[android-developers] Re: video frame transcoding in android
You have too many questions, just hire someone to do it for you. On Sep 7, 5:45 am, NAVI NEW navi44...@gmail.com wrote: Please help me how to do video frame trans-coding in android -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: how to Change resolution of video by java /Android code
Go away. On Sep 7, 4:16 am, NAVI NEW navi44...@gmail.com wrote: i have a video which have which containing different video resolution, i want give it fix resolution by code.It's possible or not by code -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How is RockPlayer doing hardware decoding?
I believe they're using a customized build of FFMpeg that gets accessed through the NDK. FFMpeg has the ability to do a lot of manipulation with video, audio, and images. On Sep 2, 9:15 am, B.Arunkumar awsnetworkrecor...@gmail.com wrote: Hi, Would somebody be able to guide me on how RockPlayer/MoboPlayer does the hardware decoding of image frames? Thank you, B.Arunkumar -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: HorizontalScrollView Question
Read this: http://blog.velir.com/index.php/2010/11/17/android-snapping-horizontal-scroll/ It should get you going in the right direction. Modify the code on your own to get when you need. On Sep 1, 11:43 pm, Ash anan...@gmail.com wrote: Hi All, How do we detect that the horizontalscrollview has reached the end? I have 2 buttons on either side of the horizontal scroll view which I would like to hide if not required. Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Please see this example when i am taking small file then it works but when taking large video size with 1gb approx then outofmemory error
This is never going to work, you can't allocate that much memory. Push it server-side. On Sep 2, 11:08 am, NaveenShrivastva kumarnaveen.si...@gmail.com wrote: Please help me.. On Fri, Sep 2, 2011 at 12:49 PM, Miguel Morales therevolti...@gmail.com wrote: I don't know what a perfect url is, just look up examples on streaming a file using java. There's hundreds of examples. On Fri, Sep 2, 2011 at 12:17 AM, skink psk...@gmail.com wrote: On Sep 2, 8:58 am, NaveenShrivastva kumarnaveen.si...@gmail.com wrote: Yes i understanding this issue large byte array size overflow how handle here.give me way please or perfect url You *cannot* allocate one gigabyte of memory in small mobile devices. Period. pskink -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- ~ Jeremiah:9:23-24 Android 2D MMORPG:http://solrpg.com/, http://www.youtube.com/user/revoltingx -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: volume control with videoview android
Use the AudioManager. Google it. On Sep 1, 9:20 am, Naveen kumarnaveen.si...@gmail.com wrote: i am using videoview android.accessing videoview id from xml file. now i want android volume control with android videoview . help me. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: convert image to text
Get the SnapIt app from the market. On Sep 2, 10:19 am, Lwe luaisul...@gmail.com wrote: i need some think like take photo from camera and see it as text -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: NullPointer Exception creating MediaPlayer
Try this: MediaPlayer mPlayer = new MediaPlayer(); mPlayer.setDataSource(this,mUri); mPlayer.setOnPreparedListener(this); mPlayer.setOnErrorListener(this); mPlayer.prepareAsync(); private void onPrepared(MediaPlayer mp) { mp.start(); } private void onError(MediaPlayer mp, int a, int b) { //Grab and display error code here } Could be a network connectivity issue. On Aug 31, 4:18 pm, Andrea Stagi stagi.and...@gmail.com wrote: Hi all, I'm trying to stream from an url using this code MediaPlayer mediaPlayer = MediaPlayer.create(getApplicationContext(), Uri.parse(http:// voxsc1.somafm.com:8880)); mediaPlayer.start(); This code works on emulator, on my htc wildfire with 2.3, on another wildfire with 2.2 and other devices, but I get a NullPointer Exception with an LG and a GalaxyTab running 2.2 ... Tried other solutions, using prepared listener too, but nothing changes ... Why this?? Thank you in advance, =.4.S.= -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: volume control with videoview android
And while you're at it, Google the rest of your project too. Your constant posts on this video project are getting old. Read the docs, use Google, and experiment for more than five minutes before asking people to build your project for you. On Sep 2, 3:02 pm, Drezden mmjohns...@gmail.com wrote: Use the AudioManager. Google it. On Sep 1, 9:20 am, Naveen kumarnaveen.si...@gmail.com wrote: i am using videoview android.accessing videoview id from xml file. now i want android volume control with android videoview . help me. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Overlay text and live video in Android
