[android-developers] Re: HoneyComb isHardwareAccelerated() always returns false

2011-04-05 Thread Zsolt Vasvari
If you think there is a bug, open one on http://b.android.com (but
check if it hasn't been reported yet.)  Put Xoom, Honeycomb and 3.0 in
the title.  You will NOT get a response, but you will get a pair of
eyes to look at it in all likelihood.

On Apr 6, 2:52 pm, Shai  wrote:
> Yes, I have on my desk 2 Xoom devices near me that are currently
> useless until I figure this out
> (I wish Google had some kind of official support)
>
> On Apr 6, 9:39 am, Zsolt Vasvari  wrote:
>
>
>
> > Sorry, I just read your first post that you are, in fact, using the
> > Xoom.  Then I have no idea.
>
> > On Apr 6, 2:03 pm, Shai  wrote:
>
> > > I'm really sorry for popping this again so quick without any new info,
> > > I really need more info on this.
>
> > > Shai Levy
>
> > > On Apr 5, 11:31 am, Shai  wrote:
>
> > > > Same results with ApiDemos!
>
> > > > I created a new sample project (ApiDemos) using ADT with API level 11
> > > > as the target and I tried the following:
> > > > I DO get the patterned blue background in the main screen (seems like
> > > > hardware acceleration is working).
>
> > > > In ApiDemos.Java:
> > > > - In the "OnCreate" I added a log print for
> > > > "getListView().isHardwareAccelerated()" and was "False"
>
> > > > - In BouncingBalls.Java near the end of the onCreate I added a log
> > > > print :
>
> > > >         MyAnimationView v =new MyAnimationView(this);
> > > >         container.addView(v);
> > > >         Log.e("Test", "Result:" + v.isHardwareAccelerated());
>
> > > > It was also false
>
> > > > - In BouncingBalls.Java at MyAnimationView.onDraw(Canvas canvas)
> > > > Log.e("Test", "Canvas is:" + canvas.isHardwareAccelerated());
>
> > > > It was also false
>
> > > > Can someone clear this out for me ?
> > > > Is hardware acceleration off ?
> > > > Is this a bug in the isHardwareAccelerated() function or am I doing
> > > > something wrong ?
>
> > > > Best Regards,
> > > > Shai Levy
>
> > > > On Apr 4, 9:58 pm, Dianne Hackborn  wrote:
>
> > > > > API demos is hardware accelerated.  Try putting the call in one of the
> > > > > simple samples there and see what it does.
>
> > > > > Fwiw, if you are using the default dark theme, if your window is 
> > > > > hardware
> > > > > accelerated than you will get the patterned blue background.  If it is
> > > > > drawing in software you will get the solid black background.
>
> > > > > On Mon, Apr 4, 2011 at 10:53 AM, Shai  wrote:
> > > > > > Hi,
>
> > > > > > I am trying to turn on hardware acceleration for my HoneyComb 
> > > > > > application
> > > > > > but I never seem to get a 'true' result from this function.
>
> > > > > > I tried all the methods in the Android Developers blog post about 
> > > > > > the
> > > > > > subject (
> > > > > >http://android-developers.blogspot.com/2011/03/android-30-hardware-ac...
> > > > > > ).
>
> > > > > > I am working on a completely blank project (ADT generated project), 
> > > > > > I added
> > > > > > the  tag  android:hardwareAccelerated="true"  to both the 
> > > > > > application and
> > > > > > activity and even called
> > > > > >         getWindow().setFlags(
> > > > > >                 
> > > > > > WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
> > > > > >                 
> > > > > > WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
>
> > > > > > before calling setContentView()
>
> > > > > > My view only has the TextView that was automatically generated from 
> > > > > > the ADT
> > > > > > new project wizard.
>
> > > > > > Yet, no matter what I do, when I call isHardwareAccelerated() on the
> > > > > > textview or the root view or any canvas I try to obtain - the 
> > > > > > function
> > > > > > isHardwareAccelerated() of the view/canvas always returns false.
>
> > > > > > I am testing on a Motorola Xoom device with Android 3.0.1
>
> > > > > > What am I missing here ?
>
> > > > > > Best Regards,
> > > > > > Shai
>
> > > > > >  --
> > > > > > You received this message because you are subscribed to the Google
> > > > > > Groups "Android Developers" group.
> > > > > > To post to this group, send email to 
> > > > > > android-developers@googlegroups.com
> > > > > > To unsubscribe from this group, send email to
> > > > > > android-developers+unsubscr...@googlegroups.com
> > > > > > For more options, visit this group at
> > > > > >http://groups.google.com/group/android-developers?hl=en
>
> > > > > --
> > > > > Dianne Hackborn
> > > > > Android framework engineer
> > > > > hack...@android.com
>
> > > > > Note: please don't send private questions to me, as I don't have time 
> > > > > to
> > > > > provide private support, and so won't reply to such e-mails.  All such
> > > > > questions should be posted on public forums, where I and others can 
> > > > > see and
> > > > > answer them.- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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[android-developers] Re: HoneyComb isHardwareAccelerated() always returns false

2011-04-05 Thread Shai
Yes, I have on my desk 2 Xoom devices near me that are currently
useless until I figure this out
(I wish Google had some kind of official support)


On Apr 6, 9:39 am, Zsolt Vasvari  wrote:
> Sorry, I just read your first post that you are, in fact, using the
> Xoom.  Then I have no idea.
>
> On Apr 6, 2:03 pm, Shai  wrote:
>
>
>
>
>
>
>
> > I'm really sorry for popping this again so quick without any new info,
> > I really need more info on this.
>
> > Shai Levy
>
> > On Apr 5, 11:31 am, Shai  wrote:
>
> > > Same results with ApiDemos!
>
> > > I created a new sample project (ApiDemos) using ADT with API level 11
> > > as the target and I tried the following:
> > > I DO get the patterned blue background in the main screen (seems like
> > > hardware acceleration is working).
>
> > > In ApiDemos.Java:
> > > - In the "OnCreate" I added a log print for
> > > "getListView().isHardwareAccelerated()" and was "False"
>
> > > - In BouncingBalls.Java near the end of the onCreate I added a log
> > > print :
>
> > >         MyAnimationView v =new MyAnimationView(this);
> > >         container.addView(v);
> > >         Log.e("Test", "Result:" + v.isHardwareAccelerated());
>
> > > It was also false
>
> > > - In BouncingBalls.Java at MyAnimationView.onDraw(Canvas canvas)
> > > Log.e("Test", "Canvas is:" + canvas.isHardwareAccelerated());
>
> > > It was also false
>
> > > Can someone clear this out for me ?
> > > Is hardware acceleration off ?
> > > Is this a bug in the isHardwareAccelerated() function or am I doing
> > > something wrong ?
>
> > > Best Regards,
> > > Shai Levy
>
> > > On Apr 4, 9:58 pm, Dianne Hackborn  wrote:
>
> > > > API demos is hardware accelerated.  Try putting the call in one of the
> > > > simple samples there and see what it does.
>
> > > > Fwiw, if you are using the default dark theme, if your window is 
> > > > hardware
> > > > accelerated than you will get the patterned blue background.  If it is
> > > > drawing in software you will get the solid black background.
>
> > > > On Mon, Apr 4, 2011 at 10:53 AM, Shai  wrote:
> > > > > Hi,
>
> > > > > I am trying to turn on hardware acceleration for my HoneyComb 
> > > > > application
> > > > > but I never seem to get a 'true' result from this function.
>
> > > > > I tried all the methods in the Android Developers blog post about the
> > > > > subject (
> > > > >http://android-developers.blogspot.com/2011/03/android-30-hardware-ac...
> > > > > ).
>
> > > > > I am working on a completely blank project (ADT generated project), I 
> > > > > added
> > > > > the  tag  android:hardwareAccelerated="true"  to both the application 
> > > > > and
> > > > > activity and even called
> > > > >         getWindow().setFlags(
> > > > >                 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
> > > > >                 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
>
> > > > > before calling setContentView()
>
> > > > > My view only has the TextView that was automatically generated from 
> > > > > the ADT
> > > > > new project wizard.
>
> > > > > Yet, no matter what I do, when I call isHardwareAccelerated() on the
> > > > > textview or the root view or any canvas I try to obtain - the function
> > > > > isHardwareAccelerated() of the view/canvas always returns false.
>
> > > > > I am testing on a Motorola Xoom device with Android 3.0.1
>
> > > > > What am I missing here ?
>
> > > > > Best Regards,
> > > > > Shai
>
> > > > >  --
> > > > > You received this message because you are subscribed to the Google
> > > > > Groups "Android Developers" group.
> > > > > To post to this group, send email to 
> > > > > android-developers@googlegroups.com
> > > > > To unsubscribe from this group, send email to
> > > > > android-developers+unsubscr...@googlegroups.com
> > > > > For more options, visit this group at
> > > > >http://groups.google.com/group/android-developers?hl=en
>
> > > > --
> > > > Dianne Hackborn
> > > > Android framework engineer
> > > > hack...@android.com
>
> > > > Note: please don't send private questions to me, as I don't have time to
> > > > provide private support, and so won't reply to such e-mails.  All such
> > > > questions should be posted on public forums, where I and others can see 
> > > > and
> > > > answer them.- Hide quoted text -
>
> > - Show quoted text -

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[android-developers] Re: how to rotate camera preview by 90 degrees clockwise for android 2.1 application ??

2011-04-05 Thread vijay singh
thanx Adam, I am relativly new to android... can you please help me in
2 things

1) how to run the media scanner after i click an image in my
application...so that it could be shown in the Galary just after i
click it from my application.

2) how to rotate the picture clicked by default camera app to
landscape mode even if it is clicked in protrait mode... as i am
using the default app by intent .



On Apr 5, 1:30 am, Adam Ratana  wrote:
> Hi Vijay, I found it helpful to take a look at the 2.1 stock camera
> application source code itself for some ideas.  For 2.1 most people
> that I've spoken to have locked the activity to landscape as that is
> guaranteed to be supported by most phones.  Attempting to rotate to
> portrait may not be supported by all hardware running 2.1?  The stock
> camera activity itself is locked to landscape, and I've yet to see an
> application using the camera preview on my 2.1 device that does not do
> the same...  If anyone has any knowledge to the contrary it would be
> most welcome, for 2.1!
>
> http://grepcode.com/file/repository.grepcode.com/java/ext/com.google
>
> On Apr 3, 11:04 am, vijay singh  wrote:
>
>
>
>
>
>
>
> > I am trying to develop an application which uses the camera in a
> > devicebut my preview is 90 degrees rotated (anticlockwise) in both
> > landscape and portrait mode.I tried mpreview.setRotation(90)
> > method but nothing happens.
>
> > I am using the code somewhat similar to cameraPreview.java file
> > available with the SDK kit.
> > plz help.

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[android-developers] Laurent LARUNIE?

2011-04-05 Thread Zsolt Vasvari
Is it just me, but every time I post here, I get an empty e-mail from
a Laurent LARUNIE?

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[android-developers] Re: Activity without GUI - Activity

2011-04-05 Thread dgtale
Hi Hernando,

try using the Theme.NoDisplay:

 

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[android-developers] Re: HoneyComb isHardwareAccelerated() always returns false

2011-04-05 Thread Zsolt Vasvari
Sorry, I just read your first post that you are, in fact, using the
Xoom.  Then I have no idea.

On Apr 6, 2:03 pm, Shai  wrote:
> I'm really sorry for popping this again so quick without any new info,
> I really need more info on this.
>
> Shai Levy
>
> On Apr 5, 11:31 am, Shai  wrote:
>
>
>
> > Same results with ApiDemos!
>
> > I created a new sample project (ApiDemos) using ADT with API level 11
> > as the target and I tried the following:
> > I DO get the patterned blue background in the main screen (seems like
> > hardware acceleration is working).
>
> > In ApiDemos.Java:
> > - In the "OnCreate" I added a log print for
> > "getListView().isHardwareAccelerated()" and was "False"
>
> > - In BouncingBalls.Java near the end of the onCreate I added a log
> > print :
>
> >         MyAnimationView v =new MyAnimationView(this);
> >         container.addView(v);
> >         Log.e("Test", "Result:" + v.isHardwareAccelerated());
>
> > It was also false
>
> > - In BouncingBalls.Java at MyAnimationView.onDraw(Canvas canvas)
> > Log.e("Test", "Canvas is:" + canvas.isHardwareAccelerated());
>
> > It was also false
>
> > Can someone clear this out for me ?
> > Is hardware acceleration off ?
> > Is this a bug in the isHardwareAccelerated() function or am I doing
> > something wrong ?
>
> > Best Regards,
> > Shai Levy
>
> > On Apr 4, 9:58 pm, Dianne Hackborn  wrote:
>
> > > API demos is hardware accelerated.  Try putting the call in one of the
> > > simple samples there and see what it does.
>
> > > Fwiw, if you are using the default dark theme, if your window is hardware
> > > accelerated than you will get the patterned blue background.  If it is
> > > drawing in software you will get the solid black background.
>
> > > On Mon, Apr 4, 2011 at 10:53 AM, Shai  wrote:
> > > > Hi,
>
> > > > I am trying to turn on hardware acceleration for my HoneyComb 
> > > > application
> > > > but I never seem to get a 'true' result from this function.
>
> > > > I tried all the methods in the Android Developers blog post about the
> > > > subject (
> > > >http://android-developers.blogspot.com/2011/03/android-30-hardware-ac...
> > > > ).
>
> > > > I am working on a completely blank project (ADT generated project), I 
> > > > added
> > > > the  tag  android:hardwareAccelerated="true"  to both the application 
> > > > and
> > > > activity and even called
> > > >         getWindow().setFlags(
> > > >                 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
> > > >                 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
>
> > > > before calling setContentView()
>
> > > > My view only has the TextView that was automatically generated from the 
> > > > ADT
> > > > new project wizard.
>
> > > > Yet, no matter what I do, when I call isHardwareAccelerated() on the
> > > > textview or the root view or any canvas I try to obtain - the function
> > > > isHardwareAccelerated() of the view/canvas always returns false.
>
> > > > I am testing on a Motorola Xoom device with Android 3.0.1
>
> > > > What am I missing here ?
>
> > > > Best Regards,
> > > > Shai
>
> > > >  --
> > > > You received this message because you are subscribed to the Google
> > > > Groups "Android Developers" group.
> > > > To post to this group, send email to android-developers@googlegroups.com
> > > > To unsubscribe from this group, send email to
> > > > android-developers+unsubscr...@googlegroups.com
> > > > For more options, visit this group at
> > > >http://groups.google.com/group/android-developers?hl=en
>
> > > --
> > > Dianne Hackborn
> > > Android framework engineer
> > > hack...@android.com
>
> > > Note: please don't send private questions to me, as I don't have time to
> > > provide private support, and so won't reply to such e-mails.  All such
> > > questions should be posted on public forums, where I and others can see 
> > > and
> > > answer them.- Hide quoted text -
>
> - Show quoted text -

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[android-developers] Re: HoneyComb isHardwareAccelerated() always returns false

2011-04-05 Thread Zsolt Vasvari
Are you using the emulator or a real Xoom?

