I also checked -debug-proxylog messages and it showed below
 messages
emulator.exe -avd avd_21 -debug-proxy-http-proxy
 http://vibhor.mahajan:xyz~1...@10.0.0.27:80
 proxy_http_setup: creating httpproxyservice connecting to:
 10.0.0.27:80
 server name '10.0.0.27' resolved to 10.0.0.27:80
 proxy_http_setup: creating HTTPProxyService Footer is (len=63):
 'Proxy-authorization: Basic dmliaG9yLm1haGFqYW46eHl6fjEyMzQ=
 
 '
 http_service_connect: trying to connect to 209.85.231.104:80
 http_service_connect: using HTTP rewriter
 tcp:209.85.231.104:80(1496): cannot connect toproxy: unknown
 error
 http_service_connect: trying to connect to 209.85.231.104:80
 http_service_connect: using HTTP rewriter
 tcp:209.85.231.104:80(1496): cannot connect toproxy: unknown
 error
 http_service_connect: trying to connect to 209.85.231.104:80
 http_service_connect: using HTTP rewriter
 tcp:209.85.231.104:80(1456): cannot connect toproxy: unknown
 error
 http_service_connect: trying to connect to 209.85.231.104:80
 http_service_connect: using HTTP rewriter
 tcp:209.85.231.104:80(1440): cannot connect toproxy: unknown
 error
 http_service_connect: trying to connect to 10.0.0.22:80
 http_service_connect: using HTTP rewriter
 tcp:10.0.0.22:80(1440): cannot connect toproxy: unknown error
 http_service_connect: trying to connect to 10.0.0.22:80
 http_service_connect: using HTTP rewriter
 tcp:10.0.0.22:80(1440): cannot 

[android-developers] ADEProxy.exe and adb server out of date?

2010-03-18 Thread Cheryl Sedota
I have a process running called ADEProxy.exe - it runs automatically
upon windows startup, and I think it is the core reason that I keep
repeatedly getting the error:

   adb server is out of date.  killing...

Can someone tell me why this adb server is out of date.  killing...
error occurs, how I can stop it for good, and why I have a service/
process that starts up automatically when windows starts?  It is so
odd to me, because the SDK simply gets unzipped, not installed, so how
would I get a service that automatically starts?

I am afraid that the root issue is that I have more than one SDK
installed (out of necessity - a custom device that I am developing for
has a custom SDK) and there are conflicts somehow.

I have tried rebooting my machine deleting my C:\Documents and Settings
\User\.android folder, emptying my temp folder, etc, to no avail.
Do I need to clear something in the registry?

Thanks,
Cheryl

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Brand New Troubles Building on Mac OSX

2010-03-18 Thread Brion Emde
I just got a new computer, a Mac-mini, and I'm working on getting my
Android development going on the new machine. I'm migrating from
Vista, where my application currently runs correctly.

It does not build correctly on OSX. I can create a new project, like
HelloAndroid from the samples and run it. When I tried to do this with
my real project, first I got an error saying that my project
overlapped an existing project of the same name (pretty funny on a
brand new computer with almost nothing on it and surely no other
Eclipse projects with my project's name).

I fixed that by moving things around, but the software still won't
build.

I've seen this problem before, but can't remember what I did to fix it
then.

Basically, it's complaining about @Override, in functions that
override existing system classes. And example is in my adapter,
derived from BaseAdapter, it complains about getCount() and
getItem(int pos) and more, saying The method getCount() must override
a superclass method

I've got 5 out of 10 files that won't compile for similar reasons. One
implements OnClickListener, but Eclipse complains about the @Override
on the onClick() function.

I repeat: this code compiles and runs on Windows Vista. I have a Vista
laptop sitting right over there that can build and run this exact
software.

Any ideas?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Brand New Troubles Building on Mac OSX

2010-03-18 Thread Michael MacDonald
On 03/18/10 11:11, Brion Emde wrote:
 I just got a new computer, a Mac-mini, and I'm working on getting my
 Android development going on the new machine. I'm migrating from
 Vista, where my application currently runs correctly.

 It does not build correctly on OSX. I can create a new project, like
 HelloAndroid from the samples and run it. When I tried to do this with
 my real project, first I got an error saying that my project
 overlapped an existing project of the same name (pretty funny on a
 brand new computer with almost nothing on it and surely no other
 Eclipse projects with my project's name).

 I fixed that by moving things around, but the software still won't
 build.

 I've seen this problem before, but can't remember what I did to fix it
 then.

 Basically, it's complaining about @Override, in functions that
 override existing system classes. And example is in my adapter,
 derived from BaseAdapter, it complains about getCount() and
 getItem(int pos) and more, saying The method getCount() must override
 a superclass method

 I've got 5 out of 10 files that won't compile for similar reasons. One
 implements OnClickListener, but Eclipse complains about the @Override
 on the onClick() function.

 I repeat: this code compiles and runs on Windows Vista. I have a Vista
 laptop sitting right over there that can build and run this exact
 software.

 Any ideas?