Use a relative layout and place the TextView on top of a custom Camera preview using a Surface. On Sep 1, 6:34 am, 911MIHOP gae.gu...@gmail.com wrote: Hello Drezden, maybe you can help me. I have to solve this issue: I have got a text string, and I would like to overlay it on the live video using Android Camera. Differently by James, my text is already available: I receive it and put it into a string variable BEFORE starting Camera preview. So my problem is just overlaying it on the video. Can you give me any suggestion? Thanks in advance! On Aug 24, 6:29 pm, Drezden mmjohns...@gmail.com wrote: Can't you just use a RelativeLayout and place a TextView on top of the playback surface? On Aug 24, 8:54 am, James james.r...@gmail.com wrote: I need to develop an application that overlaystexton the live video using Android phone camera. Who may help, information or directions? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Encryption
You need to look into what's called symmetrical encryption. Depending on just how secure you need this to be, you could use something as simple as Base64 encoding and decoding or something more robust like PGP. It all depends on how strong you need it to be. On Sep 1, 10:19 am, Gabriel Marchant marchan...@gmail.com wrote: Hi guys, I need help with encryption methods. I would like to encrypt a specific field on a table. The app runs on Android 2.1 and 2.2 Then, I need to decrypt that specific field when the application connects to my remote server. The decryption mus be done at the remote server. Suggestions? THANK YOU Gabriel -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: switching Intents
If you have Activity 'A' running, you can launch a new Activity 'B' without calling finish(). This will place Activity 'B' in the foreground of the app. Then you can call finish() on Activity 'B' and it will take you back to 'A'. Just be aware that if you run out of memory, Activity 'A' may not be there. On Sep 1, 4:49 pm, bob b...@coolgroups.com wrote: Is there a way to switch easily from one Intent to another? I know how to start a new one with startActivity, but I want to know how to go back to an existing one. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Should i resize the bitmap before adding to a ImageView or let the ImageView resize the Bitmap?
Go to the docs and look up BitmapFactory.Options. You can adjust the sample size of the Bitmap to conserve memory. Play with this and the scaling options to get the best performance. On Sep 1, 5:04 am, Benjamin benjaminru...@googlemail.com wrote: Hello friends, i have a simple question: Should i resize a bigger bitmap before adding to a ImageView or let the ImageView resize the Bitmap? What's the right way, regarding performance? Thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Lazy loading in HorizontalScrollView to prevent Out of Memory issue
Are you loading a large number of images into your HorizontalScrollView? If so, then you are probably running out of memory from the Bitmap creation process. You need to subsample them so you aren't loading billboard sized images into your app, like this. BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 2; options.inTempStorage = new byte[16*1024]; Bitmap img = BitmapFactory.decodeStream(getContentResolver().openInputStream(imagePath),null,options); On Aug 26, 1:00 am, himanshu jain himanshu@gmail.com wrote: I want to add lazy loading feature to HorizontalScrollView, It has linearlayout as a child and i am addding to linearlayout, I am interested in listening to the event when the child view is out of the visibility area, I see in linearlayout implementation it does not call either dispatchViewVisibility or onDraw on child view , why i want that because bitmap attached to the child view can be recycled and create bitmap again when child view is visible (well that is a separate part ,How can i create that bitmap very fast, I am planning to use opengl for that) but the question is how can make such custom view. I can not use gallery view because it does not solve my purpose I saw that viewgroup has feature of dispatchingViewVisibility and dispatchOnDraw but not sure how to use that with HorizontalScrollView.? All i am doing to prevent Out of Memory issue Any suggestion and help would be appreciated thanks -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Adding Views into layouts