I'd assume the emulator wouldn't support hardware acceleration.

On Apr 6, 2:03 pm, Shai  wrote:
> I'm really sorry for popping this again so quick without any new info,
> I really need more info on this.
>
> Shai Levy
>
> On Apr 5, 11:31 am, Shai  wrote:
>
>
>
> > Same results with ApiDemos!
>
> > I created a new sample project (ApiDemos) using ADT with API level 11
> > as the target and I tried the following:
> > I DO get the patterned blue background in the main screen (seems like
> > hardware acceleration is working).
>
> > In ApiDemos.Java:
> > - In the "OnCreate" I added a log print for
> > "getListView().isHardwareAccelerated()" and was "False"
>
> > - In BouncingBalls.Java near the end of the onCreate I added a log
> > print :
>
> >         MyAnimationView v =new MyAnimationView(this);
> >         container.addView(v);
> >         Log.e("Test", "Result:" + v.isHardwareAccelerated());
>
> > It was also false
>
> > - In BouncingBalls.Java at MyAnimationView.onDraw(Canvas canvas)
> > Log.e("Test", "Canvas is:" + canvas.isHardwareAccelerated());
>
> > It was also false
>
> > Can someone clear this out for me ?
> > Is hardware acceleration off ?
> > Is this a bug in the isHardwareAccelerated() function or am I doing
> > something wrong ?
>
> > Best Regards,
> > Shai Levy
>
> > On Apr 4, 9:58 pm, Dianne Hackborn  wrote:
>
> > > API demos is hardware accelerated.  Try putting the call in one of the
> > > simple samples there and see what it does.
>
> > > Fwiw, if you are using the default dark theme, if your window is hardware
> > > accelerated than you will get the patterned blue background.  If it is
> > > drawing in software you will get the solid black background.
>
> > > On Mon, Apr 4, 2011 at 10:53 AM, Shai  wrote:
> > > > Hi,
>
> > > > I am trying to turn on hardware acceleration for my HoneyComb 
> > > > application
> > > > but I never seem to get a 'true' result from this function.
>
> > > > I tried all the methods in the Android Developers blog post about the
> > > > subject (
> > > >http://android-developers.blogspot.com/2011/03/android-30-hardware-ac...
> > > > ).
>
> > > > I am working on a completely blank project (ADT generated project), I 
> > > > added
> > > > the  tag  android:hardwareAccelerated="true"  to both the application 
> > > > and
> > > > activity and even called
> > > >         getWindow().setFlags(
> > > >                 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
> > > >                 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
>
> > > > before calling setContentView()
>
> > > > My view only has the TextView that was automatically generated from the 
> > > > ADT
> > > > new project wizard.
>
> > > > Yet, no matter what I do, when I call isHardwareAccelerated() on the
> > > > textview or the root view or any canvas I try to obtain - the function
> > > > isHardwareAccelerated() of the view/canvas always returns false.
>
> > > > I am testing on a Motorola Xoom device with Android 3.0.1
>
> > > > What am I missing here ?
>
> > > > Best Regards,
> > > > Shai
>
> > > >  --
> > > > You received this message because you are subscribed to the Google
> > > > Groups "Android Developers" group.
> > > > To post to this group, send email to android-developers@googlegroups.com
> > > > To unsubscribe from this group, send email to
> > > > android-developers+unsubscr...@googlegroups.com
> > > > For more options, visit this group at
> > > >http://groups.google.com/group/android-developers?hl=en
>
> > > --
> > > Dianne Hackborn
> > > Android framework engineer
> > > hack...@android.com
>
> > > Note: please don't send private questions to me, as I don't have time to
> > > provide private support, and so won't reply to such e-mails.  All such
> > > questions should be posted on public forums, where I and others can see 
> > > and
> > > answer them.- Hide quoted text -
>
> - Show quoted text -

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[android-developers] Re: How to pass configuration parameters to custom views during construction

2011-04-05 Thread Zsolt Vasvari
> public MyView(Context context, AttributeSet attrs) {
> super(context, attrs);
> //Get the value from Activity
> this.mInt =   ((MyActivity)context).getMyInt());
>
> }

That's just terrible, sorry.

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[android-developers] Re: How to pass configuration parameters to custom views during construction

2011-04-05 Thread Zsolt Vasvari
Use custom attributes in the layout XML.  You can declare them in
attrs.xml.

On Apr 6, 1:48 pm, "android.xi...@gmail.com" 
wrote:
> Hello Guys,
>
> I defined a customer view, e.g. MyView, which need to be constructed
> with some own parameter, e.g. line number in the view, an integer.
> The view will be employed by my activity, MyActivity.
> It seems that the View's constructors are fixed and will be called by
> the system, and I can do nothing on it.
>
> The question is:
>          How to pass the integer to the view during construction from
> the activity, while I've known the integer in MyActivity?
>
> Thanks in advance.
> Mike

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[android-developers] Re: How to pass configuration parameters to custom views during construction

2011-04-05 Thread Mike Bear
Currently, I use this way, and it seems works. But there are shall be some
better way, I think.

public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
//Get the value from Activity
this.mInt =   ((MyActivity)context).getMyInt());
}



On Wed, Apr 6, 2011 at 1:48 PM, android.xi...@gmail.com <
android.xi...@gmail.com> wrote:

> Hello Guys,
>
> I defined a customer view, e.g. MyView, which need to be constructed
> with some own parameter, e.g. line number in the view, an integer.
> The view will be employed by my activity, MyActivity.
> It seems that the View's constructors are fixed and will be called by
> the system, and I can do nothing on it.
>
> The question is:
> How to pass the integer to the view during construction from
> the activity, while I've known the integer in MyActivity?
>
> Thanks in advance.
> Mike
>

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[android-developers] Re: HoneyComb isHardwareAccelerated() always returns false

2011-04-05 Thread Shai
I'm really sorry for popping this again so quick without any new info,
I really need more info on this.

Shai Levy

On Apr 5, 11:31 am, Shai  wrote:
> Same results with ApiDemos!
>
> I created a new sample project (ApiDemos) using ADT with API level 11
> as the target and I tried the following:
> I DO get the patterned blue background in the main screen (seems like
> hardware acceleration is working).
>
> In ApiDemos.Java:
> - In the "OnCreate" I added a log print for
> "getListView().isHardwareAccelerated()" and was "False"
>
> - In BouncingBalls.Java near the end of the onCreate I added a log
> print :
>
>         MyAnimationView v =new MyAnimationView(this);
>         container.addView(v);
>         Log.e("Test", "Result:" + v.isHardwareAccelerated());
>
> It was also false
>
> - In BouncingBalls.Java at MyAnimationView.onDraw(Canvas canvas)
> Log.e("Test", "Canvas is:" + canvas.isHardwareAccelerated());
>
> It was also false
>
> Can someone clear this out for me ?
> Is hardware acceleration off ?
> Is this a bug in the isHardwareAccelerated() function or am I doing
> something wrong ?
>
> Best Regards,
> Shai Levy
>
> On Apr 4, 9:58 pm, Dianne Hackborn  wrote:
>
>
>
>
>
>
>
> > API demos is hardware accelerated.  Try putting the call in one of the
> > simple samples there and see what it does.
>
> > Fwiw, if you are using the default dark theme, if your window is hardware
> > accelerated than you will get the patterned blue background.  If it is
> > drawing in software you will get the solid black background.
>
> > On Mon, Apr 4, 2011 at 10:53 AM, Shai  wrote:
> > > Hi,
>
> > > I am trying to turn on hardware acceleration for my HoneyComb application
> > > but I never seem to get a 'true' result from this function.
>
> > > I tried all the methods in the Android Developers blog post about the
> > > subject (
> > >http://android-developers.blogspot.com/2011/03/android-30-hardware-ac...
> > > ).
>
> > > I am working on a completely blank project (ADT generated project), I 
> > > added
> > > the  tag  android:hardwareAccelerated="true"  to both the application and
> > > activity and even called
> > >         getWindow().setFlags(
> > >                 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
> > >                 WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
>
> > > before calling setContentView()
>
> > > My view only has the TextView that was automatically generated from the 
> > > ADT
> > > new project wizard.
>
> > > Yet, no matter what I do, when I call isHardwareAccelerated() on the
> > > textview or the root view or any canvas I try to obtain - the function
> > > isHardwareAccelerated() of the view/canvas always returns false.
>
> > > I am testing on a Motorola Xoom device with Android 3.0.1
>
> > > What am I missing here ?
>
> > > Best Regards,
> > > Shai
>
> > >  --
> > > You received this message because you are subscribed to the Google
> > > Groups "Android Developers" group.
> > > To post to this group, send email to android-developers@googlegroups.com
> > > To unsubscribe from this group, send email to
> > > android-developers+unsubscr...@googlegroups.com
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> > >http://groups.google.com/group/android-developers?hl=en
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > hack...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.

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Re: [android-developers] Re: Continuously running service.

2011-04-05 Thread Mahavir Jain
Yes.. I am thinking of that approach only..

Thanks to all.

Mahavir

On Tue, Apr 5, 2011 at 10:05 PM, Nick Kulikaev  wrote:

> Did you consider a bit different approach and use alarm manager to wake up
> your app "after regular interval"? If you only need to send device
> location to the server this should work just fine.
>
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[android-developers] How to pass configuration parameters to custom views during construction

2011-04-05 Thread android.xi...@gmail.com
Hello Guys,

I defined a customer view, e.g. MyView, which need to be constructed
with some own parameter, e.g. line number in the view, an integer.
The view will be employed by my activity, MyActivity.
It seems that the View's constructors are fixed and will be called by
the system, and I can do nothing on it.

The question is:
 How to pass the integer to the view during construction from
the activity, while I've known the integer in MyActivity?

Thanks in advance.
Mike

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[android-developers] Re: encrypt/decrypt the data from content provider

2011-04-05 Thread rashmi
I want to encrypt the data before insertion through content provider
and decrypt while reading the data. So that encrypted data will be
saved in database. Please provide me the information

On Apr 5, 6:20 pm, Marcin Orlowski  wrote:
> On 5 April 2011 15:00, rashmi  wrote:
>
> > Hi,
> > I am using content provider to access the database. I want to secure
> > my data by encryption. Please let me know, how we can encrypt and
> > decrypt the data from content provider.
>
> If you encrypt it yourself it will be encrypted. It's still content. Ensure
> your app design is right. It'd would be rather pointless to i.e. encrypt
> data returned by your CP, while your real data in DB is unencrypted.
>
> Regards,
> Marcin Orlowski
>
> *Tray Agenda * - keep you daily schedule handy...
> WebnetMobile on *Facebook * and
> *Twitter
> *

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Re: [android-developers] Re: openGL texture render size

2011-04-05 Thread a a
After two days thinking your explanation, i have understand very well
now, thanks very much!

There are two point with my acquaintance:
1. "--x" at the first, it advoid next "power of two" is double with
the "power of two", like 1000(dec is 8), it will became 16.

2. "i<<=1" (doing i++ in the for loop), it is very very profound and
effective. I coat almost 2 hours about this.



2011/4/2 Hari Edo :
>
> On Apr 1, 11:16 pm, a a  wrote:
>> But i can't understand the following algorithm
>>
>> function nextHighestPowerOfTwo(x) {
>>     --x;
>>     for (var i = 1; i < 32; i <<= 1) {
>>         x = x | x >> i;
>>     }
>>     return x + 1;
>>
>> }
>
> On the first loop, take the value and "smear" its bits
> once rightward:
>
>  x was:        10010111
>  x >> 1:       01001011
>  x | x >> 1:   11010001
>
> On the second loop, you could "smear" the bits once
> rightward again (doing i++ in the for loop), but that
> would be a waste of time since there can be no more
> single 1 bits.  All the runs of 1 bits are now fatter.
> So on the second loop, smear the bits TWICE rightward,
> by doing (i <<= 1) in the for loop instead.
>
>  x was:        11010001
>  x >> 2:       00110100
>  x | x >> 2:   1101
>
> On the third loop, smear the bits FOUR rightward,
> since any 1 bit is now fatter.
>
>  x was:        1101
>  x >> 4:       
>  x | x >> 4:   
>
> We're done in this example, but the loop here
> also tries to smear by 8 and smear by 16.
>
> We then add 1, to roll over to the next power of
> two.
>
>  x was:        
>  next power:   0001
>
> However, because you don't want to have the
> nextHighestPowerOfTwo(2048) to return 4096,
> the function starts with x-1 instead of x.
>
> --
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Re: [android-developers] Gallary Scroll and click event

2011-04-05 Thread Justin Anderson
Seems odd to me that setting the onItemClickListener would cause your
Gallery to lose its ability to scroll...  I have used Gallery views
extensively and have never seen this behavior.

