[android-developers] Example CI setup with Jenkins and Git?
I'm looking for a best-practice CI approach for Android apps using de-facto standard Jenkins, Git and of course Gradle. From what I've seen in this regard so far (and my own dabbling), Gradle is a step back to Ant days, as every project ends up with ugly and custom scripting. My current setup revolves around a /master branch where new work makes it into (merged from /feature branches). A push to /master triggers Jenkins into doing building/verification (debug build), but no actual artefact distribution (looking into pushing -SNAPSHOT's to a Maven repo). At my discretion, I merge from /master to /test, which triggers Jenkins into running Lint and building all flavours of my app, signs etc. (beta build) and distribute via bash/curl commands (looking into pushing -BETA's to a standard Maven release repo). Last but not least, I merge from /test to /release, which makes Jenkins do final builds (looking into publishing to the Play Store using Google API). I'd love to hear your story, what do you consider a good CI "release train" for Android and do you have public examples to point at? Thanks in advance. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
[android-developers] Re: Flash for android
AFAIK, there is no downloadable version of Flash that can be applied to arbitrary Android devices the way you can download flash to PCs. Which is funny. You can often dig into a sophisticated community ROM's (i.e. Cyanogen's) and extract certain applications and put them on your own handset. The legality and feasibility of this approach is a gray zone AFAIK but that might be ok for you. /Casper --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Trying to get Javascript on Android
I asked a similar question a few weeks ago with no answer. I am using JQuery for some animation on a 1 sec timer which also fails in the Android browser. The only thing I can imagine is that we run into some kind of JavaScript speed limitation, exhausted javascript message pump or something like that. I plan to look more into this over the weekend. My JQuery code also works fine in the emulator, does yours? /Casper On 18 Sep., 10:31, ebisudave ebisud...@gmail.com wrote: Hello Android developers, By way of introduction, please know that I'm a complete newbie when it comes to JavaScript. I'm a web designer who can program a little. But I've only just started playing with JavaScript about four days ago. I made a JavaScript slider with Yahoo's User Interface library:http://developer.yahoo.com/yui/slider/ My version of the slider is here on this page:http://karamoh.com All I did was change the graphics a bit. It works in FireFox so I assumed it would just magically work in Android. But it doesn't. I found this thread in this forum:http://groups.google.com/group/android-developers/browse_thread/threa... Which says that JavaScript should just work. But it also says that setJavaScriptEnabled set to true. As a total JavaScript newbie, I don't quite get what that means. (I don't think it means the device's browser settings, which, by the way, I have triple-checked to ensure that I have my Android device set to use JavaScript. My testing device is an NTT DoCoMo HT-03A, called the HTC Magic in other countries). Is that a setting that needs to be called in the JavaScript or the web page itself? Seems odd that you might need a call within a script to allow the script to be called. I think I'm missing a basic concept here. Can anyone enlighten me? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Trying to get Javascript on Android
Oh certainly, but as I said, it works in the emulator. So currently I don't think my problem is due to heavy javascript usage. I don't want to steal the thread from ebisudave, but as an example of the kind I have trouble with, take a look at the top chart here (animated jquery sparkline example): http://omnipotent.net/jquery.sparkline/ It work in Firefox etc. as well as the emulator, but not on my physical Magic device. /Casper On 18 Sep., 21:59, Maps.Huge.Info (Maps API Guru) cor...@gmail.com wrote: I think a lot of developers, especially ones from the web world, forget that these mobile devices are like desktop computers of the mid-90's in power and speed. Trying to get a complex JavaScript application to run on the phone is probably going to be disappointing. Just because it runs on FF with your quad core monster doesn't mean it will do anything but cry for momma on the actual mobile device. -John Coryat What Zip Code? Radar Now! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to display an arraylist
You can always log the content and use LogCat to view the ouput. Or you could create a test Intent for the purpose: public class DumpArray extends ListActivity{ public void onCreate(Bundle savedInstance){ super.onCreate(savedInstance); setListAdapter( new ArrayAdapterString(this, android.R.layout.simple_list_item_1, myArray); } } /Casper On 9 Sep., 16:18, sweet brou...@gmail.com wrote: Nobody can help me ? On 9 sep, 09:30, sweet brou...@gmail.com wrote: Hello i'm new to android developping and i've done a function which return an arraylist type ArrayListArrayList. I would like to display this array list for see if my function work. Can you help me ? Thanks Sweet --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to display an arraylist
Oops, that should say Activity rather than Intent: Or you could create a test Intent for the purpose: Double oops, I did not see you wanted to display ArrayListArrayList? . --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: JSR - Does Android have a list of JSR's ?