   
@Override works differently in Java 5 and 6 (?!)

In Java 5, it can't be used when implementing an interface-- in Java 6
it can.  You probably were building with Java 6 on Vista, while AFAIK
OS/X still only supports Java 5.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Life cycle

2010-03-18 Thread Mark Murphy
Anzi wrote:
 1. I want to know the behavior of activity for the cases where onStop
 and onDestroy were not called like low memory situations.

The process is destroyed, so the activity has no more behavior.

 2. I was registered my handler in onCreate() and unregistring in
 onDestroy, what is the behavior if other thread sends messages to the
 registrants after the activity was killed by android without calling
 onDestroy. I know that those handler were not removed by GC as they
 are still referring by the thread.

The process is destroyed, so the activity has no more behavior, and the
threads are terminated, so the threads cannot send messages.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

_Android Programming Tutorials_ Version 2.0 Available!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Brand New Troubles Building on Mac OSX

2010-03-18 Thread Brion Emde
Wow, thanks Michael.

That indeed did fix the problem. I knew it had to be something simple.
You are right. I am building with Java 6 on Windows and apparently
Java 5 (didn't pay attention) here.

On the other hand, I'm now sure that I've never seen this problem
before.

I am so grateful! Despite my vast stores of patience, fooling around
with this was vexing to me, on top of the low-level frustrations of
learning a new platform.


On Mar 18, 8:18 am, Michael MacDonald googlec...@antlersoft.com
wrote:
 On 03/18/10 11:11, Brion Emde wrote:



  I just got a new computer, a Mac-mini, and I'm working on getting my
  Android development going on the new machine. I'm migrating from
  Vista, where my application currently runs correctly.

  It does not build correctly on OSX. I can create a new project, like
  HelloAndroid from the samples and run it. When I tried to do this with
  my real project, first I got an error saying that my project
  overlapped an existing project of the same name (pretty funny on a
  brand new computer with almost nothing on it and surely no other
  Eclipse projects with my project's name).

  I fixed that by moving things around, but the software still won't
  build.

  I've seen this problem before, but can't remember what I did to fix it
  then.

  Basically, it's complaining about @Override, in functions that
  override existing system classes. And example is in my adapter,
  derived from BaseAdapter, it complains about getCount() and
  getItem(int pos) and more, saying The method getCount() must override
  a superclass method

  I've got 5 out of 10 files that won't compile for similar reasons. One
  implements OnClickListener, but Eclipse complains about the @Override
  on the onClick() function.

  I repeat: this code compiles and runs on Windows Vista. I have a Vista
  laptop sitting right over there that can build and run this exact
  software.

  Any ideas?

 @Override works differently in Java 5 and 6 (?!)

 In Java 5, it can't be used when implementing an interface-- in Java 6
 it can.  You probably were building with Java 6 on Vista, while AFAIK
 OS/X still only supports Java 5.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] GPS without gps signal

2010-03-18 Thread David Toledo
Hi All
Is possible that can using the signal GPS without signal the telephony
active. I need save the gps location in the sqllite when the telephony is
disabled

Thanks
David

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Re: Application losing SharedPreferences and Sqlite database on Droid

2010-03-18 Thread Matt (preinvent)
(thought I posted this, can't see the post!)

 Well, it could point to a different application, if you make the
 mistake of calling getApplicationContext() rather than
 getApplication().

 So make sure to use getApplication() instead!

I only see getApplication on services and activities.. how do I call
this from broadcast receivers and widget updates?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: ADEProxy.exe and adb server out of date?

2010-03-18 Thread Cheryl Sedota
I have a little more info now - this ADEProxy.exe process starts up
when the device is first attached via USB data cable... I had the
device attached at windows startup previously.  Anyone know where I
can go to disable this?

On Mar 18, 10:08 am, Cheryl Sedota cherylsed...@gmail.com wrote:
 I have a process running called ADEProxy.exe - it runs automatically
 upon windows startup, and I think it is the core reason that I keep
 repeatedly getting the error:

    adb server is out of date.  killing...

 Can someone tell me why this adb server is out of date.  killing...
 error occurs, how I can stop it for good, and why I have a service/
 process that starts up automatically when windows starts?  It is so
 odd to me, because the SDK simply gets unzipped, not installed, so how
 would I get a service that automatically starts?

 I am afraid that the root issue is that I have more than one SDK
 installed (out of necessity - a custom device that I am developing for
 has a custom SDK) and there are conflicts somehow.

 I have tried rebooting my machine deleting my C:\Documents and Settings
 \User\.android folder, emptying my temp folder, etc, to no avail.
 Do I need to clear something in the registry?

 Thanks,
 Cheryl

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] need suggestion on how to create views at run time and efficiently

2010-03-18 Thread social hub
Hi,

I have a case where I have add to listview textview based on no of messages.

1)
I am doing like this
for(int i=0;i10;i++)
{
  TextView tv=new TextView(context);
   linearlayout.add(tv);
}
this seems fine but it seems to be very slow especially where there are lot
of messages.