What does the code look like when you set the listener?

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 5:45 PM, SImplyG2010 wrote:

> Good evening,
>
> I have a Gallery view in which each item consists of a table view with
> two rows of three cells. Each time someone clicks on the image in one
> of these cells I would like to launch a image specific intent however
> if I set an on click listener for each of the image views then the
> Gallery loses its ability to scroll and if I use on item click from
> the gallery I just get the table view back as the clicked view. Does
> anyone know a work around?
>
> Thanks in advance.
>
> --
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Re: [android-developers] Re: help

2011-04-05 Thread nainfanta
Too expensive


2011-04-06 



nainfanta 



发件人: Spiral123 
发送时间: 2011-04-06  08:00:20 
收件人: Android Developers 
抄送: 
主题: [android-developers] Re: help 
 
I can.  Assuming its a paid app I'll give you 20% of any sales.  If
its free, you will need to pay me $1,000 USD upfront.
On Apr 3, 10:14 am, "nainfanta"  wrote:
>  Can not account registration, who can help me upload an application?  
>
> From Robin 2011-04-03 22:13:01
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[android-developers] Re: Android App Tracker - market rank tool

2011-04-05 Thread Corey Ledin, LLC
We have really pushed to get the site in perfect working order and
after today's hard work the site seems bug free and working better the
expected pro app tracking available which updates by the hour plus new
features and more go check it out and any feedback would be great!

also ranks by country coming soon.

Let me know what you think

Jake Colman wrote:
> > "CL" == Corey Ledin  writes:
>
>CL> Hi All,
>
>CL> I have yet to contribute to this group just start off by saying
>CL> hi and if you haven't heard of me I developed Beer Pong Free for
>CL> the android and iPhone etc. Recently I was trying to find a
>CL> decent app rank website for the android like that of all of
>CL> iPhone pones with not really any luck besides that one app. So I
>CL> said what the heck and built my own...  It is still in beta /
>CL> testing phase since i only started the project with my partner 4
>CL> days ago lol. But go check it out!
>
>CL> http://androidapptracker.com
>
>CL> Let me know what you think and if you have any ideas.
>
> Looks good.  Is tracking of my own apps supposed to be working?  I tried
> adding my app and it says that it is not found.
>
> --
> Jake Colman -- Android Tinkerer

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[android-developers] Re: Android App Tracker - market rank tool

2011-04-05 Thread Corey Ledin, LLC
We have really pushed to get the site in perfect owrking order and
after todays hard work the site seems bug free and working better the
expected new features and more go check it out and any feedback would
be great.

also ranks by country coming soon.

On Mar 22, 9:23 am, Jake Colman  wrote:
> > "CL" == Corey Ledin  writes:
>
>    CL> Hi All,
>
>    CL> I have yet to contribute to this group just start off by saying
>    CL> hi and if you haven't heard of me I developed Beer Pong Free for
>    CL> the android and iPhone etc. Recently I was trying to find a
>    CL> decent app rank website for the android like that of all of
>    CL> iPhone pones with not really any luck besides that one app. So I
>    CL> said what the heck and built my own...  It is still in beta /
>    CL> testing phase since i only started the project with my partner 4
>    CL> days ago lol. But go check it out!
>
>    CL>http://androidapptracker.com
>
>    CL> Let me know what you think and if you have any ideas.
>
> Looks good.  Is tracking of my own apps supposed to be working?  I tried
> adding my app and it says that it is not found.
>
> --
> Jake Colman -- Android Tinkerer

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[android-developers] Re: Google Music

2011-04-05 Thread Zsolt Vasvari
> nothing to do with this group?

No, it doesn't.  This is not a market research group.

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[android-developers] Re: Google Music

2011-04-05 Thread imsopov
nothing to do with this group?

I want to know because I am thinking of making a android app that has
the ability to let a user buy music from Google music if it is going
to be selling music one the API becomes available or if not I will use
the amazon API

On Apr 6, 9:55 am, Mark Murphy  wrote:
> This has nothing to do with this list.
>
> On Tue, Apr 5, 2011 at 8:49 PM, imsopov  wrote:
> > Does anybody know if Google are planning to sell music with Google
> > Music, and more importantly are they going to have a commission scheme
> > like Amazon or Apple? or is it going to just be a service which hosts
> > peoples MP3s they already have?
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy

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Re: [android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread Xavier Ducrohet
I'm sure this is possible.

We would also like have templates in Eclipse so that you can create a
new layout with some pre-built items arranged in different ways.

We know that sometimes it's not easy to make the layouts do what you
want and we are working on making this easier.

Xav

On Tue, Apr 5, 2011 at 6:31 PM, Leo  wrote:
>
> Is it possible to address the lack of examples in samples section on
> layouts in future releases? I spent two days trying to figure how to
> put 4 large images into a 2x2 grid for option selection in my first
> app that I am working on. Granted my UI experience is next to NIL but
> such things should be a breeze if there are illustrative examples in
> the SDK.
>
> It would be great to see 20-40 layout examples with images and
> animation etc illustrating various aspects of the layouts. The other
> parts of the online android  framework documentation is vast and very
> helpful, but layout attributes are like hit or miss for non UI
> (basically java only) developers like me.
>
> Thanks.
>
> On Apr 5, 3:20 pm, Xavier Ducrohet  wrote:
>> Our layout editors in Eclipse have been somewhat low priority for a
>> long time but we are now focusing some effort on it. You may have seen
>> that ADT 10 includes a lot of new features and we have more coming for
>> the next versions.
>>
>> We are working on:
>> - better interactivity in the editor itself.
>> - better integration into Eclipse (*much* better autocompletion in the
>> XML editor, quick assist, refactoring, go to declaration)
>> - better rendering (3.0 is a huge step in the right direction already,
>> but we're adding some improvements and back porting it to earlier
>> versions)
>> - new features to help you designlayouts(extract as include
>> refactoring, show included in, data in listviews, etc...)
>>
>> If you want to follow our progress you can look 
>> athttp://tools.android.com/recent
>>
>> As someone said, this is open source, and worked on directly in the
>> open (you can go 
>> tohttp://android.git.kernel.org/?p=platform/sdk.git;a=summaryto see the
>> latest changes or 
>> tohttps://review.source.android.com//#q,status:open+project:platform/sd...
>> to see pending changes), and while we aren't forcing (or expecting)
>> anyone to contribute, if you feel passionate about tools and want to
>> contribute, please let us know (seehttp://tools.android.com/feedback)
>>
>> thanks,
>> Xav
>> --
>> Xavier DucrohetAndroidSDK Tech Lead
>> Google Inc.http://developer.android.com|http://tools.android.com
>>
>> Please do not send me questions directly. Thanks!
>
> --
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-- 
Xavier Ducrohet
Android SDK Tech Lead
Google Inc.
http://developer.android.com | http://tools.android.com

Please do not send me questions directly. Thanks!

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[android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread Leo

Is it possible to address the lack of examples in samples section on
layouts in future releases? I spent two days trying to figure how to
put 4 large images into a 2x2 grid for option selection in my first
app that I am working on. Granted my UI experience is next to NIL but
such things should be a breeze if there are illustrative examples in
the SDK.

It would be great to see 20-40 layout examples with images and
animation etc illustrating various aspects of the layouts. The other
parts of the online android  framework documentation is vast and very
helpful, but layout attributes are like hit or miss for non UI
(basically java only) developers like me.

Thanks.

On Apr 5, 3:20 pm, Xavier Ducrohet  wrote:
> Our layout editors in Eclipse have been somewhat low priority for a
> long time but we are now focusing some effort on it. You may have seen
> that ADT 10 includes a lot of new features and we have more coming for
> the next versions.
>
> We are working on:
> - better interactivity in the editor itself.
> - better integration into Eclipse (*much* better autocompletion in the
> XML editor, quick assist, refactoring, go to declaration)
> - better rendering (3.0 is a huge step in the right direction already,
> but we're adding some improvements and back porting it to earlier
> versions)
> - new features to help you designlayouts(extract as include
> refactoring, show included in, data in listviews, etc...)
>
> If you want to follow our progress you can look 
> athttp://tools.android.com/recent
>
> As someone said, this is open source, and worked on directly in the
> open (you can go 
> tohttp://android.git.kernel.org/?p=platform/sdk.git;a=summaryto see the
> latest changes or 
> tohttps://review.source.android.com//#q,status:open+project:platform/sd...
> to see pending changes), and while we aren't forcing (or expecting)
> anyone to contribute, if you feel passionate about tools and want to
> contribute, please let us know (seehttp://tools.android.com/feedback)
>
> thanks,
> Xav
> --
> Xavier DucrohetAndroidSDK Tech Lead
> Google Inc.http://developer.android.com|http://tools.android.com
>
> Please do not send me questions directly. Thanks!

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Re: [android-developers] Re: Using a 9 patch as a listSelector affects padding

2011-04-05 Thread Dianne Hackborn
I believe ListView just uses whatever padding the selector drawable reports.
 The first thing, then, is to verify there isn't a problem in your drawable.
 Write a little code that retrieves the resource, calls
Drawable.getPadding() to retrieve the padding, and see what you get.  That
will isolate the problem either to something in list view or the drawable.

Also I'm not clear on where the 9-patch is adding extra padding, but as far
as I know it will only add padding around the entire contents of the list
(that is in addition to the padding on the ListView itself), not to
individual items.

I'd also recommend you explicitly set the padding on your graphic instead of
leaving it empty.  That is, if you don't want the selection to extend
outside of the list item at all, fill the entire right and bottom rows with
black pixels; the black pixels indicate where the list item content should
be positioned within the overall selector graphic.  This is how the standard
list selector is designed, for example:

http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob_plain;f=core/res/res/drawable-hdpi/list_selector_background_focus.9.png;hb=HEAD

On Tue, Apr 5, 2011 at 4:12 PM, jsera  wrote:

> That extra area is transparent pixels, and they are there by design.
> They do not define stretchable areas, and the framework pays no
> attention to them.
>
> I'm using the draw9patch app that comes with the Android tools. I'm
> dragging a completely standard png into the tool, which is outputting
> a 9 patch that is exactly what the OS is expecting. I'm not editing
> the resulting 9 patch myself at all. I'm relying entirely on the
> provided tools.
>
> --
>
> Here's the situation I'm trying to solve:
>
> I have an item in a list that looks abstractly like this:
>
> http://www.yourmomsa.com/misc/sampleItem.png
>
> The code looks like this:
>
> 
> xmlns:android="http://schemas.android.com/apk/res/android";
> android:layout_width="fill_parent"
> android:layout_height="wrap_content"
>android:paddingLeft="8dip"
>android:paddingRight="8dip"
>android:paddingTop="3dip"
>android:paddingBottom="2dip"
>android:gravity="center">
> android:layout_width="fill_parent"
> android:layout_height="wrap_content"
>android:background="@drawable/list_raft"
>android:padding="8dip">
>android:id="@+id/itemHeadline"
> android:layout_width="fill_parent"
> android:layout_height="wrap_content"
>android:textSize="16dip"
>android:textColor="#000"
>android:textStyle="bold"/>
>android:id="@+id/itemDate"
>android:layout_width="wrap_content"
>android:layout_height="wrap_content"
>android:layout_below="@+id/itemHeadline"
>android:text="January 86th, 1056 25:66 ZM"
>android:textColor="#838383"
>android:textSize="14dip"/>
>
> 
>
> The gray area would be the LinearLayout, the blue would be the
> RelativeLayout.
>
> The item can be variable height, and when a list item is tapped, I
> want the overlay to be only over the blue part, or the RelativeLayout.
> Since the padding of the LinearLayout is constant, this would seem to
> be the perfect situation for a 9 patch.
>
>
> BBB  U  U TN   N  
> B  B U  U   T  NN  N OO
> BBB  U  U   T  N N N OO
> B  B U  U   T  N  NN OO
> BBB   UUT  N   N  
>
> Because the bloody 9 patch is adding Extra padding and making me very
> grumpy which all my long-suffering co-workers don't like.
>
>
>
>
>
>
> On Apr 5, 3:32 pm, Justin Anderson  wrote:
> > From the Dev Guide on 9-Patch drawables (
> http://developer.android.com/guide/topics/graphics/2d-graphics.html#n...
> > ):
> > *"A NinePatch drawable is a standard PNG image that includes an extra
> > 1-pixel-wide border. It must be saved with the extension .9.png, and
> saved
> > into the res/drawable/ directory of your project."
> > *
> > From the image you supplied it looks like you have much more than 1 extra
> > pixel to define the stretchable areas...  That very well could be the
> cause
> > of your padding
> >
> > Thanks,
> > Justin Anderson
> > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
> >
> > On Tue, Apr 5, 2011 at 3:35 PM, jsera  wrote:
> > > It looks like this:
> >
> > >http://www.yourmomsa.com/misc/screenshot.png
> >
> > > On Apr 5, 2:03 pm, Justin Anderson  wrote:
> > > > What does your 9 patch look like?
> >
> > > > Thanks,
> > > > Justin Anderson
> > > > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
> >
> > > > On Tue, Apr 5, 2011 at 2:27 PM, jsera 
> wrote:
> > > > >  > > > >android:id="@+

Re: [android-developers] Google Music

2011-04-05 Thread Mark Murphy
This has nothing to do with this list.

On Tue, Apr 5, 2011 at 8:49 PM, imsopov  wrote:
> Does anybody know if Google are planning to sell music with Google
> Music, and more importantly are they going to have a commission scheme
> like Amazon or Apple? or is it going to just be a service which hosts
> peoples MP3s they already have?

