[android-developers] Re: Android developer in Brazil

2010-07-07 Thread Maxood
Hi,
  This is Maqsood from Avenue Social. Do subscribe to my blog, "The
Android Corner":
http://www.maxood-android-corner.blogspot.com/

Maqsood

On Jul 6, 12:56 pm, Vinicius De Carvalho Freitas
 wrote:
> Hi!
>
>     I´m a software developer and I couldn't be out of this so
> important platform. I have an android aplicattion developed totally by
> me and I have too much to contribute and many questions to do.

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[android-developers] Re: Can load html from assets but loading JS, CSS from within that HTML is another story ...

2010-07-07 Thread Maxood
Look into the WebViewDemo here:
http://code.google.com/p/apps-for-android/

Maqsood

On Jul 7, 10:21 pm, Connick  wrote:
> I'm loading html into a webview from my assets folder, works no problem. In
> my second experiment I've loaded HTML from a database (after pulling from
> remote source) and displayed in a webview (also no prob) ...Now I'm trying
> to change the baseref inside the html to have all JS and CSS references
> point to source files under assets. This part doesn't seem to work. I get
> warnings from the web console that it can't load these files due to security
> issue.
>
> Now I've resorted back to a content provider and overriding openFile (and
> setting base ref with content://...) but now I'm hitting another problem
> with the JS and CSS files in assets being compressed.
>
> Before I dig deeper, am I over-complicating this?
>
> Cheers,
> Stace

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[android-developers] Re: Water ripple effect

2010-07-07 Thread Robert Green
Mansoor,

The effect that comes on the N1/Droid is a pixel shader program
written using the RenderScript library.  There are several algorithms
to simulate fluid dynamics, which include but are not limited to:

1)  Radius ripples using a pixel shader
2)  Fluid dynamics either in a vertex shader or pixel shader or
calculated on CPU

If you don't know where to start, you'll want to check out a few
graphics programming books and opengl books.  I implemented a fluid
dynamics algorithm as a live wallpaper and called it live waterpaper.
It has a few issues at the moment (I haven't had any time to work on
it in months) but the algorithm works well.  It's a CPU-side fluid
dynamics algorithm which manipulates a grid of textured verts on a
full-screen perspective projection.  It's fairly convincing,
especially when using a watery texture like coral.

Start slow, get little things working and build your way up.  If you
stick with it long enough, you'll figure it out.

On Jul 8, 1:14 am, metal mikey  wrote:
> Ah, typical wipro employee...here's an idea: if you have no clue about
> IT, don't get a job in IT.
>
> Now, about the issue you mentioned above: apart from perhaps doing an
> IT degree whereby you learn how to learn, have a look for old
> javascript ripple effects and learn to port them to JAVA for Android.
> Also, please don't put any of your Apps on Android Market as there's
> already too much crap on there.
>
> On Jul 8, 3:02 pm, Mansoor  wrote:
>
>
>
> > hi treking,
> > i am expecting some technical advice to acheive ripple effect ...if
> > anyone know it please share..
> > Thanks and regards

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[android-developers] Re: Calculating Hash Value

2010-07-07 Thread perumal316
In java I used the following:

SHA1CreateDigest Shash = new SHA1CreateDigest();
byte [] tog = Shash.SHA1Encode(test);

=> test is the string of which I want to create the hash value

Any idea how do I do this in Android?

Thanks In Advance,
Perumal

On Jul 7, 4:50 pm, perumal316  wrote:
> Hi All,
>
> I want to calculate the hash value of the all the folders in a
> particular directory. I am able to do it in a java application.
>
> Any idea how to do it in Android?
>
> Thanks in Advance,
> Perumal

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[android-developers] Re: Calculating Hash Value

2010-07-07 Thread perumal316
Hi All,

In java I used the following:

SHA1CreateDigest Shash = new SHA1CreateDigest();
byte [] tog = Shash.SHA1Encode(test);

=> test is the string of which I want to create the hash value

Any idea how do I do this in Android?

Thanks In Advance,
Perumal

On Jul 7, 4:50 pm, perumal316  wrote:
> Hi All,
>
> I want to calculate the hash value of the all the folders in a
> particular directory. I am able to do it in a java application.
>
> Any idea how to do it in Android?
>
> Thanks in Advance,
> Perumal

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[android-developers] Re: Is it normal that a real device fps is much different then emulator?

2010-07-07 Thread Kaj Bjurman
The speed in the emulator is related to the performance of your
computer. I do e.g. get a very bad refresh rate on my laptop, and
better refresh rates on my desktop.

Rendering on my phone (nexus one) has always performed better than the
emulator in my case.


On 8 Juli, 08:29, kevin0228ca  wrote:
> btw, I also noticed that emulator with smaller resolution(HVGA) has
> better fps than WVGA.
> does this imply I should not trust the fps on emulators?
>
> On 7 July, 23:01, kevin0228ca  wrote:
>
>
>
> > Hi everyone,
> > I developed a game. On the emulator (not froyo) I am getting like less
> > than 10 fps.
> > But on my Nexus One with froyo I am getting 50 fps.
> > Is this normal? Which one should I trust, I want my game to perform
> > good on phones without froyo
> > Thanks.

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[android-developers] Re: what hardware platform do you use?

2010-07-07 Thread Indicator Veritatis
G1 obsolete? Well, almost. But take a look at the famous Platform
Version 'dashboard' at 
http://developer.android.com/resources/dashboard/platform-versions.html.
It shows that as many as 21.3% of phones connecting to the market are
still on 1.5. 45% are running 1.6 or 1.5.

So by that standard the G1 is not obsolete, since it is already on
1.6.

Now sure, the hardware is slow and the runtime memory limited compared
to the hot new phones running 2.1 and accounting for 53% of the
market. But it would be a mistake to design your app -- or test your
app -- on only the latest and greatest (unless, of course, your app
relies on features only available on the latest hardware). Especially
when 45% of the market is still running 1.6 or earlier.

When you are looking for development hardware, and are limited in
budget, there is really no point in buying "the most popular one". You
need a more general test platform than that. The G1 meets that
description since an application that runs correctly on the G1 will
run correctly on many other platforms as well. One cannot say the same
for the Droid.

On Jul 7, 3:28 pm, "Maps.Huge.Info (Maps API Guru)" 
wrote:

> My personal opinion here...
>
> Don't get a G1 - they are obsolete, hardly any of them exist in the
> real world and they are stuck on Android 1.6.
>
> If you want to get a good device that is the most popular one, get a
> Motorola Droid, the one with the keyboard. There are more of these in
> the wild than any other device. If you app runs on this one, then you
> are pretty much good to go. The Droid should get an update to Froyo
> starting on the 15th of this month, if the rumors can be believed,
> right now it's on 2.1-update1. You can get a used Droid on eBay for
> about $200 or so. It doesn't run on AT&T but so what?
>
> AT&T will be offering the Samsung Galaxy S line at some point, you
> might want to wait for that one to be released. The only downside is
> AT&T will offer a crippled version that can't accept non-market apps.
> AT&T sucks, what else can you say?
>
> The bottom line is for app development, pretty much any device will
> do. You don't need a "development" device, but you absolutely will
> need a real one to debug your app. The emulator is nice for quick
> checks but it isn't much use in finding out if your app will really
> work, or for figuring out why it doesn't. The sensors on the emulator
> leave a lot to be desired as well, obviously, shaking your computer
> isn't going to do much.
>
> -John Coryat

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[android-developers] Re: Is it normal that a real device fps is much different then emulator?

2010-07-07 Thread kevin0228ca
btw, I also noticed that emulator with smaller resolution(HVGA) has
better fps than WVGA.
does this imply I should not trust the fps on emulators?

On 7 July, 23:01, kevin0228ca  wrote:
> Hi everyone,
> I developed a game. On the emulator (not froyo) I am getting like less
> than 10 fps.
> But on my Nexus One with froyo I am getting 50 fps.
> Is this normal? Which one should I trust, I want my game to perform
> good on phones without froyo
> Thanks.

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[android-developers] How to do occur hardware keyboard event using software keyboard

2010-07-07 Thread brilliant winger
Hi all

I have question.!
How to do occur hardware keyboard event using software keyboard?

thanks.

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[android-developers] Re: how to start animation automatically

2010-07-07 Thread metal mikey
Unless you've ensured that anim_record is an AnimationDrawable, your
attempts to start an animation are doomed.

Aside from that, I've encountered some buggy behaviour regarding the
starting of AnimationRecordables within onCreate before. I suggest you
try using a Handler to start the animation after a little delay.

On Jul 8, 3:15 pm, cindy  wrote:
> In my application, when activity is start, I want to automatically
> start animation without user click. I called anim_record.start() in
> onCreate function. But nothing happened.
>
> When and where should I start animation?

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[android-developers] Re: Water ripple effect

2010-07-07 Thread metal mikey
Ah, typical wipro employee...here's an idea: if you have no clue about
IT, don't get a job in IT.

Now, about the issue you mentioned above: apart from perhaps doing an
IT degree whereby you learn how to learn, have a look for old
javascript ripple effects and learn to port them to JAVA for Android.
Also, please don't put any of your Apps on Android Market as there's
already too much crap on there.

On Jul 8, 3:02 pm, Mansoor  wrote:
> hi treking,
> i am expecting some technical advice to acheive ripple effect ...if
> anyone know it please share..
> Thanks and regards

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[android-developers] Is it normal that a real device fps is much different then emulator?

2010-07-07 Thread kevin0228ca
Hi everyone,
I developed a game. On the emulator (not froyo) I am getting like less
than 10 fps.
But on my Nexus One with froyo I am getting 50 fps.
Is this normal? Which one should I trust, I want my game to perform
good on phones without froyo
Thanks.

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[android-developers] iPhone , Android and Mobile Web, Making friends and looking for coorperation

2010-07-07 Thread Robert Lin
Hi there, I'm Robert Lin, CEO of Gava (International) Group Co.,Ltd
which exports Chinese products and develops applications based on
XUL.  I'm looking forward to setting up a new company which develops
apps for mobiles and making friends with you guys. I have team,
technology and good ideas and thoughts. Pls contact me if we have
something to cooperate with, or if you are also a big enthusiast on
mobile devices . rob...@gava-group.com

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[android-developers] Can load html from assets but loading JS, CSS from within that HTML is another story ...

2010-07-07 Thread Connick
I'm loading html into a webview from my assets folder, works no problem. In
my second experiment I've loaded HTML from a database (after pulling from
remote source) and displayed in a webview (also no prob) ...Now I'm trying
to change the baseref inside the html to have all JS and CSS references
point to source files under assets. This part doesn't seem to work. I get
warnings from the web console that it can't load these files due to security
issue.

Now I've resorted back to a content provider and overriding openFile (and
setting base ref with content://...) but now I'm hitting another problem
with the JS and CSS files in assets being compressed.

Before I dig deeper, am I over-complicating this?

Cheers,
Stace

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[android-developers] how to start animation automatically

2010-07-07 Thread cindy
In my application, when activity is start, I want to automatically
start animation without user click. I called anim_record.start() in
onCreate function. But nothing happened.

When and where should I start animation?