2)
I also tried inflating a xml where xml file contains just the textview
xml file is
?xml version=1.0 encoding=utf-8?

TextView xmlns:android=http://schemas.android.com/apk/res/android;
  android:id=@+id/text_favmsg_botg_msg
android:paddingTop=10px android:paddingBottom=10px
android:paddingLeft=15px android:paddingRight=15px
android:layout_width=315px android:layout_height=wrap_content
android:background=@drawable/textview_background
 /TextView

for(int i=0;i10;i++)
{
  View v= mLayoutInflater.inflate(R.layout.fav, null, false);
TextView  mTextMessage=(TextView)v.findViewById(R.id.text);
mMessageLayout.addView(mTextMessage);
 }


this seems fine little bit faster

I really like to know is there a better way to do than this way. is there a
way to clone a textview and reuse it rather than inflating every time

Thanks in advance for your help.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Re: Samsung Moment does not return anything in parameters.getSupportedFlashModes()

2010-03-18 Thread Streets Of Boston
Sorry for this bump...
I have no idea where else to ask this question...

On Mar 10, 7:53 am, Streets Of Boston flyingdutc...@gmail.com wrote:
 Thank you Dianne,

 But wouldn't there be a value/name pair that one can set in the
 Camera.Parameters instance, e.g. 'cameraParms.set(flash-
 mode,auto)' or something similar, much like you can set scene-modes
 on the G1 despite the fact that Android1.6 does not officially support
 scene-modes?

 On Mar 10, 1:28 am, Dianne Hackborn hack...@android.com wrote:



 FlashAPIs we defined in 2.0, so if this is a pre-2.0 device then there is a
  good chance this is a feature that is not visible to applications.

  On Tue, Mar 9, 2010 at 8:36 PM, Streets Of Boston
  flyingdutc...@gmail.comwrote:

   anyone... ?

   On Mar 8, 10:49 am, Streets Of Boston flyingdutc...@gmail.com wrote:
Bump.. sorry...

Anyone knows how to control theflashonSamsung(Moment)?  I guess
it's some set of name/value pairs to be set in the Camera.Parameters
instance.

The Camera.Parameters.get(flash-mode-values) seems to returns null
and therefore my app can't query the phone's flahs capabilities.

On Mar 6, 11:26 pm, Streets Of Boston flyingdutc...@gmail.com wrote:

 TheSamsungMoment moment has aflashonboard that can be used for
 taking pics. But, from customers i learned that theSamsungMoment
 does not return anything when parameters.getSupportedFlashModes() is
 called.

 If this is a bug, what is are the android.os.Build.MODEL,
 android.os.Build.DEVICE and android.os.Build.BRAND of this phone and
 the accepted values for
 'parameters.setFlashMode(flashModeParamValue)'?

 Thank you!- Hide quoted text -

- Show quoted text -

   --
   You received this message because you are subscribed to the Google
   Groups Android Developers group.
   To post to this group, send email to android-developers@googlegroups.com
   To unsubscribe from this group, send email to
   android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubs­­cr...@googlegroups.com
   For more options, visit this group at
  http://groups.google.com/group/android-developers?hl=en

  --
  Dianne Hackborn
  Android framework engineer
  hack...@android.com

  Note: please don't send private questions to me, as I don't have time to
  provide private support, and so won't reply to such e-mails.  All such
  questions should be posted on public forums, where I and others can see and
  answer them.- Hide quoted text -

  - Show quoted text -- Hide quoted text -

 - Show quoted text -

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] BOOT_COMPLETED broadcast sent much later on some devices than others

2010-03-18 Thread justinh
One of my applications relies heavily on a speedy BOOT_COMPLETED
broadcast action. The original devices I designed it on, and the
emulator, each send BOOT_COMPLETED before the lock screen even
appears. I designed my app with this assumption.

As the months go by I received a few comments such as Doesn't work,
which I attributed to the typical ignorant Market comment. I've come
to find out that on some devices this intent is not sent for almost 5
minutes after the lock screen appears! I can understand why this was
done, to give priority to their own apps at boot time, and to speed up
boot time, but it certainly makes it difficult to advertise an app in
a consistent way.

At this point I have dozens of asterisks: *You can do this amazing
feature on every phone except phone X; *You'll have to wai*AVERAGE
USER STOPPED READING*.

I guess typing this out has helped. I could probably look to see if
the system sends another popular broadcast even before this one.
Still, more fiddling around than necessary.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Samsung Moment does not return anything in parameters.getSupportedFlashModes()

2010-03-18 Thread justinh
This is what I have for it:

BRAND: Samsung
DEVICE: SPH-M900
MODEL: SPH-M900
VER: 3
PRODUCT: Samsung

On Mar 18, 11:48 am, Streets Of Boston flyingdutc...@gmail.com
wrote:
 Sorry for this bump...
 I have no idea where else to ask this question...