Apache Harmony does implement the umbrella JSR's that makes up Java. Two problems though, 1) Android includes a subset of Harmony and 2) Technically Harmony is not Java as Sun has been unwilling to grant them that status. /Casper On 6 Sep., 12:23, Mark Murphy mmur...@commonsware.com wrote: Singelton wrote: JSR - Does Android have a list of JSR's ? Not really. Android itself does not implement JSRs. Apache Harmony, the source of Android's Java class library, might. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://twitter.com/commonsguy _Android Programming Tutorials_ Version 1.0 In Print! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Android's Safari/khtml browser and JQuery
I have a small browser based monitoring application that uses JQuery (and more specifically the Sparklines chart plugin) to draw onto the screen. While the drawing initially works, there seems to be an issue with event handling and JQuery since the chart is not updated (sometimes I get sporadic updates). The problem can be observed by going to the sparklines site: http://omnipotent.net/jquery.sparkline/ The top-most demo, mouse speed, does not update when using Safari/ Khtml. It does appear to work in the emulator, apart from the fact that it does not receive mouse events so only draws a horizontal line. So the question is, am I (or the Sparkline plugin) perhaps stressing the browser event loop and if so, is there a way to find out? Have anyone else had trouble with JQuery event handling inside the Android browser? Thanks, Casper --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Emulator overclocking?
While I really like the emulator and how realistically it mostly behaves, at prototyping/RAD times I wish I could over-clock it and have to wait less for it. Not so much an issue on a full size desktop, but I do find it odd how slow it is on a Core II Duo 1.2GHz considering the performance I get when firing up a full fledged Windows in VirtualBox. Has the QEMU emulator been slowed down such as to better mimic the typical real hardware? And if so, is there a way to tweak this? /Casper --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Emulator overclocking?
Thanks Dianne. Yes, the fastest for me currently is to use an overclocked (528MHz) G2. /Casper On 27 Aug., 19:00, Dianne Hackborn hack...@android.com wrote: No, it is not slowed down, it is running as fast as possible. Emulators are pretty intrinsically not able to use multiple processors, so you are emulating a ~400MHz CPU on a 1.2GHz CPU, so it is unlikely you'd get the same performance as real hardware. Your comparison to VirtualBox is misleading because afaik know it is a virtualization solution, not emulation -- the code of the virtual environment is the same x86 code that the host CPU runs. You may want to try just developing directly against a real device. It may run faster than the emulator on your PC, and the development environment is nearly the same. On Thu, Aug 27, 2009 at 6:16 AM, Casper Bang casper.b...@gmail.com wrote: While I really like the emulator and how realistically it mostly behaves, at prototyping/RAD times I wish I could over-clock it and have to wait less for it. Not so much an issue on a full size desktop, but I do find it odd how slow it is on a Core II Duo 1.2GHz considering the performance I get when firing up a full fledged Windows in VirtualBox. Has the QEMU emulator been slowed down such as to better mimic the typical real hardware? And if so, is there a way to tweak this? /Casper -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: MyTouch Lag Problems
Never heard of that issue anywhere, but the screen is obviously less sensitive at the edge of the screen - though particular noticeable when using the spacebar on the soft-touch keyboard. /Casper On 25 Aug., 20:35, Chris Stratton cs07...@gmail.com wrote: On Aug 25, 1:04 am, Mike michaeldouglaskra...@gmail.com wrote: Hi, I am the creator of WordUp! This game has done well, and I have had next to no complaints related to performance on the G1. Around July of this year, which, coincidentally, is when the MyTouch hit the market, I noticed people leaving feedback mentioning that my game was laggy. I did some research, and what I am finding is that there are a lot of people on the Tmobile forums complaining about the MyTouch as it relates to performance. See this thread as an example:http://forums.tmonews.com/index.php?topic=10263.0 Seems what is really needed over on those forums is perhaps a tool for collecting and submitting ddms logs? I'm downloading your game to try and will try to get you a log extract via email if I run into any problems and see anything relevant in the log. One oddity on the mytouch I haven't head mentioned but assume is widely know: the capacitive screen doesn't work too well unless you are holding the phone - if it's sitting on something and you poke it, it often doesn't register a touch. I could see that sometimes being mistaken for lag. I wonder if this will cause problems with some protective sleeves if they are too dielectric --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Time to first screen, boot-up time and app-start time?