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[android-developers] Re: Water ripple effect

2010-07-07 Thread Mansoor
hi treking,
i am expecting some technical advice to acheive ripple effect ...if
anyone know it please share..
Thanks and regards

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[android-developers] how to change the default color of list

2010-07-07 Thread cindy
Hi All,

I want to change the default highlight color for list.But it doesn't
work, the allow list area has set to the high-light color I want to
set. Any thing wrong with my code?

THe layout code is as follows:



 

The listselect.xml is:

http://schemas.android.com/apk/res/android";>






Thanks!

Cindy

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[android-developers] writing to sd card issue

2010-07-07 Thread guru
Hi all

I am trying to write to SD card without
"android.permission.WRITE_EXTERNAL_STORAGE" permission in manifest
file. I am able to write to sd card.

Whether I have to mention this permission in application manifest or i
have to mention in other places also. What other factors I have to
look in to this.

Thanks
Gururaja B O

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[android-developers] Re: Add Media Files to Library in Froyo

2010-07-07 Thread jdeslip
I tried with the new API:

MediaScannerConnection.scanFile(EMD.context,names,types,null);

...and it still does not add the files to the music library.  Is media
scanning just broken in Android 2.2???  The files are actually added
to my library if I restart the phone or unmount/mount the sdcard.  But
in 2.1 and below, they are added to the music library immediately
using the above code.

Anyone got any ideas/suggestions?

On Jul 7, 4:55 pm, jdeslip  wrote:
> I have develop and app that downloads music files and should add them
> to the music library.  I use the following class to do this:
>
> public class MediaScannerNotifier implements
> MediaScannerConnectionClient {
>
>         private Context mContext;
>         private MediaScannerConnection mConnection;
>         private String mPath;
>         private String mMimeType;
>
>         public MediaScannerNotifier(Context context, String path, String
> mimeType) {
>                 mContext = context;
>                 mPath = path;
>                 mMimeType = mimeType;
>                 mConnection = new MediaScannerConnection(context, this);
>                 mConnection.connect();
>         }
>
>         public void onMediaScannerConnected() {
>                 Log.e("SCANNER","SCAN CONNECTED");
>                 mConnection.scanFile(mPath, mMimeType);
>         }
>
>         public void onScanCompleted(String path, Uri uri) {
>                 Log.e("SCANNER","SCAN COMPLETED "+path+" "+uri);
>                 mConnection.disconnect();
>                 mContext = null;
>         }
>
> }
>
> Everything works ok with android 2.1 and below.  But, in android 2.2,
> the media files do not get added to my music library. :(  I know there
> were some changes in froyo API for music scanning, but I am unsure why
> the above no longer works.
>
> By the way, everything seems to scan fine - i.e. I get ok log messages
> - E/SCANNER (  339): SCAN COMPLETED /sdcard/EMusic/Josh Woodward/
> Breadcrumbs/TheVoices.mp3 content://media/internal/audio/media/4
>
> Any idea on what to change to make media scanning work again in froyo?

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[android-developers] Repeat the Image View

2010-07-07 Thread CMF

http://schemas.android.com/apk/res/
android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>




the layout will display the img on the left top of the screen.
I would like the imageview display repeatly so that It can occupy all
the screen.
I dont want to make the img as the backgroun of the linearlayout.

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[android-developers] Use ksoap + digital certificate file

2010-07-07 Thread Marcelo Alves
Hi All,
I need to access a webservice, but to access is needs to use a
digital certifcate (i have a .pfx file), I can use KeyStore to
validate the certificate, but i not know how to connect in "WS" with
this certificate. anyone help me?

Thank and Regards,
   Marcelo Alves

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[android-developers] Re: android emulator

2010-07-07 Thread steve ravet
If I could stick in my 2 cents as a new guy, my emulator takes longer
than 3 minutes to boot, but then I have a pretty old computer.
Initially it was 5 minutes or so, when I switched to the "Google API"
AVD it took 20 minutes to boot up.  And then it wouldn't run my
examples, it would just say they're not responding.  Hence my other
thread about picking a hardware platform.

--steve

On Jul 7, 4:55 pm, Indicator Veritatis  wrote:
> Forever is such a long time...
>
> Seriously: unless you really did wait at least 3 full minutes, what
> you just described, unfortunately, is completely normal; you will have
> to wait longer if your simulated SD Card is big. That is why people
> launch the emulator at the beginning of their work session and then
> keep it running, killing it only when absolutely necessary (which is
> rare).
>
> OTOH, if among the many message in the Console, you never see "adb is
> running normally", then yes, you do have a problem. In that case, you
> might have to post all the many error messages for us to figure out
> what is going on. But since they are so many, I would suggest first
> making sure you have the tools all installed (such as adb itself)
> where Eclipse can find them, posting the error messages only if it
> still fails to launch after that has been checked (and corrected as
> necessary).
>
> On Jul 3, 3:44 pm, dmbinbc  wrote:
>
>
>
> > I cant get the emulator to work. It starts up but hangs forever. When
> > I look at the logCat I see many errors and warnings.

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[android-developers] Re: How to clear miss call notification

2010-07-07 Thread mike
hi Mark,

nope i'm talking about the native notifications.

regards,
mike

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[android-developers] android 2.2 Cloud to Device Messaging

2010-07-07 Thread u1663097 u1663097
We are looking for possibility of extend C2DM to other platform such as WM.
And want to check the technology or protocol behind android 2.2 Cloud to
Device Messaging.

Thanks!

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[android-developers] How to make the image scrolling smoothly and repeatly

2010-07-07 Thread CMF
hi~ do anyone know how to make the image scroll smoothly,
and after it reach the edge of the image, the image can be scrolled
further by repeating itself?

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[android-developers] Adjusting camera focus

2010-07-07 Thread DP
Can you directly adjust the focus of the camera instead of changing
the focus mode in 2.2?

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[android-developers] Re: Allowing apps to be stored on SD card

2010-07-07 Thread Stephen Lebed
Never mind, I just found it...

http://developer.android.com/guide/appendix/install-location.html

On Jul 7, 7:49 pm, Stephen Lebed  wrote:
> I'm not programming for Froyo yet, I still developing against 1.6 for
> now.  I've been asked to allow my app to be stored on the SD card.  Is
> there a way to add that option to my app?  Is it a setting in the
> manifest?
>
> Thanks,
> Stephen

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[android-developers] Allowing apps to be stored on SD card

2010-07-07 Thread Stephen Lebed
I'm not programming for Froyo yet, I still developing against 1.6 for
now.  I've been asked to allow my app to be stored on the SD card.  Is
there a way to add that option to my app?  Is it a setting in the
manifest?

Thanks,
Stephen

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[android-developers] Market reporting wrong app size

2010-07-07 Thread Stephen Lebed
I've just released an update to my app and the apk file is 3.5mb on my
system.  It is reported as 3.5mb in the developer console.  But in the
market it is showing up as 7.02mb.  I'm now getting comments that that
app is too big and I feel people may not purchase it if they think it
will take up 7mb of space.  Is anyone else seeing this problem?

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Re: [android-developers] Re: Change the progress bar style dynamically

2010-07-07 Thread TreKing
On Wed, Jul 7, 2010 at 11:57 AM, Serdel wrote:

> Yes I have but this class does not have any method to change the style
> of a progressBar, like the ProgressDialog class. The style of a
> progressBar is defined in the xml file by special attributes but there
> are no methods related to them...
>

Don't know what else to tell you. At this point I'd probably just have two
XML files and re-load the stupid thing when necessary.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Adjusting camera focal length

2010-07-07 Thread DP
Is it possible to adjust the camera focal length (instead of focus
mode) in 2.2?

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Re: [android-developers] Re: Build Error

2010-07-07 Thread Robert Craig
My first response when looking at your error was that you need to point your
libz.so to your 32 bit version.
I would try that first and see if that works. Try doing an 'ls -l' on
/usr/lib/libz.so and see where that points.
My first guess is that you need to create a symlink to the 32bit version,
/usr/lib32/libz.so.





On Wed, Jul 7, 2010 at 10:06 PM, Taewoong Kim  wrote:

> My dev environment is ubuntu 10.04(32bit) on 64bit cpu(dual).
> Is this problem?
>
> 2010/7/8 Robert Craig 
>
>> it could be a 64 bit versus 32 bit issue. what does your dev environment
>> look like?
>>
>> On Wed, Jul 7, 2010 at 9:03 PM, Taewoong Kim  wrote:
>>
>>> I have a same problem.
>>>
>>> but I could not have solution.
>>>
>>>
>>>
>>> 2010/7/6 David Rhodus 
>>>
>>> Anyone seen this ?
 I feel like I'm just missing a package or something easy.

 On Sun, Jul 4, 2010 at 6:24 PM, David Rhodus 
 wrote:
 > Any Suggestions ???
 >
 >
 > apt-get install git-core gnupg sun-java6-jdk flex bison gperf
 > libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl
 > libncurses5-dev zlib1g-dev g++-multilib
 > repo sync
 >
 > r...@myhost:/home/android# make showcommands
 > 
 > PLATFORM_VERSION_CODENAME=AOSP
 > PLATFORM_VERSION=AOSP
 > TARGET_PRODUCT=generic
 > TARGET_BUILD_VARIANT=eng
 > TARGET_SIMULATOR=
 > TARGET_BUILD_TYPE=release
 > TARGET_BUILD_APPS=
 > TARGET_ARCH=arm
 > HOST_ARCH=x86
 > HOST_OS=linux
 > HOST_BUILD_TYPE=release
 > BUILD_ID=OPENMASTER
 > 
 > Install: out/host/linux-x86/framework/apicheck.jar
 > out/host/linux-x86/bin/acp -fpt
 > out/host/common/obj/JAVA_LIBRARIES/apicheck_intermediates/javalib.jar
 > out/host/linux-x86/framework/apicheck.jar
 > Install: out/host/linux-x86/framework/clearsilver.jar
 > out/host/linux-x86/bin/acp -fpt
 >
 out/host/common/obj/JAVA_LIBRARIES/clearsilver_intermediates/javalib.jar
 > out/host/linux-x86/framework/clearsilver.jar
 > Install: out/host/linux-x86/framework/droiddoc.jar
 > out/host/linux-x86/bin/acp -fpt
 > out/host/common/obj/JAVA_LIBRARIES/droiddoc_intermediates/javalib.jar
 > out/host/linux-x86/framework/droiddoc.jar
 > host SharedLib: libneo_cgi (out/host/linux-x86/obj/lib/libneo_cgi.so)
 > g++ -Wl,-rpath-link=out/target/product/generic/obj/lib
 > -Wl,-rpath,\$ORIGIN/../lib -shared -Wl,-soname,libneo_cgi.so  -m64
 > -Lout/host/linux-x86/obj/lib
 >
 out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgiwrap.o
 > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgi.o
 >
 out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/html.o
 >
 out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/date.o
 >
 out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/rfc2388.o
 >-Wl,--whole-archive   -Wl,--no-whole-archive   -lneo_util -lneo_cs
 >  -o out/host/linux-x86/obj/lib/libneo_cgi.so  -lz
 > /usr/bin/ld: skipping incompatible
 > /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.so when searching for
 > -lz
 > /usr/bin/ld: skipping incompatible
 > /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.a when searching for
 > -lz
 > /usr/bin/ld: skipping incompatible /usr/lib/libz.so when searching for
 -lz
 > /usr/bin/ld: skipping incompatible /usr/lib/libz.a when searching for
 -lz
 > /usr/bin/ld: cannot find -lz
 > collect2: ld returned 1 exit status
 > make: *** [out/host/linux-x86/obj/lib/libneo_cgi.so] Error 1
 > r...@myhost:/home/android#
 >

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>>>
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Re: [android-developers] Re: Build Error

2010-07-07 Thread Taewoong Kim
My dev environment is ubuntu 10.04(32bit) on 64bit cpu(dual).
Is this problem?