 On Mar 10, 7:53 am, Streets Of Boston flyingdutc...@gmail.com wrote:

  Thank you Dianne,

  But wouldn't there be a value/name pair that one can set in the
  Camera.Parameters instance, e.g. 'cameraParms.set(flash-
  mode,auto)' or something similar, much like you can set scene-modes
  on the G1 despite the fact that Android1.6 does not officially support
  scene-modes?

  On Mar 10, 1:28 am, Dianne Hackborn hack...@android.com wrote:

  FlashAPIs we defined in 2.0, so if this is a pre-2.0 device then there is a
   good chance this is a feature that is not visible to applications.

   On Tue, Mar 9, 2010 at 8:36 PM, Streets Of Boston
   flyingdutc...@gmail.comwrote:

anyone... ?

On Mar 8, 10:49 am, Streets Of Boston flyingdutc...@gmail.com wrote:
 Bump.. sorry...

 Anyone knows how to control theflashonSamsung(Moment)?  I guess
 it's some set of name/value pairs to be set in the Camera.Parameters
 instance.

 The Camera.Parameters.get(flash-mode-values) seems to returns null
 and therefore my app can't query the phone's flahs capabilities.

 On Mar 6, 11:26 pm, Streets Of Boston flyingdutc...@gmail.com wrote:

  TheSamsungMoment moment has aflashonboard that can be used for
  taking pics. But, from customers i learned that theSamsungMoment
  does not return anything when parameters.getSupportedFlashModes() is
  called.

  If this is a bug, what is are the android.os.Build.MODEL,
  android.os.Build.DEVICE and android.os.Build.BRAND of this phone and
  the accepted values for
  'parameters.setFlashMode(flashModeParamValue)'?

  Thank you!- Hide quoted text -

 - Show quoted text -

--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubs­­cr...@googlegroups.com
For more options, visit this group at
   http://groups.google.com/group/android-developers?hl=en

   --
   Dianne Hackborn
   Android framework engineer
   hack...@android.com

   Note: please don't send private questions to me, as I don't have time to
   provide private support, and so won't reply to such e-mails.  All such
   questions should be posted on public forums, where I and others can see 
   and
   answer them.- Hide quoted text -

   - Show quoted text -- Hide quoted text -

  - Show quoted text -

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Receive Binary SMS on a specific port?

2010-03-18 Thread timo prill

hey there,

is it possible to receive a binary SMS on a specific port?

i am currently receiving SMS via Action: 
android.provider.Telephony.SMS_RECEIVED from a BroadcastReceiver. But 
i have no luck with binary SMS. I only get notified for text messages.


any suggestions?

cheers
timo

--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] How to Create a List with Overlapping Items

2010-03-18 Thread kjantz
Hello,

I'm trying to create a list with items that overlap. It should look
something like this:

http://docs.google.com/View?id=dk3w58n_18dv34mcs6

Does anyone have suggestions on the best way to achieve this?

Things I've tried or considered so far:
1) Using negative margins. The items just end up getting chopped in
this case.
2) Using 2 ListViews on top of one another. This works visually, but
the second list is not pressable. Both lists need to be pressable for
my purposes.
3) Overlaying the smaller items as a separate layout (similar to #2
but not a ListView). The smaller items need to scroll as if they are
part of the list, so I don't think this will work either.

I appreciate any suggestions!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] GPS without gps signal

2010-03-18 Thread mike

On 03/18/2010 08:29 AM, David Toledo wrote:

Hi All
Is possible that can using the signal GPS without signal the telephony 
active. I need save the gps location in the sqllite when the telephony 
is disabled


GPS works fine without the cellular network. If there's no network AGPS 
won't
be of any help, but that's just a optimization for finding where you are 
quicker.


But I'm not sure what you mean by telephony disabled are you talking about
Airplane mode? If so, Android still allows use of GPS in airplane mode, 
unlike

iPhone.

Mike



Thanks
David

--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en 


--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] GPS without gps signal

2010-03-18 Thread David Toledo
I refered , is in the montains without signal telephony

Thanks

2010/3/18 mike enervat...@gmail.com

 On 03/18/2010 08:29 AM, David Toledo wrote:

 Hi All
 Is possible that can using the signal GPS without signal the telephony
 active. I need save the gps location in the sqllite when the telephony is
 disabled


 GPS works fine without the cellular network. If there's no network AGPS
 won't
 be of any help, but that's just a optimization for finding where you are
 quicker.

 But I'm not sure what you mean by telephony disabled are you talking
 about
 Airplane mode? If so, Android still allows use of GPS in airplane mode,
 unlike
 iPhone.

 Mike


 Thanks
 David

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en


 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Re: [android-developers] Receive Binary SMS on a specific port?