I have an app in the market right now that uses a custom designed tab bar at the bottom of the screen and a relative layout at the top that acts as an iframe, so this is very doable. In my app I used the LocalActivityManager to load the requested activity and then extract it's main layout, like this: [code] LocalActivityManager manager = getLocalActivityManager(); Intent preloader = new Intent(com.pkg.Foo); View childView = manager.startActivity(preloader.getAction(), preloader.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); frame.removeAllViews(); frame.addView(childView); [/code] Each of the buttons in the tab bar calls to a loading function with the requested Activity name and options like ViewFlipper index or other startup options. After you add the childView to the frame, you can also do something like this to animate in the view. [code] childView.startAnimation(slideLeftAnimation); [/code] The only problem with this approach is that LocalActivityManager has been deprecated as if this month in favor of Fragments and the FragmentManager. So you might want to look into both options and see what works best for your users and app needs. If you look at the demos over at android.com there is a tab example using Fragments. On Aug 25, 1:40 am, Damien Cooke cooke.dam...@gmail.com wrote: Hi all, I am sure what I want to do is possible I think I am going about it the wrong way. I am building a kind-of tab controller. I am attempting to define compound views in XML layouts and I want to import them into my Activity. The idea being that each tab continues to function regardless whether it is visible or not. What I am attempting to do is create a View object and inflate the layout I want into the View Object. Is this the correct approach? (by the way the reason I can not use the tabhost is because the client needs a scrolling tabbar so they can have 10 options on the tab bar, so I have implemented a scrollview containing buttons for the tabbar) The structure will be an array of Views each attached to one of the buttons in the scrollView. When selected the View object (if not already populated) will populate using inflate then become visible. Am I close? Is this the wrong approach? Thanks in advance for any assistance. Regards Damien -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Regular expressions and ICU4C
ICU4C is the C-language library, you need to use ICU4J. I believe you can download the jar here: http://site.icu-project.org/ You can also do most types of RegEx tests using the Pattern and Matcher classes like so: private boolean validEmail(String email) { String emailPattern = ^[\\w\\.-]+@([\\w\\-]+\\.)+[A-Z]{2,4}$; Pattern pattern = Pattern.compile(emailPattern,Pattern.CASE_INSENSITIVE); Matcher matcher = pattern.matcher(email); return matcher.matches(); } On Aug 25, 5:25 am, Mark Carter mjc1...@googlemail.com wrote: I have read that Android uses ICU4C to support regular expressions. Does this mean that the java.util.regex.Pattern class uses ICU4C under the hood? If so, why does \U0002A700-\U0002B73F (or similar \U expressions) not work? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: NullPointerException on displaying ImageView of a bitmap
What is specifically happening in your onCreate method at line 62? That's where the null exception is coming from. Also, you might want to use the BitmapFactory.Options to help in image creation. You can easily tweak the options to get image dimensions without having to create the actual bitmap (see inJustDecodeBounds) and you can adjust the sample size to put less memory strain on your application. Try this: BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 2; options.inTempStorage = new byte[16*1024]; options.inJustDecodeBounds = false; Bitmap b = BitmapFactory.decodeStream(inputStream,null,options); Then test b to make sure it isn't null before loading it into your ImageView. On Aug 25, 10:54 am, Abhi abhishek.r.sha...@gmail.com wrote: Hi I have the following piece of code which is resulting in a NullPointerException and I am not able to understand why. I am able to get the correct size of the bitmap in the Log statement below before displaying the image, so up to that point everything is good. //result is a byte array which contains the jpeg image ByteArrayInputStream inputStream = new ByteArrayInputStream(result); b = BitmapFactory.decodeStream(inputStream); Log.i(TAG, Size of bitmap is + b.getWidth() + x + b.getHeight()); ImageView imageview1 = (ImageView) findViewById(R.id.ImageV); imageview1.setImageBitmap(b); The exception I am getting is below : 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): FATAL