2010/7/8 Robert Craig 

> it could be a 64 bit versus 32 bit issue. what does your dev environment
> look like?
>
> On Wed, Jul 7, 2010 at 9:03 PM, Taewoong Kim  wrote:
>
>> I have a same problem.
>>
>> but I could not have solution.
>>
>>
>>
>> 2010/7/6 David Rhodus 
>>
>> Anyone seen this ?
>>> I feel like I'm just missing a package or something easy.
>>>
>>> On Sun, Jul 4, 2010 at 6:24 PM, David Rhodus  wrote:
>>> > Any Suggestions ???
>>> >
>>> >
>>> > apt-get install git-core gnupg sun-java6-jdk flex bison gperf
>>> > libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl
>>> > libncurses5-dev zlib1g-dev g++-multilib
>>> > repo sync
>>> >
>>> > r...@myhost:/home/android# make showcommands
>>> > 
>>> > PLATFORM_VERSION_CODENAME=AOSP
>>> > PLATFORM_VERSION=AOSP
>>> > TARGET_PRODUCT=generic
>>> > TARGET_BUILD_VARIANT=eng
>>> > TARGET_SIMULATOR=
>>> > TARGET_BUILD_TYPE=release
>>> > TARGET_BUILD_APPS=
>>> > TARGET_ARCH=arm
>>> > HOST_ARCH=x86
>>> > HOST_OS=linux
>>> > HOST_BUILD_TYPE=release
>>> > BUILD_ID=OPENMASTER
>>> > 
>>> > Install: out/host/linux-x86/framework/apicheck.jar
>>> > out/host/linux-x86/bin/acp -fpt
>>> > out/host/common/obj/JAVA_LIBRARIES/apicheck_intermediates/javalib.jar
>>> > out/host/linux-x86/framework/apicheck.jar
>>> > Install: out/host/linux-x86/framework/clearsilver.jar
>>> > out/host/linux-x86/bin/acp -fpt
>>> >
>>> out/host/common/obj/JAVA_LIBRARIES/clearsilver_intermediates/javalib.jar
>>> > out/host/linux-x86/framework/clearsilver.jar
>>> > Install: out/host/linux-x86/framework/droiddoc.jar
>>> > out/host/linux-x86/bin/acp -fpt
>>> > out/host/common/obj/JAVA_LIBRARIES/droiddoc_intermediates/javalib.jar
>>> > out/host/linux-x86/framework/droiddoc.jar
>>> > host SharedLib: libneo_cgi (out/host/linux-x86/obj/lib/libneo_cgi.so)
>>> > g++ -Wl,-rpath-link=out/target/product/generic/obj/lib
>>> > -Wl,-rpath,\$ORIGIN/../lib -shared -Wl,-soname,libneo_cgi.so  -m64
>>> > -Lout/host/linux-x86/obj/lib
>>> >
>>> out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgiwrap.o
>>> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgi.o
>>> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/html.o
>>> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/date.o
>>> >
>>> out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/rfc2388.o
>>> >-Wl,--whole-archive   -Wl,--no-whole-archive   -lneo_util -lneo_cs
>>> >  -o out/host/linux-x86/obj/lib/libneo_cgi.so  -lz
>>> > /usr/bin/ld: skipping incompatible
>>> > /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.so when searching for
>>> > -lz
>>> > /usr/bin/ld: skipping incompatible
>>> > /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.a when searching for
>>> > -lz
>>> > /usr/bin/ld: skipping incompatible /usr/lib/libz.so when searching for
>>> -lz
>>> > /usr/bin/ld: skipping incompatible /usr/lib/libz.a when searching for
>>> -lz
>>> > /usr/bin/ld: cannot find -lz
>>> > collect2: ld returned 1 exit status
>>> > make: *** [out/host/linux-x86/obj/lib/libneo_cgi.so] Error 1
>>> > r...@myhost:/home/android#
>>> >
>>>
>>> --
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>>>
>>
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[android-developers] EVO failing in MediaPlayer

2010-07-07 Thread jsdf
All,
We are seeing some very strange results in media playback on HTC EVO
devices.

In our call to MediaPlayer.create(getApplicationContext(), uri), we
get failures with the following stack trace:

W/System.err(  404): java.io.FileNotFoundException: /data/hdmi_setting
W/System.err(  404): at
org.apache.harmony.luni.platform.OSFileSystem.open(OSFileSystem.java:
244)
W/System.err(  404): at
java.io.FileInputStream.(FileInputStream.java:77)
W/System.err(  404): at
java.io.FileInputStream.(FileInputStream.java:130)
W/System.err(  404): at java.io.FileReader.(FileReader.java:66)
W/System.err(  404): at
android.media.MediaPlayer.readHDMISetting(MediaPlayer.java:2087)
W/System.err(  404): at
android.media.MediaPlayer.getHDMIResolution(MediaPlayer.java:1966)
W/System.err(  404): at
android.media.MediaPlayer.(MediaPlayer.java:562)
W/System.err(  404): at
android.media.MediaPlayer.create(MediaPlayer.java:658)
W/System.err(  404): at
android.media.MediaPlayer.create(MediaPlayer.java:640)

Has anyone encountered anything like this?  Anyone have suggestions on
how to diagnose?
This code works just fine for many, many thousands of other devices
out there.

Thanks in advance,
jsdf

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[android-developers] Re: Sustainable Software Development

2010-07-07 Thread Umar
> Does this involve green text and recycling my Views?

Unfortunately *not* although the collective wisdom of teams may
consider that as an option.

There are four principles of sustainability:
* working product
* design emphasis
* continual refinement
* defect prevention

Are there other principles that have been identified by Android
developers?

Hope this elaboration helps.

On Jul 7, 12:47 pm, RichardC  wrote:
> Does this involve green text and recycling my Views?
>
> On Jul 7, 8:13 pm, Umar  wrote:
>
>
>
> > Is there a sustainable software development model that is being
> > adopted by the Android developer community?
>
> > While the definition of the Java programming language includes the
> > phrase "buzzword-compliant", I am not intending to use the word
> > sustainable as a buzzword. The word "sustainable" perhaps has a
> > meaning within the Android developer community. Has anyone mined and
> > formalized this?
>
> > Thanks for sharing any pointers in this regard.

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Re: [android-developers] Re: Build Error

2010-07-07 Thread Robert Craig
it could be a 64 bit versus 32 bit issue. what does your dev environment
look like?

On Wed, Jul 7, 2010 at 9:03 PM, Taewoong Kim  wrote:

> I have a same problem.
>
> but I could not have solution.
>
>
>
> 2010/7/6 David Rhodus 
>
> Anyone seen this ?
>> I feel like I'm just missing a package or something easy.
>>
>> On Sun, Jul 4, 2010 at 6:24 PM, David Rhodus  wrote:
>> > Any Suggestions ???
>> >
>> >
>> > apt-get install git-core gnupg sun-java6-jdk flex bison gperf
>> > libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl
>> > libncurses5-dev zlib1g-dev g++-multilib
>> > repo sync
>> >
>> > r...@myhost:/home/android# make showcommands
>> > 
>> > PLATFORM_VERSION_CODENAME=AOSP
>> > PLATFORM_VERSION=AOSP
>> > TARGET_PRODUCT=generic
>> > TARGET_BUILD_VARIANT=eng
>> > TARGET_SIMULATOR=
>> > TARGET_BUILD_TYPE=release
>> > TARGET_BUILD_APPS=
>> > TARGET_ARCH=arm
>> > HOST_ARCH=x86
>> > HOST_OS=linux
>> > HOST_BUILD_TYPE=release
>> > BUILD_ID=OPENMASTER
>> > 
>> > Install: out/host/linux-x86/framework/apicheck.jar
>> > out/host/linux-x86/bin/acp -fpt
>> > out/host/common/obj/JAVA_LIBRARIES/apicheck_intermediates/javalib.jar
>> > out/host/linux-x86/framework/apicheck.jar
>> > Install: out/host/linux-x86/framework/clearsilver.jar
>> > out/host/linux-x86/bin/acp -fpt
>> > out/host/common/obj/JAVA_LIBRARIES/clearsilver_intermediates/javalib.jar
>> > out/host/linux-x86/framework/clearsilver.jar
>> > Install: out/host/linux-x86/framework/droiddoc.jar
>> > out/host/linux-x86/bin/acp -fpt
>> > out/host/common/obj/JAVA_LIBRARIES/droiddoc_intermediates/javalib.jar
>> > out/host/linux-x86/framework/droiddoc.jar
>> > host SharedLib: libneo_cgi (out/host/linux-x86/obj/lib/libneo_cgi.so)
>> > g++ -Wl,-rpath-link=out/target/product/generic/obj/lib
>> > -Wl,-rpath,\$ORIGIN/../lib -shared -Wl,-soname,libneo_cgi.so  -m64
>> > -Lout/host/linux-x86/obj/lib
>> >
>> out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgiwrap.o
>> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgi.o
>> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/html.o
>> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/date.o
>> >
>> out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/rfc2388.o
>> >-Wl,--whole-archive   -Wl,--no-whole-archive   -lneo_util -lneo_cs
>> >  -o out/host/linux-x86/obj/lib/libneo_cgi.so  -lz
>> > /usr/bin/ld: skipping incompatible
>> > /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.so when searching for
>> > -lz
>> > /usr/bin/ld: skipping incompatible
>> > /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.a when searching for
>> > -lz
>> > /usr/bin/ld: skipping incompatible /usr/lib/libz.so when searching for
>> -lz
>> > /usr/bin/ld: skipping incompatible /usr/lib/libz.a when searching for
>> -lz
>> > /usr/bin/ld: cannot find -lz
>> > collect2: ld returned 1 exit status
>> > make: *** [out/host/linux-x86/obj/lib/libneo_cgi.so] Error 1
>> > r...@myhost:/home/android#
>> >
>>
>> --
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>> Groups "Android Developers" group.
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>> android-developers+unsubscr...@googlegroups.com
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>>
>
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Re: [android-developers] build android sdk from git on ubuntu 10.04 fail

2010-07-07 Thread Taewoong Kim
I have a same problem.

but I could not have solution.