2010-03-18 Thread tauntz
Listen to android.intent.action.DATA_SMS_RECEIVED instead of
android.provider.Telephony.SMS_RECEIVED. This will give you all data
SMS messages. Now you have to parse the destination port out of the
raw PDU to determine if the SMS was for the specific port that you are
interested in (there's a method for doing that but that's not in the
public API for some reason so for now, you have to manually parse the
PDU)

Tauno

On Thu, Mar 18, 2010 at 6:04 PM, timo prill timo.pr...@googlemail.com wrote:
 hey there,

 is it possible to receive a binary SMS on a specific port?

 i am currently receiving SMS via Action:
 android.provider.Telephony.SMS_RECEIVED from a BroadcastReceiver. But i
 have no luck with binary SMS. I only get notified for text messages.

 any suggestions?

 cheers
 timo

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] BOOT_COMPLETED broadcast sent much later on some devices than others

2010-03-18 Thread Mark Murphy
justinh wrote:
 I've come
 to find out that on some devices this intent is not sent for almost 5
 minutes after the lock screen appears!

Which devices?

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 3.0
Available!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] GPS without gps signal

2010-03-18 Thread mike

On 03/18/2010 09:12 AM, David Toledo wrote:

I refered , is in the montains without signal telephony


Then yes, definitely, from much first hand experience :)

Mike


Thanks

2010/3/18 mike enervat...@gmail.com mailto:enervat...@gmail.com

On 03/18/2010 08:29 AM, David Toledo wrote:

Hi All
Is possible that can using the signal GPS without signal the
telephony active. I need save the gps location in the sqllite
when the telephony is disabled


GPS works fine without the cellular network. If there's no network
AGPS won't
be of any help, but that's just a optimization for finding where
you are quicker.

But I'm not sure what you mean by telephony disabled are you
talking about
Airplane mode? If so, Android still allows use of GPS in airplane
mode, unlike
iPhone.

Mike


Thanks
David

-- 
You received this message because you are subscribed to the Google

Groups Android Developers group.
To post to this group, send email to
android-developers@googlegroups.com
mailto:android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
mailto:android-developers%2bunsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


-- 
You received this message because you are subscribed to the Google

Groups Android Developers group.
To post to this group, send email to
android-developers@googlegroups.com
mailto:android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
mailto:android-developers%2bunsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en 


--
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] CAMERA permission features

2010-03-18 Thread Paolo
I have to develop an app which can take a picture and do some work
with it.
I have read I need to set the permission on the manifest file, for
using camera.

I would like to use also the autofocus and flash feature, but Android
explains to use a lot of permission can limit the number of compatible
mobile with my app. For this reason I have preferred to use only this
permission features:

uses-permission android:name=android.permission.CAMERA /
uses-feature android:name=android.hardware.camera /

Is there a way to know at runtime if the specified mobile has the
autofocus or flash features and to enable the app to use them?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] CAMERA permission features

2010-03-18 Thread Mark Murphy
Paolo wrote:
 Is there a way to know at runtime if the specified mobile has the
 autofocus or flash features and to enable the app to use them?

There are methods for that on Camera.Parameters, added in Android 2.0.
So, for newer phones, yes, you can figure that out at runtime.

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://twitter.com/commonsguy

Android App Developer Training: http://commonsware.com/training

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Game Developers: Some general questions about high scores, achievements, multi player support and in game ads.

2010-03-18 Thread Robert Green
Thank you for the compliment.

I was intimidated by the math at first but it keeps getting easier and
easier the more I do.  I've also met people like Mario Zechner who is
very knowledgeable and helpful.  Just yesterday I was writing
something and it wasn't working right.  We talked, he mentioned a
different way to do it, I changed my code and it worked perfectly.  My
point is, just having people to talk to that are doing the same thing
as you is a really great thing and helps a lot in keeping moving
along.

Also there are books that clearly outline just about everything you
could ever need to know:

Real Time Collision Detection (Christer Ericson) is the most
comprehensive suite of code examples I've seen.  A must-have for any
game dev.
Programming Game AI by Example (Mat Buckland) is a really good
overview of how to design effective AI
Game Physics Engine Development (Ian Millington) has everything you
could ever want for writing a 2d or 3d physics game
3D Math Primer for Graphics and Game Development (Feltcher Dunn et al)
is great at teaching 3D math concepts (better than math for 3d game
programming and computer graphics IMO)
OpenGL Superbible (blue book) contains a huge coverage of how to
program for GL.  There are also different colored books that are
basically the authority on any other GL-related topic.

The thing is, people think that using an engine means they don't have
to learn certain things, like low-level rendering and math.  The fact
of the matter is that games are math and it is just inherent in them.
It's like saying you don't need to know basic geometry as an architect
because you can just use Autocad to do your dirty work.  Clearly that
won't work, you'll need to be able to make calculated designs.  No
engine does absolutely everything you want out of the box.  To add a
unique feature to a game, you'll need to know how to write that exact
code, and chances are that if it does anything cool at all, there will
be some math involved.

Fortunately, if you have the right resources (people, books, pen,
paper and a calculator) you'll be able to figure it out and get it
working correctly :)  I say just dive in head first.  Learn as you
need to.  I think that's what lots of us have done.

As far as art goes - I've only found one way to deal with that.  Find
a good artist!  I'm working with a guy who was willing to partner up
for a percentage of the game's revenue.  He's turned out to be a great
3D artist and so it really worked out well.  Everyone involved in
making a game needs to have passion to do it.  It's hard and takes a
lot of time and patience.