EXCEPTION: main 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.android.databasetest/ com.android.databasetest.DatabaseTest}: java.lang.NullPointerException 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 1821) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java: 1842) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.app.ActivityThread.access$1500(ActivityThread.java:132) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.os.Handler.dispatchMessage(Handler.java:99) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.os.Looper.loop(Looper.java:143) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.app.ActivityThread.main(ActivityThread.java:4263) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at java.lang.reflect.Method.invokeNative(Native Method) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at java.lang.reflect.Method.invoke(Method.java:507) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at com.android.internal.os.ZygoteInit $MethodAndArgsCaller.run(ZygoteInit.java:839) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at dalvik.system.NativeStart.main(Native Method) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): Caused by: java.lang.NullPointerException 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at com.android.databasetest.DatabaseTest.onCreate(DatabaseTest.java:62) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java: 1072) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java: 1785) 08-25 11:46:25.578: ERROR/AndroidRuntime(12564): ... 11 more Any help is appreciated. Thanks, AB -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Overlay text and live video in Android
Hmm, it sounds like you want to do video encoding on the fly. That's a pretty intensive process for Android to try and do in real-time. My suggestion would be to look into using FFMpeg and the NDK. Other than that I'm sure how you're going to handle that one. On Aug 24, 6:01 pm, James (Wei-Jie) He james.r...@gmail.com wrote: The text data is pulling from Bluetooth and it needs to be saved (merged) into saved video file. Can I save the TextView data into the video file? On Wed, Aug 24, 2011 at 11:29 AM, Drezden mmjohns...@gmail.com wrote: Can't you just use a RelativeLayout and place a TextView on top of the playback surface? On Aug 24, 8:54 am, James james.r...@gmail.com wrote: I need to develop an application that overlays text on the live video using Android phone camera. Who may help, information or directions? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: how to handle click events for 3x3 image buttons arrays?
Can you create a ListImageButton and add a reference onto it for each of your buttons, then run a loop to assign the onClickListener? Then within the onClick(View v) figure out which button was pressed based on the v value and handle it accordingly? I've done this before when I only want one button selected at any given time out of a large set using something like this: private void setActiveBtn(ImageButton btn){ //deactivate all buttons then reactivate the selection for(int i=0; i buttonSet.size(); i++){ buttonSet.get(i).setSelected(false); } btn.setSelected(true); } On Aug 25, 6:47 am, Hitendrasinh Gohil hitendrasin...@gmail.com wrote: Hi, I am having 3x3 array which contains 3x3 imagebuttons array.I am repeating 3x3 imagebuttons 9 times. how can i handle click events for that? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: ImageView not getting vertically centered
Can you try something like this using centerInParent? ImageView android:id=@+id/preview_image android:layout_width=wrap_content android:layout_width=wrap_content android:layout_centerInParent=true / On Aug 25, 1:39 pm, Manish Garg mannishga...@gmail.com wrote: Hi All, I need to display one image on the screen who's size depends upon the image fetched from the server. It is getting horizontal center but not vertical center. When image size is large then it is displaying fine scroll bar is also coming but when image size is smaller the screen size then I am facing problem. ScrollView xmlns:android=http://schemas.android.com/apk/res/android; android:layout_width=fill_parent android:layout_height=fill_parent style=@style/theme_layout LinearLayout android:layout_width=fill_parent android:layout_height=fill_parent android:id=@+id/imgLayout android:gravity=center ImageView android:id=@+id/documentImg android:layout_width=wrap_content android:layout_height=wrap_content /ImageView /LinearLayout /ScrollView Regards, Manish Garg -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Non-full screen Activity in Honeycomb?