2010/7/4 zyanho 

>  i getting start with http://source.android.com/source/download.html.
>  i use ubuntu 10.04 ,i install android step by step.
>  i type "make" at last,i get an error
>
> host C: libneo_util <= external/clearsilver/util/neo_hash.c
> host SharedLib: libneo_util (out/host/linux-x86/obj/lib/
> libneo_util.so)
> host C: libneo_cs <= external/clearsilver/cs/csparse.c
> host SharedLib: libneo_cs (out/host/linux-x86/obj/lib/libneo_cs.so)
> host C: libneo_cgi <= external/clearsilver/cgi/cgiwrap.c
> host C: libneo_cgi <= external/clearsilver/cgi/cgi.c
> host C: libneo_cgi <= external/clearsilver/cgi/html.c
> host C: libneo_cgi <= external/clearsilver/cgi/date.c
> host C: libneo_cgi <= external/clearsilver/cgi/rfc2388.c
> host SharedLib: libneo_cgi (out/host/linux-x86/obj/lib/libneo_cgi.so)
> /usr/bin/ld: skipping incompatible /usr/lib/gcc/i486-linux-gnu/
> 4.4.3/../../../libz.so when searching for -lz
> /usr/bin/ld: skipping incompatible /usr/lib/gcc/i486-linux-gnu/
> 4.4.3/../../../libz.a when searching for -lz
> /usr/bin/ld: skipping incompatible /usr/lib/libz.so when searching for
> -lz
> /usr/bin/ld: skipping incompatible /usr/lib/libz.a when searching for -
> lz
> /usr/bin/ld: cannot find -lz
> collect2: ld returned 1 exit status
> make: *** [out/host/linux-x86/obj/lib/libneo_cgi.so] error 1
>
>  it look like somethings wrong with libz,but zlib1g-dev is install .i
> try to google it all around web,but i get nothings,could anybody have
> some idea with this?
>
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Re: [android-developers] Re: Build Error

2010-07-07 Thread Taewoong Kim
I have a same problem.

but I could not have solution.



2010/7/6 David Rhodus 

> Anyone seen this ?
> I feel like I'm just missing a package or something easy.
>
> On Sun, Jul 4, 2010 at 6:24 PM, David Rhodus  wrote:
> > Any Suggestions ???
> >
> >
> > apt-get install git-core gnupg sun-java6-jdk flex bison gperf
> > libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl
> > libncurses5-dev zlib1g-dev g++-multilib
> > repo sync
> >
> > r...@myhost:/home/android# make showcommands
> > 
> > PLATFORM_VERSION_CODENAME=AOSP
> > PLATFORM_VERSION=AOSP
> > TARGET_PRODUCT=generic
> > TARGET_BUILD_VARIANT=eng
> > TARGET_SIMULATOR=
> > TARGET_BUILD_TYPE=release
> > TARGET_BUILD_APPS=
> > TARGET_ARCH=arm
> > HOST_ARCH=x86
> > HOST_OS=linux
> > HOST_BUILD_TYPE=release
> > BUILD_ID=OPENMASTER
> > 
> > Install: out/host/linux-x86/framework/apicheck.jar
> > out/host/linux-x86/bin/acp -fpt
> > out/host/common/obj/JAVA_LIBRARIES/apicheck_intermediates/javalib.jar
> > out/host/linux-x86/framework/apicheck.jar
> > Install: out/host/linux-x86/framework/clearsilver.jar
> > out/host/linux-x86/bin/acp -fpt
> > out/host/common/obj/JAVA_LIBRARIES/clearsilver_intermediates/javalib.jar
> > out/host/linux-x86/framework/clearsilver.jar
> > Install: out/host/linux-x86/framework/droiddoc.jar
> > out/host/linux-x86/bin/acp -fpt
> > out/host/common/obj/JAVA_LIBRARIES/droiddoc_intermediates/javalib.jar
> > out/host/linux-x86/framework/droiddoc.jar
> > host SharedLib: libneo_cgi (out/host/linux-x86/obj/lib/libneo_cgi.so)
> > g++ -Wl,-rpath-link=out/target/product/generic/obj/lib
> > -Wl,-rpath,\$ORIGIN/../lib -shared -Wl,-soname,libneo_cgi.so  -m64
> > -Lout/host/linux-x86/obj/lib
> >
> out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgiwrap.o
> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgi.o
> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/html.o
> > out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/date.o
> >
> out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/rfc2388.o
> >-Wl,--whole-archive   -Wl,--no-whole-archive   -lneo_util -lneo_cs
> >  -o out/host/linux-x86/obj/lib/libneo_cgi.so  -lz
> > /usr/bin/ld: skipping incompatible
> > /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.so when searching for
> > -lz
> > /usr/bin/ld: skipping incompatible
> > /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.a when searching for
> > -lz
> > /usr/bin/ld: skipping incompatible /usr/lib/libz.so when searching for
> -lz
> > /usr/bin/ld: skipping incompatible /usr/lib/libz.a when searching for -lz
> > /usr/bin/ld: cannot find -lz
> > collect2: ld returned 1 exit status
> > make: *** [out/host/linux-x86/obj/lib/libneo_cgi.so] Error 1
> > r...@myhost:/home/android#
> >
>
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[android-developers] Stopping monkey test

2010-07-07 Thread Wong Ho Wa
Hi all,
Is it possible to abort monkey once it is started? I cant see any task
called monkey in the shell. Also, I had killed the testing app but
failed to stop the monkey...Please help

Thanks

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[android-developers] Add Media Files to Library in Froyo

2010-07-07 Thread jdeslip
I have develop and app that downloads music files and should add them
to the music library.  I use the following class to do this:

public class MediaScannerNotifier implements
MediaScannerConnectionClient {

private Context mContext;
private MediaScannerConnection mConnection;
private String mPath;
private String mMimeType;

public MediaScannerNotifier(Context context, String path, String
mimeType) {
mContext = context;
mPath = path;
mMimeType = mimeType;
mConnection = new MediaScannerConnection(context, this);
mConnection.connect();
}

public void onMediaScannerConnected() {
Log.e("SCANNER","SCAN CONNECTED");
mConnection.scanFile(mPath, mMimeType);
}

public void onScanCompleted(String path, Uri uri) {
Log.e("SCANNER","SCAN COMPLETED "+path+" "+uri);
mConnection.disconnect();
mContext = null;
}
}

Everything works ok with android 2.1 and below.  But, in android 2.2,
the media files do not get added to my music library. :(  I know there
were some changes in froyo API for music scanning, but I am unsure why
the above no longer works.

By the way, everything seems to scan fine - i.e. I get ok log messages
- E/SCANNER (  339): SCAN COMPLETED /sdcard/EMusic/Josh Woodward/
Breadcrumbs/TheVoices.mp3 content://media/internal/audio/media/4

Any idea on what to change to make media scanning work again in froyo?

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[android-developers] Re: Do threads cache instance variables?

2010-07-07 Thread burtoogle

Thanks for responding, that's all interesting stuff.

Mark

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[android-developers] Re: println needs a message

2010-07-07 Thread fadden
On Jul 1, 11:18 pm, Brad Gies  wrote:
> It looks like you are logging something and the message is null.

See also:

  http://code.google.com/p/android/issues/detail?id=9211

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[android-developers] Re: How to make a imageview at right of linearlayout

2010-07-07 Thread cindy
Following code works:

http://schemas.android.com/apk/res/
android"
android:layout_width="fill_parent"
android:id="@+id/logo_block"
android:padding="10px"
 android:gravity="right"
 android:layout_alignParentRight="true"
android:layout_height="wrap_content">



On Jul 7, 5:12 am, Levi  wrote:
> If you put one view in the layout then the  result will be the  same
>
> 在 2010年7月7日 下午8:07,Levi 写道:
>
> > Why not using RelativeLayout ?You can set a property
> > android:layout_alignParentRight="true"  ,then what you want will be show
> >  good luck!
>
> > 2010/7/7 cindy 
>
> > Have tried all those, none of them works. Does it mean we can't put a
> >> imageview to right?
>
> >> http://schemas.android.com/apk/res/
> >> android"
> >>android:layout_width="fill_parent"
> >>android:id="@+id/logo_block"
> >>android:padding="10px"
> >>  android:gravity="right"
> >> android:layout_height="wrap_content">
> >> >>android:layout_width="fill_parent"
> >>android:layout_height="fill_parent"
> >> android:src="@drawable/logo_poweredby"/>
> >>
>
> >> On Jul 6, 6:15 pm, Levi  wrote:
> >> > Hi,try it Good Luck!
>
> >> > http://schemas.android.com/apk/res/
> >> > android"
> >> >android:layout_width="fill_parent"
> >> >android:id="@+id/logo_block"
> >> >android:padding="10px"
> >> >android:layout_height="wrap_content"
> >> >android:gravity="right">
> >> > >> >android:layout_width="fill_parent"
> >> >android:layout_height="fill_parent"
> >> >android:src="@drawable/logo_poweredby"/>
> >> >
>
> >> > 2010/7/5 cindy 
>
> >> > > Hi All,
>
> >> > > In the linearlayout, I need to put the image at right. I have tried a
> >> > > lot of method, none of them works. Can someone point out what is
> >> > > wrong?
>
> >> > > http://schemas.android.com/apk/res/
> >> > > android"
> >> > >android:layout_width="fill_parent"
> >> > >android:id="@+id/logo_block"
> >> > >android:padding="10px"
> >> > >android:layout_height="wrap_content">
> >> > > >> > >android:layout_width="fill_parent"
> >> > >android:layout_height="fill_parent"
> >> > >android:gravity="right"
> >> > >android:layout_alignParentRight="true"
> >> > >android:src="@drawable/logo_poweredby"/>
> >> > >
>
> >> > > Thanks!
>
> >> > > Cindy
>
> >> > > --
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> >> 
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[android-developers] Re: Is there any Dalvik bytecoder available?

2010-07-07 Thread fadden
On Jul 6, 1:49 am, Gonzalo  wrote:
> Is there any Dalvik bytecoder available or an ongoing project that I
> can join/check that is working on this issue?

I'm not sure what you mean by "bytecoder".

You can generate Java bytecode and convert it with "dx", but most
Android devices are a bit resource-limited to run dx directly.

http://code.google.com/p/smali/ is an assembler/disassembler for DEX.

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[android-developers] Re: Garbage Collection Infinit Loop: clamp GC FOR MALLOC Grow heap loop

2010-07-07 Thread fadden
On Jul 6, 6:43 am, TjerkW  wrote:
> Basically this stops me from properly implementing a background file
> upload.
> Anybody has an idea what is going on here?

Looks like the heap is full.  What's taking up all that space?

Is something catching and ignoring OOM?

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[android-developers] Re: Android and Java Reflection to call a higher API level function/abstract class

2010-07-07 Thread fadden
On Jul 6, 2:23 am, WindowsNT  wrote:
> How can I resolve all this Java stuff ?

Seems like you need to wrap it at a higher level.  Some thoughts on a
reflection alternative are here:

 
http://android-developers.blogspot.com/2009/04/backward-compatibility-for-android.html

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[android-developers] Re: Do threads cache instance variables?

2010-07-07 Thread fadden
On Jul 7, 12:20 pm, Al Sutton  wrote:
> Try using the java keyword "volatile" in you variable declaration.