-- 
Mark Murphy (a Commons Guy)
http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

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[android-developers] Google Music

2011-04-05 Thread imsopov
Does anybody know if Google are planning to sell music with Google
Music, and more importantly are they going to have a commission scheme
like Amazon or Apple? or is it going to just be a service which hosts
peoples MP3s they already have?

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[android-developers] Re: Replace ADBD on emulator

2011-04-05 Thread TheVirus
Do I need to recompile from AOSP source and replace my default .img
files (if those are re-created)?

On Apr 5, 12:26 pm, TheVirus  wrote:
> I am trying to debug some adbd stuff for an app I'm writing but I need
> more debug output. I've compiled adbd from AOSP source but cannot find
> out how to overwrite it on the emulator. I've copied it to /sdcard and
> tried copying it but when I restart the emulator, it reverts. It seems
> the emulator can't properly close when I remount the rootfs with rw
> permission and I'm not sure why.
>
> I looked into building yaffs2 into my kernel but the documentation is
> outdated and I'm not sure how to do it.
>
> I'm on Ubuntu 10.10.
>
> Thanks

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[android-developers] ListViews inside TableLayout...

2011-04-05 Thread droid-stricken
Hi All,

I have a TableLayout with one TableRow.
The first column/cell is a ListView. The second cell/column is a
TableLayout again which consists of 2 ListViews.

When i inflate the xml layout, everything looks fine and i have set of
adapters for each of the 3 ListViews.

I have added dummy elements into these lists via adapters and am able
to scroll up and down the list.

But the onItemClick is not getting triggered.

The following is my layout file -

http://schemas.android.com/apk/res/
android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/linearLayout1"
android:orientation="vertical">


































And in the java file, i do

ListView lv = (ListView) findViewById(R.id.listView1);
lv.setAdapter(new EfficientAdapterLeft(this));
lv.setOnItemClickListener(new OnItemClickListener()
{
@Override
public void onItemClick(AdapterView arg0, View view, 
int arg2,
long arg3) {
Log.v("blah","arg2 " + arg2);
Log.v("blah","arg3 " + arg3);
}
});

I do similar things for the remaining two lists R.id.listView2 and
R.id.listView4. They instantiate different adapters but nothing
drastically different.

I don't see the logs getting printed. Why am i unable to click on the
items and get the onClickItem listener get triggered? Even doing this
lv.setFocusable(true);
lv.setClickable(true);
does not help.

Any idea what's happening?

Thanks.

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[android-developers] Re: help

2011-04-05 Thread Spiral123
I can.  Assuming its a paid app I'll give you 20% of any sales.  If
its free, you will need to pay me $1,000 USD upfront.

On Apr 3, 10:14 am, "nainfanta"  wrote:
>  Can not account registration, who can help me upload an application?  
>
> From Robin 2011-04-03 22:13:01

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[android-developers] Re: PreferenceActivity.Header -- is there a better way

2011-04-05 Thread Zsolt Vasvari
Dianne, could you perhaps comment on this, since you seem to be the
person who actually developed this fragment stuff.

Thanks.

On Apr 5, 2:27 pm, Zsolt Vasvari  wrote:
> I am trying to replace the setPreferenceScreen() functionality to
> switch to a particular header of my new style Preference Activity.
>
> I cannot find a straightforward way of doing is.
>
> Currently, I am saving the list of headers:
>
>     @Override
>     public void onBuildHeaders(List target)
>     {
>         loadPreferenceHeadersFromResource(R.xml.id, target);
>
>         this.headers = target;
>     }
>
> Then searching for and setting the appropriate one:
>
>     private void switchToHeaderByFragment(Class fragmentClass)
>     {
>             for (Header header : this.headers)
>                 if (header.fragment.equals(fragmentClass.getName()))
>                 {
>                     switchToHeader(header);
>                     break;
>                 }
>     }
>
> There has to be a better way?  What am I missing?

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Re: [android-developers] Re: Start Dialer with delay

2011-04-05 Thread TreKing
On Tue, Apr 5, 2011 at 2:28 AM, viktor  wrote:

> Have any ideas?


Clarify your question?

-
TreKing  - Chicago
transit tracking app for Android-powered devices

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[android-developers] Gallary Scroll and click event

2011-04-05 Thread SImplyG2010
Good evening,

I have a Gallery view in which each item consists of a table view with
two rows of three cells. Each time someone clicks on the image in one
of these cells I would like to launch a image specific intent however
if I set an on click listener for each of the image views then the
Gallery loses its ability to scroll and if I use on item click from
the gallery I just get the table view back as the clicked view. Does
anyone know a work around?

Thanks in advance.

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[android-developers] Re: Honeycomb Preview SDK: HTTP Live Streaming support validation

2011-04-05 Thread Mrid
can anyone tell me what can be the problem?
I am stuck on this !!


On Apr 5, 2:15 pm, Mrid  wrote:
> referring to the solution in bug report, I tried to play a .m3u8
> format file by using httplive:// instead of http:// in the url. I was
> able to play the sample video from apple but I am not able to
> play .m3u8 files which I have. These are directly from inlet and I am
> able to play them on iphones and safari web browser, but not on
> android's media player and web browser. Url is in the log
>
> 04-05 13:45:11.506: ERROR/PATH(630): Path 
> =http://wealthtv.apple-vod-geo.adaptive.level3.net/sample/samsung/samp...
> 04-05 13:45:12.007: INFO/StagefrightPlayer(33): setDataSource('http://
> wealthtv.apple-vod-geo.adaptive.level3.net/sample/samsung/sample4/
> playlist.m3u8')
> 04-05 13:45:12.087: INFO/NuHTTPDataSource(33): connect 
> tohttp://wealthtv.apple-vod-geo.adaptive.level3.net/sample/samsung/samp...
> @0
> 04-05 13:45:12.377: INFO/NuCachedSource2(33): ERROR_END_OF_STREAM
> 04-05 13:45:12.387: ERROR/MediaPlayer(630): error (1, -2147483648)
> 04-05 13:45:12.447: ERROR/StreamingPlayer(630): error: Prepare
> failed.: status=0x1
> 04-05 13:45:12.447: ERROR/StreamingPlayer(630): java.io.IOException:
> Prepare failed.: status=0x1
>
> On Feb 24, 9:38 am, Fox Mulder  wrote:
>
>
>
>
>
>
>
> > @Samuh
>
> > I finaly discovered why we have the same error..
> > It is because, the streams we are trying to play are in main-profil
> > and SDK3.0 only can play Baseline-profil
> > take a look 
> > herehttp://developer.android.com/guide/appendix/media-formats.html
>
> > All the stream i tried in baseline-profile were OK
> > 02-24 16:25:06.901: INFO/avc_utils(33): found AVC codec config (192 x
> > 144, Baseline-profile level 1.1)
> > 02-24 16:28:39.220: INFO/avc_utils(33): found AVC codec config (320 x
> > 240, Baseline-profile level 1.3)
> > 02-24 16:30:45.821: INFO/avc_utils(33): found AVC codec config (480 x
> > 360, Baseline-profile level 2.1)
> > 02-24 16:39:48.302: INFO/avc_utils(33): found AVC codec config (320 x
> > 240, Baseline-profile level 1.2)
> > 02-24 16:41:18.690: INFO/avc_utils(33): found AVC codec config (176 x
> > 144, Baseline-profile level 1.0)
>
> > These one were KO
> > 02-24 16:45:59.700: INFO/avc_utils(33): found AVC codec config (640 x
> > 360, Main-profile level 3.0)
> > 02-24 16:52:53.350: INFO/avc_utils(33): found AVC codec config (320 x
> > 180, Main-profile level 1.3)
>
> > Zbb

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Re: [android-developers] help

2011-04-05 Thread Justin Anderson
What?


Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Sun, Apr 3, 2011 at 8:14 AM, nainfanta  wrote:

>   Can not account registration, who can help me upload an application?
>
> From Robin 2011-04-03 22:13:01
>
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[android-developers] Re: Using a 9 patch as a listSelector affects padding

2011-04-05 Thread jsera
That extra area is transparent pixels, and they are there by design.
They do not define stretchable areas, and the framework pays no
attention to them.

I'm using the draw9patch app that comes with the Android tools. I'm
dragging a completely standard png into the tool, which is outputting
a 9 patch that is exactly what the OS is expecting. I'm not editing
the resulting 9 patch myself at all. I'm relying entirely on the
provided tools.

--

Here's the situation I'm trying to solve:

I have an item in a list that looks abstractly like this:

http://www.yourmomsa.com/misc/sampleItem.png

The code looks like this:


http://schemas.android.com/apk/res/android";
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:paddingLeft="8dip"
android:paddingRight="8dip"
android:paddingTop="3dip"
android:paddingBottom="2dip"
android:gravity="center">






The gray area would be the LinearLayout, the blue would be the
RelativeLayout.

The item can be variable height, and when a list item is tapped, I
want the overlay to be only over the blue part, or the RelativeLayout.
Since the padding of the LinearLayout is constant, this would seem to
be the perfect situation for a 9 patch.


BBB  U  U TN   N  
B  B U  U   T  NN  N OO
BBB  U  U   T  N N N OO
B  B U  U   T  N  NN OO
BBB   UUT  N   N  

Because the bloody 9 patch is adding Extra padding and making me very
grumpy which all my long-suffering co-workers don't like.






On Apr 5, 3:32 pm, Justin Anderson  wrote:
> From the Dev Guide on 9-Patch drawables 
> (http://developer.android.com/guide/topics/graphics/2d-graphics.html#n...
> ):
> *"A NinePatch drawable is a standard PNG image that includes an extra
> 1-pixel-wide border. It must be saved with the extension .9.png, and saved
> into the res/drawable/ directory of your project."
> *
> From the image you supplied it looks like you have much more than 1 extra
> pixel to define the stretchable areas...  That very well could be the cause
> of your padding
>
> Thanks,
> Justin Anderson
> MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> On Tue, Apr 5, 2011 at 3:35 PM, jsera  wrote:
> > It looks like this:
>
> >http://www.yourmomsa.com/misc/screenshot.png
>
> > On Apr 5, 2:03 pm, Justin Anderson  wrote:
> > > What does your 9 patch look like?
>
> > > Thanks,
> > > Justin Anderson
> > > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> > > On Tue, Apr 5, 2011 at 2:27 PM, jsera  wrote:
> > > >  > > >                android:id="@+id/mainList"
> > > >                android:layout_width="fill_parent"
> > > >                android:layout_height="fill_parent"
> > > >                android:layout_below="@+id/topNav"
> > > >                android:layout_above="@+id/zgallery"
> > > >                android:cacheColorHint="#FFF"
> > > >                android:divider="@null"
> > > >                android:drawSelectorOnTop="true"
> > > >                android:listSelector="@drawable/list_selected"/>
>
> > > > That's 100% it. The selector is a 9-patch called list_selected.9.png.
>
> > > > With the last two attributes, and a 9-patch, I get extra padding.
> > > > Without the last two attributes, I don't get extra padding.
>
> > > > On Apr 5, 12:01 pm, Justin Anderson  wrote:
> > > > > Without showing us what you are doing exactly (i.e. some code), you
> > > > aren't
> > > > > going to get a good answer.
>
> > > > > Thanks,
> > > > > Justin Anderson
> > > > > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> > > > > On Tue, Apr 5, 2011 at 11:37 AM, jsera 
> > wrote:
> > > > > > I don't want this. How do I prevent the 9 patch from adding padding
> > to
> > > > > > the ListView.
>
> > > > > > I have NO, repeat, NO pixels on the bottom, or the right hand side,
> > > > > > which the docs say add padding. They are not there.
>
> > > > > > --
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> > > > > > Groups "Android Developers" group.
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Re: [android-developers] Still having issues.

2011-04-05 Thread Justin Anderson
Gee... that's nice.  Thanks for sharing.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Sat, Apr 2, 2011 at 4:51 PM, penfoldcrumbs
wrote:

> Still unable to upload  and intermittent page load issues as of 22.50
> GMT, April 2nd. Totally unacceptable...
>
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Re: [android-developers] MediaPlayer

2011-04-05 Thread Justin Anderson
What problem are you having?

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Sat, Apr 2, 2011 at 4:16 PM, pharaoh wrote:

> Can anyone tell me what is wrong with this code?
>
> package infinite.fenix.android;
>
> import java.io.IOException;
>
> import android.app.Activity;
> import android.media.MediaPlayer;
> import android.os.Bundle;
> import android.util.Log;
> import android.view.View;
> import android.view.View.OnClickListener;
> import android.widget.ImageButton;
>
> public class AudioPlayer extends Activity implements OnClickListener {
>
>MediaPlayer player;
>ImageButton playButton, nextButton, previousButton;
>String audioFile = getString(R.raw.be_oss);
>
>@Override
>public void onCreate(Bundle savedInstanceState) {
>super.onCreate(savedInstanceState);
>setContentView(R.layout.main);
>
>playButton = (ImageButton) findViewById(R.id.playButton);
>playButton.setOnClickListener(this);
>player = new MediaPlayer();
>try {
>player.setDataSource(audioFile);
>} catch (IllegalArgumentException e) {
>Log.v("IlegalArgumentException", e.getMessage());
>e.printStackTrace();
>} catch (IllegalStateException e) {
>Log.v("IllegalStateException", e.getMessage());
>
>e.printStackTrace();
>} catch (IOException e) {
>Log.v("IOException", e.getMessage());
>e.printStackTrace();
>}
>
>player.setLooping(false);
>try {
>player.prepare();
>} catch (IllegalStateException e) {
>Log.v("IllegalStateException", e.getMessage());
>e.printStackTrace();
>} catch (IOException e) {
>Log.v("IOException", e.getMessage());
>e.printStackTrace();
>}
>
>
>}
>
>@Override
>public void onClick(View v) {
>
>if (player != null){
>player.start();
>}
>}
>
> }
>
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[android-developers] Httposter could not be resolved

2011-04-05 Thread Sarath Krishna
Hello every one,

This is the code I wrote a code for uploading data from android phone
to a server

String url = "http://www.orsas.com/ServiceMatalan.php";;
Map kvPairs = new HashMap();
kvPairs.put("vehicle", dataRecord.toString());
// Normally I would pass two more JSONObjects.
HttpResponse re = HTTPPoster.doPost(url, kvPairs);
String temp = EntityUtils.toString(re.getEntity());
if (temp.compareTo("SUCCESS")==0)
{
Toast.makeText(this, "Sending complete!",
Toast.LENGTH_LONG).show();
}


I get an error that  Httposter could not be resolved. Can anyone plese
help me out with this issue. Thanks in advance.