I think it's awesome that you are thinking about doing it.  Feel free
to email me with questions along the way.  Also, check and see if
there is an IGDA chapter in your area.  That's where I met several
very talented people.  We have a meeting tonight, in fact!

On Mar 18, 9:40 am, Kevin Duffey andjar...@gmail.com wrote:
 I agree full heartedly Robert. I can't imagine EA spending a few hundred
 grand on a game for mobile, knowing that they likely won't recoup the
 costs.. unless it's just a brand recognition thing and an exepected loss. I
 am well aware of the costs for large scale games, have a few friends in the
 business working for EA, Blizzard, etc. I've wanted to break into the gaming
 business for a looong time. I am just not so good with all that extensive
 math involved in the bigger games. That is why kits like Rokon are really
 interesting to me, might give me a chance to build some decent games and
 focus less on the stuff I don't know much about and more on the game itself.
 I hope anyway. Couple other kits were mentioned in a different thread that
 sound promising.

 I am looking to just learn, have some fun, and possibly make a little money,
 but not holding my breath to do so. My kids are always telling me about this
 pokemon like fantasy world they've invented, thought it would be really fun
 to do something like that for them so they could show their friends.

 I don't know if Android has enough of any one type of game or app to be over
 that hill where you absolutely must be at the top to succeed.. there is only
 room for a few there and it would seem to me that the chances your app will
 make it are so slim, it's not worth the effort. Hence, making games or apps
 for yourself or in your spare time are a better effort to me than trying to
 make a living. I can see where contracting out to do apps for specific
 companies, like banks, warehouses, etc could be profitable tho... although I
 have no clue how to market myself to get such gigs. lol.

 It is pretty impressive how one developer can write a game, the aI,
 collision detection, physics, music/sound fx, and more in a couple months
 time tho. I commend you and the others that can do that. I am stuck on how
 to do graphics as well. I can't pay anyone to do art, so I think I am going
 to have to digitize stick figures.



 On Wed, Mar 17, 2010 at 11:41 PM, Robert Green 

[android-developers] Filter in ExpandableListView

2010-03-18 Thread tikky
Hi,

I have an ExpandableListView with several groups and each group
contains several children. I want to make this list searchable, just
like a regular list view. I have a SimpleCursorTreeAdapter (mAdapter)
for this expandlable list.

I tried to use the built in list filter using:

mSearchBox.addTextChangedListener(new TextWatcher() {
public void beforeTextChanged(CharSequence s, int start, int
count,
int after) {
}
public void onTextChanged(CharSequence s, int start, int before,
int count) {
mAdapter.getFilter().filter(s);
}
public void afterTextChanged(Editable arg0) {
// TODO Auto-generated method stub
}
});

The above code does not work for filtering.

Any idea on how can I implement the search/filter functionality?

Thanks
Kunal

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Filter in ExpandableListView

2010-03-18 Thread Al
You can enable filtering using setTextFilterEnabled (see http://min.ie/3cx)

tikky wrote:
 Hi,

 I have an ExpandableListView with several groups and each group
 contains several children. I want to make this list searchable, just
 like a regular list view. I have a SimpleCursorTreeAdapter (mAdapter)
 for this expandlable list.

 I tried to use the built in list filter using:

 mSearchBox.addTextChangedListener(new TextWatcher() {
   public void beforeTextChanged(CharSequence s, int start, int
 count,
   int after) {
   }
   public void onTextChanged(CharSequence s, int start, int before,
   int count) {
   mAdapter.getFilter().filter(s);
   }
   public void afterTextChanged(Editable arg0) {
   // TODO Auto-generated method stub
   }
   });

 The above code does not work for filtering.

 Any idea on how can I implement the search/filter functionality?

 Thanks
 Kunal

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: Netbeans Profiler not working with netbeans android plugin

2010-03-18 Thread RealBadApple
I'm using netbeans with android and I don't think you can use a
conventional java profiler on android because the delvik vm does not
implement all the jdk tools for instrumentation. If you need to
profile your app, I would use Traceview, http://developer.android.com/
guide/developing/tools/traceview.html shows you how.

On Mar 17, 7:20 pm, Berko berkan.gur...@googlemail.com wrote:
 Hi Guys,

 I have been having trouble trying to use the Netbeans Profiler with
 Android. The android plugin itself (for netbeans from kenai) works
 fine, though when I try and use the Netbeans profiler with it, it
 fails to work.

 When I run the profiler a small message window pops up saying
 connecting to the target VM, it stays at that for about 2-3 mins
 then the window closes and nothing else happens.

 Is anyone else here using netbeans and having this problem?

 I would also like to point out that I am using Netbeans and Eclipse
 with the android plugin as part of my Honors project at Uni, Im doing
 a comparison you see.