"Volatile" doesn't matter for interpreted Dalvik on a uniprocessor.
The interpreter always executes all field access instructions and
doesn't do any reordering, so "volatile" is effectively a no-op.  (In
fact, the <= Froyo interpreter ignores it completely, though this is a
bug for 64-bit values.)  It's definitely a good idea to specify it for
fields that are accessed without synchronization from multiple
threads, since the JIT might otherwise do things you didn't want it
to.

OP: There is no thread-local caching of values.  Fields are stored in
the object, so this shouldn't happen unless you have two copies of the
object or your log statements are somehow happening out of order
(logging the object's "identity hash code" can help with the first,
inserting some sleep calls could help sort out the second).

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[android-developers] Re: what hardware platform do you use?

2010-07-07 Thread Maps.Huge.Info (Maps API Guru)
My personal opinion here...

Don't get a G1 - they are obsolete, hardly any of them exist in the
real world and they are stuck on Android 1.6.

If you want to get a good device that is the most popular one, get a
Motorola Droid, the one with the keyboard. There are more of these in
the wild than any other device. If you app runs on this one, then you
are pretty much good to go. The Droid should get an update to Froyo
starting on the 15th of this month, if the rumors can be believed,
right now it's on 2.1-update1. You can get a used Droid on eBay for
about $200 or so. It doesn't run on AT&T but so what?

AT&T will be offering the Samsung Galaxy S line at some point, you
might want to wait for that one to be released. The only downside is
AT&T will offer a crippled version that can't accept non-market apps.
AT&T sucks, what else can you say?

The bottom line is for app development, pretty much any device will
do. You don't need a "development" device, but you absolutely will
need a real one to debug your app. The emulator is nice for quick
checks but it isn't much use in finding out if your app will really
work, or for figuring out why it doesn't. The sensors on the emulator
leave a lot to be desired as well, obviously, shaking your computer
isn't going to do much.

-John Coryat

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[android-developers] Re: what hardware platform do you use?

2010-07-07 Thread Indicator Veritatis
I am doing much as you are considering: using a G1 for development,
only rarely putting my AT&T sim into it. I usually connect by WiFi.

My impressions of the G1, based on this one unit only, are: 1) it is
rather slow, often to the point of being unresponsive to UI 2) WiFi
connection is NOT reliable 3) I am very underwhelmed by the way they
implement the trackball: it is just silly how far I have to roll it
before it goes to the next line of text (or whatever). 4) both the
accelerometer and the switch detecting when the keyboard has been slid
out are unreliable. 5) battery life is OK as long as you don't try to
use it:( The WiFi is the major culprit for draining the battery. Keep
that off and the battery will last a good long time.

Despite all that, I am finding it quite workable for development. Of
course, it helps that my apps to date have not made extensive use of
the network. But it has the right screen size for testing your Views
to make sure they work on most phones in both orientations. Of course,
you should not rely on this alone, you should test in the simulator
for other sizes/densities and both orientations.


On Jul 6, 8:45 pm, steve ravet  wrote:
> I'm new to Android and Java but working my way through the demos.  On
> my computer the emulator is hopelessly slow so I want to get a used
> phone to develop on.  I'm looking at a G1, but before I buy one from
> ebay I thought I'd ask here and see what others are using.  This will
> be strictly a development platform, although I may put my AT&T SIM in
> it on occasion if I need to test telephony functions.  If you use
> something other than your personal phone for developing android apps
> on, what is it and why did you choose it?
>
> Is anyone using a beagle board or other non Android hardware to
> develop Android apps?
>
> I didn't see much discussion of hardware platforms in the archives so
> my apologies in advance if this is't the right group.
>
> thanks,
> --steve

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[android-developers] Re: android emulator

2010-07-07 Thread Indicator Veritatis
Forever is such a long time...

Seriously: unless you really did wait at least 3 full minutes, what
you just described, unfortunately, is completely normal; you will have
to wait longer if your simulated SD Card is big. That is why people
launch the emulator at the beginning of their work session and then
keep it running, killing it only when absolutely necessary (which is
rare).

OTOH, if among the many message in the Console, you never see "adb is
running normally", then yes, you do have a problem. In that case, you
might have to post all the many error messages for us to figure out
what is going on. But since they are so many, I would suggest first
making sure you have the tools all installed (such as adb itself)
where Eclipse can find them, posting the error messages only if it
still fails to launch after that has been checked (and corrected as
necessary).

On Jul 3, 3:44 pm, dmbinbc  wrote:
> I cant get the emulator to work. It starts up but hangs forever. When
> I look at the logCat I see many errors and warnings.

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[android-developers] Re: Problems installing Eclipse with Android.

2010-07-07 Thread Indicator Veritatis
Glancing through this thread, I can see it has been a frustrating
experience for both of you. So I feel a little sheeping about asking
for more details, yet it must be done, so I have to ask: where are you
seeing these errors? More specifically, which error messages are you
referring to? The same Null Pointer Exception the OP referred to at
first, or are you referring to the little red 'x' marks the Eclipse UI
puts up whenever it THINKS you have an error?

The reason I ask is because what you so briefly describe does not
sound like the same thing the OP originally described: it sounds
rather like what I used to see all the time, that Eclipse trips over
its own two left feet trying to print error messages to the log as it
stubbornly tries to interpret the XML code I haven't finished typing
yet.

If that is what you are seeing, there are two workarounds: 1) get at
least 3G of RAM on your machine, so that Eclipse can waste cycles with
these error messages and still have some to spare or 2) turn off the
automatic build feature, so that it interprets it only when you say it
is ready to be interpreted.

Before I upgraded to 3G of RAM, I was turning the automatic build
feature on and off to get around the things that don't work right in
either state:( Sometimes, Eclipse fails to detect the need to rebuild
the R.java file, which failure is much more rare when automatic build
is turned on.

BTW: I would definitely go ahead and load the code for all the
different version targets. If you do get to the point of doing
production code, you really do want to test it on all versions from at
least 1.6 through 2.1. You really should do 1.5 through 2.2, since 2.2
is likely to prove the latest version until 3.0 is released (no sooner
than October), and about 20%-30% of the phones out there are still
1.5.

On Jul 7, 5:49 am, Matthew  wrote:
> I also get this problem.
> Even just editing the xml by hand using the xml tab I get errors for
> every letter I type. It does still let me save and it does compile
> successfully. I'm also on Windows 7 64bit
>
> On Jul 1, 4:38 am, Zigurd  wrote:> Does your 
> question 1 refer to the step in installation where you use
> > the AVD and SDK Manager to install build target packages? If so, you
> > can choose to install all of them without using up too much space on a
> > big machine. If you install all of the build targets you will be sure
> > to be compatible with example code that is set up for various API
> > levels.
>
> > A null pointer exception reported in Eclipse that occurs in an Android
> > XML editor usually means the visual editor could not interpret or
> > create the XML correctly. The most common case I see that is
> > attempting to use a layout editor where a View class has been
> > subclassed and the subclass name is used in the layout - the layout
> > editor can't handle that. So I suspect you have encountered something
> > similar. Edit the XML "by hand" - switch to the xml view using the
> > tabs at the bottom of the editor pane - and make sure that there are
> > no errors in the XML file.
>
> > On Jun 30, 10:01 am, Albion  wrote:
>
> > > I've been following the tutorial at this 
> > > page...http://www.vogella.de/articles/Android/article.html
>
> > > I had originally sent an e-mail to the author of the tutorial who
> > > promptly told me that I shouldn't e-mail him about his tutorial, but
> > > should ask this group instead.  Below is a copy of the e-mail I sent
> > > him, I am hoping someone here can help.
>
> > > --
>
> > > I am running Windows 7 Business x64 with the latest Microsoft
> > > updates.  Eclipse Helios Build: 20100617-1415 (IDE for Java
> > > Developers), Android SDK r06, Android Developer Tools
> > > 0.9.7.v201005071157-36220, Java JDK 6 update 20.  All on a Quad core
> > > E5345 with 8gig of RAM and lots and lots of hard drive space (space
> > > isn't an issue).
>
> > > 1)  In Section 2.3 under "Select available packages and select the
> > > latest version of the SDK." your tutorial tells me to select all of
> > > the Android 2.2 packages.  What if I only want to code in Android
> > > 1.6?  Will I also need to get the 1.6 packages?  The same for 2.1?
>
> > > 2) In section 4.3 you tell me to open strings.xml under res/values.
> > > When I select the resource tab for strings.xml there is nothing listed
> > > under Resource Elements, where you say I should see "hello (String)"
> > > and "app_name (String)".  When I try to add an element or do anything
> > > else with the elements listed I get an error:  "An error has
> > > occurred.  See error log for more details.
> > > java.lang.NullPointerException."  Even when I select the strings.xml
> > > tab next to the resource tab and try to manually change the text, for
> > > each character I type I get the same error.  Google has turned up
> > > nothing for that error on Eclipse with Android.  I've tried completely
> > > removing and reinstalling Eclipse and Android SDK, making sure I
> > > followed your tutorial fo

[android-developers] Re: paypal mobile payment allowed?

2010-07-07 Thread Michael A.
The legal & logistical issues are of course why this is not just a
technical issue, but after 2 years? There are dozens upon dozens of
digital distribution platforms out there - some of them started after
the Android market - that manage to handle purchase and developer
sales from multiple countries. It may not be trivial issue, but it is
not rocket science either. The only explanation that really makes
sense is that Google just isn't interested (i.e., to prioritize it).

I'll second your suggestion to list at alternative markets when
possible. The Android market only holds the position it has because it
is the default market on Android and thus holds a monopoly on the
users of this "open" system. It seems like the only way that one will
be able to get Google to pay attention to the deficiencies of their
market model is for the alternatives to become big enough that they
actually provide some competition.

Regards,

Michael A.

On Jul 7, 9:03 pm, Al Sutton  wrote:
> My understanding is that the problem is more a legal & logistical
> issue than a technical one (e.g complying with local tax requirements
> and laws governing resale of goods supplied from a country), so a
> software update alone won't help.
>
> Al.
>
> On Jul 7, 7:34 pm, Denis Souza  wrote:
>
> > Could there be any chance that with the new Android Market, made to
> > support some features in Froyo, Google would also allow more countries
> > to sell apps? Does anyone have any idea of when this new Market would
> > be released?
>
> > On Jul 7, 10:30 am, Al Sutton  wrote:
>
> > > It's using an unofficial API and could be cut off at any point. It
> > > also doesn't allow you to actually download the apps, only display the
> > > app listing information.
>
> > > Al.
>
> > > On Jul 7, 8:00 am, ko5tik  wrote:
>
> > > > On Jul 6, 10:19 am, Al Sutton  wrote:
>
> > > > > Just to address your point on collecting information from Googles
> > > > > Market; I've talked to someone at Google about this and it was an
> > > > > absolute no-go. The request wasn't for AndAppStore, but for another
> > > > > project that I was working on part of and some people at Google had
> > > > > shown some interest in.
>
> > > > Well,  what about cyrket?  It collects information from market and
> > > > displays it in a better way than original  ( user comments were
> > > > visible for ages )
>
> > > > regards,

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[android-developers] Re: paypal mobile payment allowed?