In the Android activity stack there can only be one app running in the foreground (see this http://goo.gl/WyZOx) so this idea won't work as you might be envisioning it. You could modify the UI of your app so that the window and all backgrounds are transparent, but this would only show you the wallpaper and shortcuts below, no interaction would be possible. If you need to run multiple activities at the same time, you might want to look into using a LocalActivityManager to load activities, pull their main view, and load that into a layout. This would be similar to using an iframe in HTML something like this: LocalActivityManager manager = getLocalActivityManager(); Intent preloader = new Intent(com.pkg.Foo); View childView = manager.startActivity(preloader.getAction(), preloader.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); frame.removeAllViews(); frame.addView(childView); frame would be some kind of Linear or RelativeLayout that you could then add a child view to. The more layouts you have, the more pseudo iframes. On Aug 22, 8:10 am, Peter Knego pe...@knego.net wrote: I'd like to have a non-fullscreen Activity only taking about one third of full screen on Android 3+ (Honeycomb), so that other part would be transparent and other apps would show. So my app would actually float above other open apps. Is it possible to have an Activity that only takes 1/3 of the full screen? If possible, is this against Honeycomb UI guidelines? Thanks for your input, Peter Knego BTW, this has also been asked on stackoverflow:http://stackoverflow.com/questions/7147926/non-full-screen-activity-i... -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Overlay text and live video in Android
Can't you just use a RelativeLayout and place a TextView on top of the playback surface? On Aug 24, 8:54 am, James james.r...@gmail.com wrote: I need to develop an application that overlays text on the live video using Android phone camera. Who may help, information or directions? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Apk file size limit / number of files limit
How big are the images you're trying to load? If you're creating Bitmap objects from your resources then you are very likely running out of memory in the process. Look into BitmapFactory.Options and try increasing the sample size to see if that makes any difference. I would also suggest that you look into ways to pull your tiles from the web instead of storing them on the device. You very rarely see apps in the wild that have a larger footprint than 20mb and some devices like the G1 only have 70mb of storage TOTAL for all apps. So you're basically asking someone to remove everything from their device to load your app. On Aug 23, 6:38 am, Raphael André Bauer raphael.andre.ba...@gmail.com wrote: Hi, I am currently developing a PhoneGap application - but I am pretty sure that my problem is way more related to Android than to PhoneGap. My app consists of a directory assets/www/maps. In this folder is a huge amount of image files that are tiles for a map library. My observation is: When the asset folder contains around 80mb of files, the app works nicely both on the emulator and on my nexus one. When it's larger than 80mb it crashes on both devices. the devises are running 2.3.3 Api level 10 (but it happens on 3.2, too). The error messages are not really helpful (error parsing apk file popup on nexus and cannot read Android Manifest via logcat on emulator). I am really a newbie on Android, so I am a bit lost here. I already tried to increase the partition size of my emulator like that: emulator -avd avd -partition-size 2047 - but this did not help. Any pointers how to continue debugging would be really great. If there are any limits on the amount of files / size of an apk let me know. I am not aware of any limits - and afaik the 50mb limit of Android apps distributed via the Android Market was lifted some time ago. Thanks a lot :) Raphael ps. I also cross posted my question at the phongap list:http://groups.google.com/group/phonegap/browse_thread/thread/8333095f... - but got no answer. -- inc:http://ars-machina.raphaelbauer.com tech:http://ars-codia.raphaelbauer.com web:http://raphaelbauer.com -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How Do I compile code that uses Apache Harmony package
I believe that's part of org.apache.harmony.security On Aug 23, 11:24 am, Murthy mavv...@gmail.com wrote: Hi All, I am trying to parse a PKCS7 formatted data using Apache Harmony APIs in Android. What JAR file should I use to compile my code on the command line? Really appreciate your help. Thanks, - Murthy -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Can't get animation to work