Yeah it might not be terribly important, but it does leave a bad impression when showcasing the device. I mean, my Magic takes 1min 10sec to get to the SIM-unlock screen. A full fledged Ubuntu *nix takes about 40 sec, iPhone *nix about 42 sec and Samsung 10 wifi picture frame *nix takes about 20 sec. I have always been wondering whether it's the Dalvik VM that does it, considering that Java applications in general aren't exactly known for their rapid startup times. People who have digged into Dalvik aren't overly impressed when compared to similar technologies: http://www.koushikdutta.com/2009/01/dalvik-vs-mono.html /Casper On 26 Aug., 01:29, Yusuf Saib (T-Mobile USA) yusuf.s...@t- Mobile.com wrote: The Android OS takes a long time to boot, particularly on a device which is much slower than a desktop. Apps don't take so long. Android was designed to do other things well; boot time doesn't appear to be a priority. There is plenty of info on how to boot Linux fast, both on devices (http://moblin.org/projects/fast-bootandhttp://www.mvista.com/sol_detail_mobile.php) and in general (http:// lwn.net/Articles/299483/). It depends on your priorities. Of course if you could optimize Android's boot time AND get Google to accept the patch, all the better. Yusuf Saib Android ·T· · ·Mobile· stick together The views, opinions and statements in this email are those of the author solely in their individual capacity, and do not necessarily represent those of T-Mobile USA, Inc. On Aug 25, 2:27 pm, mstu...@googlemail.com mstu...@googlemail.com wrote: Thanks Chris! Some questions regarding your response: Do you know the reason why Android is so slow on start-up? Do you think it's possible to speed up Android by preventing certain applications loading by default and applying some of the fast booting improvements in order to drastically decrease boot-up time? I just found an article saying boot-up time is normally 10 sec. Is it actually the booting process of the kernel, start-up of the dalvik vm or application start-up which takes so long? Matthias On Aug 25, 9:09 pm, Chris Stratton cs07...@gmail.com wrote: On Aug 25, 4:39 am, mstu...@googlemail.com mstu...@googlemail.com wrote: at the moment I am thinking about a new app and need some information to decide whether to develop on Android or an alternative OS. I am particularly interested in time to first screen, boot-up time, time to first Audio and app-start (can be any from the android market or even one of the pre-installed ones) time? Does anyone know a source or perhaps measured those numbers? If you literally want to be booting the operating system often, I don't think you want android but some more simplistic embedded linux with some of the recent generic-linux fast booting improvements applied. Android is pretty slow to start up after a power cycle or true reset, but the devices it is running on don't usually get turned off very often, they just move between sleep and wake states. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: unsubscribe to group mot working
While we're pointing out things that do not work: The link to the FAQ section sniffs out my locale and directs me to a non-existing: http://developer.android.com/intl/da/guide/appendix/faq/index.html Same thing happens when clicking the Groups overview: http://developer.android.com/intl/da/community/index.html /Casper On 21 Aug., 09:47, Ehab Bassilli ehab.bassi...@googlemail.com wrote: Hi, I cannot unsubscribe to this group. When sending an email to the unsubscribe account, it is being rejected. If google are reading this could you fix it? Also your ADC2 rules are unfair. Just for your information. Thanks On Aug 21, 2009 6:40 AM, bear tung beart...@gmail.com wrote: I want to draw some Drawables in a view, for example like Rect. Then I want to make a totate animation for each Rect when it's be clicked. I try to use RotateAnimation, but it not work. It look likes only can make a View rotating. so, how can I make this work? thanks a lot Bear --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Multi-touch
I wonder if x2 and y2 of MotionEvent could be fetched by means of reflection, using setAccessable() and then uptain their values. A SecurityManager might get in the way though?! /Casper On 17 Aug., 21:09, Marco Nelissen marc...@android.com wrote: That webpage doesn't appear to exist. On Mon, Aug 17, 2009 at 11:41 AM, Hekkikaye...@gmail.com wrote: Hi, I've turned quite a lot to find info and how to for multitouch, so i finally made my own. The answer is : Multitouch is already usable in Android SDK : http://www.alicesbiscuit.com/android-sdk-multitouch-workaround.html Hope that helps Yahel On 29 juil, 19:35, Marco Nelissen marc...@android.com wrote: This was discussed a few days ago. Search the archive. On Wed, Jul 29, 2009 at 4:33 AM, Anastasiya anastasiya.drem...@gmail.comwrote: Hi. Does Donut really support multi-touch? If yes, where I can find this support in code? Thanks. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Multi-touch
Aw bummer. That would've made for a fun evening. /Casper On 17 Aug., 21:44, Jason Proctor jason.android.li...@gmail.com wrote: update: i'm not seeing the x2 and y2 coordinates in event.toString(), at least on a release cupcake kernel. maybe the guy was using an older kernel, with residual code following the (presumed) removal of the multitouch stuff? (and this now gels with the other multitouch hack, which is a relief of sorts...) I wonder if x2 and y2 of MotionEvent could be fetched by means of reflection, using setAccessable() and then uptain their values. A SecurityManager might get in the way though?! /Casper On 17 Aug., 21:09, Marco Nelissen marc...@android.com wrote: That webpage doesn't appear to exist. On Mon, Aug 17, 2009 at 11:41 AM, Hekkikaye...@gmail.com wrote: Hi, I've turned quite a lot to find info and how to for multitouch, so i finally made my own. The answer is : Multitouch is already usable in Android SDK : http://www.alicesbiscuit.com/android-sdk-multitouch-workaround.html Hope that helps Yahel On 29 juil, 19:35, Marco Nelissen marc...@android.com wrote: This was discussed a few days ago. Search the archive. On Wed, Jul 29, 2009 at 4:33 AM, Anastasiya anastasiya.drem...@gmail.comwrote: Hi. Does Donut really support multi-touch? If yes, where I can find this support in code? Thanks. -- jason.software.particle --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: any development book for new guy?