 Thanks

 Berko

 This is the second time I am making this post since the last time it
 got denied for reasons I dont know since the email I received was in
 an asian language which I did not understand, 고객님께서 보내신 메일이 전송되지 못했습니
 다. 아래 실패 사유와 해결 방법을 참고 부탁 드립니다..

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Dismissing Custom Dialog

2010-03-18 Thread Lazarus
Hi All,
I can't dismiss my custom dialog.
I have XML layout with some text, pic and a button for dismissing the
dialog.
My onCreateDialog starts a DatePicker Dialog and About Dialog

@Override
protected Dialog onCreateDialog(int id) {
switch (id) {
case DATE_DIALOG_ID:
works nice

case ABOUT_DIALOG_ID:

Dialog dialog = new Dialog(this);

dialog.setContentView(R.layout.custom_dialog);
dialog.setTitle(About mySelf);

TextView text = (TextView)
dialog.findViewById(R.id.lblAbout);
text.setText(R.string.cd_about);
ImageView image = (ImageView)
dialog.findViewById(R.id.imgLomaryn);
image.setImageResource(R.drawable.lomaryn);
Button cdBack = (Button)
findViewById(R.id.cdbtnCancel);
   some help needed here (?)
return dialog;
}
return null;
}

To show the Custom Dialog I click on textview as follows

// add a click listener to lblTitle label

mlblTitle.setOnClickListener(new View.OnClickListener() {

public void onClick(View v) {
showDialog(ABOUT_DIALOG_ID);
}
});

I need the click on my cdBack button to dismiss the Custom Dialog
There are not many methods available for Custom Dialogs. Even
setButton method is missing. It is for AlertDialogs only
Can't cast the setOnClickListener for the Custom Dialog

Thanks for any valuable help

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] SearchManager SUGGEST_COLUMN_ICON_1 for local file

2010-03-18 Thread Rik Brown
Hi there,

I'm trying to display a custom icon next to each result in the search
box.
It's an image file at in the app's data - in this case at:

/data/data/uk.ac.nott.cs.rxb06u.Prediction.AndroidUI/files/
__cache_b3e4775cfbd30cd1e8fd7ad379ff9f04.jpg

I'm building a URI like this:
String uri = new Uri.Builder()
.scheme(ContentResolver.SCHEME_FILE)
.encodedPath(img)  // where image is the path
I mentioned before
.toString();

But I get this error in the logs:
W/SuggestionsAdapter(   74): Icon not found: file:/data/data/
uk.ac.nott.cs.rxb06u.Prediction.AndroidUI/files/
__cache_b3e4775cfbd30cd1e8fd7ad379ff9f04.jpg, /data/data/
uk.ac.nott.cs.rxb06u.Prediction.AndroidUI/files/
__cache_b3e4775cfbd30cd1e8fd7ad379ff9f04.jpg

I know this file exists - I can open it elsewhere e.g. by
BitmapFactory.decodeFile(img)

Any ideas?  docs/examples seem to be rare on the ground for doing this
- trawled google extensively looking for results!

Thanks all,
Rik.

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] ADT Eclipse Plugin won't let me put in a Target

2010-03-18 Thread Shaken Earth
I've been trying to make a new Android project in Eclipse. But
whenever I try to do so, it won't let me select a build target. Here's
a screenshot: http://twitpic.com/198od6

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


Re: [android-developers] Application wake up

2010-03-18 Thread Vaibhav Kulkarni
Hi Sam,

I think you should create a service for that!!! You can use Intent for SMS
in following way

public class RespToSMS extends IntentReceiver {
/* package name for Intent */
static final String ACTION =
 android.provider.Telephony.SMS_RECEIVED;

public void onReceiveIntent(Context context, Intent intent) {
 if (intent.getAction().equals(ACTION)) {
  StringBuilder buf = new StringBuilder();
 Bundle bundle = intent.getExtras();
  if (bundle != null) {
  SmsMessage[] messages =
Telephony.Sms.Intents.getMessagesFromIntent(intent);
  for (int i = 0; i lt; messages.length; i++) {
  SmsMessage message = messages[i];
  buf.append(message.getDisplayMessageBody());
 /* Check your SMS format and respond here... */
  }
  }
  NotificationManager nm = (NotificationManager)
context.getSystemService(
  Context.NOTIFICATION_SERVICE);

  nm.notifyWithText(123, buf.toString(),
  NotificationManager.LENGTH_LONG, null);

  }
 }
}

Thanks,
Vaibhav


On Thu, Mar 18, 2010 at 10:33 AM, SAM gulati...@gmail.com wrote:

 Hi,
 I have a requirement to wake up my application upon receiving a
 particular formatted SMS or App directed notification from server.

 My application is in dead state. Whenever the device receives a event
 may be a SMS in a particular format OR some notification(eg app
 directed notification from server), android OS will start my
 application.

 Its possible in Windows Mobile and BREW.

 Please let me know if its possible in Android and how.