ImageView img = (ImageView)findViewById(R.drawable.sleepyhead1); It looks like you're attempting to load an image resource from your drawables instead of the id of your ImageView. On Aug 21, 10:44 am, Kentai kenta...@googlemail.com wrote: Hello Community ^-^ sorry, to bother you with something this simple, but I have just begun working with the language and am inclined to making mistakes all over the palce. After quite a few hours of reading, recoding with different approaches and checking, I have not managed to solve my problem, which is, that starting the activity causes a forced shutdown (The Application... has stopped unexpectedly. please try again). I tried looking for small errors in the manifest and used xml files, but I didn't notice anything yet^^ maby someone here can shed some light on this. the files: ---[blink1.xml]--- animation-list xmlns:android=http://schemas.android.com/apk/res/ android android:oneshot=false item android:drawable=@drawable/sleepyhead2 android:duration=300 / item android:drawable=@drawable/sleepyhead1 android:duration=150 / item android:drawable=@drawable/sleepyhead2 android:duration=100 / item android:drawable=@drawable/sleepyhead3 android:duration=200 / item android:drawable=@drawable/sleepyhead2 android:duration=400 / item android:drawable=@drawable/sleepyhead1 android:duration=250 / /animation-list --[ScreenActivity.java]-- package com.suyasuya; import android.app.Activity; import android.graphics.drawable.AnimationDrawable; import android.os.Bundle; import android.widget.ImageView; public class ScreenActivity extends Activity { public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.app); // Load the ImageView that will host the animation and // set its background to our AnimationDrawable XML resource. ImageView img = (ImageView)findViewById(R.drawable.sleepyhead1); img.setBackgroundResource(R.anim.blink1); // Get the background, which has been compiled to an AnimationDrawable object. AnimationDrawable frameAnimation = (AnimationDrawable) img.getBackground(); // Start the animation (looped playback by default). frameAnimation.start(); } } If this is not enough I can also post my R file and the Manifest. Thank you ^-^ sy, Kentai -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Non-full screen Activity in Honeycomb?
Ah, they snuck that in there when I wasn't looking. That wasn't available when I last needed an activity loading solution. Ok, so check this out now instead of LocalActivityManager (http:// developer.android.com/reference/android/app/FragmentTransaction.html) On Aug 24, 11:29 am, Mark Murphy mmur...@commonsware.com wrote: On Wed, Aug 24, 2011 at 12:27 PM, Drezden mmjohns...@gmail.com wrote: You could modify the UI of your app so that the window and all backgrounds are transparent, but this would only show you the wallpaper and shortcuts below, no interaction would be possible. If you need to run multiple activities at the same time, you might want to look into using a LocalActivityManager to load activities, pull their main view, and load that into a layout. FYI, LocalActivityManager has been deprecated. -- Mark Murphy (a Commons Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy Android Training in NYC:http://marakana.com/training/android/ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Facebook Share Crash in Android application
The Facebook API is pretty well known for errors, bugs, outages, and just random weirdness. I currently have an app that uses Facebook for posting to a users wall and it's not accepting any of the parameters I send like the default message, caption, etc. One day it works.one day it doesn't. You just have to learn to live with it and wrap all of your Facebook code in about ten layers of try/catch statements. Run your app with DDMS open and see which Facebook class/method is causing the problem, then add all the required error checking that the Facebook developers left out, that should at least keep your app from crashing when their API returns garbage. On Aug 24, 9:16 am, rokson kiranrepa...@gmail.com wrote: Hi Friends, I have a problem with Facebook publish in my android application. I implemented Facebook android SDK in my android application for publishing the updates.The application was submitted to android market on march 2011 and working fine with all Facebook activities. But from few days onward my application is getting crashed when user trying to publish a post on wall. Once the user clicked on the share button in Facebook publish window then the user able to see a progress bar for sometime then the crash occurring and user leads to get out of the application all of sudden. My question is why the crash occurring from few days? I did not done any changes in my application. Now it was in the market many are using it. The most important part of my application is Facebook posts now that is not working. I need immediate response on this. other wise I am going to loss users to my application. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: how to retrieve images from a sql database?