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Re: [android-developers] how to make timetable in android.

2011-04-05 Thread Justin Anderson
http://www.catb.org/~esr/faqs/smart-questions.html

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 1:43 AM, Kirti Joshi  wrote:

> how to make
> timetable and schedule for a day, week
> and month. in android application.?
>
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Re: [android-developers] Facade Support

2011-04-05 Thread Justin Anderson
huh?

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 4:04 AM, rahul  wrote:

> I m using ase_r25_2.1_04-02-2011.apk for android SDK. From where I
> will get the supported facade?
>
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Re: [android-developers] Fade in animation is not getting displayed?

2011-04-05 Thread Justin Anderson
Where is the code for actually running the animation?

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 5:47 AM, Pink  wrote:

> Hi,
>
>
>I am using fade in animation in my application.
>
>When i try to play fade in animation it is getting played but not
> displayed.
>
>I have layout as follows.
>
>
>
>   android:layout_width="20dip"
> android:layout_height="10dip"
>  .../>
> android:layout_width="20dip"
> android:layout_height="10dip"
> android:background="@android:color/white"/>
>
>
>
>
> By default Button is visible and ImageView is invisible.
>
>  When user selects one option menu item  i am playing fade in
> animation by making ImageView as visible.
>
>  The fade in animation is as follows.
>
>   android:fromAlpha="0.0" android:toAlpha="1.0"
>android:interpolator="@android:anim/decelerate_interpolator"
>android:duration="200" android:repeatCount="0"
>
>  After 200milli seconds i am making m imageView as INVISIBLE.
>
>  The fade in animation is not getting displayed.
>
>  What is the wrong in the above code?
>
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[android-developers] Re: Promotional Graphic in PNG gets converted to _very lossy_ JPEG in Android Market?

2011-04-05 Thread Marc Reichelt
Hi again,

by the way, the app (German language) can be viewed here:
https://market.android.com/details?id=de.nichtlustig.android
All other images apart from the Promotional Graphic look ok.


Regards

Marc Reichelt   ||   http://www.marcreichelt.de/

On 5 Apr., 22:31, Marc Reichelt  wrote:
> Hi!
>
> I have a problem with the Android Market. I uploaded a promotional
> graphic (180w x 120h) as PNG. However, the Android Market seems to
> apply a _very_ lossy JPEG compression on it - it just looks ugly.
> Here is the image I uploaded to the Android Market:
>  http://marcreichelt.de/misc/nichtlustig/before.png
> It gets converted to this PNG image (which basically is a JPEG image,
> but with .png extension):
>  http://marcreichelt.de/misc/nichtlustig/after.png
>
> Is this a bug in the Android Market, or am I doing something wrong? I
> even tried to upload a JPEG image with not so high compression or as a
> PNG image with an optimized 256 color palette (which is even smaller
> than the resulting JPEG file of the market) - but he is still screwing
> up the image. :-/
>
> Thanks for your help & regards
>
> Marc Reichelt   ||  http://www.marcreichelt.de/

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Re: [android-developers] Re: Using a 9 patch as a listSelector affects padding

2011-04-05 Thread Justin Anderson
>From the Dev Guide on 9-Patch drawables (
http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch
):
*"A NinePatch drawable is a standard PNG image that includes an extra
1-pixel-wide border. It must be saved with the extension .9.png, and saved
into the res/drawable/ directory of your project."
*
>From the image you supplied it looks like you have much more than 1 extra
pixel to define the stretchable areas...  That very well could be the cause
of your padding

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 3:35 PM, jsera  wrote:

> It looks like this:
>
> http://www.yourmomsa.com/misc/screenshot.png
>
>
>
> On Apr 5, 2:03 pm, Justin Anderson  wrote:
> > What does your 9 patch look like?
> >
> > Thanks,
> > Justin Anderson
> > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
> >
> > On Tue, Apr 5, 2011 at 2:27 PM, jsera  wrote:
> > >  > >android:id="@+id/mainList"
> > >android:layout_width="fill_parent"
> > >android:layout_height="fill_parent"
> > >android:layout_below="@+id/topNav"
> > >android:layout_above="@+id/zgallery"
> > >android:cacheColorHint="#FFF"
> > >android:divider="@null"
> > >android:drawSelectorOnTop="true"
> > >android:listSelector="@drawable/list_selected"/>
> >
> > > That's 100% it. The selector is a 9-patch called list_selected.9.png.
> >
> > > With the last two attributes, and a 9-patch, I get extra padding.
> > > Without the last two attributes, I don't get extra padding.
> >
> > > On Apr 5, 12:01 pm, Justin Anderson  wrote:
> > > > Without showing us what you are doing exactly (i.e. some code), you
> > > aren't
> > > > going to get a good answer.
> >
> > > > Thanks,
> > > > Justin Anderson
> > > > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
> >
> > > > On Tue, Apr 5, 2011 at 11:37 AM, jsera 
> wrote:
> > > > > I don't want this. How do I prevent the 9 patch from adding padding
> to
> > > > > the ListView.
> >
> > > > > I have NO, repeat, NO pixels on the bottom, or the right hand side,
> > > > > which the docs say add padding. They are not there.
> >
> > > > > --
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Re: [android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread Xavier Ducrohet
Our layout editors in Eclipse have been somewhat low priority for a
long time but we are now focusing some effort on it. You may have seen
that ADT 10 includes a lot of new features and we have more coming for
the next versions.

We are working on:
- better interactivity in the editor itself.
- better integration into Eclipse (*much* better autocompletion in the
XML editor, quick assist, refactoring, go to declaration)
- better rendering (3.0 is a huge step in the right direction already,
but we're adding some improvements and back porting it to earlier
versions)
- new features to help you design layouts (extract as include
refactoring, show included in, data in listviews, etc...)

If you want to follow our progress you can look at
http://tools.android.com/recent

As someone said, this is open source, and worked on directly in the
open (you can go to
http://android.git.kernel.org/?p=platform/sdk.git;a=summary to see the
latest changes or to
https://review.source.android.com//#q,status:open+project:platform/sdk,n,z
to see pending changes), and while we aren't forcing (or expecting)
anyone to contribute, if you feel passionate about tools and want to
contribute, please let us know (see http://tools.android.com/feedback)

thanks,
Xav
-- 
Xavier Ducrohet
Android SDK Tech Lead
Google Inc.
http://developer.android.com | http://tools.android.com

Please do not send me questions directly. Thanks!

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[android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread jsera
Having developed for Android since the launch of the G1, and having
spent the last 10-11 months writing Android apps full-time, the
layouts aren't actually that bad.

Actually, RelativeLayout isn't that bad. I've never had a layout
simple enough for LinearLayout or FrameLayout, and having spent a
decent amount of time in HTML-land, just the name TableLayout gives me
the willies.

The API itself still needs polishing. Bugs like TextView not being
able to ellipsize anything other than 2 lines, and cutting descenders
off if you mess with the line height are two glaring examples of
things that make Android look beta-ish, but neither one of those have
anything to do with the concept of a layout.

The tools are tolerable, but I wish there was a good way of pulling
them out of Eclipse. (Which would probably be difficult, since a
layout editor not only needs to know where all the project's bitmaps
are, but also has to deal with custom View subclasses and whatnot,
which implies a compiler and virtual machine at the very least)

Truthfully, without the concept of a layout, Android would be much
more of a pain to code for, since differing screen sizes and aspect
ratios would introduce all sorts of complications to even the simplest
UI.

HTML and Android's layouts exist as they do because of the constraints
of not knowing exactly what kind of container you're going to have to
fit your UI into. It means you'll have to wrap your head around
exactly how they abstract things away, but they exist as they do for a
good reason.

On Apr 5, 2:07 pm, Dianne Hackborn  wrote:
> On Tue, Apr 5, 2011 at 10:15 AM, Leo  wrote:
> > It is not just a matter of learning xml. I know xml fully well, and
> > haven't used the gui tool yet. I only create layouts with handwritten
> > xml. But when you encounter two attributes like "gravity" and
> > "layout_gravity" you scratch your head and  question why the names are
> > not more intuitive (for something that sound so close).
>
> This isn't really related to UI builder tools or the IDE, it is just an
> aspect of the platform APIs.  By convention, attributes with a "layout_"
> prefix are parsed by the parent layout manager.  So "layout_gravity" applies
> to the view's layout manager if it supports the gravity attribute,
> controlling how the layout of it happens.  "gravity" is just a regular
> attribute for the view, controlling its internal behavior; for example it
> tells TextView how to position the text inside itself.
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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Re: [android-developers] Java Developer Needed in TN -- F2F required --

2011-04-05 Thread TreKing
On Tue, Apr 5, 2011 at 4:42 PM, Leon Parker  wrote:

> and they have to be very solid.


Will you accept highly viscous?

-
TreKing  - Chicago
transit tracking app for Android-powered devices

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[android-developers] Java Developer Needed in TN -- F2F required --

2011-04-05 Thread Leon Parker
Hello Folks,

Please go through the below requirements and let me know if you have any
consultant for the below position?

*Job Title : Java Developer
Location: Nashville, TN.
Duration: 3+ months contract

Bill rate is max 45hr/hr on C2C*

I have a client who wants someone to get started Monday. and they have to be
very solid.

Required:
Core Java/J2EE
OOAD
JavaScripting
I  consultant who is strong in java.
Communciation skills

Thanks
Leon Parker - l...@panzersolutios.com
203-983-9475

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[android-developers] Re: Using a 9 patch as a listSelector affects padding

2011-04-05 Thread jsera
It looks like this:

http://www.yourmomsa.com/misc/screenshot.png



On Apr 5, 2:03 pm, Justin Anderson  wrote:
> What does your 9 patch look like?
>
> Thanks,
> Justin Anderson
> MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> On Tue, Apr 5, 2011 at 2:27 PM, jsera  wrote:
> >  >                android:id="@+id/mainList"
> >                android:layout_width="fill_parent"
> >                android:layout_height="fill_parent"
> >                android:layout_below="@+id/topNav"
> >                android:layout_above="@+id/zgallery"
> >                android:cacheColorHint="#FFF"
> >                android:divider="@null"
> >                android:drawSelectorOnTop="true"
> >                android:listSelector="@drawable/list_selected"/>
>
> > That's 100% it. The selector is a 9-patch called list_selected.9.png.
>
> > With the last two attributes, and a 9-patch, I get extra padding.
> > Without the last two attributes, I don't get extra padding.
>
> > On Apr 5, 12:01 pm, Justin Anderson  wrote:
> > > Without showing us what you are doing exactly (i.e. some code), you
> > aren't
> > > going to get a good answer.
>
> > > Thanks,
> > > Justin Anderson
> > > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> > > On Tue, Apr 5, 2011 at 11:37 AM, jsera  wrote:
> > > > I don't want this. How do I prevent the 9 patch from adding padding to
> > > > the ListView.
>
> > > > I have NO, repeat, NO pixels on the bottom, or the right hand side,
> > > > which the docs say add padding. They are not there.
>
> > > > --
> > > > You received this message because you are subscribed to the Google
> > > > Groups "Android Developers" group.
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>

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[android-developers] Re: JUnit test case blocking main UI thread for AsyncTask

2011-04-05 Thread Jason
OK.. So after re-thinking this I realized why the problem is
occurring, although I still do not have a solution.

When the test is running it seems to be treating itself as the main UI
thread, which would make sense since it's an
ActivityInstrumentationTestCase2.  The AsyncTask performs the
necessary callbacks in the onPostExecute method, which also runs on
the main UI thread.

Because my test is entering a wait loop so it ensures the AsyncTask
has completed, it is essentially blocking the main UI thread and the
onPostExecute method cannot execute.

So.. the question becomes.. how do we assert the results of an
AsyncTask in JUnit?  We can't wait for the Async task to complete for
the reasons described above, and I don't want to move my callback code
to the doInBackground method because in the "real world" I need/want
the callback to be on the main UI thread.

Hopefully someone out there has a pattern for asserting asynctask
outcomes in a test case...

Thanks.

On Apr 5, 1:46 pm, Jason  wrote:
> Hi,
>
> Missed your response.  This didn't work for me unfortunately.
>
> Interestingly if I mark the test with @UiThreadTest I get the same
> deadlock behavior, which makes me wonder whether there is some sort 
> ofJUnittest state being re-used when the test is run in a suite?
>
> As it stands I have a bunch of important test cases that I'm having to
> just comment out because they hang when run in the suite (although
> they all run and pass when executed individually).
>
> I feel like I've tried everything to get these to work, but clearly
> I'm missing something here.
>
> Any other ideas?
>
> Thanks,
>
> Jason.
>
> On Mar 17, 7:59 pm, Streets Of Boston  wrote:
>
>
>
>
>
>
>
> >JUnittest-methods in the instrumentation test-case classes always run in
> > another thread than the main UI thread. I run both indiviual test-cases and
> > test-suites (that execute lists of test-cases) and test-methods are always
> > called in a different thread than the background thread.
>
> > I read this in your original question: "*... This method call (internally)
> > launches an AsyncTask ...*". I ran into a problem and this may be related to
> > your issue:
> > You have to *create the first AsyncTask of your (test-)process in the main
> > UI thread*. If you don't do this, and the (first) AsyncTask is created in a
> > non-UI thread (e.g. during a test() method), weird stuff can happen. In
> > other words: Be sure that the VM loads the AsyncTask *class* in the main UI
> > thread. From then on, you can create and execute AsynTasks in any thread.
>
> > E.g in your first test's setup or the first testX() method:
> >   ...
> >   runTestOnUIThread(new Runnable() {
> >     public void run() {
> >       new AsyncTask(); // just create one and let it go; doing this makes
> > sure that the class loads in the main UI thread.
> >     }
> >   }
> >   ...
> >   ... // now you're free to create and execute AsyncTasks (directly or
> > through other method calls).
>
> > Maybe this problem is related to the one you see.