I second the recommendation for Mark Murphy's books. I wish I had known about these before investing in other ones. Small mini-review to explain why on my blog: http://coffeecokeandcode.blogspot.com/2009/08/android-books-review.html /Casper On 14 Aug., 08:42, Barry Wei barrywei.uyg...@gmail.com wrote: could anyone send me some e-book about develop android application? thanks a lot. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: any development book for new guy?
Whoa, please don't put words in my mouth. I know you've answered my question regarding the subject since. It doesn't really have much to do with the book review but I will go ahead and update my entry anyway. Peace. :) /Casper --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: how to get notified(or Listen) for the changes in SD card
Filesystem monitoring is only provided in Java in the NIO2 stuff coming with Java 7. Android supports a subset of Java 6 so perhaps you can port this over yourself by looking at their source. As far as I know though, even the NIO2 will often need to use constant polling which would absolutely kill the battery life of an Android device I think. So the real question is whether it's possible to hook into some native Android services and be notified regarding writes to /sdcard but I fear, if even possible, this require a rooted phone. /Casper On 13 Aug., 21:05, Mapara,Harshit Nitinkumar hnmap...@gmail.com wrote: Hi All, I am creating an app and the requirement is - I have to listen to the SD card for new data comes in. Whenever a new file is downloaded into SD card , I want to be notified. (or say , I want to listen for changes) I searched, but can't get any useful help. Please help me in this issue. Any code sample, link will be nice to have. Thanks Harshit --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Android Market timeline
Danish consumer/developer chiming in here. It IS a major problem and one Google aught to treat as such if they wish to see Android flourish. I had to root my phone just so I could buy GPS software to bring along for a summer roadtrip! I can only guess that Google is handling infrastructure and architecture but the rest is negotiated with operators, keeping in mind that the US marked is extremely heavily subsidized and controlled by operators (no tethering, no VoiP etc.). However, it still aught to be possible for people to access all applications and pay via Google checkout. /Casper On 10 Aug., 19:51, Simon Taylor unixc...@gmail.com wrote: That doesn't make any sense. It's up to google to decide when the android market will have paid apps, not individual operators. Android devices have been available here for months and fortunately we don't have this carrier 'exclusivity' system, so you can easily buy the phone independent of operators. The main holdup I can see is that google has to setup agreements with the local banks to process the payments and what commission gets paid etc. On Mon, Aug 10, 2009 at 7:05 PM, Touch-Market touchmar...@gmail.com wrote: Hi ST, Timelines are defined by carriers operators of each country. So, the best would be to ask support of the operators you know will sell Android devices. Regards, Touch-Market Visit us atwww.touch-market.com A Website dedicated to YOU developers, A Place for ALL Android users. On Aug 10, 4:45 pm, ST unixc...@gmail.com wrote: Does anyone know if some time-line exists for when paid apps will be available in which countries? Specifically, I need to know when I can sell apps in the market in Norway. I have an app completed and waiting but at the moment we can only upload free apps :( Thanks ST --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: T-Mobile MyTouch Emulator Skin
Not sure if it will suit your need, but I did a generic white HTC Magic skin a few months ago: http://coffeecokeandcode.blogspot.com/2009/06/htc-magic-skin-for-android-emulator.html /Casper On 9 Aug., 18:50, droidin.net bost...@gmail.com wrote: I tried to Google for it to no avail. I really need it to make some promos - any hint will be appreciated Thanks, Bo --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] How to trap search button in emulator?
In creating a HTC Magic skin for the Android emulator, I am unable to map the search button in a layout file. It does not appear to be possible, the KeyInfo constants inside skin_file.c contains all other control buttons such as home, back and menu (soft-left). I'm tempted to file a bug report, but surely there's a reason I am not aware of for why it's left out already?! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---