I'm not sure why you wouldn't have access to the MediaStore, it's been available since API level 1. If you really want to try putting the images directly in the database, just Google something like Android SQLite Blob because that's what you'll need to use. I'm sure there are examples out there. Make sure to use BitmapFactory Options when recreating your Bitmaps, otherwise you're probably going to crash the app after creating a few Bitmaps because you've completely run out of memory on the device. Good luck. On Aug 23, 8:59 am, Abhi abhishek.r.sha...@gmail.com wrote: @Ibendlin - Yes, SQLite on device is what I meant. Sorry about the confusion @Drezden - I somehow don't have that option to add images to MediaStore, keeping the file path in the SQLite database. I would like to still try retrieving those images stored in the database before deciding which way to really go. Anything you could tell me about doing that? Thanks, AB On Aug 22, 5:45 pm, Drezden mmjohns...@gmail.com wrote: What you're looking for in SQLite is called a BLOB (Binary Large Object) but this is usually NOT recommended, the better approach would be to add the images to your MediaStore and then store the file path in your SQLite database. Then you can retrieve the images as needed from the resource path like this: BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 2; options.inTempStorage = new byte[16*1024]; options.inJustDecodeBounds = false; Bitmap preview = BitmapFactory.decodeStream(getContentResolver().openInputStream(imagePath), null,options); Hope this helps. On Aug 22, 3:04 pm, Abhi abhishek.r.sha...@gmail.com wrote: Hi I have a database of low res images that I am trying to use for one of my applications. What I would like to do is to retrieve the images one by one and display them in a slideshow. I was told that images are stored as byte arrays in sql database. I am new to sql and looking for some direction on how to do this, what query to put and how to extract the byte array from the database for further use. Any help appreciated. Thanks, AB -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: how to retrieve images from a sql database?
What you're looking for in SQLite is called a BLOB (Binary Large Object) but this is usually NOT recommended, the better approach would be to add the images to your MediaStore and then store the file path in your SQLite database. Then you can retrieve the images as needed from the resource path like this: BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = 2; options.inTempStorage = new byte[16*1024]; options.inJustDecodeBounds = false; Bitmap preview = BitmapFactory.decodeStream(getContentResolver().openInputStream(imagePath),null,options); Hope this helps. On Aug 22, 3:04 pm, Abhi abhishek.r.sha...@gmail.com wrote: Hi I have a database of low res images that I am trying to use for one of my applications. What I would like to do is to retrieve the images one by one and display them in a slideshow. I was told that images are stored as byte arrays in sql database. I am new to sql and looking for some direction on how to do this, what query to put and how to extract the byte array from the database for further use. Any help appreciated. Thanks, AB -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: SQLite: Tables not created onCreate without any error
If possible post a complete class file for your database helper, it's really hard to know what's happening when you show random parts from all of your classes. On Aug 22, 4:07 pm, Nico Balestra nicobales...@gmail.com wrote: Ok guys.. I've tried and tried in the hope not to be forced to bother you. but I have to :) I'm trying to do a simple thing.. creating a DB when my activity first starts: @Override public void onCreate(Bundle savedInstanceState) { currenciesDB = new CurrenciesDB(this); currenciesDB.open(); } then in my CurrenciesDB constructor/open: public CurrenciesDB(Context mCtx) { this.ctx = mCtx;} public CurrenciesDB open() throws SQLException { this.dbHelper = new CurrencyStorageHelper(this.ctx); this.db = dbHelper.getWritableDatabase(); return this; } and, as you might reckon, my CurrencyStorageHelper class extends the SQLOpenHelper class and specifically: public CurrencyStorageHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onOpen(SQLiteDatabase db) { super.onOpen(db); Log.d(TAG, Opening the database... + db.getPath() + version + db.getVersion()); db.setLockingEnabled(true);} @Override public void onCreate(SQLiteDatabase database) { database.execSQL(DATABASE_CREATE_1); Log.d(TAG, Creating table... + DATABASE_CREATE_2); database.execSQL(DATABASE_CREATE_2); Log.d(TAG, Creating table... + DATABASE_CREATE_3); database.execSQL(DATABASE_CREATE_3); insertDefinitions(database); insertInitialCurrencies(database); } What is happening here is that despite launcing the CREATE TABLE statements, nothing gets created on the database. After those statements I even insert records using SQLiteDatabase.insert. But