 Thanks
 Sam

 --
 You received this message because you are subscribed to the Google
 Groups Android Developers group.
 To post to this group, send email to android-developers@googlegroups.com
 To unsubscribe from this group, send email to
 android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com
 For more options, visit this group at
 http://groups.google.com/group/android-developers?hl=en

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

[android-developers] Mute Microphone

2010-03-18 Thread Matt P
Hi All,

I'm new to the forum, very happy to be here!  I'm also relatively new
to Android development and have been reading and playing with the
development environment.  I've been able to have moderate success but
have recently come across something that has stumped mehoping
someone can help.

I'm going to be writing an app that utilizes the muting of the phone's
microphone during a call, but I'm unable to get the code to work for
muting the microphone.  I have the following code:

   public AudioManager mgr;
   mgr = (AudioManager) getSystemService(Context.AUDIO_SERVICE);

   public void MuteMicrophone(){
if (mgr.isMicrophoneMute()){
mgr.setMicrophoneMute(false);
txtMessage.setText(UNMUTE!);
}
else{
mgr.setMicrophoneMute(true);
txtMessage.setText(MUTE!);
}


There are 2 problems with the MuteMicrophone subroutine, probably
related to each other:
   - every time the MuteMicrophone subroutine is called, it is going
to the else clause...it seems that mgr.isMicrophoneMute is always
returning TRUE.

   - mgr.setMicrophoneMute(true) is not working

Is there something I'm doing wrong?  I know that some of the phone's
functionalities require the developer to put a permission line in the
Manifest file.is that what I'm missing?

Thank you very much for any help, and I look very forward to
contributing to the forum!

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] adb logcat skips log messages

2010-03-18 Thread Hoyle
I've am writing an app that has a major component in C++.  In order to
aid debugging I tend to write a lot of data to the logs from C++ (and
a minimal amount from Java).  The logs are written out using NDK
logging facilities and also written to files on the device.  It seems
that, at least under high logging load, when I run adb logcat from
the command line that it skips log messages randomly.

Has anyone else seen this problem?  Is this to be expected?

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Re: SD Card File I/O

2010-03-18 Thread dfisher
Also, you will need uses-permission
android:name=android.permission.WRITE_EXTERNAL_STORAGE /  in your
manifest, if you are using Android 1.6 and beyond.

On Mar 16, 10:33 pm, sumit asok dont.follow.me@gmail.com wrote:
 I think openFileOutput() method is used to write to applications
 private data ( not the SD card )
 So your application will be searching for a folder /sdcard/ inside
 your applications folder /data/...path to your application/
 In order to write file you have to use FileOutputStream.

 On Mar 12, 5:43 am, Pradeep pradeep.aro...@gmail.com wrote:



  Hi:
     I have the following code in my application. When loaded into the
  phone, I get File Open Exception. Any idea what I may be doing
  wrong? I suspect some issue with permissions or something but I'm not
  sure.

  = code snippet 
          FileOutputStream fos;
                  try {
                          fos = this.openFileOutput(/sdcard/demo.txt,
  MODE_WORLD_WRITEABLE);
                          try {
                                  fos.write(Appended.getBytes());
                                  fos.close();
                          } catch (IOException e) {
                                  // TODO Auto-generated catch block
                          Toast.makeText(getBaseContext(),
                                  File Write or Close Exception!!,
                                  Toast.LENGTH_SHORT).show();
                                  e.printStackTrace();
                          }
                  } catch (FileNotFoundException e) {
                          // TODO Auto-generated catch block
                  Toast.makeText(getBaseContext(),
                          File Open Exception!!,
                          Toast.LENGTH_SHORT).show();
                          e.printStackTrace();
                  }
  ===

  Regards...Pradeep.- Hide quoted text -

 - Show quoted text -

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] I am not able to update contact on android 2.1 emulator

2010-03-18 Thread Rishabh
Hi,

I have written an application and added 2 contacts on emulator, but i
am not able to update their names on android 2.1, code is working on
android 1.6 platform with the following code.

ContentValues contactValues = new ContentValues();
contactValues.put(Contacts.People.NAME, firstName+ +lastName);
getContentResolver().update(UpdateContactUri, contactValues, null,
null);

In android 1.6 i am getting Uri for those two contacts are content://
contacts/people/1 and content://contacts/people/2.

but in 2.1 I am getting these values are content://contacts/people/8
and content://contacts/people/9 and while updating its giving
java.IllegalArgumentException, Empty values exception.

When i tried to put a static Uri like content://contacts/people/1,
code was debugged sucessfully but contact was not updated.

How can i resolve it, why i am not getting uri like 1.6 platform ?

Thanks in advance...

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] Application taking over Phone app call

2010-03-18 Thread Fabio
Hello all,

I have a task at sight but need some expert help: is it possible to
place a phone call within an Activity without bringing up the native
Phone app? I need to place a call from the app I am developing, so
what I would like to do is to pass a phone number through an Activity
that may or may not bring the Phone app up to screen. Any ideas?
Thanks in advance

Fabio

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


[android-developers] attractive a soap

2010-03-18 Thread kumar
webpage; http//123maza.com/50/latha50

-- 
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en


  1   2   3   >