2010-07-07 Thread Michael A.
The legal & logistical issues are of course why this is not just a
technical issue, but after 2 years? There are dozens upon dozens of
digital distribution platforms out there - some of them started after
the Android market - that manage to handle purchase and developer
sales from multiple countries. It may not be trivial issue, but it is
not rocket science either. The only explanation that really makes
sense is that Google just isn't interested (i.e., to prioritize it).

I'll second your suggestion to list at alternative markets when
possible. The Android market only holds the position it has because it
is the default market on Android and thus holds a monopoly on the
users of this "open" system. It seems like the only way that one will
be able to get Google to pay attention to the deficiencies of their
market model is for the alternatives to become big enough that they
actually provide some competition.

Regards,

Michael A.

On Jul 7, 9:03 pm, Al Sutton  wrote:
> My understanding is that the problem is more a legal & logistical
> issue than a technical one (e.g complying with local tax requirements
> and laws governing resale of goods supplied from a country), so a
> software update alone won't help.
>
> Al.
>
> On Jul 7, 7:34 pm, Denis Souza  wrote:
>
> > Could there be any chance that with the new Android Market, made to
> > support some features in Froyo, Google would also allow more countries
> > to sell apps? Does anyone have any idea of when this new Market would
> > be released?
>
> > On Jul 7, 10:30 am, Al Sutton  wrote:
>
> > > It's using an unofficial API and could be cut off at any point. It
> > > also doesn't allow you to actually download the apps, only display the
> > > app listing information.
>
> > > Al.
>
> > > On Jul 7, 8:00 am, ko5tik  wrote:
>
> > > > On Jul 6, 10:19 am, Al Sutton  wrote:
>
> > > > > Just to address your point on collecting information from Googles
> > > > > Market; I've talked to someone at Google about this and it was an
> > > > > absolute no-go. The request wasn't for AndAppStore, but for another
> > > > > project that I was working on part of and some people at Google had
> > > > > shown some interest in.
>
> > > > Well,  what about cyrket?  It collects information from market and
> > > > displays it in a better way than original  ( user comments were
> > > > visible for ages )
>
> > > > regards,

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[android-developers] Re: BufferedInputStream buffer size

2010-07-07 Thread mac-systems
The problem is that available() is not what to use there:

Just read from the screen like this:


public class CopyBytes {
public static void main(String[] args) throws IOException {
FileInputStream in = null;
FileOutputStream out = null;
try {
in = new FileInputStream("xanadu.txt");
out = new FileOutputStream("outagain.txt");
int c;

while ((c = in.read()) != -1) {
out.write(c);
}

} finally {
if (in != null) {
in.close();
}
if (out != null) {
out.close();
}
}
}
}

PS: Please read: http://java.sun.com/docs/books/tutorial/essential/io/

hth.
Jens

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Re: [android-developers] Beginner question about creating new class Eclipse

2010-07-07 Thread Frank Weiss
For the superclass, click the Browse button. Click the question mark
in the lower left for an explanation of the Superclass Selection
dialog.

Similarly for the interfaces.

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Re: [android-developers] ViewSwitcher with AsyncTask

2010-07-07 Thread TreKing
On Mon, Jul 5, 2010 at 11:50 AM, elubin  wrote:

> I can successfully kick off the async task and using using ViewSwitcherI can 
> show a nice progress dialog.
>

Why are you using ViewSwitcher to show a progress dialog? This is
unnecessary and complicating things for you.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] Re: discoverability

2010-07-07 Thread TreKing
On Mon, Jul 5, 2010 at 11:01 AM, greg  wrote:

> Even with a Toast tip, the user must still remember whether or not the
> menu exists, which indeed is a trivial task for a single activity but
> not so trivial when there are a hundred activities.
>

I have yet to encounter an app with a hundred activities. And if your app
has a hundred activities you're doing something wrong and probably have a
problem with usability not discoverability.

And even if you have a hundred activities and the user can't remember which
ones have a menu, it takes about 1 second to press the menu button to
determine if there is one or not. Compare that with implementing a visual
cue for a hundred activities and making them all fit the UI.

Good luck with that.


> If the presentation of icons that don't do anything is trivially handled
> by one time learning experiences, perhaps the application launcher
> should not bother to remove the icons of deleted applications. :*)
>

1) You got it backwards - it's the NON-EXISTENCE of icons that would
otherwise trigger the menu to show that is the one-time learning curve. IOW,
without any visual cue, it takes ONE TIME to learn that the menu exists.
With a visual cue I learn the menu exists and render the visual cue utterly
useless thereafter.

2) Your example of not removing deleted icons is, again, backwards. By not
deleting icons you would be telling the user that functionality that does
not exists actually does, which is nonsensical and NOT the same as not
showing an icon for functionality that does exists and is accessible via
other means.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: Speed of Android Device

2010-07-07 Thread Cameron
You need to use the data from the GPS of the phone. Some GPS's have a
built in speed calculator so all you need to do is capture this
measurement and display it. Or if it only does positioning you need to
do some math to calculate the speed depending on how far you've gone
over time.

Sorry I can't say anything specific, I haven't really looked into GPS
use yet.


On Jul 7, 2:00 pm, ranjan ar  wrote:
> Can anyone help me with calculating the speed of Android Device. how to
> determine the speed with which device is moving. Thank you very much.

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[android-developers] Speed of Android Device

2010-07-07 Thread ranjan ar
Can anyone help me with calculating the speed of Android Device. how to
determine the speed with which device is moving. Thank you very much.

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[android-developers] Re: Detecting where has been touched.

2010-07-07 Thread Cameron

I would try this tutorial if you haven't seen it yet.

http://www.droidnova.com/playing-with-graphics-in-android-part-i,147.html

It shows you how to add multiple graphics, and how to store each ones
position, move them around etc.

Or just set an onClickListener for each graphic. When you touch that
graphic it will go to that specific listener then get the x, y
coordinates of that graphic.

Hope that helps somewhat.



On Jul 7, 8:58 am, optical  wrote:
> Hello,
>
> I have a single bitmap with several individual pictures in (each one
> is an option) and I would like to detect when the user touches these
> pictures.
> I am using the event.getX and event.getY to detect where is pressed, I
> know the top left X Y and bottom right location of each of the
> pictures.  What is the best way of detecting which one is pressed??
> (i.e. tieing up the event press and which picture has been pressed??
>
> Thanks
> OT

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[android-developers] Re: from FRF50 to FRF91

2010-07-07 Thread Ryan
Update: Turns out I am rooted, blame the noobiness.

Waiting for Cyan 6.0. Tried the latest Cyanogen MOD but the market
didn't load and wifi-tether didn't work like it does in frf50... that
is, it didn't work at all.

The trouble started when I unlocked the bootloader and put in the
package that included Amon RA and super-user. I failed to notice I
wasn't exactly going to be running stock frf50. Hence the failure each
time I tried to flash a new OS from frf50. Now if only I could get rid
of the FRF91 OTA update reminder...

On Jul 3, 5:01 pm, Ryan  wrote:
> Got the OTA as well but frf 91 will not install over my frf50. Can I
> attribute this to having a custom recovery? I'm not rooted. Also, all
> attempts to flash up from 50 (to 72, 82 etc) have failed. Tried
> renaming files to upgrade.zip too, though ere to frf 50 flashing did
> not require a file rename. Any ideas? Thanks a bunch!
>
> On Jul 3, 9:14 am, JP  wrote:> I am runningFRF50. 
> For only a few more minutes, as I just got the OTA
> > update notice. No need to go back to 2.1 it would seem.
> >  <... five minutes later ...>
> > Up and running onFRF91now.
>
> > On Jul 2, 4:47 pm, Ken H  wrote:
>
> > > Anyone know where (or if) I can manually update fromFRF50toFRF91?
> > > I've got files for going fromFRF50to FRF83, and from FRF85B to
> > >FRF91, but nothing in between.
>
> > > Ken

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Re: [android-developers] Re: Whether to use a Service or Thread for Http Connection?

2010-07-07 Thread Frank Weiss
It's not usually necessary to use a service for a quick network fetch.
For example, when the user clicks a button that requires a network
request that takes typically less than a few seconds and expects
result displayed in same activity, just run the AsynTask in the
activity. Services are for running tasks when the activity is no
longer visible.

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Re: [android-developers] Re: Accurate sleep()\timer in Android

2010-07-07 Thread TreKing
On Wed, Jul 7, 2010 at 2:39 AM, Omer Gilad  wrote:

> That is true, but I need this kind of optimization.


I have nothing to contribute, but am extremely curious why you think you
NEED this level of optimal performance for a network operation, regardless
of how "clear" the network path is.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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Re: [android-developers] Screen Block

2010-07-07 Thread Frank Weiss
Possible in firmware or just as a state a single app can have. If it
were possible for a app to block the screen so that the home button
wouldn't work, then think of the very bad consequences this would have
for other applications and the user.

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Re: [android-developers] Screen Block

2010-07-07 Thread ranjan ar
you mean to say..it is not possible at all?

On Wed, Jul 7, 2010 at 1:28 PM, Frank Weiss  wrote:

> Yes indeed if it were possible with the SDK, any Android app could really
> screw up things!
>
> On Jul 7, 2010 1:09 PM, "ranjan ar"  wrote:
>
> Hello,
> I would like to bring up a screen lock window. that constantly keeps
> popping up and doesn't allow users to get rid of it until he enters the
> right password.
>
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Re: [android-developers] Screen Block

2010-07-07 Thread Frank Weiss
Yes indeed if it were possible with the SDK, any Android app could really
screw up things!

On Jul 7, 2010 1:09 PM, "ranjan ar"  wrote:

Hello,
I would like to bring up a screen lock window. that constantly keeps popping
up and doesn't allow users to get rid of it until he enters the right
password.

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Re: [android-developers] Posting events to View

2010-07-07 Thread Frank Weiss
AsyncTask makes it easy.

On Jul 7, 2010 1:17 PM, "Viktor Linder"  wrote:

Hi! I have the following problem: My app has a thread that updates the
game state. The app needs to make a change to the state of the View
object, triggered by this thread. The documentation for View states
that it should only be modified from the UI thread, and that a Handler
should be used to place and handle events.

Yet, there is a function post() in View where I can post a Runnable
object that will execute in the UI thread without involvement of
Handler. Can I not call this function from threads other than the UI
thread??

I'm confused!

Best regards,
Viktor Linder

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[android-developers] Posting events to View

2010-07-07 Thread Viktor Linder
Hi! I have the following problem: My app has a thread that updates the
game state. The app needs to make a change to the state of the View
object, triggered by this thread. The documentation for View states
that it should only be modified from the UI thread, and that a Handler
should be used to place and handle events.

Yet, there is a function post() in View where I can post a Runnable
object that will execute in the UI thread without involvement of
Handler. Can I not call this function from threads other than the UI
thread??

I'm confused!

Best regards,
Viktor Linder

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[android-developers] Development Question

2010-07-07 Thread Tommy
Hey everyone,

I just rooted my moto droid. Now I am wondering if it is possible to
drop 1.5 or other versions of the OS on the phone and if so how? If
anyone could explain how I do this or link some forums that explain
this. Or is there maybe a dual boot option b/c I don't want to always
us 1.5 only for testing purposes.

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[android-developers] Screen Block

2010-07-07 Thread ranjan ar
Hello,
I would like to bring up a screen lock window. that constantly keeps popping
up and doesn't allow users to get rid of it until he enters the right
password.