nothing happens.. no expections and no records get created. Afterward, when I try to query the DB, I get an option saying that the table I'm trying to query doesn't (obviously) exists. I'm not a newbie developer and I've tried to debug my app as much as I can/know but I have only these clues: 1. During the debug process, the instance of SQLiteDatabase has a mStrackTrace private attribute set to DatabaseObjectNotClosedException, but obviously no cursor has been opened.. yet. 2. The db version gets set to zero :( 3. Same behaviour using the Emulator and my Samsunga Galaxy S2 2.3.3 (hence no wrong configuration of the emulator). If you had patient to go through the entire email I hope you have even one single clue on why this is happening (maybe you experienced the same problem?? ) !! Log.d(Nico, THANK YOU); Nico -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: need help on take snapshot and save
Another user asked the same question, your best option is probably to capture the image path in your onActivityResult from the camera and save this path to the database. Then you can restore this bitmap later by loading it through the BitmapFactory using decodeStream. On Aug 22, 4:45 am, sktniran sktniranjanad...@gmail.com wrote: Hi friends, i want to take snapshot and save it in database in android.i dont have any idea about this. i need some information related to this. can anyone please help to start this application? Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Question about Button
You can create a selector xml file and place resource references for all the different states within it, then use the selector.xml file as your button background. Here is a push-button example ?xml version=1.0 encoding=utf-8? selector xmlns:android=http://schemas.android.com/apk/res/android; item android:state_pressed=false android:drawable=@drawable/ global_btn_off / item android:state_pressed=true android:drawable=@drawable/ global_btn_on / /selector There are many more button states available, look it up in the docs. On Aug 22, 6:58 am, Ash anan...@gmail.com wrote: Hi All, Wondering if anyone can advice me on the following. I wish to create a button which will allow me to have: 1. a color when the button is disabled 2. a color when the button is enabled but idle 3. a color when the button is enabled and pressed 4. a border which will change color upon some external activity. After reading this tutorial (http://blog.androgames.net/40/custom-button-style-and-theme/) I have to able to achieve steps 1-3. However, I am struggling to achieve step 4. Also note that step 4 will need to happen programmatically as my application implements a 3rd party observer which notifies me when a task is active. Can someone please guide me on how to achieve step 4. Ideally I would like to use the shape that is described in the above link with a border which I can control via my code? Please advice. Thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: One User Has a Problem - How do I debug it?
I would think that this user probably has network location and gps disabled so its throwing a null pointer exception when getting their last known position. Check for nulls and display a toast if one is discovered. On Feb 27, 11:27 am, Jake Colman col...@ppllc.com wrote: RK == Rishi Kumar reeesh...@gmail.com writes: RK no, its just an interface - the implementation is the RK DbLogService that i sent you Thanks again. This will be the first time that I am using a database and a content provider so this will be a useful learning exercise as well. -- Jake Colman -- Android Tinkerer -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Fade a video in/out while playing?
Is it possible to start a video on a standard SurfaceView with the view's alpha set to 0 and fade it in while the video is playing? Every time I try to play a video I get a flash of black on the screen before the video starts. Any attempts to apply an animation while the video is playing just seem to be ignored by the SurfaceView. Any suggestions? Thank you. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Does Android have a LinkButton. Basically like text but you click on it?
Just use a standard button and apply a transparent png as the background or null the background out. If you want the button text to be underlined like a link, just change the text styling. Should work great. On Feb 19, 3:33 am, AndroidDevTime androiddevd...@gmail.com wrote: Does Android have a link button? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Playing video with an alpha channel
I have a project that requires playing a video with an alpha channel (transparent background) over the top of a background image but so far I can't figure out a way to do it. Does anyone know if this is possible or not? I've searched every possible combination without finding anything useful. Thanks for your assistance. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en