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Re: [android-developers] Passing member variables from AsyncTask

2011-04-05 Thread TreKing
On Mon, Apr 4, 2011 at 10:43 AM, Narinder Beri wrote:

> I am passing a member variable of AsyncTask from onPostExecute method to a
> method of the UI thread as below - is it safe OR am I doing something very
> wrong here?
>

Have you stepped through the code? Can you confirm the value is not-null
before passing "up" to the PostManager?

My guess is you're just not initializing the value.

-
TreKing  - Chicago
transit tracking app for Android-powered devices

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[android-developers] Re: Honeycomb Preview SDK: HTTP Live Streaming support validation

2011-04-05 Thread Mrid
referring to the solution in bug report, I tried to play a .m3u8
format file by using httplive:// instead of http:// in the url. I was
able to play the sample video from apple but I am not able to
play .m3u8 files which I have. These are directly from inlet and I am
able to play them on iphones and safari web browser, but not on
android's media player and web browser. Url is in the log

04-05 13:45:11.506: ERROR/PATH(630): Path =
http://wealthtv.apple-vod-geo.adaptive.level3.net/sample/samsung/sample4/playlist.m3u8
04-05 13:45:12.007: INFO/StagefrightPlayer(33): setDataSource('http://
wealthtv.apple-vod-geo.adaptive.level3.net/sample/samsung/sample4/
playlist.m3u8')
04-05 13:45:12.087: INFO/NuHTTPDataSource(33): connect to
http://wealthtv.apple-vod-geo.adaptive.level3.net/sample/samsung/sample4/playlist.m3u8
@0
04-05 13:45:12.377: INFO/NuCachedSource2(33): ERROR_END_OF_STREAM
04-05 13:45:12.387: ERROR/MediaPlayer(630): error (1, -2147483648)
04-05 13:45:12.447: ERROR/StreamingPlayer(630): error: Prepare
failed.: status=0x1
04-05 13:45:12.447: ERROR/StreamingPlayer(630): java.io.IOException:
Prepare failed.: status=0x1






On Feb 24, 9:38 am, Fox Mulder  wrote:
> @Samuh
>
> I finaly discovered why we have the same error..
> It is because, the streams we are trying to play are in main-profil
> and SDK3.0 only can play Baseline-profil
> take a look herehttp://developer.android.com/guide/appendix/media-formats.html
>
> All the stream i tried in baseline-profile were OK
> 02-24 16:25:06.901: INFO/avc_utils(33): found AVC codec config (192 x
> 144, Baseline-profile level 1.1)
> 02-24 16:28:39.220: INFO/avc_utils(33): found AVC codec config (320 x
> 240, Baseline-profile level 1.3)
> 02-24 16:30:45.821: INFO/avc_utils(33): found AVC codec config (480 x
> 360, Baseline-profile level 2.1)
> 02-24 16:39:48.302: INFO/avc_utils(33): found AVC codec config (320 x
> 240, Baseline-profile level 1.2)
> 02-24 16:41:18.690: INFO/avc_utils(33): found AVC codec config (176 x
> 144, Baseline-profile level 1.0)
>
> These one were KO
> 02-24 16:45:59.700: INFO/avc_utils(33): found AVC codec config (640 x
> 360, Main-profile level 3.0)
> 02-24 16:52:53.350: INFO/avc_utils(33): found AVC codec config (320 x
> 180, Main-profile level 1.3)
>
> Zbb

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Re: [android-developers] When to set android:anyDensity to what value?

2011-04-05 Thread Dianne Hackborn
Always set it to true...  or better, just make android:targetSdkVersion >=
4.  Having it false is only for compatibility with old apps that were
written before there was a concept of density in the APIs.  Using this
compatibility mode can cause some undesirable artifacts such as text metrics
being slightly inconsistent with actual rendering.

On Tue, Apr 5, 2011 at 1:42 PM, MarcoAndroid  wrote:

> Hello there,
>
> I've read
> http://developer.android.com/guide/practices/screens_support.html
> and
>
> http://groups.google.com/group/android-developers/browse_thread/thread/ed305e5d08f11202/6b8feb7a05d9ef6b
> and
>
> http://groups.google.com/group/android-developers/browse_frm/thread/518ee3894af29650
> and more related sources.
>
> Still, what and when to set android:anyDensity to I find hard to
> figure out.
>
> So, are these conclusions correct:
>
> 1- android:anyDensity has been introduced really only for "older" apps
> (1.6 level 4 or lower) because those were most likely built with
> hardcoded density-dependent values like 'px'? And apps with level
> before 4 even don't understand density dependent resource directories
> like res/drawable-hdpi?
> By setting android:anyDensity="false", Android tries to scale those
> resources that use px values and in 'res/drawable' to match the
> device's real screen density.
> From level 5 onwards it is a well-known best-practice to always use dp
> and sp and density dependend resource directories, so usually apps
> take care themselves of being independent using those. And thus
> normally for those apps android:anyDensity="true" is sufficient (no
> auto-density-scaling).
>
> 2- If android:anyDensity="false" are these density dependend resource
> directories plainly ignored as mentioned in this thread?
>
> http://groups.google.com/group/android-developers/browse_frm/thread/518ee3894af29650
> But: how does the android:anyDensity="true" or "false" relate to
> resources that you might have put in res/drawable-mdpi and res/
> drawable-hdpi etc? Does that setting then only have effect for those
> density resources you didn't specify in any configuration specific
> density-directory, and how?
>
> 3- And what if I'm lazy and for any app I make I don't want to create
> density specific resources (like images), so only have the 'res/
> drawable' dir, but do use dp and sp everywhere... What should
> android:anyDensity be set to then? My guess is "false" so Android will
> alwyas scale my resources from 'drawable'...
>
> Regards,
> Marco
>
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Re: [android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread Dianne Hackborn
On Tue, Apr 5, 2011 at 10:15 AM, Leo  wrote:

> It is not just a matter of learning xml. I know xml fully well, and
> haven't used the gui tool yet. I only create layouts with handwritten
> xml. But when you encounter two attributes like "gravity" and
> "layout_gravity" you scratch your head and  question why the names are
> not more intuitive (for something that sound so close).
>

This isn't really related to UI builder tools or the IDE, it is just an
aspect of the platform APIs.  By convention, attributes with a "layout_"
prefix are parsed by the parent layout manager.  So "layout_gravity" applies
to the view's layout manager if it supports the gravity attribute,
controlling how the layout of it happens.  "gravity" is just a regular
attribute for the view, controlling its internal behavior; for example it
tells TextView how to position the text inside itself.

-- 
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hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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Re: [android-developers] Re: Using a 9 patch as a listSelector affects padding

2011-04-05 Thread Justin Anderson
What does your 9 patch look like?

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 2:27 PM, jsera  wrote:

> android:id="@+id/mainList"
>android:layout_width="fill_parent"
>android:layout_height="fill_parent"
>android:layout_below="@+id/topNav"
>android:layout_above="@+id/zgallery"
>android:cacheColorHint="#FFF"
>android:divider="@null"
>android:drawSelectorOnTop="true"
>android:listSelector="@drawable/list_selected"/>
>
> That's 100% it. The selector is a 9-patch called list_selected.9.png.
>
> With the last two attributes, and a 9-patch, I get extra padding.
> Without the last two attributes, I don't get extra padding.
>
>
>
> On Apr 5, 12:01 pm, Justin Anderson  wrote:
> > Without showing us what you are doing exactly (i.e. some code), you
> aren't
> > going to get a good answer.
> >
> > Thanks,
> > Justin Anderson
> > MagouyaWare Developerhttp://sites.google.com/site/magouyaware
> >
> > On Tue, Apr 5, 2011 at 11:37 AM, jsera  wrote:
> > > I don't want this. How do I prevent the 9 patch from adding padding to
> > > the ListView.
> >
> > > I have NO, repeat, NO pixels on the bottom, or the right hand side,
> > > which the docs say add padding. They are not there.
> >
> > > --
> > > You received this message because you are subscribed to the Google
> > > Groups "Android Developers" group.
> > > To post to this group, send email to
> android-developers@googlegroups.com
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> >
> >
>
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[android-developers] Re: JUnit test case blocking main UI thread for AsyncTask

2011-04-05 Thread Jason
Hi,

Missed your response.  This didn't work for me unfortunately.

Interestingly if I mark the test with @UiThreadTest I get the same
deadlock behavior, which makes me wonder whether there is some sort of
JUnit test state being re-used when the test is run in a suite?

As it stands I have a bunch of important test cases that I'm having to
just comment out because they hang when run in the suite (although
they all run and pass when executed individually).

I feel like I've tried everything to get these to work, but clearly
I'm missing something here.

Any other ideas?

Thanks,

Jason.

On Mar 17, 7:59 pm, Streets Of Boston  wrote:
> JUnit test-methods in the instrumentation test-case classes always run in
> another thread than the main UI thread. I run both indiviual test-cases and
> test-suites (that execute lists of test-cases) and test-methods are always
> called in a different thread than the background thread.
>
> I read this in your original question: "*... This method call (internally)
> launches an AsyncTask ...*". I ran into a problem and this may be related to
> your issue:
> You have to *create the first AsyncTask of your (test-)process in the main
> UI thread*. If you don't do this, and the (first) AsyncTask is created in a
> non-UI thread (e.g. during a test() method), weird stuff can happen. In
> other words: Be sure that the VM loads the AsyncTask *class* in the main UI
> thread. From then on, you can create and execute AsynTasks in any thread.
>
> E.g in your first test's setup or the first testX() method:
>   ...
>   runTestOnUIThread(new Runnable() {
>     public void run() {
>       new AsyncTask(); // just create one and let it go; doing this makes
> sure that the class loads in the main UI thread.
>     }
>   }
>   ...
>   ... // now you're free to create and execute AsyncTasks (directly or
> through other method calls).
>
> Maybe this problem is related to the one you see.

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[android-developers] When to set android:anyDensity to what value?

2011-04-05 Thread MarcoAndroid
Hello there,

I've read http://developer.android.com/guide/practices/screens_support.html
and
http://groups.google.com/group/android-developers/browse_thread/thread/ed305e5d08f11202/6b8feb7a05d9ef6b
and
http://groups.google.com/group/android-developers/browse_frm/thread/518ee3894af29650
and more related sources.

Still, what and when to set android:anyDensity to I find hard to
figure out.

So, are these conclusions correct:

1- android:anyDensity has been introduced really only for "older" apps
(1.6 level 4 or lower) because those were most likely built with
hardcoded density-dependent values like 'px'? And apps with level
before 4 even don't understand density dependent resource directories
like res/drawable-hdpi?
By setting android:anyDensity="false", Android tries to scale those
resources that use px values and in 'res/drawable' to match the
device's real screen density.
>From level 5 onwards it is a well-known best-practice to always use dp
and sp and density dependend resource directories, so usually apps
take care themselves of being independent using those. And thus
normally for those apps android:anyDensity="true" is sufficient (no
auto-density-scaling).

2- If android:anyDensity="false" are these density dependend resource
directories plainly ignored as mentioned in this thread?
http://groups.google.com/group/android-developers/browse_frm/thread/518ee3894af29650
But: how does the android:anyDensity="true" or "false" relate to
resources that you might have put in res/drawable-mdpi and res/
drawable-hdpi etc? Does that setting then only have effect for those
density resources you didn't specify in any configuration specific
density-directory, and how?

3- And what if I'm lazy and for any app I make I don't want to create
density specific resources (like images), so only have the 'res/
drawable' dir, but do use dp and sp everywhere... What should
android:anyDensity be set to then? My guess is "false" so Android will
alwyas scale my resources from 'drawable'...

Regards,
Marco

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Re: [android-developers] socket is not connected

2011-04-05 Thread TreKing
On Sun, Apr 3, 2011 at 9:21 PM, adri  wrote:

>  it alwayd says "socket is not connected" what does thay mean?
>

http://tinyurl.com/3wpmd4v :/

-
TreKing  - Chicago
transit tracking app for Android-powered devices

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[android-developers] Promotional Graphic in PNG gets converted to _very lossy_ JPEG in Android Market?

2011-04-05 Thread Marc Reichelt
Hi!

I have a problem with the Android Market. I uploaded a promotional
graphic (180w x 120h) as PNG. However, the Android Market seems to
apply a _very_ lossy JPEG compression on it - it just looks ugly.
Here is the image I uploaded to the Android Market:
  http://marcreichelt.de/misc/nichtlustig/before.png
It gets converted to this PNG image (which basically is a JPEG image,
but with .png extension):
  http://marcreichelt.de/misc/nichtlustig/after.png

Is this a bug in the Android Market, or am I doing something wrong? I
even tried to upload a JPEG image with not so high compression or as a
PNG image with an optimized 256 color palette (which is even smaller
than the resulting JPEG file of the market) - but he is still screwing
up the image. :-/


Thanks for your help & regards

Marc Reichelt   ||   http://www.marcreichelt.de/

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[android-developers] Re: Using a 9 patch as a listSelector affects padding

2011-04-05 Thread jsera


That's 100% it. The selector is a 9-patch called list_selected.9.png.