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[android-developers] screen occasionally goes blank on Milestones

2010-07-07 Thread Brian
I have an application I am currently working on for a client which is
suffering from a particularly hard to debug problem. Every so often,
the device screen will go blank, not just while running my
application, but entirely. If I press the home button, for instance,
it's still blank. This happens fairly rarely ( I myself have only seen
it once or twice in a couple of months, and unfortunately couldn't
gather log information immediately when it happened. What log info I
was able to gather seemed to show that the phone continued to run
properly - I was still seeing events in the log file - the screen was
just blank ). So far, this has only been observed while running on
Motorola Milestones ( this may or may not be coincidence - it's hard
to tell given the infrequency of occurance ). Has anyone else observed
anything similar? Any suggestions as to possible causes/ways of
debugging?

Thanks,
Brian

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[android-developers] Re: Sustainable Software Development

2010-07-07 Thread RichardC
Does this involve green text and recycling my Views?

On Jul 7, 8:13 pm, Umar  wrote:
> Is there a sustainable software development model that is being
> adopted by the Android developer community?
>
> While the definition of the Java programming language includes the
> phrase "buzzword-compliant", I am not intending to use the word
> sustainable as a buzzword. The word "sustainable" perhaps has a
> meaning within the Android developer community. Has anyone mined and
> formalized this?
>
> Thanks for sharing any pointers in this regard.

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[android-developers] Re: Move Image View to new location

2010-07-07 Thread Anthoni
Hi metal mikey,

I am using negative margins in my original layout XML (see the full
XML below, inside the LinearLayout android:id="@+id/p1cardscontainer"
section) and they are working fine (currently testing on 1.5)
However, the images only vanish when I do the animation and they slide
upwards. So I guess I need to do the negative inside the code AFTER
the animation ?

[XML]





































































[/XML]

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Re: [android-developers] who can tell me the source code that comes with android app

2010-07-07 Thread Rogério de Souza Moraes
Hi Xuhang,

you can find the source code in the Android SDK source code. Download it
from source.android.com.

Regards,

Rogerio

2010/7/5 xuhang 

> for example android music where to download  , thank you
> ps:my English is very pool ,i am a chinese
>
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[android-developers] Re: Do threads cache instance variables?

2010-07-07 Thread Al Sutton
Try using the java keyword "volatile" in you variable declaration.

Al.

On Jul 3, 9:49 am, burtoogle  wrote:
> Hi,
>
> I am starting to develop an Android App and have noticed the following
> behaviour in my test code (not yet designed the real app):
>
> A thread that loops around doing Bluetooth IO accesses an instance
> variable that is declared in the enclosing class. That instance
> variable gets set to null by the GUI thread in the onBackPressed()
> method which also closes the Bluetooth socket which causes an
> exception in the IO thread (which is what I want).
>
> The odd thing is that if I set the instance variable to null before I
> close the socket, the IO thread sees the null value, but if I close
> the socket first and then set the variable to null, the IO thread
> doesn't see the null value.
>
> The instance variable is being used in a loop in the IO thread and it
> appears as if that variable is being cached while within the loop. So
> any changes to that variable by another thread are not visible. Is
> that possible? If so, is there a workaround to guarantee that the VM
> will read the value of the instance variable?
>
> Cheers,
>
> Mark

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[android-developers] Sustainable Software Development

2010-07-07 Thread Umar
Is there a sustainable software development model that is being
adopted by the Android developer community?

While the definition of the Java programming language includes the
phrase "buzzword-compliant", I am not intending to use the word
sustainable as a buzzword. The word "sustainable" perhaps has a
meaning within the Android developer community. Has anyone mined and
formalized this?

Thanks for sharing any pointers in this regard.

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Re: [android-developers] Back Button doesn't go to previous activity

2010-07-07 Thread Mark Murphy
On Sun, Jul 4, 2010 at 2:51 PM, Jroid  wrote:
> I have two activities. The first is a list where the user selects one
> of the items which takes them to a second activity showing the details
> of the item they selected.  When the user clicks the back button I
> want the app to return to the first activity.
>
> Is there anything special i need to do to make this happen?

That usually happens by default.

> Right now when I click the back button from the second activity it
> exits the app just like the home button would.

Then your first activity is gone for some reason (e.g., you called finish()).

> Here is how I am starting the Second Activity.
> startActivity(new Intent(getApplication(), SecondActivity.class));
> finish();

You called finish(). That means you want the first activity to be
destroyed. Replace these two lines with:

startActivity(this, SecondActivity.class)

and things should work better.

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Re: [android-developers] Start service

2010-07-07 Thread Mark Murphy
A BroadcastReceiver is not a Context and so does not have a
startService() method. Call startService() on the Context supplied to
the onReceive() method.

On Sun, Jul 4, 2010 at 1:59 PM, Alex  wrote:
> I am trying to start a service from the BroadcastReceiver, but I keep
> getting the startService line marked as an error (The constructor
> Intent(alarmReceiver, Class) is undefined)
>
> public class alarmReceiver extends BroadcastReceiver{
>
>        NotificationManager notifMgr;
>
>        private static final int NOTIFICATION_ID = 0;
>
>       �...@override
>        public void onReceive(Context context, Intent intent) {
>
>                startService(new Intent(this,aService.class));
>        }
> }
>
> Any help is greatly appreciated.
> Thanks!!
>
>
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[android-developers] Re: New to android finally leaving Windows !!!

2010-07-07 Thread Charlie Collins
To get started you can use the SDK and the emulators it provides (you
don't need a device to dive in, though yes you will want one at some
point for further testing).

http://developer.android.com/intl/es/guide/index.html

You can also buy a developer device: 
http://android.brightstarcorp.com/index.htm.
Honestly though, the dev phone 2, while unlocked (and perfect for
AT&T) is a bit pricey for the hardware you get. The N1 is a better
option IMO: http://www.google.com/phone (there is an AT&T version,
while they last, but not cheap). That or if your contract is up you
can wait a bit and get a subsidized Samsung Captivate:
http://www.wired.com/gadgetlab/2010/06/samsung-android-phone-heads-to-att/.
Really none of the other AT&T phones are very promising (Backflip,
etc, shrug).


On Jul 7, 1:17 pm, Martin  wrote:
> I would love to start developing for Android- I am currently on the
> AT&T network. How does one acquire a test device?

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Re: [android-developers] Water ripple effect

2010-07-07 Thread TreKing
On Mon, Jul 5, 2010 at 7:51 AM, Mansoor  wrote:

> i am trying to create a ripple effect one similar to water live
> wallpaper in nexus one.please give me direction to acheive it.


Here's an answer that is as detailed and informative as your own post:

1 - Look at water ripple effects like the N1 wallpaper.
2 - Learn to program effects like that.
3 - Implement the effect.

You're welcome.

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: Back Button doesn't go to previous activity

2010-07-07 Thread Al Sutton

Don't call finish after starting your 2nd activity.

Al.

On Jul 4, 7:51 pm, Jroid  wrote:
> I have two activities. The first is a list where the user selects one
> of the items which takes them to a second activity showing the details
> of the item they selected.  When the user clicks the back button I
> want the app to return to the first activity.
>
> Is there anything special i need to do to make this happen?
>
> Right now when I click the back button from the second activity it
> exits the app just like the home button would.
>
> Here is how I am starting the Second Activity.
> startActivity(new Intent(getApplication(), SecondActivity.class));
> finish();

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Re: [android-developers] Android lock screen

2010-07-07 Thread Mark Murphy
On Mon, Jul 5, 2010 at 2:15 PM, Sy  wrote:
> Is it possible to override the default android lock screen and replace
> with your own?

Only by creating your own firmware. There are no APIs for replacing
the lock screen at this time.

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[android-developers] Re: paypal mobile payment allowed?

2010-07-07 Thread Al Sutton
My understanding is that the problem is more a legal & logistical
issue than a technical one (e.g complying with local tax requirements
and laws governing resale of goods supplied from a country), so a
software update alone won't help.

Al.

On Jul 7, 7:34 pm, Denis Souza  wrote:
> Could there be any chance that with the new Android Market, made to
> support some features in Froyo, Google would also allow more countries
> to sell apps? Does anyone have any idea of when this new Market would
> be released?
>
> On Jul 7, 10:30 am, Al Sutton  wrote:
>
>
>
> > It's using an unofficial API and could be cut off at any point. It
> > also doesn't allow you to actually download the apps, only display the
> > app listing information.
>
> > Al.
>
> > On Jul 7, 8:00 am, ko5tik  wrote:
>
> > > On Jul 6, 10:19 am, Al Sutton  wrote:
>
> > > > Just to address your point on collecting information from Googles
> > > > Market; I've talked to someone at Google about this and it was an
> > > > absolute no-go. The request wasn't for AndAppStore, but for another
> > > > project that I was working on part of and some people at Google had
> > > > shown some interest in.
>
> > > Well,  what about cyrket?  It collects information from market and
> > > displays it in a better way than original  ( user comments were
> > > visible for ages )
>
> > > regards,

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Re: [android-developers] Re: "content://sms/"

2010-07-07 Thread Mark Murphy
On Tue, Jul 6, 2010 at 7:58 PM, Jesper  wrote:
> Is there any official way of reading sms?

You would have to ask the developer of each SMS application on each
phone that question.

For the Messaging application, there is no documented and supported
content provider for that client. And, that's not the only client.

> I have been reading on some
> pages and seems it was removed without any information on why, and it
> has not been replaced with something new. What would be the reason of
> removing it? hard to believe it is security if they left a
> undocumented provider that is still usable.
> Any thoughts?

Sometimes, it it because they are not ready to support the interface
for the next decade-plus.

Sometimes, it is because they want to give OEMs the freedom to replace
AOSP apps and do not want to tie the OEMs hands by forcing them to
implement certain APIs.

Sometimes, it is a matter of engineering priorities.

And, of course, as you note, sometimes it is tied to security.

There are probably other reasons as well -- those are the four I know
off off the top of my cold-fogged head.

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[android-developers] Re: BufferedReader(new InputStreamReader(url.openStream())) hangs app when no internet

2010-07-07 Thread Charlie Collins
Check for the status of the network before making the call, and also
set a connection timeout in case it drops after/during:

http://stuffthathappens.com/blog/2007/09/10/urlopenstream-might-leave-you-hanging/

You might want to look at the Apache HttpClient stuff Android comes
with too, you have a much more robust library there that can handle
all kinds of things, as opposed to raw URL class and streams.

Here is an example of using the HttpClient stuff:
http://code.google.com/p/and-bookworm/source/browse/trunk/src/com/totsp/bookworm/data/HttpHelper.java

On Jul 7, 2:54 pm, Boozel  wrote:
> I'm trying to get an HTTP response using
> BufferedReader in = new BufferedReader(new
> InputStreamReader(url.openStream()));
> but if no internet connection is present the app hangs here.
> Can any one give me a way to prevent this?
> Thanks

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Re: [android-developers] How to Submit patches?