With the last two attributes, and a 9-patch, I get extra padding.
Without the last two attributes, I don't get extra padding.



On Apr 5, 12:01 pm, Justin Anderson  wrote:
> Without showing us what you are doing exactly (i.e. some code), you aren't
> going to get a good answer.
>
> Thanks,
> Justin Anderson
> MagouyaWare Developerhttp://sites.google.com/site/magouyaware
>
> On Tue, Apr 5, 2011 at 11:37 AM, jsera  wrote:
> > I don't want this. How do I prevent the 9 patch from adding padding to
> > the ListView.
>
> > I have NO, repeat, NO pixels on the bottom, or the right hand side,
> > which the docs say add padding. They are not there.
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
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> > To unsubscribe from this group, send email to
> > android-developers+unsubscr...@googlegroups.com
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> >http://groups.google.com/group/android-developers?hl=en
>
>

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Re: [android-developers] Keycode EVENTs

2011-04-05 Thread Justin Anderson
The Android OS does not allow an application to intercept the home button
key...

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 11:02 AM, TreKing  wrote:

> On Mon, Apr 4, 2011 at 12:41 PM, kiros88  wrote:
>
>> Iono if it is KEYCODE_HOME cuz when i try to manipulate like small task
>> while keeping it the same it won't do it.
>>
>
> If you're trying to do what I think you're trying to do, you can't.
>
>
> -
> TreKing  - Chicago
> transit tracking app for Android-powered devices
>
>
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[android-developers] Remote access to phones

2011-04-05 Thread kypriakos
Hi all,

I am trying to figure out a way to access the htc phones (running
Android 1.6 and 2.2) over ssh.
I used the following I found from a posting:

setprop service.adb.tcp.port 
stop adbd (by the way this means reboot unless you have a 
terminal
on the phone)
start adbd
   and from remote node use adb connect :

Is there an open-source ssh server package somewhere? I didn't find
one on Market.

Thanks

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[android-developers] Re: Shortcut

2011-04-05 Thread b_t
Maybe it depends on the Launcher. I just tried Launcher Pro,
and it creates the same "wrong" shortcut intent as created
from my app. I wish I knew what Launcher is the default launcher
in my device ...


On ápr. 5, 21:38, b_t  wrote:
> Hi,
>
> In my app there is a possibility to add a shortcut to my widget.
> It works well for almost every shortcut type.
>
> But doesn't work well for shortcuts of a specific application. When I
> add this
> shortcut to my home screen by the launcher and click on it the
> following intent will be
> executed:
>
> 04-05 20:59:39.384: INFO/ActivityManager(184): Starting: Intent
> { act=android.intent.action.VIEW flg=0x1000
> cmp=vStudio.Android.GPhotoPaid/.GPhotoMain bnds=[125,553][235,671]
> (has extras) } from pid 12552
>
> It works as expected. But when I create this shortcut from my app and
> I click on its icon, then
>
> 04-05 20:59:05.844: INFO/ActivityManager(184): Starting: Intent
> { flg=0x1000 cmp=vStudio.Android.GPhotoPaid/.GPhotoMain
> bnds=[133,408][201,456] (has extras) } from pid -1
>
> The difference is the VIEW action. When I add the VIEW action manually
> to this intent,
> then this shortcut works well too, but I cannot do that of course
> because it makes
> other type of shortcuts wrong.
>
> I have looked throught the Launcher source code how it handles
> shortcut intents but
> it doesn't do anything with it, just adds a FLAG_ACTIVITY_NEW_TASK to
> it.
>
> Can anybody help me what cause this difference?
>
> Thanks,
> Tamás

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[android-developers] Shortcut

2011-04-05 Thread b_t
Hi,

In my app there is a possibility to add a shortcut to my widget.
It works well for almost every shortcut type.

But doesn't work well for shortcuts of a specific application. When I
add this
shortcut to my home screen by the launcher and click on it the
following intent will be
executed:


04-05 20:59:39.384: INFO/ActivityManager(184): Starting: Intent
{ act=android.intent.action.VIEW flg=0x1000
cmp=vStudio.Android.GPhotoPaid/.GPhotoMain bnds=[125,553][235,671]
(has extras) } from pid 12552

It works as expected. But when I create this shortcut from my app and
I click on its icon, then


04-05 20:59:05.844: INFO/ActivityManager(184): Starting: Intent
{ flg=0x1000 cmp=vStudio.Android.GPhotoPaid/.GPhotoMain
bnds=[133,408][201,456] (has extras) } from pid -1


The difference is the VIEW action. When I add the VIEW action manually
to this intent,
then this shortcut works well too, but I cannot do that of course
because it makes
other type of shortcuts wrong.

I have looked throught the Launcher source code how it handles
shortcut intents but
it doesn't do anything with it, just adds a FLAG_ACTIVITY_NEW_TASK to
it.

Can anybody help me what cause this difference?

Thanks,
Tamás

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[android-developers] Re: Blowfish encryption

2011-04-05 Thread madushanka
Thank you very much for your support.

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Re: [android-developers] Passing data with Intent problem

2011-04-05 Thread Kristopher Micinski
On Tue, Apr 5, 2011 at 5:07 AM, Filip Havlicek  wrote:
> Then it should work just fine.
>
> 2011/4/5 Brad Stintson 
>>
>> Firstly, I send data using putExtra from A to B. Then I store data in
>> variable and then I send again from B to C.
>>
>> On Tue, Apr 5, 2011 at 1:18 PM, Filip Havlicek 
>> wrote:
>>>
>>> What error? How exactly are you sending the string from A to B and from B
>>> to C? Are you reusing the same intent or are you creating a new one?
>>>
>>> Best regards,
>>> Filip Havlicek
>>> 2011/4/5 Brad Stintson 

 I have three activities say A,B and C. They are linked as A-->B-->C.
 Now I want to send a string of data from activity A to activity B and C.
 When I use putextra() then from A to B it works perfectly but from B to
 C it shows error. How to achieve that?
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You will have to elaborate, first give an example of the error you are
getting. Is it a null pointer dereference or something? This is most
likely the cause of your error, because putExtra isn't likely to
"fail" this way.

Provide a small sample of your code (<50 lines) and also a small stack
dump showing exactly where the error is, then try to identify where
your error might be coming from. Then we can help you figure it out.

Kris

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Re: [android-developers] How to Position a android button properly?

2011-04-05 Thread Cliff Davies
I assumed he was looking to do precise positioning but otherwise I totally
agree.  And also with TreKing who, as always, puts the answer very
succinctly :)

On Tue, Apr 5, 2011 at 8:00 PM, Justin Anderson wrote:

> *> You can do this by setting the margins appropriately*
>
> It would probably be better to do this using layouts appropriately.  But I
> like TreKing's answer... It answers the OP's question quite nicely.
>
> Thanks,
> Justin Anderson
> MagouyaWare Developer
> http://sites.google.com/site/magouyaware
>
>
>
> On Tue, Apr 5, 2011 at 11:47 AM, Cliff Davies wrote:
>
>> You can do this by setting the margins appropriately
>>
>>
>> On Tue, Apr 5, 2011 at 6:16 PM, TreKing  wrote:
>>
>>> On Sun, Apr 3, 2011 at 2:18 PM, Ibrahim Khan wrote:
>>>
 Does anyone know how to position a android button exactly where you want
 it?

>>>
>>> Yes.
>>>
>>>
>>> -
>>>  TreKing  - Chicago
>>> transit tracking app for Android-powered devices
>>>
>>>
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>>
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Re: [android-developers] Code Needed.

2011-04-05 Thread Kristopher Micinski
On Tue, Apr 5, 2011 at 7:29 AM, Marcin Orlowski
 wrote:
>
> On 5 April 2011 12:32, Kirti Joshi  wrote:
>>
>> i wanna code for same application,  can any one help me
>>
>>
>> https://market.android.com/details?id=br.com.android.appointments.otavio.massard.mendes
>
> No.
>
>
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Generally if the developer does not release the code themselves no one
else will have it.  If you feel you really need it (which you
shouldn't, because this is a common problem) contact the developer.
However, if they actually want to make money off their app, they
probably won't give the code to you, and if you're asking for it it
probably won't be of much use to you in the first place.

Look in the SDK examples and publicly available apps for inspiration
instead and try to emulate what you want to do,

Kris

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Re: [android-developers] Bluetooth connection refused

2011-04-05 Thread Kristopher Micinski
This has also happened to me, where even after you accept the pairing
request you still get a connection refused error. I'm not sure why it
happens, but to fix it in my code I've always just used some strategy
to try again if this happens.

However, when I try it the next time it (usually) works, I've never
had prolonged problems with it, because once you're paired you should
be good to go.

Kris

On Tue, Apr 5, 2011 at 3:09 PM, social hub  wrote:
> Hi
>
> I am trying to connect over bluetooth.
>
> after initiating connection through the app the system prompts for "pairing
> request" and it takes  1 0r 3 seconds to get to that prompt. Finally I
> select pair
>
> The other device also prompts for pairing request and  I selected "pair"
>
> After these things I still get "connection refused"
>
> I have android 2.1 devices.
>
> Any one has any suggestions how to get this resolved or any thoughts or
> ideas
>
> thanks
>
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[android-developers] Bluetooth connection refused

2011-04-05 Thread social hub
Hi

I am trying to connect over bluetooth.

after initiating connection through the app the system prompts for "pairing
request" and it takes  1 0r 3 seconds to get to that prompt. Finally I
select pair

The other device also prompts for pairing request and  I selected "pair"

After these things I still get "connection refused"

I have android 2.1 devices.

Any one has any suggestions how to get this resolved or any thoughts or
ideas

thanks

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Re: [android-developers] about unexpected behavior of android program

2011-04-05 Thread Justin Anderson
When you get an exception, what does the stack trace say the cause of it is?

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 11:18 AM, TreKing  wrote:

> On Sun, Apr 3, 2011 at 3:39 PM, Saurabh Patil wrote:
>
>> some times it shows me message to "force to close" without any changes to
>> code
>>
>
> Debug your code 
>
>
> -
>  TreKing  - Chicago
> transit tracking app for Android-powered devices
>
>
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Re: [android-developers] Using a 9 patch as a listSelector affects padding

2011-04-05 Thread Justin Anderson
Without showing us what you are doing exactly (i.e. some code), you aren't
going to get a good answer.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 11:37 AM, jsera  wrote:

> I don't want this. How do I prevent the 9 patch from adding padding to
> the ListView.
>
> I have NO, repeat, NO pixels on the bottom, or the right hand side,
> which the docs say add padding. They are not there.
>
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Re: [android-developers] How to Position a android button properly?

2011-04-05 Thread Justin Anderson
*> You can do this by setting the margins appropriately*

It would probably be better to do this using layouts appropriately.  But I
like TreKing's answer... It answers the OP's question quite nicely.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Tue, Apr 5, 2011 at 11:47 AM, Cliff Davies wrote:

> You can do this by setting the margins appropriately
>
>
> On Tue, Apr 5, 2011 at 6:16 PM, TreKing  wrote:
>
>> On Sun, Apr 3, 2011 at 2:18 PM, Ibrahim Khan wrote:
>>
>>> Does anyone know how to position a android button exactly where you want
>>> it?
>>>
>>
>> Yes.
>>
>>
>> -
>>  TreKing  - Chicago
>> transit tracking app for Android-powered devices
>>
>>
>>  --
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>
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[android-developers] Re: Blowfish encryption

2011-04-05 Thread Sudhakar Chavali
You can always go with AES or 3DES algorithm. I would always prefer
AES over 3DES when it meant for local storage and security is
concerned. As a blackberry developer I would prefer using 3DES
(Because it was one of the practice adopted by Blackberry world) when
it is meant for data transfer over net. I continued the same practice
for Android applications too. But if you are not concerned with very
high security DES is OK, but I have not tested that.

http://www.tutorials-android.com/learn/How_to_encrypt_and_decrypt_strings.rhtml

One more thing is never forget about bouncy castle API it shall
support all most all preferred encryption techniques.


http://stackoverflow.com/questions/3150830/android-encryption

Best Regards
Sudhakar Chavali




On Apr 5, 1:17 pm, madushanka  wrote:
> can i use the Blowfish encryption algorithm to encrypt and decrypt the
> files? i read that Android SDK not support to the Blowfish
> encryption.  If so what is the good algorithm should i use? Please
> give me some detail description.

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Re: [android-developers] How to Position a android button properly?

2011-04-05 Thread Cliff Davies
You can do this by setting the margins appropriately

On Tue, Apr 5, 2011 at 6:16 PM, TreKing  wrote:

> On Sun, Apr 3, 2011 at 2:18 PM, Ibrahim Khan wrote:
>
>> Does anyone know how to position a android button exactly where you want
>> it?
>>
>
> Yes.
>
>
> -
> TreKing  - Chicago
> transit tracking app for Android-powered devices
>
>
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[android-developers] Using a 9 patch as a listSelector affects padding

2011-04-05 Thread jsera
I don't want this. How do I prevent the 9 patch from adding padding to
the ListView.

I have NO, repeat, NO pixels on the bottom, or the right hand side,
which the docs say add padding. They are not there.

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[android-developers] Blowfish encryption

2011-04-05 Thread madushanka
can i use the Blowfish encryption algorithm to encrypt and decrypt the
files? i read that Android SDK not support to the Blowfish
encryption.  If so what is the good algorithm should i use? Please
give me some detail description.

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Re: [android-developers] about unexpected behavior of android program

2011-04-05 Thread TreKing
On Sun, Apr 3, 2011 at 3:39 PM, Saurabh Patil wrote:

> some times it shows me message to "force to close" without any changes to
> code
>

Debug your code 

-
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[android-developers] Blowfish encryption

2011-04-05 Thread madushanka
can i use the Blowfish encryption algorithm to encrypt and decrypt the
files? i read that Android SDK not support to the Blowfish
encryption.  If so what is the good algorithm should i use? Please
give me some detail description.

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Re: [android-developers] How to Position a android button properly?

2011-04-05 Thread TreKing
On Sun, Apr 3, 2011 at 2:18 PM, Ibrahim Khan  wrote:

> Does anyone know how to position a android button exactly where you want
> it?
>

Yes.

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[android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread Leo

I agree with the sentiment of the post.There is definitely a lot of
scope for improvment in layouts. If layout designing was on par with
other technologies it would make life easy for a lot of developers.

It is not just a matter of learning xml. I know xml fully well, and
haven't used the gui tool yet. I only create layouts with handwritten
xml. But when you encounter two attributes like "gravity" and
"layout_gravity" you scratch your head and  question why the names are
not more intuitive (for something that sound so close).

On Apr 5, 9:36 am, TreKing  wrote:
> Comparing ADT to Visual Studio is a little ridiculous. Using a .Net language
> like C# in VS to design a GUI is a thing of beauty, but it's gotten to its
> current point of sophistication after *a lot* of time, money, and
> engineering effort. This is one of Microsoft's premier products and they've
> been perfecting it for a long time and do so because it makes them a lot of
> money.
>
> Considering how long it's been around and the limited resources (I assume, I
> don't know for sure) that are available for ADT, it's pretty damn good.
>
> Honestly, this thread kind of reminds me of the type of whiny users who
> would leave 1-star ratings for an image editor app because it's not as good
> as PhotoShop. Most of us have gotten these kinds of "reviews" and it's
> freaking annoying.
>
> Complaining and comparing the tool to VS without even clarifying what the
> issues are doesn't help anyone. Leave some useful, constructive criticism
> for the developers. Like I said before, they're on this list and are very
> responsive.
>
> Also, isn't it open-source? So if it's not good enough for you ... well, um
> ... quit yer bitchin' and contribute to making it as it good as you think it
> should be, eh? :-)
>
> --- 
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Re: [android-developers] can't find my location through gps

2011-04-05 Thread TreKing
2011/4/2 henry12 

> Location location=locationManager.getLastKonwLocation(provider); i find
> that location==null; through my G4 i can find my location but int System 1.5
> i find nothing,who can tell me why?


If by "System 1.5" you mean the emulator, there is no last known location
until you set it with the Emulator control.

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Re: [android-developers] FACEBOOK ANDROID SDK API Problem to get access token

2011-04-05 Thread TreKing
On Tue, Apr 5, 2011 at 11:30 AM, elioncho  wrote:

> Does anyone knows a workaround for this?
>

Ask on a forum dedicated to the Facebook API. This group is for the Android
SDK.

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Re: [android-developers] App shows up on PC search but not on mobile device search

2011-04-05 Thread TreKing
On Sat, Apr 2, 2011 at 4:22 AM, Godalot  wrote:

> Anybody know what's up?


Android Market search is crap.

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[android-developers] Re: Activity lifecycle

2011-04-05 Thread Hari Edo

On Apr 4, 10:29 am, Gino  wrote:
> In my tests, it looks like onSavedInstanceState() does not get called
> when switching from portrait to landscape mode, or vice versa.

There is no 'onSavedInstanceState' method in Activity.
Is that a typo in your question, or a typo in your code?
Did you mean 'onSaveInstanceState'?

Eclipse will put a little arrow in the left margin if you
are correctly overriding a base class's method.  You can
of course make a method of any name you want, but there is
a very small likelihood that it will ever get called.

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Re: [android-developers] Make Text View Editable upon longclick

2011-04-05 Thread TreKing
On Sat, Apr 2, 2011 at 11:00 PM, Srinivas VG
wrote:

> But I was unable to perform the function...plz let me know if there are any
> other approaches...
>

Swap the TextView out with an EditText.

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Re: [android-developers] Keycode EVENTs

2011-04-05 Thread TreKing
On Mon, Apr 4, 2011 at 12:41 PM, kiros88  wrote:

> Iono if it is KEYCODE_HOME cuz when i try to manipulate like small task
> while keeping it the same it won't do it.
>

If you're trying to do what I think you're trying to do, you can't.

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Re: [android-developers] Layout and GraphicsView

2011-04-05 Thread TreKing
On Mon, Apr 4, 2011 at 11:20 AM, henry  wrote:

> I need to add two buttons and one textView with a Graphicsview.
>

What is a "Graphicsview"?


> How do I do this?
>

Read the documentation?


> I noticed an expert, Tony Obrien, has an code example, Could you share with
> me?
>

If *you* noticed the example, why do you need *us* to share it with you?

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Re: [android-developers] Re: Activity lifecycle

2011-04-05 Thread TreKing
On Mon, Apr 4, 2011 at 9:29 AM, Gino  wrote:

> In my tests, it looks like onSavedInstanceState() does not get called when
> switching from portrait to landscape mode, or vice versa.
>

Do you have any flags set to lock the orientation? Rotating the device
always causes a destroy -> recreate under normal circumstances, AFAIK.

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Re: [android-developers] Android Tutorial

2011-04-05 Thread TreKing
On Tue, Apr 5, 2011 at 11:49 AM, Vikash
wrote:

> Can any body tel give me any link og android tutorial. so that i can start
> Android application building??
>

google.com

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[android-developers] Android Tutorial

2011-04-05 Thread Vikash
Hi

Can any body tel give me any link og android tutorial. so that i can
start Android application building??


Thanks

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[android-developers] Re: Continuously running service.

2011-04-05 Thread Nick Kulikaev
Did you consider a bit different approach and use alarm manager to wake up 
your app "after regular interval"? If you only need to send device location 
to the server this should work just fine. 

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[android-developers] OpenGL ES for Android tutorial

2011-04-05 Thread J
Hi,

  anybody can sugest a tutorial for OpenGL ES on Android?

  The official documentation is not very extensive...

Thanks,
J

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Re: [android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread TreKing
Comparing ADT to Visual Studio is a little ridiculous. Using a .Net language
like C# in VS to design a GUI is a thing of beauty, but it's gotten to its
current point of sophistication after *a lot* of time, money, and
engineering effort. This is one of Microsoft's premier products and they've
been perfecting it for a long time and do so because it makes them a lot of
money.

Considering how long it's been around and the limited resources (I assume, I
don't know for sure) that are available for ADT, it's pretty damn good.

Honestly, this thread kind of reminds me of the type of whiny users who
would leave 1-star ratings for an image editor app because it's not as good
as PhotoShop. Most of us have gotten these kinds of "reviews" and it's
freaking annoying.

Complaining and comparing the tool to VS without even clarifying what the
issues are doesn't help anyone. Leave some useful, constructive criticism
for the developers. Like I said before, they're on this list and are very
responsive.

Also, isn't it open-source? So if it's not good enough for you ... well, um
... quit yer bitchin' and contribute to making it as it good as you think it
should be, eh? :-)

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Re: [android-developers] Re: (File export) What's going on with my code?[NEED HELP]

2011-04-05 Thread Alaeddine Ghribi
So i just have this problem to solve now. I'm trying everything, followed
this link(http://www.brighthub.com/mobile/google-android/articles/33240.aspx)
as well, and always have the problem of sdcard not mounted!I verified with
Settings-Storage and it indicated "unavailable" . Any idea ?
Thank you.

2011/4/5 Kostya Vasilyev 

> 05.04.2011 15:47, Alaeddine Ghribi пишет:
>
>
>> However, i'm facing a problem when writing the file to the SDCARD. I have
>> permission denied and "SDCARD not mounted" exception.
>> Here is the code:
>>
>>  Do you have a memory card in the phone?
>
> If you do, make sure it's not mounted as a disk drive by your computer. If
> it is, use the phone's menu to disable this (this is manufacturer dependent,
> look for a status bar notification).
>
> Finally, make sure that the  is outside your  tag,
> and directly inside .
>
> --
> Kostya Vasilyev -- http://kmansoft.wordpress.com
>
>
> --
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[android-developers] FACEBOOK ANDROID SDK API Problem to get access token

2011-04-05 Thread elioncho
Hello,

I've been using the Facebook class on the FACEBOOK ANDROID SDK to sign
up users with Facebook on my Android app. The authorize method has an
onComplete callback where I call the getAccessToken method and it just
works. The problem that I encounter right now is when I call the
dialog method to post a message to the user wall. Sometimes the user
may not be login to facebook and once the "feed dialog" is called it
shows first the authorize or "sign up" dialog. My guess is that I
should also be able to call the getAccessToken on the onComplete
callback of the dialog but nothing is returned. Does anyone knows a
workaround for this?

Elioncho

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[android-developers] Replace ADBD on emulator

2011-04-05 Thread TheVirus
I am trying to debug some adbd stuff for an app I'm writing but I need
more debug output. I've compiled adbd from AOSP source but cannot find
out how to overwrite it on the emulator. I've copied it to /sdcard and
tried copying it but when I restart the emulator, it reverts. It seems
the emulator can't properly close when I remount the rootfs with rw
permission and I'm not sure why.

I looked into building yaffs2 into my kernel but the documentation is
outdated and I'm not sure how to do it.

I'm on Ubuntu 10.10.

Thanks

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[android-developers] Re: Response time for web app on android

2011-04-05 Thread Maps.Huge.Info (Maps API Guru)
Is it slow on the emulator only? What device are you testing with?

-John Coryat

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[android-developers] Response time for web app on android

2011-04-05 Thread cipher_neo
I have a small javascript keypad which is used for loggin into a web
application.

It is very responsive on the desktop, but when I view the web app
through the browser in the android tablet, the response is sluggish.

I need to be able to make the keypad very responsive, it will serve as
a kind of calculator in the web app, and a user should be able to tap
the buttons pretty quickly.

I simply have each number in the keypad wrapped in a div which has an
onclick event launched every time a key is clicked, which, in turn,
displays the key that has been pressed.

Is there any way to increase the responsiveness of it?

thanks

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Re: [android-developers] Re: Android Layouts Are Horrible

2011-04-05 Thread Chris Stewart
At the end of the day, it comes down to an allocation of resources on
Google's part.  I'd much rather have them spending time innovating Android,
it's APIs, the Android Market, and so forth, rather than building a better
GUI editor because people don't want to put in the time to learn how to do
it.  There are beautiful user experiences on the Android platform -- so it's
a matter of putting away the "hold my hand" mentality of Visual Studio and
learning how it's done.

Would I like a better editor?  Of course.  But not at the expense, or
opportunity cost, of innovating in more compelling areas of Android.

--
Chris Stewart
http://chriswstewart.com



On Tue, Apr 5, 2011 at 11:37 AM, Chris Stewart wrote:

> > I lol'd...
>
> +1
>
> --
> Chris Stewart
> http://chriswstewart.com
>
>
>
> On Tue, Apr 5, 2011 at 11:30 AM, nation-x wrote:
>
>> I lol'd...
>>
>> On Apr 5, 8:25 am, Craigbtx  wrote:
>> > I agree with Dirk and others. After using Microsofts development
>> > environment, Visual Studio and asp.net for me, there is no reason to
>> > code database connections, html tables of data etc., sql update,
>> > delete and insert commands. If you know them that is great and it is
>> > helpful. But by having a full mature visual development environment
>> > you can concentrate on the application and not the code, unless
>> > necessary. I have developed a fully functional asp.net application
>> > with 53 database driven pages with lists and forms with full insert
>> > update and delete capabilities, full security with logins, retrieve
>> > passwords, create new users all in 2 weeks.  No code!
>> >
>> > Later we added business rules and error trapping but what a head
>> > start. If needed then you dig into code but use the built in mature
>> > tools to the fullest. I had a problem once and got answers of 150
>> > lines of code. The solution was 1 line of code.
>> >
>> > We do not need to reinvent the wheel on every application. Thirty
>> > years ago we had database application software that didn't require you
>> > to code database connections, insert, deletes and update statements,
>> > button clicks etc. I hope we have progressed farther that that.
>> >
>> > Eclipse is the best visual environment for Android code but far from
>> > Microsofts Visual Studio development environment.
>> >
>> > Ever seen app_inventor, visual environment from Google? Interesting. I
>> > wonder if it will ever be released? It may be too visual and maybe no
>> > as powerful, butinteresting none the less.
>> >
>> > On Apr 5, 1:19 am, dirk  wrote:
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>> > > Hold on a minute. I really don't care the least bit about underlying
>> > > code, that is, the XML that's generated by a really good design tool.
>> > > Saying you should have to learn the XML (in this case) is like saying
>> > > you have to learn the bytecode that's generated from the java code.
>> > > Sure, you always need understand the structure, but with good tools,
>> > > you can _focus_ on the structure and not worry about the details.
>> >
>> > > On Apr 4, 7:01 pm, Robert  wrote:
>> >
>> > > > Layout is part of development. Having tools to help with that are
>> aids
>> > > > but should not be used as an excuse not to learn the underlying
>> code.
>> > > > THe designer tools only generate the structures based on the rules
>> > > > programmed into them. You will always have a more detailed level of
>> > > > control by going to the lowest level available.  Learn it and it'll
>> > > > make you a better developer and your programs to be more
>> > > > efficient. Using the higher level tools makes you only as
>> > > > efficient at they are.
>> >
>> > > > Yes, it takes time and yes you have to learn it but that's what
>> being
>> > > > a real developer is all about.
>> > > > Robert- Hide quoted text -
>> >
>> > > - Show quoted text -
>>
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>>
>
>

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Re: [android-developers] Problem with activity group

2011-04-05 Thread TreKing
On Tue, Apr 5, 2011 at 12:20 AM, Laxmi Verma
wrote:

> Is there any other option available instead of ActivityGroup to change the
> views in the tab.
>

Yes, use Views or Fragments, as I said.


> If yes, then please provide some link or some code example on it.
>

Look through the documentation for TabView or Fragment. You should find
plenty of info.

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