2010-07-07 Thread Mark Murphy
On Wed, Jul 7, 2010 at 8:06 AM, vikram  wrote:
> Hi i want to send few patches for issues reported,
> what is the procedure to send patches for any issues ?
> For example i want to provide fix for issue: 9584

http://source.android.com/source/life-of-a-patch.html
http://source.android.com/source/submit-patches.html

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Re: [android-developers] Re: DDMS, Eclipse: Can't access 'Data' - Directory on external device

2010-07-07 Thread Mark Murphy
On Wed, Jul 7, 2010 at 2:35 PM, Thomas Frick  wrote:
> Is there a possibility to change the privileges of this process
> (DDMS)?

Perhaps by rooting your phone. Also, "dev phones" (e.g., ADP1, ADP2) I
think run the process with root privileges.

Beyond that, I sincerely hope it is not possible to raise the
privileges of this process, or else we're in serious trouble.

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[android-developers] BufferedReader(new InputStreamReader(url.openStream())) hangs app when no internet

2010-07-07 Thread Boozel
I'm trying to get an HTTP response using
BufferedReader in = new BufferedReader(new
InputStreamReader(url.openStream()));
but if no internet connection is present the app hangs here.
Can any one give me a way to prevent this?
Thanks

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[android-developers] Mobspot Facebook App

2010-07-07 Thread Shane Isbell
It looks like these guys at MobSpot are thinking along the same lines as me
for ZappMarket, using facebook to discover and promote applications.

http://www.mobilecrunch.com/2010/07/07/mobspot-turns-to-your-facebook-friends-for-app-recommendations/

MobSpot is only for iPhone apps (for now). If you guys want to get in on
this for Android head over to http://apps.facebook.com/zappmarket. MobSpot
has 35 apps, ZappMarket has 12. Do you still want to let all the iPhone guys
beat us poor Android developers?

-- 
Shane Isbell (Founder of ZappMarket)
http://apps.facebook.com/zappmarket/
http://twitter.com/zappandroid

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[android-developers] Re: Drawing an outlined RoundRect

2010-07-07 Thread blcooley
Or, maybe you could try a GradientDrawable? Looks like that's what you
are after. It has a setStroke method.

http://developer.android.com/reference/android/graphics/drawable/GradientDrawable.html

Best regards,
Brian Cooley

On Jul 3, 4:25 pm, TheFluffyOne  wrote:
> Hi,
>
> I have a method that, when passed some text, draws an outlined round
> rectangle with that text inside, viz:
>
> http://ubergeek.org.uk/images/roundrect.png
>
> At the moment I'm making two draw calls in order to draw this outlined
> round rectangle, and see slight bulging at the corners that I assume
> is due to the use of the same radius for the corners for both the
> inner and outer rectangle. Is there a better way? Main code is below.
>
> Thanks!
>
>         Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
>         paint.setColor(0x);
>         paint.setTextSize(fontsize);
>         paint.setTypeface(Typeface.SANS_SERIF);
>
>         Rect textBounds = new Rect();
>         paint.getTextBounds(nodeText, 0, nodeText.length(), textBounds);
>         FontMetricsInt fm = paint.getFontMetricsInt();
>         int textWidth = textBounds.width();
>
>         float[] outerR = new float[] { radius, radius, radius, radius,
> radius, radius, radius, radius };
>         RectF   inset = new RectF(linewidth, linewidth, linewidth,
> linewidth);
>         float[] innerR = new float[] { radius, radius, radius, radius,
> radius, radius, radius, radius };
>
>         ShapeDrawable back = new ShapeDrawable(new RoundRectShape(outerR,
> null, null));
>         back.getPaint().setColor(0xFFB0B070);
>         back.setBounds(x - border, y + fm.ascent - border, x + textWidth +
> border, y + fm.descent + border);
>         back.draw(canvas);
>
>         ShapeDrawable outline = new ShapeDrawable(new RoundRectShape(outerR,
> inset, innerR));
>         outline.getPaint().setColor(0xFFB0);
>         outline.setBounds(x - border, y + fm.ascent - border, x + textWidth +
> border, y + fm.descent + border);
>         outline.draw(canvas);
>
>         canvas.drawText(nodeText, x, y, paint);

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[android-developers] options menu problems with SurfaceView and ListView

2010-07-07 Thread javelin21
In my application, I have extended SurfaceView and ListView. I create
a LinearLayout as below


mainForm = new LinearLayout(this);
mainForm.setOrientation(LinearLayout.VERTICAL);
mainForm.setLayoutParams(new LinearLayout.LayoutParams(
LinearLayout.LayoutParams.FILL_PARENT,
LinearLayout.LayoutParams.FILL_PARENT));

I then add the SurfaceView and ListView to the mainForm and then

setContentView(mainForm);


I also override onPrepareOptionsMenu and call menu.clear() and then
dynamically create menus each time the menu button is pressed by the
user.

The application loads fine and the SurfaceView works fine as I
directly draw images to it in a sleep loop.

The ListView displays items and is desined to refreshed with new
items.

The options menu also displays once as well.

However, once the SurfaceView is running and the ListView is loaded, a
second call to onPrepareOptionsMenu by pressing the menu key disrupts
the SurfaceView drawing, causing it to get stuck on the last image it
was drawing. But the list view does refresh the adapter to change
content once. After that, the application is hung and the SurfaceView
keeps playing the same images in a random order.

I am using runOnUiThread to update the views in the mainForm
(LinearLayout) and the Lunar Landing template for the SurfaceView as
shown below

In Activity

public void ViewsUpdate() {
System.out.println("Before ViewsUpdate method");
runOnUiThread(new updateDoer());
}


public class updateDoer implements Runnable {

public updateDoer(){

}

public void run() {

contentDone2();
viewForm.invalidate();
//viewForm is where the ListView and other views are added

}
}

In SurfaceView
private void drawSurfaceView(){
Canvas c = null;
try {
c = mSurfaceHolder.lockCanvas(null);
synchronized (mSurfaceHolder) {
if (mMode == STATE_RUNNING)
doDraw(c);
}
} finally {
// do this in a finally so that if an exception is
thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
mSurfaceHolder.unlockCanvasAndPost(c);
}
}

}

I am at a loss as to why everything gets clobbered after the options
menu is built and displayed the second time.

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[android-developers] Figuring out the test cases for Android-based Signal Meter

2010-07-07 Thread Umar
http://nyti.ms/9ZG6Gw
Taking a cue from the recent "flaw" in Apple iPhone's signal meter, I
was wondering what would be the test cases for consideration during
Android-based mobile device testing by a product team?

Are there any Android-based testing frameworks that support the
simulation of this feature?

Thanks for any pointers.

Ramu

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[android-developers] Re: Smooth Image Rotation with Gesture Control?

2010-07-07 Thread Absinthe
This would be really easy to implement using Ansca Corona (http://
www.anscamobile.com). We take care of all the OpenGL rendering as well
as the multi-screen resolution issues. Can't help you with copyrights
though.



--Eric

On Jul 5, 8:49 pm, ocdtrekkie  wrote:
> Ah crud, now I feel fairly stupid.  ;)  People responded and I didn't
> see it and posted a seperate request.  I'm gonna upload the design
> document for it, I've got the UI "designed", I just can't figure out
> how to program it so it will behave right.  I've read a lot of
> examples/tutorials/help things regarding image rotation, but I haven't
> seen anything that's the same sort of thing, even though I would
> imagine it's a fairly simple idea.
>
> http://imgs.ocdtrekkie.com/MobileDHDConcept2.jpg
>
> This is only a portion of the UI, but it's the one I need help with.
> Basically I have a fancy circular image (it's a ring), and I want to
> situate it about there on the screen, and then let people rotate it
> with their finger.  (Only a certain portion of the ring will be
> visible on screen at a time, as you can see).  Looking at the
> different Layout formats though, I'm wondering if I have to go to
> OpenGL for something like this, or if it can be done without it.
>

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[android-developers] Power Consumption by Android Phone

2010-07-07 Thread Umar
I have a dated T-Mobile Dash that runs Windows Mobile 6.x. For
example, if I run the camera application and use the browser for a few
minutes, the battery power consumption is significantly higher
(understandably) than when these applications are turned off.

Idle (non-active) mobile apps, by default, drain the battery unless
the user manually invokes the Task Manager and kills these non-active
apps after initial usage.

I haven't examined Android phones closely but the thought that
occurred to me was the following.

Why don't we include an option in the device profile where a mobile
application would either terminate or be in a state where there is
fractional battery power consumption so that a large majority of the
existing battery power could be leveraged by the "active" mobile apps
that ultimately serve to enhance the mobile user experience.

Thanks,

Ramu

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[android-developers] Flipping Button Text Vertically

2010-07-07 Thread Rasha Hussein
Hey all,
What is the best way to flip a label on a button vertically or rotate
it. If there's no way how can we flip the whole View, Button,
TextView...etc?


Thanks A lot.

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[android-developers] Detecting where has been touched.

2010-07-07 Thread optical
Hello,

I have a single bitmap with several individual pictures in (each one
is an option) and I would like to detect when the user touches these
pictures.
I am using the event.getX and event.getY to detect where is pressed, I
know the top left X Y and bottom right location of each of the
pictures.  What is the best way of detecting which one is pressed??
(i.e. tieing up the event press and which picture has been pressed??

Thanks
OT

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[android-developers] Volunteer needed to develop an Alzheimer's app

2010-07-07 Thread Stan
I was hoping to find a simple app to help my father who has
Alzheimer's.   I envision an app that would take over the display and
allow 4 options.

1) Call a predetermined number  "Call Billie" .  Billie is his wife
2) "Call 911"
3) "My Info" Open a page with vital information such as Name, medical
needs, address, list of additional contacts.
4) "Answer Phone" an incoming call

So when Dad picks up his phone, he sees the 4 options in a large
font.  All other apps are lock out through some sort of "unlock"
feature.

With this app and a GPS tracker running in the background, the family
could locate him if necessary and he hopefully can call Mom.  It
really needs to be simple.

I am a firmware developer and could struggle through the SDK but I was
hoping someone out there who has a family member with Alzheimer's
could whip this out in no time.

Thanks in advance for your consideration.

Stan







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[android-developers] Modifying camera settings

2010-07-07 Thread npai
Hi,

I want to know if it is possible to read and modify some of the camera
settings
1. Read exposure value / shutter speed
2. Modify the exposure value
3. Capture images in RAW format (raw image not processed by camera 's
image pipeline)

I have read that Android 2.2 gives user acess to image exposure data,
but not sure of the specifics

Pai

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[android-developers] Send data from my android application to tomcat server

2010-07-07 Thread NewB
Hello All,
  I'm trying to send a simple string (an access token I
receive in the same program from another server) from my android
emulator to my tomcat server running locally. Any ideas on where I
should be looking?

Thanks in advance!!!

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[android-developers] Beginner question about creating new class Eclipse

2010-07-07 Thread Sergio Viudes
I'm creating a new class, using eclipse "New Java Class" dialog box. I
can write the superclass I want (I can't find using "browse" button),
but I can't write or select an interface to implement. I click "add"
but ther is nothing to select. What I'm doing wrong?

Sorry for my bad english, I'm from Spain. And sorry about that stupid
question, but I'm new to eclipse and I don't know how to do it.

thanks

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